Generated AI is used for some of the videos inserted in the middle of the game.
- Creator
- Gentle Giants LLC
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Generated AI is used for some of the videos inserted in the middle of the game.
Some logos, text, in-game translations, and character voices were created with AI assistance. All other gameplay content, including characters, animations, and code, is handcrafted.
Generated images for some paintings and photographs using AI.
SUBDERMAL does not use generative AI during gameplay or while the game is running. No images, audio, text, dialogue, or gameplay content is generated dynamically via AI during play. All assets—including visuals, audio, writing, voice acting, and gameplay systems—are fully authored, fixed, and shipped as part of the final build. What AI Is Not Used For • No real-time AI text generation • No real-time AI image or video generation • No real-time AI voice synthesis • No adaptive AI narrative systems • No AI-based player interaction or chat What AI Was Used During Development Placeholder assets or ideas were assisted during development (concept art drafts, placeholder imagery, writing refinement), but all final in-game content is original, human-authored, and fully static except a small minority of AI-generated textures that appear on certain objects. This development-phase AI usage does not affect gameplay and does not generate new content for players. The game also contains textures which were upscaled using AI, but were originally human-authored. Guardrails Because the game does not include any generative systems during runtime, no special guardrails are required. Players cannot trigger or create AI-generated output of any kind.
The loading screens contain AI-generated background art. No in-game assets or characters are AI-generated.
AI used to create artwork and images
AI was used to generate voices
The game uses a small number of AI pre-generated images, which do not involve adult content. Other than this, there is no other AI-related content in the game.
This game used generative AI tools in a limited way during development to assist with some image asset creation (e.g., concept/reference and promotional/UI-related imagery) and code drafting/refactoring. All outputs were reviewed, edited or rewritten, and tested by the development team before being included in the product. The game does not connect to external AI services and does not generate new text, images, or audio in real time during gameplay. All content has been reviewed to avoid copyright or rights infringement.
A very small part of the environment textures is generated by AI
Use AI for some images.
Use of AI assistance while creating localizations.
The Steam cover, capsule, and promotional visuals have been generated using Generative AI.
Some scenes as drawing aids, some musical content.
This is a handcrafted project developed entirely by a solo creator. AI tools were used for proofreading and English translation. Some specific images were conceptualized with the assistance of AI and later manually refined. Additionally, seven background music tracks were created using AI-assisted composition tools. All content is properly licensed and cleared for commercial use.
I used AI to make background music,In-game Ai content will not be generated in real time
AI is used in 3D models, videos, images, programs, music and more.
In the game, there is no AI-generated content; it is 100% original. However, the images and cover art resources are generated using AI.
Arts
AI is used to improve the quality of the characters created for the game- to give it the hyper-realistic feel
On the marketing side we only use it visually, we don't use AI in the game
Some assets on the Steam page were created using AI
Some UI elements, the main interface background image, and the store promotional images were generated using AI.
Character Voices are AI Generated
In the game, the background image of the main interface and the static materials included in the plot animations are presented in a form that combines the original AI - generated images with subsequent modifications.
AI-generated content does not directly affect the player's experience in our game. AI has been used as a development tool to optimize content creation, such as scriptwriting for videos, cinematics, character models, and sound effects. However, all gameplay and in-game interactions have been manually designed and fine-tuned to ensure an authentic and controlled experience.
Some game materials are generated by AI.
Some in-game paintings and images were created using AI and then further refined. The translations into some languages have been done by AI
PAATH-Z embraces cutting-edge technology by incorporating AI-generated images to enhance the game’s immersive atmosphere. AI was utilized to create intricate creature textures, detailed panel backgrounds, and striking static imagery, adding depth and realism to the world and advertising. These AI-driven elements complement the design process, bringing a unique visual style that captures the eerie and intense nature of the PAATH-Z universe, while maintaining the creative vision of the development team.
AI generated music.
Generated images for some paintings and photographs using AI.
Some texture , models and audio are generated using AI technology.
The background music used in the game is created by generative AI.
Logo and store assets are AI Generated
This game utilized AI tools during development to create pre-rendered content, including some music, sound effects, and 3D models. These AI-assisted assets were carefully curated and refined by the developer to ensure they meet the highest standards and fit seamlessly into the game's experience. No live AI generation occurs during gameplay, and all content is pre-rendered and finalized before being included in the game.
The original illustration is loaded and the illustration is generated by AI.
Some AI-generated text or images may be used for marketing purposes. Gameplay does not contain any AI-generated content.
1. The game's voice uses AI. 2. Pictures of cats, dogs and towers used AI.
In our game, AI is used to create and enhance in-game character designs
Some art assets in The Count of Monte Cristo were created using AI-assisted techniques and carefully curated to fit the game’s artistic vision.
Images created using Photoshop's “Generate Fill” function and music arranged by Suno
Some graphic content on the store page was generated with Artificial Intelligence. In the game, some graphic images, the paintings hanging around the house, and the voice acting are created with Artificial Intelligence.
In Souls Kept, tools like AI-assisted images for photo frames.
Used for some textures
Generated images for some paintings and photographs using AI.
AI was used to generate images of fictional places and characters that do not exist in reality.
Some voices, sound effects, and 3D models were created using artificial intelligence programs.
We created characters and backgrounds using basic prompting on AI tools.
I am a solo developer, so I used AI to generate character dialogue voices.
This game used some AI generated photos and textures.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
IzanamiYako In-game content art | Generated AI is used for some of the videos inserted in the middle of the game. | Gentle Giants LLC | - | Mar 18, 2026 | |
UNKNOWN FACES In-game content arttextaudio | Some logos, text, in-game translations, and character voices were created with AI assistance. All other gameplay content, including characters, animations, and code, is handcrafted. | Nerux Studio | - | Mar 18, 2026 | |
Clink Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 111 | Mar 18, 2026 | |
SUBDERMAL: This isn’t you In-game content arttext | SUBDERMAL does not use generative AI during gameplay or while the game is running.
No images, audio, text, dialogue, or gameplay content is generated dynamically via AI during play. All assets—including visuals, audio, writing, voice acting, and gameplay systems—are fully authored, fixed, and shipped as part of the final build.
What AI Is Not Used For
• No real-time AI text generation
• No real-time AI image or video generation
• No real-time AI voice synthesis
• No adaptive AI narrative systems
• No AI-based player interaction or chat
What AI Was Used During Development
Placeholder assets or ideas were assisted during development (concept art drafts, placeholder imagery, writing refinement), but all final in-game content is original, human-authored, and fully static except a small minority of AI-generated textures that appear on certain objects.
This development-phase AI usage does not affect gameplay and does not generate new content for players.
The game also contains textures which were upscaled using AI, but were originally human-authored.
Guardrails
Because the game does not include any generative systems during runtime, no special guardrails are required. Players cannot trigger or create AI-generated output of any kind. | Quiet Studios | - | Mar 18, 2026 | |
Smuggler City Simulator In-game content art | The loading screens contain AI-generated background art. No in-game assets or characters are AI-generated. | Reylor Games | - | Mar 18, 2026 | |
Kisaragi Station Store/marketing art | AI used to create artwork and images | Audrey Rose Productions | - | Mar 18, 2026 | |
Room Service In-game content audio | AI was used to generate voices | Zictorix | 18 | Mar 18, 2026 | |
永夜地铁Eternal Night Metro In-game content art | The game uses a small number of AI pre-generated images, which do not involve adult content. Other than this, there is no other AI-related content in the game. | 村南游戏厅 | - | Mar 18, 2026 | |
DARK IN LIGHT Store/marketing artcode | This game used generative AI tools in a limited way during development to assist with some image asset creation (e.g., concept/reference and promotional/UI-related imagery) and code drafting/refactoring. All outputs were reviewed, edited or rewritten, and tested by the development team before being included in the product. The game does not connect to external AI services and does not generate new text, images, or audio in real time during gameplay. All content has been reviewed to avoid copyright or rights infringement. | MakeRejoiceGames | - | Mar 18, 2026 | |
Millennium Dream In-game content art | A very small part of the environment textures is generated by AI | LucidDreamLab | 2.1k | Mar 18, 2026 | |
霊屋 Unclear art | Use AI for some images. | Yajin | 18 | Mar 18, 2026 | |
BARABIZNA In-game content text | Use of AI assistance while creating localizations. | CepSoft | - | Mar 18, 2026 | |
Somnus Store/marketing art | The Steam cover, capsule, and promotional visuals have been generated using Generative AI. | Karahan | - | Mar 18, 2026 | |
魔亦佛 In-game content artaudio | Some scenes as drawing aids, some musical content. | BI SHUI YU | 75 | Mar 18, 2026 | |
Parámetro Zero: Calígine In-game content textartaudio | This is a handcrafted project developed entirely by a solo creator.
AI tools were used for proofreading and English translation. Some specific images were conceptualized with the assistance of AI and later manually refined. Additionally, seven background music tracks were created using AI-assisted composition tools.
All content is properly licensed and cleared for commercial use. | Diego G. Ordás | - | Mar 18, 2026 | |
New Year Home In-game content audio | I used AI to make background music,In-game Ai content will not be generated in real time | 白金城 | 28 | Mar 18, 2026 | |
おじさん出口 In-game content artaudiocode | AI is used in 3D models, videos, images, programs, music and more. | TanuTanuGameStudio | - | Mar 18, 2026 | |
Misterios Ocultos Store/marketing art | In the game, there is no AI-generated content; it is 100% original. However, the images and cover art resources are generated using AI. | Angel Hidalgo | 11 | Mar 18, 2026 | |
Survive the Labyrinth Unclear | Arts | john tex | - | Mar 18, 2026 | |
Bookey Manor In-game content art | AI is used to improve the quality of the characters created for the game- to give it the hyper-realistic feel | kabevabon | - | Mar 18, 2026 | |
Airport Police Simulator In-game content art | On the marketing side we only use it visually, we don't use AI in the game | Tiny Toys Games | - | Mar 18, 2026 | |
NO.8 High School Store/marketing art | Some assets on the Steam page were created using AI | MakeThings Group | 49 | Mar 18, 2026 | |
禁地直播 Store/marketing art | Some UI elements, the main interface background image, and the store promotional images were generated using AI. | Say Hi Hi | 113 | Mar 18, 2026 | |
The Fallow City In-game content audio | Character Voices are AI Generated | Astronix Games | - | Mar 18, 2026 | |
永夜镇EternalNightTown In-game content art | In the game, the background image of the main interface and the static materials included in the plot animations are presented in a form that combines the original AI - generated images with subsequent modifications. | 阁楼实验室 | 11 | Mar 18, 2026 | |
Breaking Point: Operation Exodus In-game content artaudiotext | AI-generated content does not directly affect the player's experience in our game. AI has been used as a development tool to optimize content creation, such as scriptwriting for videos, cinematics, character models, and sound effects. However, all gameplay and in-game interactions have been manually designed and fine-tuned to ensure an authentic and controlled experience. | Aurora Abyss | - | Mar 18, 2026 | |
神籠り -かみこもり- Unclear | Some game materials are generated by AI. | Algomatic AI GAME Studio | - | Mar 18, 2026 | |
Gun Reflex VR In-game content arttext | Some in-game paintings and images were created using AI and then further refined. The translations into some languages have been done by AI | OBGames | 39 | Mar 18, 2026 | |
PAATH-Z In-game content art | PAATH-Z embraces cutting-edge technology by incorporating AI-generated images to enhance the game’s immersive atmosphere. AI was utilized to create intricate creature textures, detailed panel backgrounds, and striking static imagery, adding depth and realism to the world and advertising. These AI-driven elements complement the design process, bringing a unique visual style that captures the eerie and intense nature of the PAATH-Z universe, while maintaining the creative vision of the development team. | TVirtual Studios | - | Mar 18, 2026 | |
Shattered Dreams In-game content audio | AI generated music. | Ince Czechner | - | Mar 18, 2026 | |
Need For Scream Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 17 | Mar 18, 2026 | |
见诡录:阴魂街 Haunting Record: Phantom Street In-game content artaudio | Some texture , models and audio are generated using AI technology. | Gameloop | 96 | Mar 18, 2026 | |
誘日 - ユウヒ - In-game content audio | The background music used in the game is created by generative AI. | EAR LLC (HorrorGameDev) | - | Mar 18, 2026 | |
God Lives In The Moon Store/marketing art | Logo and store assets are AI Generated | Insanctum Games | - | Mar 18, 2026 | |
The Corn Maze In-game content audioart | This game utilized AI tools during development to create pre-rendered content, including some music, sound effects, and 3D models. These AI-assisted assets were carefully curated and refined by the developer to ensure they meet the highest standards and fit seamlessly into the game's experience. No live AI generation occurs during gameplay, and all content is pre-rendered and finalized before being included in the game. | Wild Wizard Studios | 13 | Mar 18, 2026 | |
おしかけねーちゃん Can I crash at your place? In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Dark Shadows Store/marketing arttext | Some AI-generated text or images may be used for marketing purposes. Gameplay does not contain any AI-generated content. | Karakaya Inc. | 19 | Mar 18, 2026 | |
Evil World HOPSCA In-game content audioart | 1. The game's voice uses AI.
2. Pictures of cats, dogs and towers used AI. | XU RENYU | - | Mar 18, 2026 | |
Silent Signals In-game content art | In our game, AI is used to create and enhance in-game character designs | Vezir Games | - | Mar 18, 2026 | |
The Count Of Monte Cristo In-game content art | Some art assets in The Count of Monte Cristo were created using AI-assisted techniques and carefully curated to fit the game’s artistic vision. | Hidden Veil Studios | - | Mar 18, 2026 | |
紅蜘蛛外伝:暗花 In-game content artaudio | Images created using Photoshop's “Generate Fill” function and music arranged by Suno | studio wasp | 12 | Mar 18, 2026 | |
Scary Shadow Spot - Bitter Glass In-game content artaudio | Some graphic content on the store page was generated with Artificial Intelligence. In the game, some graphic images, the paintings hanging around the house, and the voice acting are created with Artificial Intelligence. | Daniele Doesn't Matter | 25 | Mar 18, 2026 | |
The Permanent Residence : Souls Kept In-game content art | In Souls Kept, tools like AI-assisted images for photo frames. | Rizzvix | 97 | Mar 18, 2026 | |
DEBUG DEADLINE In-game content art | Used for some textures | OTL GAME | 62 | Mar 18, 2026 | |
VIDeoPHOBIA Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 53 | Mar 18, 2026 | |
Paranoide Store/marketing art | AI was used to generate images of fictional places and characters that do not exist in reality. | Kūden Studios | - | Mar 18, 2026 | |
Lost Verses In-game content audioart | Some voices, sound effects, and 3D models were created using artificial intelligence programs. | Behrmann Studios | 13 | Mar 18, 2026 | |
Aliya's Awakening: DOGE 2042 In-game content art | We created characters and backgrounds using basic prompting on AI tools. | Digital Strategies | 99 | Mar 18, 2026 | |
Relicbound In-game content audio | I am a solo developer, so I used AI to generate character dialogue voices. | BT Studios | - | Mar 18, 2026 | |
Light in the woods In-game content art | This game used some AI generated photos and textures. | BadTaste Studio | 12 | Mar 18, 2026 |