Public Steam disclosure research25,383 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Generative AI tools were used during the development of this game to assist in the localization of in-game text and store page descriptions into multiple languages. All AI-assisted content has been thoroughly reviewed and curated by the developer to ensure it meets the creative vision and quality standards of the project.
This project was developed using advanced AI-assisted tools across visual assets, audio design, and core system implementation, with all elements carefully refined and adjusted to ensure a cohesive and polished gameplay experience.
Some visual assets in this game were created with the assistance of generative AI tools, specifically the store page capsule artwork and the title sequence logo image. All gameplay, level design, code, and audio were created by the developer.
Generative AI tools were used exclusively during the development process for brainstorming ideas and coding assistance. All in-game assets—including art, animation, audio, and narrative—were entirely created by our human team.
AI was used as a coding assistant and for assistance with sprite animation. However none of the art was fully generated by AI. All art, be it music or drawn, was originally created by myself, the sole developer, or from open source creators.
AI was used to proofread and correct texts.
No game assets were generated by AI.
All assets were either produced:
In-house
Commissioned from freelancers
From 3rd party asset providers
Of course, we used some artificial intelligence technologies to speed up our business processes and produce higher quality and better-performing games. We used Claude for code development, ChatGPT for visual production, created the game's cover art with ChatGPT, and wrote the game's overall code architecture with the help of Claude. These AIs significantly sped up our work, but absolutely do not think: "the developers produced this game without any hassle, using only a single prompt." This thought is completely wrong. What actually happened was that we gave these AIs some of the tasks we would have done ourselves, and they did them in stages to speed up the process. Even with this setup, it still took 6 months to finish the game.
Generative AI was used to create a few very specific, minor promotional images and texture enhancements. Everything else; including plane textures, sprites, UI, and airport layouts, was entirely hand crafted by a single human developer using free editing tools like GIMP, Canva, PowerPoint, and MSPaint.
Generative AI was used to assist in the creation of certain pre-rendered store assets and promotional images for the Steam store page. No generative AI is used during gameplay, and the game does not rely on live AI-generated content.
Portions of the artwork in this game were created using AI-assisted tools and subsequently edited, curated, and integrated by the developer. The game's overall artistic direction, visual design, and asset integration remain the work of the human developer.
AI was used during development to assist with brainstorming and iteration, while all final rooms, puzzles, and gameplay mechanics were designed by the developer.
Some visual assets and marketing materials for this game were created with the assistance of generative AI tools.
All AI-generated content has been carefully reviewed, refined, and integrated by the developer to ensure a consistent visual style and high-quality presentation.
No AI is used to generate content during gameplay.
Hi, fellow players! While developing Flavor Legend, I used AI to assist in generating some character models, art textures, animation videos, background music, and ambient sound effects. All these assets have been manually reviewed and revised. The core gameplay, story, and all interactive experiences of the game are entirely original and created by me, with no AI-driven NPCs or dialogue features used. If any copyright disputes are found in the future, I will adjust and replace them immediately. Thank you for your understanding and support!
AI tools were used in a limited capacity to help speed up parts of the development process, with all content later refined and integrated into the final game.
The developer utilized generative AI tools during the production phase to assist with coding and drafting marketing text. AI was also used to generate foundational 2D promotional artwork for the Steam store page, which was subsequently edited, refined, and polished manually in Photoshop.
Most of this game's content was created with the assistance of AI generation tools, except for a small portion of
hand-crafted assets. All AI-generated content was reviewed and edited by the developer. No AI is used during gameplay.
This game utilized pre-generated AI as an assistive tool during the development process. The specific use cases are as follows:
UI/UX: Generation and modification of UI elements such as buttons and frames.
2D Graphics: Generation, background removal, and retouching of puzzle clue images.
3D Assets: Creation of select 3D models and textures.
Audio: Generation of background music (BGM).
Description of AI Use:
In this project, Generative AI was used to create promotional artwork, various in-game art assets, and music tracks. Additionally, AI was employed as a coding assistant to help develop and optimize the game's source code. All final outputs have been curated and modified by our development team to meet our creative standards.
Visual Content: Generative AI was used to create the base visual concepts and illustrations for the puzzles. These images were then manually edited and refined to ensure they fit the historical context and game style.
Programming: AI tools were used to assist in code optimization and the implementation of localization systems.
Marketing: AI assisted in creating graphic assets for the Steam Store page (e.g., store banners).
All AI-assisted content has been carefully reviewed and manually post-processed to ensure quality and compliance with copyright standards.
This game utilizes generative AI tools to assist and enhance various aspects of our creative process. Specifically, AI technologies were employed to help design and refine visual artwork, generate dynamic variations of select musical tracks, assist in the editing of specific in-game assets, and support our localization efforts across multiple languages
Generative AI tools were used during development to help create early drafts of some game-related content (for example, concept ideas and text drafts). All such content was reviewed, edited, and approved by the developer before release. The shipped game does not generate AI content during gameplay and does not use any external AI services at runtime.
AI was used only for creating a small number of store page promotional images (capsule and marketing visuals).
All in-game content, including gameplay, visuals, and assets, was created manually by the developer or uses properly licensed assets.
No AI is used during gameplay.
As a solo developer, I use AI selectively to support my workflow, not to replace creativity. For example, AI may be used to assist in generating or processing certain audio elements, which are then manually edited and curated before being included in the game. No 3D assets are AI-generated. AI is used purely as a tool to enhance development, and I aim to be transparent about its use.
Generative AI tools were used during the development of this game to assist in the localization of in-game text and store page descriptions into multiple languages. All AI-assisted content has been thoroughly reviewed and curated by the developer to ensure it meets the creative vision and quality standards of the project.
This project was developed using advanced AI-assisted tools across visual assets, audio design, and core system implementation, with all elements carefully refined and adjusted to ensure a cohesive and polished gameplay experience.
Some visual assets in this game were created with the assistance of generative AI tools, specifically the store page capsule artwork and the title sequence logo image. All gameplay, level design, code, and audio were created by the developer.
Generative AI tools were used exclusively during the development process for brainstorming ideas and coding assistance. All in-game assets—including art, animation, audio, and narrative—were entirely created by our human team.
AI was used as a coding assistant and for assistance with sprite animation. However none of the art was fully generated by AI. All art, be it music or drawn, was originally created by myself, the sole developer, or from open source creators.
AI was used to proofread and correct texts.
No game assets were generated by AI.
All assets were either produced:
In-house
Commissioned from freelancers
From 3rd party asset providers
Of course, we used some artificial intelligence technologies to speed up our business processes and produce higher quality and better-performing games. We used Claude for code development, ChatGPT for visual production, created the game's cover art with ChatGPT, and wrote the game's overall code architecture with the help of Claude. These AIs significantly sped up our work, but absolutely do not think: "the developers produced this game without any hassle, using only a single prompt." This thought is completely wrong. What actually happened was that we gave these AIs some of the tasks we would have done ourselves, and they did them in stages to speed up the process. Even with this setup, it still took 6 months to finish the game.
Generative AI was used to create a few very specific, minor promotional images and texture enhancements. Everything else; including plane textures, sprites, UI, and airport layouts, was entirely hand crafted by a single human developer using free editing tools like GIMP, Canva, PowerPoint, and MSPaint.
Generative AI was used to assist in the creation of certain pre-rendered store assets and promotional images for the Steam store page. No generative AI is used during gameplay, and the game does not rely on live AI-generated content.
Portions of the artwork in this game were created using AI-assisted tools and subsequently edited, curated, and integrated by the developer. The game's overall artistic direction, visual design, and asset integration remain the work of the human developer.
AI was used during development to assist with brainstorming and iteration, while all final rooms, puzzles, and gameplay mechanics were designed by the developer.
Some visual assets and marketing materials for this game were created with the assistance of generative AI tools.
All AI-generated content has been carefully reviewed, refined, and integrated by the developer to ensure a consistent visual style and high-quality presentation.
No AI is used to generate content during gameplay.
Hi, fellow players! While developing Flavor Legend, I used AI to assist in generating some character models, art textures, animation videos, background music, and ambient sound effects. All these assets have been manually reviewed and revised. The core gameplay, story, and all interactive experiences of the game are entirely original and created by me, with no AI-driven NPCs or dialogue features used. If any copyright disputes are found in the future, I will adjust and replace them immediately. Thank you for your understanding and support!
AI tools were used in a limited capacity to help speed up parts of the development process, with all content later refined and integrated into the final game.
The developer utilized generative AI tools during the production phase to assist with coding and drafting marketing text. AI was also used to generate foundational 2D promotional artwork for the Steam store page, which was subsequently edited, refined, and polished manually in Photoshop.
Most of this game's content was created with the assistance of AI generation tools, except for a small portion of
hand-crafted assets. All AI-generated content was reviewed and edited by the developer. No AI is used during gameplay.
This game utilized pre-generated AI as an assistive tool during the development process. The specific use cases are as follows:
UI/UX: Generation and modification of UI elements such as buttons and frames.
2D Graphics: Generation, background removal, and retouching of puzzle clue images.
3D Assets: Creation of select 3D models and textures.
Audio: Generation of background music (BGM).
Description of AI Use:
In this project, Generative AI was used to create promotional artwork, various in-game art assets, and music tracks. Additionally, AI was employed as a coding assistant to help develop and optimize the game's source code. All final outputs have been curated and modified by our development team to meet our creative standards.
Visual Content: Generative AI was used to create the base visual concepts and illustrations for the puzzles. These images were then manually edited and refined to ensure they fit the historical context and game style.
Programming: AI tools were used to assist in code optimization and the implementation of localization systems.
Marketing: AI assisted in creating graphic assets for the Steam Store page (e.g., store banners).
All AI-assisted content has been carefully reviewed and manually post-processed to ensure quality and compliance with copyright standards.
This game utilizes generative AI tools to assist and enhance various aspects of our creative process. Specifically, AI technologies were employed to help design and refine visual artwork, generate dynamic variations of select musical tracks, assist in the editing of specific in-game assets, and support our localization efforts across multiple languages
Generative AI tools were used during development to help create early drafts of some game-related content (for example, concept ideas and text drafts). All such content was reviewed, edited, and approved by the developer before release. The shipped game does not generate AI content during gameplay and does not use any external AI services at runtime.
AI was used only for creating a small number of store page promotional images (capsule and marketing visuals).
All in-game content, including gameplay, visuals, and assets, was created manually by the developer or uses properly licensed assets.
No AI is used during gameplay.
As a solo developer, I use AI selectively to support my workflow, not to replace creativity. For example, AI may be used to assist in generating or processing certain audio elements, which are then manually edited and curated before being included in the game. No 3D assets are AI-generated. AI is used purely as a tool to enhance development, and I aim to be transparent about its use.