Store page artwork was AI-assisted. Game visuals are hand-made for the actual experience.
- Creator
- Priyam Jain
- Reviews
- -
- Added
- Mar 18, 2026
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Store page artwork was AI-assisted. Game visuals are hand-made for the actual experience.
Some store page assets are generated by AI.
Some visual assets in the current Early Access build are placeholder concepts used during development. Original artwork is being produced and will replace these assets progressively throughout the Early Access period.
During development, AI tools were used to assist with certain UI design elements and parts of the code generation. The core gameplay, systems, and overall design were created manually by the development team.
Most of the scripts, design references and music were generated using neural networks
部分角色立绘、剧情文本、BGM等
Game icons and background images are created using AI.
This game incorporates generative AI technology in the creation of its pixel art, environments, spritesheets, and animations. All AI-generated assets have been curated, edited, and integrated by our development team to ensure they align with the game's artistic vision and Lovecraftian themes. We are committed to transparency in our use of AI tools to enhance creativity and efficiency.
Some assets use AI to generated game models, textures and animations. All AI generated art has been created from concepts made by real contributing artists.
Character skill images are made with Image Generator.
While AI supported parts of the early workflow, the finished assets were tailored for the game.
游戏中部分美术、音乐是AI生成后二次创作
Some visual materials, such as store promotional images, are generated or enhanced using AI tools and further refined and integrated by the developers.
Some of the copy has been polished by AI The multilingual translation for this game is powered by AI technology.
AI is used in character illustrations, background music, as well as some animations and plugins
This game contains pre-created images that were generated using generative AI. The AI content is used only as static graphics within the game and in marketing materials. No AI generation takes place during the runtime of the game.
AI tools were used only in a few short CG trailer segments to assist production. All other parts—including gameplay footage in the trailer and the game itself—do not use AI. Even in those CG segments, the content was carefully refined and post-processed by hand to ensure quality and presentation close to human-made standards.
During the development of this game, generative AI tools were utilized to create initial concepts and base drafts for some of the visual assets. Most things were first sketched by human imagination, then professionalized by AI to give players the most flawless visual. All of these AI-generated drafts were then heavily edited, redrawn, and finalized by the developer in the pixel art program Aseprite to fully match their unique artistic vision. All final in-game assets reflect the developer's own pixel art style and effort. AI music is also included. The game does not use generative AI to create any content in real-time during gameplay.
The store page uses A.I. images. The title screen of the game also uses an A.I. image
Some voice acting and a small number of scenes in this game were generated by AI. Player discretion is advised.
AI was used to create some store capsules and library photos, which were then Photoshopped. No in-game AI generation.
Uses some AI generated art
Use AI tools to assist in the development of image materials, video materials, and audio materials
We utilized AI technology in areas such as UI design and story text. However, we also performed secondary manual processing on these elements; we did not directly use AI-generated assets and text. Furthermore, apart from the aforementioned content, all other parts of the game were created manually and did not use AI.
部分模型与立绘由AI协助生成
This game uses AI-generated music and sound effects. These are created using licensed tools and reviewed by the development team for quality and originality. No external AI services are connected during gameplay.
AI drawing, AI composition
Generative AI is currently used to create certain pre-rendered visual assets, including promotional artwork and some in-game visuals. All gameplay systems, mechanics, and code are developed manually.
AI might be used to create store and/or library images.
The game requires the use of large language models. Players need to purchase APIs of various brand-specific large language models through other channels at their own expense, or deploy large language models locally on their own devices via Ollama to power the game.
This title uses generative AI only for pre-generated content. During development, a small set of UI visuals (buttons/icons) and promotional artwork (such as logos and store images) were created with image-generation tools and then manually edited. No AI runs at gameplay time: there is no real-time AI for text, voice, art, levels, NPCs, or moderation. All outputs were reviewed to avoid copyright or trademark infringement and to avoid replicating the style of identifiable living artists.
Most of the images, backgrounds and some texts in this game are AI-generated.
物品的图标以及成就图标由AI绘制。除此以外,角色立绘也为在使用Ai后进行人工二次绘制。
Art and Graphics for Arena II were generated using AI models.
I personally designed the game characters by drawing them myself, and then used AI to assist with the coloring.
Using AI for Generating Art and assets
We used text generation AI to enable NPCs to generate real-time behavior and more vivid conversations
AI was used for localization, as well as some images
Some of the artwork in this game was created using AI.
The promotional video in the game uses MIDJOURNEY to generate keyframe images and AI video generation software to synthesize animated videos of "past events" in the game. In the inspiration for building some game models, AI concept image production experiments were used
Portions of this game’s source code, specifically involving complex algorithms and calculation logic, were developed with the assistance of AI-powered tools to enhance development efficiency and ensure greater system stability. Additionally, a limited selection of music assets was created and refined using AI-assisted composition technologies. All visual and graphical assets, including character designs, user interfaces, background art, and promotional materials, were entirely created by artists in our development team. No AI-generated visual content was used in any part of the game.
我们在游戏开发中,采用具备商业化授权的 AI 绘图引擎,通过输入关键字的方式生成人物立绘与场景背景 。创作过程未引用任何第三方素材,严格遵循当地法律法规,由此产生的所有 AI 生成图像,其版权均归本游戏制作者所有
Character portraits, item images, and visual assets are generated using AI image creation tools Some narrative content, including mission descriptions and flavor text, incorporates AI-assisted writing to enhance storytelling depth and variety
**This game will use AI to:** 1. Generate NPC dialogue
I use AI to assist in generating pre-rendered game assets, store page copy, and some marketing and community materials to improve production efficiency and quality. However, all AI-generated content is carefully reviewed and edited by humans to ensure it aligns with the game's style and brand identity.
Some visuals and text were created using AI tools during development. This includes pre-rendered assets such as UI elements, environmental images, and some text used.
The following is generated using AI: The main interface of the game includes four worm cards, six panda cards, one molten rock puppet card, three Spider Egg cards, two human cards, and two blacksmith cards
Please make sure to edit this and fill out the rest.
Graphic resources
In order to better showcase the future elements of the game, the "loading page" in the game is AI generated content.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Battleship 2 Store/marketing art | Store page artwork was AI-assisted. Game visuals are hand-made for the actual experience. | Priyam Jain | - | Mar 18, 2026 | |
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Battle Among Stars - Alien Wars Dev only art | Some visual assets in the current Early Access build are placeholder concepts used during development. Original artwork is being produced and will replace these assets progressively throughout the Early Access period. | Dewin Dev | - | Mar 18, 2026 | |
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Kicksharing Tycoon In-game content textaudio | Most of the scripts, design references and music were generated using neural networks | Kulix Games | - | Mar 18, 2026 | |
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二维的心 2D Hearts: AI Sandbox Adventure Live AI text | **This game will use AI to:**
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Cute Fantasy | Please make sure to edit this and fill out the rest. | Memo | - | Mar 18, 2026 | |
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