The soundtrack was made using Udio
- Creator
- b0gie
- Reviews
- -
- Added
- Mar 18, 2026
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The soundtrack was made using Udio
Some 3D models were generated using AI, some music was generated using AI, and some pictures were generated using AI.
This game features AI-generated NPC voice lines and AI-generated store artwork.
Artificial intelligence has been used in order to translate Race or Crash: Secret Racer League's page on Steam and Race or Crash: Secret Racer League's in-game content to all supported languages except Bashkir, English, Russian, and Tatar.
In my game, the main character's voice is AI-generated, and I purchased Eleven Labs' starter pack for it, which gives me the rights for commercial use.
Sigma Squad uses generative artificial intelligence only for some promotional artwork (images only) featured on the Steam page.
Some images generated by free AI.
Some of the textures used in this game are created with generative AI.
The user's voice input will be converted to text, then sent to open ai's LLM along with parameters and characteristics. A response will be given and then sent to elevenlabs to be converted into voice to give a life-like response to the player.
5 paintings in the game are intended to look otherworldly/nonhuman. These were created using AI and then edited to match the intended purpose.
A very small part of the environment textures is generated by AI.
Cinematics
Some AI generated Audio
Game uses AI to generate Achivement icons. No AI was used in-game.
Optional voiceovers, localization, and minor 2D elements. Note: All core creative content—story, game & level design, original music, sounds, vfx, and 3D assets—WAS MADE by PROFESSIONAL HUMAN ARTISTS, whose work remains ESSENTIAL and irreplaceable in bringing any video game to life. Also, professional ITALIAN dub added to the game!
The trailer is a combination of AI generated video along with gameplay recordings.
I used AI to clone my modified voice to be able to dub in other languages.
The game uses AI to generate NPC chat responses. If the player so chooses, they can also use generative AI to create images to customize wearables (eg. T-Shirts, hoodies) and their personal environment (apartment wallpaper). The user always has a choice to use the image generated or decline it.
Two textures in Restart were generated using AI, one of which was heavily modified afterwards.
Voiced dialogue may use a Unity Store Asset for AI generated voices as placeholder dialogue for alpha/beta testing of the game and/or demo player testing version. Final launched game will NOT contain any AI generated content.
Most of the images and all of the music used is AI generated.
AI-generated images are used for cutscenes and items in the game
The only asset that was created with the help of generative AI is the cover (background of the cover for the game was made with the help of AI)
Only on the cover, and for the additional selectable armors.
Some images have been rendered using AI, as well as some texts/translations
We have used generative AI to generate background music for some of our trailers, and for the train horn sound. Everything else has been created by ourselves or purchased from professional artists that, to our knowledge, have not used generative AI for the purchased works.
We used AI tools solely to refine some text and generate images for the Steam store page. No AI is used in the game itself.
Some of the 2D illustrations used in the game will be created with the help of generative AI technology like ChatGPT. These illustrations are designed to enhance the game's atmosphere and are combined with non-AI-generated content to create a cohesive artwork for the game. The use of generative AI is limited to 2D illustrations; no generative AI content will be used for other 3D assets.
I used AI to create the preview image.
The developers make use of agentic coding tools like Claude Code in their work process. In-game and store descriptions have been translated using ai-tools in the localization process.
We use generative AI for some textures, models, and pre-translation for multilingual support.
The game's soundtrack was created with the support of AI
We use ai for card text and flavor generation along with images.
Some images are generated by AI
We use AI to generate image materials such as in-game photos.
A.I. Generated Buildings
AI has been used to help develop the game's cover art.
Some pictures (or parts of it) are AI generated or changed via AI
We used AI to generate a series of Comics that will be used on the marketing of the game, but not in the game itself or assets inside the game.
Generative AI was used to create some in-game posters, product labels, and parts of 3D models.
The UnSeen logo is a photomontage from several AI-generated images
Some game images are generated by AI.
We used AI tools for the following elements in the game: - Translation of the experimental in-game languages - Some textures (primarily wall pictures and item icons) - Three sound effects Why We Used AI: We are two developers working with limited resources and without external funding or a publisher. All other assets including 3D models, other textures, sound design, rigging, animations, story, music, and programming, were created by us. Our goal was to achieve a distinct visual and atmospheric style that avoids both hand-painted aesthetics and asset flipping. Instead, we aimed for a more grounded, realistic look, and selectively used AI tools to support this vision.
AI was just used to make code for enemies, and the camera movement. Every other piece of code is made with visual scripting tools with unity.
Achievement Images created by AI
AI use only for in-game miniatures, no in-game content uses AI.
This game has used AI to assist drawing card images.
I use AI for text translation.After that, the text is manually adjusted by humans.
Game Factory use AI to generate pre-rendered content for game, store page and marketing materials.
AI helps me with texts on the Steam page (grammar correction, translations, and texts). AI helps me correct errors in the game code and optimize it (Integrated Microsoft Copilot in the Visual Studio environment). I don't use AI at all for music and sound creation. I don't use AI at all for 3D or 2D graphics creation.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
SpiceX In-game content audio | The soundtrack was made using Udio | b0gie | - | Mar 18, 2026 | |
Nine Heavens In-game content artaudio | Some 3D models were generated using AI, some music was generated using AI, and some pictures were generated using AI. | 赛博风 | 12 | Mar 18, 2026 | |
Sheltered from the Storm In-game content audioart | This game features AI-generated NPC voice lines and AI-generated store artwork. | Echo Loop Games | - | Mar 18, 2026 | |
Race or Crash: Secret Racer League In-game content text | Artificial intelligence has been used in order to translate Race or Crash: Secret Racer League's page on Steam and Race or Crash: Secret Racer League's in-game content to all supported languages except Bashkir, English, Russian, and Tatar. | Gulnara Belousova Games | - | Mar 18, 2026 | |
Cursed Hours In-game content audio | In my game, the main character's voice is AI-generated, and I purchased Eleven Labs' starter pack for it, which gives me the rights for commercial use. | Prathamesh Naik | - | Mar 18, 2026 | |
Sigma Squad Store/marketing art | Sigma Squad uses generative artificial intelligence only for some promotional artwork (images only) featured on the Steam page. | GBPLabs | - | Mar 18, 2026 | |
Cemetery Warrior 6 Unclear art | Some images generated by free AI. | Falco Software | 47 | Mar 18, 2026 | |
From The Other Side In-game content art | Some of the textures used in this game are created with generative AI. | Vania Studios | 33 | Mar 18, 2026 | |
Talking Coin audiotext | The user's voice input will be converted to text, then sent to open ai's LLM along with parameters and characteristics. A response will be given and then sent to elevenlabs to be converted into voice to give a life-like response to the player. | ArchDawn | - | Mar 18, 2026 | |
The Blackwood Legacy In-game content art | 5 paintings in the game are intended to look otherworldly/nonhuman. These were created using AI and then edited to match the intended purpose. | Connor Elsworth | - | Mar 18, 2026 | |
Aiphobia In-game content art | A very small part of the environment textures is generated by AI. | Andes Interactive | - | Mar 18, 2026 | |
The Final Exam art | Cinematics | Webcore Games | 526 | Mar 18, 2026 | |
Parking Attendant Simulator In-game content audio | Some AI generated Audio | Drakspire Interactive | - | Mar 18, 2026 | |
Mayor of Woodtree Village In-game content art | Game uses AI to generate Achivement icons.
No AI was used in-game. | Pre-Tech PC Services | - | Mar 18, 2026 | |
The Empty Desk In-game content audiotextart | Optional voiceovers, localization, and minor 2D elements.
Note:
All core creative content—story, game & level design, original music, sounds, vfx, and 3D assets—WAS MADE by PROFESSIONAL HUMAN ARTISTS, whose work remains ESSENTIAL and irreplaceable in bringing any video game to life. Also, professional ITALIAN dub added to the game! | CheesecakeGames | - | Mar 18, 2026 | |
Sumo Battlegrounds In-game content art | The trailer is a combination of AI generated video along with gameplay recordings. | Game Devs Anonymous | - | Mar 18, 2026 | |
Path Of Balls In-game content audio | I used AI to clone my modified voice to be able to dub in other languages. | Walison Lima | - | Mar 18, 2026 | |
Youniverse Live AI textart | The game uses AI to generate NPC chat responses. If the player so chooses, they can also use generative AI to create images to customize wearables (eg. T-Shirts, hoodies) and their personal environment (apartment wallpaper). The user always has a choice to use the image generated or decline it. | eSolved MSC Sdn. Bhd. | 23 | Mar 18, 2026 | |
The Human Test / Restart In-game content art | Two textures in Restart were generated using AI, one of which was heavily modified afterwards. | Jesse Aidyn | - | Mar 18, 2026 | |
Kaci Foxx Avenging Angel In-game content audio | Voiced dialogue may use a Unity Store Asset for AI generated voices as placeholder dialogue for alpha/beta testing of the game and/or demo player testing version. Final launched game will NOT contain any AI generated content. | KR Clark | - | Mar 18, 2026 | |
The Immemorial Order II Sisters of Darkness In-game content artaudio | Most of the images and all of the music used is AI generated. | Dan Gibson | 11 | Mar 18, 2026 | |
GhostlyRyokan In-game content art | AI-generated images are used for cutscenes and items in the game | Taiga | - | Mar 18, 2026 | |
Dunes Of Raeth Store/marketing art | The only asset that was created with the help of generative AI is the cover (background of the cover for the game was made with the help of AI) | Kalempirion Studios 13 | - | Mar 18, 2026 | |
Hack And Slash Fury Store/marketing art | Only on the cover, and for the additional selectable armors. | juan_poder_azure | - | Mar 18, 2026 | |
The veil of the forgotten In-game content arttext | Some images have been rendered using AI, as well as some texts/translations | Kyomu Games | - | Mar 18, 2026 | |
Metrogether In-game content audio | We have used generative AI to generate background music for some of our trailers, and for the train horn sound.
Everything else has been created by ourselves or purchased from professional artists that, to our knowledge, have not used generative AI for the purchased works. | camelCase Games | 13 | Mar 18, 2026 | |
Core Containment Store/marketing textart | We used AI tools solely to refine some text and generate images for the Steam store page. No AI is used in the game itself. | Galaxy X Studio | - | Mar 18, 2026 | |
NINDO In-game content art | Some of the 2D illustrations used in the game will be created with the help of generative AI technology like ChatGPT. These illustrations are designed to enhance the game's atmosphere and are combined with non-AI-generated content to create a cohesive artwork for the game. The use of generative AI is limited to 2D illustrations; no generative AI content will be used for other 3D assets. | MORIKICHIDO | - | Mar 18, 2026 | |
Banisher Store/marketing art | I used AI to create the preview image. | CreakGames | - | Mar 18, 2026 | |
Pegged In-game content codetext | The developers make use of agentic coding tools like Claude Code in their work process.
In-game and store descriptions have been translated using ai-tools in the localization process. | Summer Break Games | - | Mar 18, 2026 | |
虚衝 - Kyosho In-game content arttext | We use generative AI for some textures, models, and pre-translation for multilingual support. | むつむつプロジェクト(Mutsu'pro) | - | Mar 18, 2026 | |
Somniora: Chapter 1 In-game content audio | The game's soundtrack was created with the support of AI | Glaskow Studios | - | Mar 18, 2026 | |
Wonderland: Red Queen Protocol In-game content textart | We use ai for card text and flavor generation along with images. | Dimentox | - | Mar 18, 2026 | |
ESCAPE FROM 8-12 Unclear art | Some images are generated by AI | EineLitschi | - | Mar 18, 2026 | |
HAUNTED STREAMER In-game content art | We use AI to generate image materials such as in-game photos. | PrankMaker | - | Mar 18, 2026 | |
Jet Fighters with Friends 2 In-game content art | A.I. Generated Buildings | Archor Wright | - | Mar 18, 2026 | |
Robot Fury: Mech Combat Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Monday the 14th Store/marketing art | Some pictures (or parts of it) are AI generated or changed via AI | C0spio | - | Mar 18, 2026 | |
Bandeirantes: O jogo. Store/marketing art | We used AI to generate a series of Comics that will be used on the marketing of the game, but not in the game itself or assets inside the game. | Argo Games | - | Mar 18, 2026 | |
奥ヶ淵商店街 In-game content art | Generative AI was used to create some in-game posters, product labels, and parts of 3D models. | DorsalFin Studio | - | Mar 18, 2026 | |
UnSeen Store/marketing art | The UnSeen logo is a photomontage from several AI-generated images | Tenebos | - | Mar 18, 2026 | |
海棋(SeaChess) Store/marketing art | Some game images are generated by AI. | 海棋 | - | Mar 18, 2026 | |
Care In-game content textartaudio | We used AI tools for the following elements in the game:
- Translation of the experimental in-game languages
- Some textures (primarily wall pictures and item icons)
- Three sound effects
Why We Used AI:
We are two developers working with limited resources and without external funding or a publisher.
All other assets including 3D models, other textures, sound design, rigging, animations, story, music, and programming, were created by us.
Our goal was to achieve a distinct visual and atmospheric style that avoids both hand-painted aesthetics and asset flipping. Instead, we aimed for a more grounded, realistic look, and selectively used AI tools to support this vision. | The Pocket Dimension | 65 | Mar 18, 2026 | |
Dreamstate Dev only code | AI was just used to make code for enemies, and the camera movement. Every other piece of code is made with visual scripting tools with unity. | 8:95games | - | Mar 18, 2026 | |
It's A Farmer Thing Store/marketing art | Achievement Images created by AI | Giftzwerg Games | - | Mar 18, 2026 | |
Shadow's Descent Dev only art | AI use only for in-game miniatures, no in-game content uses AI. | Cornet Dev | - | Mar 18, 2026 | |
Combo Ball Slayer In-game content art | This game has used AI to assist drawing card images. | ShaneGame | - | Mar 18, 2026 | |
Asuka Idol Journey In-game content text | I use AI for text translation.After that, the text is manually adjusted by humans. | dhr-Lab | - | Mar 18, 2026 | |
Game Factory Store/marketing art | Game Factory use AI to generate pre-rendered content for game, store page and marketing materials. | MultimediaFi Limited | - | Mar 18, 2026 | |
Hardtrace Store/marketing textcode | AI helps me with texts on the Steam page (grammar correction, translations, and texts).
AI helps me correct errors in the game code and optimize it (Integrated Microsoft Copilot in the Visual Studio environment).
I don't use AI at all for music and sound creation.
I don't use AI at all for 3D or 2D graphics creation. | Lubomír Březina / devbobcz | - | Mar 18, 2026 |