The pre-rendered video sequences in this game were generated using licensed AI tools, including Runway Gen-4 and Dreamina.
- Creator
- 1UP Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
The pre-rendered video sequences in this game were generated using licensed AI tools, including Runway Gen-4 and Dreamina.
Some items and backgrounds in the game were generated by AI and then processed again.
Some image resources are sourced from AI.
Generative AI has been used to help create a vast pool of questions and topics to iterate on. All questions have since been reiterated by humans. Generative AI has been used to create images for the paintings in the background and to proofread texts, both in-game and on the store page. Generative AI has been used to create voice-over audio for the game show host.
Some game assets in the game were created using Stable Diffusion's open-source model and can be used for commercial purposes.
Some of the images used in this game and those in the store are generated using AI tools. The game itself does not generate AI content in real time.
Pre-created images and music
Some monster and character images are generated by AI
AI is used only for Steam library artwork and promotional materials. The game itself contains no AI-generated content.
Pre-created images and music
Card assets, game artwork and music generated with the assistance of AI
Some audio and art assets were produced with AI assistance. Portions of code utilize AI-generated prototypes.
We use AI for both development and creative support. Assets generated by both AI and humans are collaboratively refined by AI and humans before being used in the game.
Generative AI was used to create some store page capsule images.
Some parts of the code and images are created using AI.
AI is currently used to illustrate part of the Action Cards due to budget limitations, awaiting the end of the related Kickstarter Campaign. Should the campaign ends positively, AI illustrations will be removed before the launch of the final product.
In order not to compromise on gameplay mechanics and available content, and provide the richest habitual experience, most animals and card images were generated artificially while focusing on their aesthetics and quality.
・AI image generation is used for some of the illustrations in the game.
Short NPC dialogue uses Text-To-Speech audio Original card art created by a professional artist. With their permission, a few variants were made using AI tools
Some assets use AI to generated game models, textures and animations. All AI generated art has been created from concepts made by real contributing artists.
Some of the graphics is made with the use of AI
Some of the image materials are generated by AI.
Some graphics were initially created using AI and then refined through retouching.
Some cards use AI
The promotional video for the game features AI-generated voice.
This game uses AI-generated graphics.
AI has been used to help develop the game's cover art.
Some images were generated with AI.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
For some assets, we used AI to create initial prototypes for further refinement into the desired result.
AI has been used to help develop the game's cover art.
AI tools were used for some Game Assets.
The game promotional images and translations were partially created using AI. The game graphics and sound effects were also partially created using AI.
Many of the images, videos, sounds, and background music in this game were generated by AI.
The game contains 60+ unique pre-rendered team logos that were AI generated to maintain a consistent look for our leagues debut.
Pre-created images and music
The game's logo and some in-game artwork were created using generative AI.
We used generative AI (Leonardo AI) during the development process solely to generate some of the game’s artwork. These images are static and were created before release. The game does not include any runtime generative AI features, and no new AI-generated content is created during gameplay. All AI-generated assets are licensed for commercial use.
This game uses AI technology to create detailed and authentic 3D meshes of game pieces and components, enhancing the visual experience and making the digital board feel as close to the physical version as possible. It also leverages AI to generate background images for game menus and to create capsule images for Steam
We used AI to help with coding, but all the visuals and art assets are 100% handmade—no AI art at all.
Some team logos were created with the assistance of artificial intelligence and later manually refined. Promotional images were not generated by AI, but AI tools were used to adjust their final appearance. The main theme music was composed using an AI tool (Suno). No AI-generated content is created during gameplay.
The game's logo and some in-game artwork were created using generative AI.
For generating card illustrations only
No AI was used for in-game graphics or music. This work is the product of human endeavor. In the game, AI tools assisted with composing a singular audio effect that was otherwise not possible, as visual animation timing was fixed. Outside the game, AI was used to support marketing materials (circa 5% of marketing content). There is no in-game generative AI. The clue generation runs locally, without a LLM or cloud service. We understand different people draw their own lines with AI. We aim to use modern tools responsibly, and hope this disclaimer provides for informed decision making.
Translate Store page
Product contains AI generated images/placeholder elements used in interface and background assets.
The cover image of the store page was generated by AI.
Using AI to generate code and texture.
The store page materials, game main interface background image, loading interface background image, and card artwork are all generated by artificial intelligence
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Desktop Pop Store/marketing art | The pre-rendered video sequences in this game were generated using licensed AI tools, including Runway Gen-4 and Dreamina. | 1UP Games | - | Mar 18, 2026 | |
AFKandia - Epoch of Idle In-game content art | Some items and backgrounds in the game were generated by AI and then processed again. | Yang++ Game Studio | 61 | Mar 18, 2026 | |
Be King In-game content art | Some image resources are sourced from AI. | Wending Studio | - | Mar 18, 2026 | |
The Ultimate BezzerQuizzer In-game content arttextaudio | Generative AI has been used to help create a vast pool of questions and topics to iterate on. All questions have since been reiterated by humans. Generative AI has been used to create images for the paintings in the background and to proofread texts, both in-game and on the store page. Generative AI has been used to create voice-over audio for the game show host. | Hello There Games | - | Mar 18, 2026 | |
DragonTigerParty In-game content art | Some game assets in the game were created using Stable Diffusion's open-source model and can be used for commercial purposes. | Vinegargod | - | Mar 18, 2026 | |
Colorful Tower of Hanoi In-game content art | Some of the images used in this game and those in the store are generated using AI tools. The game itself does not generate AI content in real time. | Blueice | - | Mar 18, 2026 | |
Настоящие пазлы - Париж Unclear artaudio | Pre-created images and music | Black Cat Leo | - | Mar 18, 2026 | |
Battle Of The Abyss In-game content art | Some monster and character images are generated by AI | 1029studio | 34 | Mar 18, 2026 | |
Blindfold Chess Store/marketing art | AI is used only for Steam library artwork and promotional materials. The game itself contains no AI-generated content. | Marmotsoft | - | Mar 18, 2026 | |
Настоящие пазлы - Каньоны Unclear artaudio | Pre-created images and music | Black Cat Leo | - | Mar 18, 2026 | |
Whispers Beyond In-game content artaudio | Card assets, game artwork and music generated with the assistance of AI | TestingRiven | - | Mar 18, 2026 | |
Card Sim: Chinese Restaurant In-game content artaudiocode | Some audio and art assets were produced with AI assistance. Portions of code utilize AI-generated prototypes. | MadFeather Studio | - | Mar 18, 2026 | |
ReSoul:Jack In-game content artaudiotextcode | We use AI for both development and creative support. Assets generated by both AI and humans are collaboratively refined by AI and humans before being used in the game. | Ludica Inc | - | Mar 18, 2026 | |
Jester Party Store/marketing art | Generative AI was used to create some store page capsule images. | Raptor Entertainment | - | Mar 18, 2026 | |
Shogi: AI’s Forbidden Move In-game content codeart | Some parts of the code and images are created using AI. | FUNAKI GAMES | - | Mar 18, 2026 | |
Anachron In-game content art | AI is currently used to illustrate part of the Action Cards due to budget limitations, awaiting the end of the related Kickstarter Campaign. Should the campaign ends positively, AI illustrations will be removed before the launch of the final product. | Risikoruk | - | Mar 18, 2026 | |
Nidos In-game content art | In order not to compromise on gameplay mechanics and available content, and provide the richest habitual experience, most animals and card images were generated artificially while focusing on their aesthetics and quality. | Software Kingdom | - | Mar 18, 2026 | |
WOLF-FLOW In-game content art | ・AI image generation is used for some of the illustrations in the game. | BLANC BLUE FZCO | - | Mar 18, 2026 | |
Rite or Ruin In-game content audioart | Short NPC dialogue uses Text-To-Speech audio
Original card art created by a professional artist. With their permission, a few variants were made using AI tools | Potato Puppy | - | Mar 18, 2026 | |
Death & Taxes Multiplayer RPG In-game content art | Some assets use AI to generated game models, textures and animations. All AI generated art has been created from concepts made by real contributing artists. | RedTigerPro | - | Mar 18, 2026 | |
Samurai by Reiner Knizia In-game content art | Some of the graphics is made with the use of AI | Synthetic Mind AB | 10 | Mar 18, 2026 | |
幸运卡片 Store/marketing art | Some of the image materials are generated by AI. | 修礼游戏 | - | Mar 18, 2026 | |
Melon Bounce In-game content art | Some graphics were initially created using AI and then refined through retouching. | Ransuz Studio | - | Mar 18, 2026 | |
Dungeon Workers In-game content art | Some cards use AI | Chang Lin | - | Mar 18, 2026 | |
Mole or Not In-game content audio | The promotional video for the game features AI-generated voice. | EY GAMES | 14 | Mar 18, 2026 | |
Corona Bar In-game content art | This game uses AI-generated graphics. | Syrac88 | - | Mar 18, 2026 | |
Peg Solitaire Pro Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Fight for Olympus Unclear art | Some images were generated with AI. | Floris Adriaan de Vries | - | Mar 18, 2026 | |
Klondike Solitaire Pro Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Air Hockey Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Stacked! Dev only | For some assets, we used AI to create initial prototypes for further refinement into the desired result. | SoloQ | 14 | Mar 18, 2026 | |
Hangman Pro Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Kingdom Dice In-game content | AI tools were used for some Game Assets. | DRD | 10 | Mar 18, 2026 | |
星舰骰(Starship Dice) In-game content artaudiotext | The game promotional images and translations were partially created using AI. The game graphics and sound effects were also partially created using AI. | 黄金喵 | - | Mar 18, 2026 | |
リアルタイム将棋 In-game content artaudio | Many of the images, videos, sounds, and background music in this game were generated by AI. | Saikyosan | - | Mar 18, 2026 | |
Stadium VR In-game content art | The game contains 60+ unique pre-rendered team logos that were AI generated to maintain a consistent look for our leagues debut. | Madstages | - | Mar 18, 2026 | |
Настоящие пазлы - Котята Unclear artaudio | Pre-created images and music | Black Cat Leo | - | Mar 18, 2026 | |
Slice Surge In-game content art | The game's logo and some in-game artwork were created using generative AI. | Boogygames Studios | - | Mar 18, 2026 | |
Tic Cat Dog In-game content art | We used generative AI (Leonardo AI) during the development process solely to generate some of the game’s artwork. These images are static and were created before release. The game does not include any runtime generative AI features, and no new AI-generated content is created during gameplay. All AI-generated assets are licensed for commercial use. | Longoza Game Stuio | - | Mar 18, 2026 | |
Board Game Simulator In-game content art | This game uses AI technology to create detailed and authentic 3D meshes of game pieces and components, enhancing the visual experience and making the digital board feel as close to the physical version as possible. It also leverages AI to generate background images for game menus and to create capsule images for Steam | Pico Soft | - | Mar 18, 2026 | |
蛋岛的鸟 Dev only code | We used AI to help with coding, but all the visuals and art assets are 100% handmade—no AI art at all. | Eggfirst | - | Mar 18, 2026 | |
BasketBlow In-game content artaudio | Some team logos were created with the assistance of artificial intelligence and later manually refined. Promotional images were not generated by AI, but AI tools were used to adjust their final appearance. The main theme music was composed using an AI tool (Suno). No AI-generated content is created during gameplay. | Ledicia Interactiva | - | Mar 18, 2026 | |
Hexa Harmony In-game content art | The game's logo and some in-game artwork were created using generative AI. | Boogygames Studios | - | Mar 18, 2026 | |
汗青三国 In-game content art | For generating card illustrations only | FarmGameStudio | - | Mar 18, 2026 | |
TickWords In-game content audio | No AI was used for in-game graphics or music. This work is the product of human endeavor.
In the game, AI tools assisted with composing a singular audio effect that was otherwise not possible, as visual animation timing was fixed. Outside the game, AI was used to support marketing materials (circa 5% of marketing content).
There is no in-game generative AI. The clue generation runs locally, without a LLM or cloud service. We understand different people draw their own lines with AI. We aim to use modern tools responsibly, and hope this disclaimer provides for informed decision making. | Reasonetix | - | Mar 18, 2026 | |
Dead World Tales general | Translate Store page | Demiurgames | - | Mar 18, 2026 | |
Dice Saga In-game content art | Product contains AI generated images/placeholder elements used in interface and background assets. | Ypsilon | - | Mar 18, 2026 | |
Sudoku-X Store/marketing art | The cover image of the store page was generated by AI. | ggame | - | Mar 18, 2026 | |
Mage of Tempest Castle In-game content artcode | Using AI to generate code and texture. | Donnie Lee | - | Mar 18, 2026 | |
Throne of Capital In-game content art | The store page materials, game main interface background image, loading interface background image, and card artwork are all generated by artificial intelligence | bulanke | - | Mar 18, 2026 |