An AI-assisted voice-over was included in the game's Early trailer. Most of the questions in the game were generated by artificial intelligence and translated into 8 different languages.
- Creator
- Frosy Games
- Reviews
- 19
- Added
- Mar 18, 2026
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An AI-assisted voice-over was included in the game's Early trailer. Most of the questions in the game were generated by artificial intelligence and translated into 8 different languages.
We used some AI-tools to help develop the game.
For Electric Alps, we utilize generative AI to aid in creating background assets and promotional materials, achieving a quality that would otherwise not be feasible for our small studio. All gameplay elements are meticulously handcrafted by our artist for a unique playing experience.
Our game is about shooting movies. We also allow players to create their own movies, including having characters say the lines of the movie script. Players can write dialogue and generate audio. The 3D animated characters act out the script.
Use generative AI to forge your own unique fighter!
Some voices were made with Replica Studio, a verified Unity Solution. Everything here has it's valid license.
"My game leverages Generative Artificial Intelligence (AI) technologies to dynamically create and enhance several aspects of the visual experience. Specifically, I use AI for: Application Icon: The game's icon is generated with AI, offering a unique and engaging visual that reflects the game's theme and atmosphere. Mouse Cursor Replacement: I've designed AI-generated mouse cursors that adapt to different game environments and contexts, providing a seamless and immersive interaction experience. GUI Sprites: Certain elements of the game's graphical user interface (GUI) are created using AI, allowing for a diverse and dynamic presentation that evolves based on gameplay and player choices. I am committed to ensuring that all AI-generated content adheres to Steam's standard store requirements. To this end, I have implemented robust guardrails to prevent the generation of inappropriate or illegal content within my game. I have conducted thorough testing to ensure that the AI behaves as intended, and I continuously monitor and update my AI systems to maintain the highest standards of content integrity and respect for copyright. Furthermore, I encourage our community to report any instances of inappropriate or unexpected AI-generated content through the Steam Overlay's reporting tools. I am dedicated to addressing any such issues promptly to ensure a positive and respectful gaming environment for all players. My use of AI is aimed at enhancing the visual appeal and interactivity of my game, making each player's experience unique and engaging. I believe that this innovative approach to game design will offer players a fresh and dynamic gaming experience."
- Voiceovers and animations - Various graphic elements
LLM was used to translate the text into different languages.
We use AI for some cutscene voice lines and some game translations.
Some images in the game are generated by AI.
AI images were generated for use on the store page and as loading screens within the game.
Certain graphic elements and textures in this game were created through a combination of licensed generative AI and traditional composition, including some patterns for materials, certain user interface icons, and some character faces.
Some background and character art extended and enhanced using Photoshop generative fill. Some audio help narration done using an in-house cloned voice for clarity. Some audio narration done using professionally licensed cloned voice.
Part of the images for the difficult mode were created using AI
Cover art.
The background music (BGM) of our game uses assets from Soundraw, a music production site that uses AI.
AI used for: cover art elements.
Some AI tools were used to help bring human-led ideas to life. It helped us see what some ideas could look like, and helped us refine other ideas mid process. All of the assets within the Demo were initiated by artists within the team. These refined compositions are always fed back into artists and AI for further iteration, each step demanding an artistic eye to guide the output.
This game used AI to help quickly iterate through designs for some UI elements using our own artwork as a baseline. AI is also used to help translate the game.
Puzzle Together includes the option for players to generate puzzle images using generative AI. All AI-generated images are clearly marked "AI" in the puzzle library.
Some visual and written elements—such as portraits, item icons, and quest text—were created or enhanced with the help of AI tools. These were based on original hand-drawn assets and carefully refined to match the game's overall style. The majority of in-game visuals remain fully handcrafted.
AI-assisted tools may also be used during development for temporary voice-over drafts, sound exploration, and visual concept iteration, strictly as part of the production workflow. Final voice acting, sound effects, music selection, visual assets, and UI elements are curated, edited, or replaced by the developer before release to meet quality, consistency, and licensing standards. No AI systems generate live audio, voices, images, or visual content during gameplay. All final in-game audiovisual content is authored, validated, and intentionally integrated into the game experience.
Marketing assets includes images that are AI generated
Generative AI was used to generate images for Store Capsule Assets and Library Capsule, Header, and Hero Assets. The game screenshots and gameplay footage (trailer) were not generated by AI and are unaffected by any AI.
The game tutorial uses optional AI generated voiceover.
Text to speech and some pre-rendered portraits.
Music is generated by Sumo, voices are generated by elevenlabs and icon and some ingame images are also generated by doll-e
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Knowledge Domination In-game content audiotext | An AI-assisted voice-over was included in the game's Early trailer. Most of the questions in the game were generated by artificial intelligence and translated into 8 different languages. | Frosy Games | 19 | Mar 18, 2026 | |
Jazzhands Dev only | We used some AI-tools to help develop the game. | Amber & Toby | - | Mar 18, 2026 | |
Electric Alps In-game content art | For Electric Alps, we utilize generative AI to aid in creating background assets and promotional materials, achieving a quality that would otherwise not be feasible for our small studio. All gameplay elements are meticulously handcrafted by our artist for a unique playing experience. | Dirty Paws Studio | - | Mar 18, 2026 | |
Movies Tycoon Live AI audiotext | Our game is about shooting movies. We also allow players to create their own movies, including having characters say the lines of the movie script. Players can write dialogue and generate audio. The 3D animated characters act out the script. | PixelCraze s.r.o. | 499 | Mar 18, 2026 | |
Street Flicker 3 Unclear | Use generative AI to forge your own unique fighter! | Alphane | - | Mar 18, 2026 | |
Cactus Cowboy - Desert Warfare In-game content audio | Some voices were made with Replica Studio, a verified Unity Solution. Everything here has it's valid license. | Cactus VR Studios | 27 | Mar 18, 2026 | |
Santaower Defense In-game content art | "My game leverages Generative Artificial Intelligence (AI) technologies to dynamically create and enhance several aspects of the visual experience. Specifically, I use AI for:
Application Icon: The game's icon is generated with AI, offering a unique and engaging visual that reflects the game's theme and atmosphere.
Mouse Cursor Replacement: I've designed AI-generated mouse cursors that adapt to different game environments and contexts, providing a seamless and immersive interaction experience.
GUI Sprites: Certain elements of the game's graphical user interface (GUI) are created using AI, allowing for a diverse and dynamic presentation that evolves based on gameplay and player choices.
I am committed to ensuring that all AI-generated content adheres to Steam's standard store requirements. To this end, I have implemented robust guardrails to prevent the generation of inappropriate or illegal content within my game. I have conducted thorough testing to ensure that the AI behaves as intended, and I continuously monitor and update my AI systems to maintain the highest standards of content integrity and respect for copyright.
Furthermore, I encourage our community to report any instances of inappropriate or unexpected AI-generated content through the Steam Overlay's reporting tools. I am dedicated to addressing any such issues promptly to ensure a positive and respectful gaming environment for all players.
My use of AI is aimed at enhancing the visual appeal and interactivity of my game, making each player's experience unique and engaging. I believe that this innovative approach to game design will offer players a fresh and dynamic gaming experience." | A tempo Games | - | Mar 18, 2026 | |
RestorArt: Fairwood Hills Unclear audioart | - Voiceovers and animations
- Various graphic elements | MixoGames Ltd. | - | Mar 18, 2026 | |
Math & Topology In-game content text | LLM was used to translate the text into different languages. | Panthera Titanium | - | Mar 18, 2026 | |
Who Did It? In-game content audiotext | We use AI for some cutscene voice lines and some game translations. | BeldrProductions | - | Mar 18, 2026 | |
Sky The Scraper In-game content art | Some images in the game are generated by AI. | Ryo Kobuchi | 44 | Mar 18, 2026 | |
Acorn Hunt In-game content art | AI images were generated for use on the store page and as loading screens within the game. | Immersive Works | - | Mar 18, 2026 | |
Make Them Stop In-game content art | Certain graphic elements and textures in this game were created through a combination of licensed generative AI and traditional composition, including some patterns for materials, certain user interface icons, and some character faces. | Questions Factory | - | Mar 18, 2026 | |
Creeper World IXE In-game content artaudio | Some background and character art extended and enhanced using Photoshop generative fill. Some audio help narration done using an in-house cloned voice for clarity. Some audio narration done using professionally licensed cloned voice. | Knuckle Cracker | 814 | Mar 18, 2026 | |
Pair Of Stamps In-game content art | Part of the images for the difficult mode were created using AI | Five Percents | 70 | Mar 18, 2026 | |
Carrying Carrots Store/marketing art | Cover art. | Kind Cat Games | - | Mar 18, 2026 | |
Kitchen Crisis In-game content audio | The background music (BGM) of our game uses assets from Soundraw, a music production site that uses AI. | Team Samoyed | 307 | Mar 18, 2026 | |
Tanks Boom Boom Store/marketing art | AI used for: cover art elements. | ZERO5GAMES | 21 | Mar 18, 2026 | |
Directorate Novitiate Unclear art | Some AI tools were used to help bring human-led ideas to life. It helped us see what some ideas could look like, and helped us refine other ideas mid process. All of the assets within the Demo were initiated by artists within the team. These refined compositions are always fed back into artists and AI for further iteration, each step demanding an artistic eye to guide the output. | Nesting Games | - | Mar 18, 2026 | |
Sins of a Solar Empire II In-game content arttext | This game used AI to help quickly iterate through designs for some UI elements using our own artwork as a baseline. AI is also used to help translate the game. | Ironclad Games Corporation | 5k | Mar 18, 2026 | |
Puzzle Together Live AI art | Puzzle Together includes the option for players to generate puzzle images using generative AI. All AI-generated images are clearly marked "AI" in the puzzle library. | IronZog | 1.9k | Mar 18, 2026 | |
Sky Is Arrows In-game content arttext | Some visual and written elements—such as portraits, item icons, and quest text—were created or enhanced with the help of AI tools. These were based on original hand-drawn assets and carefully refined to match the game's overall style. The majority of in-game visuals remain fully handcrafted. | 2,000 Damage | - | Mar 18, 2026 | |
Hack The Stars In-game content audioart | AI-assisted tools may also be used during development for temporary voice-over drafts, sound exploration, and visual concept iteration, strictly as part of the production workflow.
Final voice acting, sound effects, music selection, visual assets, and UI elements are curated, edited, or replaced by the developer before release to meet quality, consistency, and licensing standards.
No AI systems generate live audio, voices, images, or visual content during gameplay.
All final in-game audiovisual content is authored, validated, and intentionally integrated into the game experience. | LeandroSilva | - | Mar 18, 2026 | |
Real VR Fishing Store/marketing art | Marketing assets includes images that are AI generated | Devs United Games, Inc | 181 | Mar 18, 2026 | |
Gravity Pro Store/marketing art | Generative AI was used to generate images for Store Capsule Assets and Library Capsule, Header, and Hero Assets. The game screenshots and gameplay footage (trailer) were not generated by AI and are unaffected by any AI. | RS dynamics | - | Mar 18, 2026 | |
Industry Giant 4.0 In-game content audio | The game tutorial uses optional AI generated voiceover. | Don VS Dodo | 500 | Mar 17, 2026 | |
Infinity: Battlescape In-game content audioart | Text to speech and some pre-rendered portraits. | I-Novae Studios, LLC | 635 | Mar 17, 2026 | |
Protocol Rift In-game content audioart | Music is generated by Sumo, voices are generated by elevenlabs and icon and some ingame images are also generated by doll-e | ChickenGiraffe | - | Mar 17, 2026 |