25,380 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Mindkind: El Arca NuclearSteam
Disclosure

Some of the voices in the game were generated using ElevenLabs voice changer, solely to produce pre-recorded audio. Some 3D models were created with Tencent tools as development support. ComfyUI-based workflows were also used to generate certain pre-rendered images and visual materials. None of these systems generate content during gameplay, and no AI tools affect the game dynamically at runtime.

Creator
Cincho
Reviews
-
Added
Mar 18, 2026
Pawnbroker SimulatorSteam
Disclosure

AI tools assisted in generating specific store asset components, which human artists then edited, refined, and finalized.

Creator
Next Sky Games
Reviews
348
Added
Mar 18, 2026
Ball Pool SimulatorSteam
Disclosure

Some background music in this game was created using AI generation tools prior to release. No AI content is dynamically generated during gameplay.

Creator
Sugiworks
Reviews
-
Added
Mar 18, 2026
Astro Fighters 2Steam
Disclosure

AI was used initially to prototype a design of the logo for the 1st game Astro Fighters. This design has been manually adjusted from the AI concept and now forms a part of the Astro Fighters and Astro Fighters 2 logo designs.

Creator
Paul Connor
Reviews
18
Added
Mar 18, 2026
Shady O'Grady's™ Overnight SensationSteam
Disclosure

We will be recording our own version of each song that was created by suno.com for placeholder music during early access. The game will remain in early access until all songs have been recorded by people. For more information, watch https://youtu.be/GM5IOgDF1_c

Creator
Gilligames
Reviews
20
Added
Mar 18, 2026
Coin HoarderSteam
Disclosure

AI has used to generate some of the images you see in the game and game materials.

Creator
JLY Games
Reviews
-
Added
Mar 18, 2026
8-bitBotSteam
Disclosure

The translations are provided via AI. The code is programmed with AI assist.

Creator
Eike Decker
Reviews
-
Added
Mar 18, 2026
5 Girls, 1 Honey - PrologueSteam
Disclosure

The majority of 5 Girls, 1 Honey was created manually, including: all 3D characters and outfits character animations story and dialogue core gameplay systems However, a few visual elements were originally generated with the help of AI and then manually enhanced by our team. These include: * the cinematic for the intros * background visuals on the map and date scenes * some decorative UI elements and static screens We hope these AI-supported parts enrich the overall experience.

Creator
Sexy Hentai Games Factory
Reviews
-
Added
Mar 18, 2026
VULTURE - The DronerSteam
Disclosure

The code for this game has been written with the aid of AI. Some of the images you will se have been modified with ai.

Creator
Hugo Fagerstedt
Reviews
-
Added
Mar 18, 2026
Arena of SufferingSteam
Disclosure

Initial generation of some sound/images were made with AI. Final in-game versions have been modified, cleaned up, edited, and then released.

Creator
Potato Publishing
Reviews
-
Added
Mar 18, 2026
Street Racer Collection (QUByte Classics)Steam
Disclosure

Some icons and visual elements used in promotional materials and on the store page were created with the help of artificial intelligence tools, with the aim of complementing the visual identity of the collection. The game content itself does not use AI.

Creator
QUByte Interactive
Reviews
-
Added
Mar 18, 2026
Soul ScarSteam
Disclosure

The store page uses A.I. images. The title screen of the game also uses an A.I. image

Creator
Wolfs Moon Studios
Reviews
19
Added
Mar 18, 2026
DeathplaneSteam
Disclosure

Some code of the game, namely the warp door system, some internal timers, enemy logic in Level 3-4, and setting and name displays, was written by me, fed through AI, and then manually edited. No graphics or music were Ai-generated.

Creator
koola
Reviews
-
Added
Mar 18, 2026
LOOPINITY: Break the CycleSteam
Disclosure

During the development of LOOPINITY: Break the Circle, artificial intelligence (AI) technologies were used to create concept art and finished sprites for some of the game's characters.

Creator
Mynlex
Reviews
-
Added
Mar 18, 2026
Click Me HarderSteam
Disclosure

SOME AI was used for programming and artwork. ...I'M SOWWEEYY IM SO SOWRREEY.

Creator
Tegridy Made Games
Reviews
61
Added
Mar 18, 2026
Hidden Paradise: Aloha with Love Collector's EditionSteam
Disclosure

Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.

Creator
Do Games Limited
Reviews
-
Added
Mar 18, 2026
Lightyears of Fervent WarfareSteam
Disclosure

As a one-person indie dev on a small island, with a clear idea, some programming skillz, minimal artistic talent, and practically zero funding, using AI has helped me actually to finish developing Lightyears of Fervent Warfare. I started developing LoFW during COVID-19, when I began learning game development as a hobby during Seychelles' lockdown. I had coded my MSc project in C# and was able to code everything by hand. I was even able to design the pixel graphics on my own. Then COVID-19 ended, life continued, and LoFW was left in the dust. This year, I experimented with the Cursor and Midjourney AIs and discovered that I could leverage them to continue developing my game part-time. Using Cursor to modify my existing code and generate new code via vibe coding helped me implement features quickly. This gave me the time to focus on the actual game design, the feature set, and testing. And while I still work on most of the pixel graphics by hand, using Midjourney to generate more complex graphics has helped me save time and resources that I don't yet have. Sure, using AI still takes time; I can be pedantic and tend to modify and optimise everything manually. Chastising AIs, reviewing code, and doing manual edits to the graphics are now part of my workflow. AI shenanigans notwithstanding, I do hope that you'll support my game!

Creator
Lea Creative Industries
Reviews
-
Added
Mar 18, 2026
Googunners!Steam
Disclosure

Googunners uses upgrade card art that is generated by Midjourney, and then authored in post. Outiside of the updgrade cards art, everything else is human created.

Creator
Tayden
Reviews
38
Added
Mar 18, 2026
ShujaaSteam
Disclosure

The capsule art was partially generated using AI based on original character model renders and hand drawn references. They were then modified in Blender and finalized in Gimp.

Creator
Knobthorn Interactive
Reviews
-
Added
Mar 18, 2026
Mech and Tech 1Steam
Disclosure

The static background map of the campaign was generated by an AI. All texts were localized by AI – all languages ​​except English and German.

Creator
colmer_it UG
Reviews
-
Added
Mar 18, 2026
Dick Shortson. The Detective.Steam
Disclosure

During the development process, in almost every aspect I use procedural and AI‑based tools to assist with content creation (e.g., generating code, auto‑filling code, making lunch receipts).

Creator
UnderBeerGames
Reviews
-
Added
Mar 18, 2026
We Are ProphetSteam
Disclosure

ElevenLabs Speech Synthesis has been used to pre-generate the voice over for the tutorial.

Creator
Michael Schmeißer
Reviews
-
Added
Mar 18, 2026
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