25,380 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Virum:ColonySteam
Disclosure

AI was used to assist in the creation of certain sound and visual elements.

Creator
NeuroOre
Reviews
-
Added
Mar 18, 2026
Endless MachinesSteam
Disclosure

We use AI to let our robots express themselves! If a robot became alive, it wouldn’t come pre-programmed with the perfect way to express its thoughts or emotions — it would have to figure it out along the way. That’s why the hero robots in Endless Machines use AI to give voice to their thoughts and feelings. What they say isn’t always polished or logical. It's quirky, weird, funny, and sometimes unexpectedly touching. It’s not a scripted, perfect dialogue. It’s more like a robot trying to make sense of the world — and itself — in real time. This approach makes their personalities dynamic and unpredictable. For us, that’s what makes AI-driven dialogue a perfect fit for the game: It’s about learning, exploring, and growing — just like the robots themselves. Under the hood, the game runs a small language model that has been custom fine-tuned for each robot's personality. It is instructed to speak through prompt engineering, ensuring the robot stays in character and relates to the game's lore. The model does not require online access. We chose to use SmolLM because we were looking for a language model where the training background, technical setup, and use of data are transparent (open source and based on publicly available texts), and where the model can be run locally. We use this locally hosted language model (LLM) to generate text content during gameplay. What the robots say in the game is defined and moderated by us. We have written a set of foundational texts that form the basis for each robot’s personality, tone, and way of expressing itself. From that foundation, they “build” further and develop over time. Endless Machines does not and cannot collect any data from the person playing the game. All outputs are guided by custom prompt engineering, custom fine-tuning, and are controlled by local code at runtime to ensure appropriate content. More details on the model architecture and dataset can be found here: 🔗 https://huggingface.co/datasets/HuggingFaceTB/smoltalk

Creator
Corner Studio Games
Reviews
-
Added
Mar 18, 2026
DEAD DAYLIGHT 死昼Steam
Disclosure

1.We used the scenery and base images of the game background generated by AI, and based on these, we modified and created the background of the game scenes. 2.We used the concept images and dynamic elements of the images generated by AI for the production of game videos and promotional videos.

Creator
KARMIU
Reviews
71
Added
Mar 18, 2026
Box #341Steam
Disclosure

Some assets in this game, including parts of the code and dialogue, were enhanced with AI assistance.

Creator
Ron Pang
Reviews
14
Added
Mar 18, 2026
Day ZeroSteam
Disclosure

Yes, some of the visuals (backgrounds) in our game are prepared with AI. Other than that, the remaining cards, buttons and environmental elements are assets we prepared ourselves.

Creator
Imdie Studios
Reviews
36
Added
Mar 18, 2026
Deep Space Facility: OutcastSteam
Disclosure

AI was used to help create a portion of the art for the game that is difficult and time consuming starting from nothing. This art is of some of the characters and objects in the game that had their rough form generated using google Gemini. All of the AI images generated were modified to match my game's world, and were made to be distinct and original from any other creative works. for example, one of the characters has an image of a beetle shell placed over his face among other artistic design changes to the original AI generated body.

Creator
DSF Studios
Reviews
-
Added
Mar 18, 2026
Everfall 1999Steam
Disclosure

I'm using AI to generate the store capsule image, running the AI locally on my PC. The image does not violate any copyrights and accurately represents content from my game.

Creator
Mayhemcreations
Reviews
-
Added
Mar 18, 2026
Dao's CoverSteam
Disclosure

AI technology will be used to assist in creating visual content for store pages, marketing materials, and some in-game 2D assets.

Creator
Beijing Baidong Technology
Reviews
-
Added
Mar 18, 2026
The Night ShiftSteam
Disclosure

We are a small team of designers and we use AI technologies for music and texture images so that the players can enjoy more from the final game.

Creator
Kerem Karal
Reviews
-
Added
Mar 18, 2026
SKYLARKSteam
Disclosure

The description of game content translated with multiple languages helped by AI

Creator
SKYWONDER
Reviews
-
Added
Mar 18, 2026
Stranded IslandSteam
Disclosure

Used chat got to. Generate 3 pictures for my video story, 1. A yatch sailing on a sea 2. A news paper fake news about the name of the game 3. A news paper fake info saying dream killer related to the narration of the game to immerse the players more into a story view. All fictional. I used them on the videos.

Creator
Circlesgames
Reviews
-
Added
Mar 18, 2026
逆境重生Steam
Disclosure

Some promotional images on the store page were generated or enhanced using AI tools. These assets are only used for marketing purposes and do not reflect in-game content.

Creator
蜂有引力(上海)科技有限公司
Reviews
-
Added
Mar 18, 2026
Hunter MoonstrikeSteam
Disclosure

This is the first survival game where npc's think they are really alive. This game is connected to artificial intelligence and enables NPCs to answer any questions you may have within the framework of the game.

Creator
10nstudio
Reviews
-
Added
Mar 18, 2026
かいがらの夢Steam
Disclosure

Some backgrounds in the game include AI-generated content. There is nothing that is being generated live in real-time by AI.

Creator
Maki_Jugenniff
Reviews
-
Added
Mar 18, 2026
Skullhunter A Worm's TaleSteam
Disclosure

AI is used to generate music and soundtracks. The lyrics are not created with AI, but AI is used to generate all music in the game.(sound effects not included)

Creator
Oliver Arett
Reviews
10
Added
Mar 18, 2026
Dark 4799Steam
Disclosure

You play against advanced AI that learns from your every move. Expect the enemy to see where you are walking and find a shortcut to catch you, and if they see you trying to hide in a closet while running from the enemy, they will pull you out of the closet.

Creator
Nikola Krizic
Reviews
-
Added
Mar 18, 2026
无限幻想Steam
Disclosure

Some art pictures, character models, animations, and story scripts may be created by AI after generating prototypes

Creator
DU HAOQIN
Reviews
-
Added
Mar 18, 2026
Zombie Pandemia 2DSteam
Disclosure

Some promotional artwork and visuals in Zombie Pandemia 2D were crafted using AI-assisted tools. These include images of real-life styled characters and zombies designed to enhance the immersive storytelling and atmosphere. All in-game content, such as characters, environments, and gameplay elements, has been manually created to deliver an authentic experience tailored for our players. The use of AI tools was focused solely on marketing assets to bring you a glimpse of the post-apocalyptic world of Zombie Pandemia 2D.

Creator
SpaceGhostTriFF
Reviews
-
Added
Mar 18, 2026
RagnarSteam
Disclosure

Voiceovers(text‑to‑speech), some translations and some musics were generated using AI tools.

Creator
Fimbulwinter Games
Reviews
44
Added
Mar 18, 2026
201 - The Bad NumberSteam
Disclosure

In our game 201: The Bad Number, part of the images, music, and translations were created using generative artificial intelligence.

Creator
Pavel Kopylov
Reviews
-
Added
Mar 18, 2026
RPG1: Rancid Polluted GlobeSteam
Disclosure

Some use of AI to generate background music, text or other artwork that is then heavily edited and vetted and appears in the game seamlessly with the large amount of hand-made artwork, to help fill gaps in a small low-budget production and enhance the overall experience.

Creator
Lost Astronaut Studios
Reviews
-
Added
Mar 18, 2026
Burntime RemasteredSteam
Disclosure

Upscaling was done in a mixed process of AI upscaling with Upscayl and manual work with Affinity Designer/Photo, GIMP and Aseprite. Some backgrounds were extended on the sides for widescreen using AI tools like krea.ai, and then manually reworked with Affinity Designer/Photo, GIMP and Aseprite.

Creator
Jakob Harder
Reviews
71
Added
Mar 18, 2026
My Wasteland DiarySteam
Disclosure

In the early stage of game design, AI tools are used to generate the first draft of the picture (such as scene composition, character outline, etc.), which is only used for internal creative reference. All the pictures used in the later stage are hand-painted by professional painters. In the end, there is no visual material generated by AI in the game.

Creator
以太猫工作室
Reviews
-
Added
Mar 18, 2026
Requiem For a Lost WorldSteam
Disclosure

Artificial Intelligence assisted in creation of character cards and shard assets. Character music themes were generated by AI

Creator
TheNishishiro
Reviews
20
Added
Mar 18, 2026
Mad Miner 2Steam
Disclosure

I created the original sound tracks of Mad Miner 2 with artificial intelligence.

Creator
Mercimek Games
Reviews
-
Added
Mar 18, 2026
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