AI voiceovers for dialogs were used.
- Creator
- Meshock Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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AI voiceovers for dialogs were used.
The store page images are generated using AI, with the source being the in-game scene character materials.
During the game's development process, AI was used for translating the interface and its content into different languages and for voice-overs in English.
Many of the images used in the signs were generated by AI.
"In Chef Brawl, we have utilized AI in the following ways: Content Generation: Some game content was initially generated using AI tools. This served as a starting point for our creative process. Design References: AI was used to create design references and inspiration for our final product. Human Refinement: While AI assisted in the initial stages, all AI-generated content and designs were reviewed, refined, and finalized by our human development team to ensure quality and coherence with our game vision. No core gameplay mechanics or critical narrative elements rely on real-time AI processing. The AI was primarily used as a tool in our development process to enhance creativity and efficiency."
The AI has created the voice lines for the player and NPCs.
AI has been used for prototyping scripts in early stages of the demo, which are no longer in the final game. The entire localization has been done by hired native translators. There is not a single image generated with AI in the latest build of the game, every images have been commissioned.
The Figurines and tokens in the example games are generated using AI
We are employing advanced Artificial Intelligence technologies to generate high-quality JPEG images of various subjects, including human figures and inanimate objects, for the Deep Web websites within our in-game web browser. This innovative approach enhances user experience and enriches the immersive environment of the game.
It is used in the steam capsule and also during the loading screen. Sometimes used to optimize code.
Throughout the development of our game, we may leverage AI-based tools to assist our team in content creation. Please rest assured that what you see in the game reflects the creativity and hard work of our team. Examples may include pictures and/or posters used in some of our environments.
We used AI to create the capsules for the game's store page.
There are paintings in the game that are AI generated.
Some equipment icons are generated by AI.
Some shop assets and game illustrations are pre-generated by AI
To generate Achievement Icons.
We use artificial intelligence to create graphics such as game covers and other banners. We don't use AI at all in the game itself.
The game utilizes AI to generate human personalities and dialogue for you to interrogate and pick apart when making your decision to execute or release.
Trailer, marketing images
In the game, AI is used to enhance the bartending experience by providing players with a vast and dynamic selection of nearly 20,000 unique drinks that they can discover and create. Each drink comes with its own history, offering a rich backstory that adds depth to the gameplay. While these histories are largely fictional, they serve to immerse players in the world of mixology and bartending. The AI-driven system ensures that players can continuously explore and experiment with different combinations, making each playthrough a unique experience.
An AI Image Creator was used for the title picture and the Achievement-Icons.
The voice acting and some images were generated using neural networks.
Some AI generated images are used as placeholders and where it makes sense to utilize its weirdness like fake ads (filler images in world).
I used AI to generate images in my store page and started with an AI-generated base for the game logo
Some of the icons in the game are pulled from DALLE.
All voices heard in the game are generated by ElevenLabs AI audio. ElevenLabs provides a platform for voice actors to earn revenue by sharing an AI model of their voice. All rights to use their voice are provided by the actor and have been attained for use in this game.
We used AI to create the capsules for the game's store page.
AI was used for the Movie Poster art, the Family Picture art, the sleeved VHS tape art, store and library art. The final product reflects our own design intentions and creativity.
The Everest Encounter leverages cutting-edge AI to create a uniquely immersive VR experience. Our game features Katherine, an AI-driven flight attendant powered by advanced language models and NVIDIA's AI technology. Players engage in natural conversations and dynamic interactions, with Katherine adapting her responses and behavior based on the player's choices and emotions. While the game's core content is pre-rendered for optimal performance, Katherine's dialogue and decision-making occur in real-time, ensuring each playthrough is unique. This innovative use of AI pushes the boundaries of narrative gaming, offering players an unparalleled level of engagement and realism in a virtual world.
Store page assets were created using AI.
Music and 2D Graphics are made with AI generated content.
Made the steam page art with AI
Game logo was made using Microsoft Copilot
Voiceovers and in-game music are partially created by generative AI
Please be aware that some of the store images for "Unemployment Simulator," including capsule images, have been created with the assistance of generative AI technology. These images are placeholder assets and may be replaced before the game is available for purchase. We want to emphasize that generative AI has only been used for creating certain store assets. The game itself does not contain any AI-generated content or use AI technology in its gameplay or mechanics. Our commitment is to provide an authentic and immersive gaming experience that accurately reflects the challenges of unemployment in a modern setting, crafted entirely by our development team.
Gameplay trailer background music partially generated with AI
AI have been used for the logo but is replaced by a non AI artwork now.
AI systems were used to generate all in-game music, the majority of visual assets, and select portions of the game's code.
AI is used to generate concept art for the game as well as the images in the Main and Sub menus.
The localisation was made with AI
Certain graphical assets (such as icons and avatars) and sound effects were created using AI-based tools.
Some visual and text materials.
There are some ambient background textures that are generated with AI. And that is all.
This game uses LLM and AI-based text-to-speech technology to generate real-time responses for in-game character dialogue.
Concept for some of the game characters, store images art.
The game includes an unholy amount of AI-generated content, including: - Textures - Images - Music - Audio effects - Voice lines - Facial and body animations - Code Game allows player to use voice as a main input tool. To achieve great quality of speech to text, a base version of openai's whisper model is used. The content seen in the game is not live-generated. The player's input is embedded into a vector through a small model with 278M parameters. Model: paraphrase-multilingual-mpnet-base-v2 (Used primarily for wide support of languages) Then, the game uses Faiss to match the player's input to known, predefined inputs. Each of those describes a reaction and change in the state of the game. Icon was made with local diffusion model.
Using for voices
In my game development process, I used GitHub Copilot to enhance coding efficiency. During the creation of promotional images and videos, I may have used images generated by Stable Diffusion or music generated by Suno. But these assets will NOT appear in the actual game!
AI helped us generate textures and music, allowing us to focus more on core game development.
I got help from artificial intelligence to create some fictional in-game images.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Can't Even See the Sky In-game content audio | AI voiceovers for dialogs were used. | Meshock Games | - | Mar 18, 2026 | |
黎明少女 In-game content art | The store page images are generated using AI, with the source being the in-game scene character materials. | KawaiiGame | - | Mar 18, 2026 | |
Captain's Call In-game content textaudio | During the game's development process, AI was used for translating the interface and its content into different languages and for voice-overs in English. | LiaMavis | - | Mar 18, 2026 | |
Mega City Parkour In-game content art | Many of the images used in the signs were generated by AI. | Jimbo_WestCoast | - | Mar 18, 2026 | |
Chef Brawl In-game content arttext | "In Chef Brawl, we have utilized AI in the following ways:
Content Generation: Some game content was initially generated using AI tools. This served as a starting point for our creative process.
Design References: AI was used to create design references and inspiration for our final product.
Human Refinement: While AI assisted in the initial stages, all AI-generated content and designs were reviewed, refined, and finalized by our human development team to ensure quality and coherence with our game vision.
No core gameplay mechanics or critical narrative elements rely on real-time AI processing. The AI was primarily used as a tool in our development process to enhance creativity and efficiency." | Strive Games | - | Mar 18, 2026 | |
Driving Simulator In-game content audio | The AI has created the voice lines for the player and NPCs. | Deep Water Depth Studios | - | Mar 18, 2026 | |
Welcome to Doll Town text | AI has been used for prototyping scripts in early stages of the demo, which are no longer in the final game.
The entire localization has been done by hired native translators.
There is not a single image generated with AI in the latest build of the game, every images have been commissioned. | Bad Wish Games | 306 | Mar 18, 2026 | |
Skirmish Game Simulator In-game content art | The Figurines and tokens in the example games are generated using AI | Bootknife Entertainment | - | Mar 18, 2026 | |
The Black Vault Live AI art | We are employing advanced Artificial Intelligence technologies to generate high-quality JPEG images of various subjects, including human figures and inanimate objects, for the Deep Web websites within our in-game web browser. This innovative approach enhances user experience and enriches the immersive environment of the game. | FallenDevs | 13 | Mar 18, 2026 | |
Arcanus Legends Store/marketing codeart | It is used in the steam capsule and also during the loading screen. Sometimes used to optimize code. | Arctic Flame Games | - | Mar 18, 2026 | |
The Well: Episode 1 In-game content art | Throughout the development of our game, we may leverage AI-based tools to assist our team in content creation. Please rest assured that what you see in the game reflects the creativity and hard work of our team. Examples may include pictures and/or posters used in some of our environments. | Zettanium | - | Mar 18, 2026 | |
Bosslife Office Manager Store/marketing art | We used AI to create the capsules for the game's store page. | Gameshaft Studio | - | Mar 18, 2026 | |
The Last Light In-game content art | There are paintings in the game that are AI generated. | EpiXR Games | 11 | Mar 18, 2026 | |
Darkfallen Survivors In-game content art | Some equipment icons are generated by AI. | RasterGames | - | Mar 18, 2026 | |
Chaos Entropy Store/marketing art | Some shop assets and game illustrations are pre-generated by AI | MILLIDIA | 48 | Mar 18, 2026 | |
Little Renters In-game content art | To generate Achievement Icons. | JnB | - | Mar 18, 2026 | |
Dimension Warrior Store/marketing art | We use artificial intelligence to create graphics such as game covers and other banners. We don't use AI at all in the game itself. | WrathGames | - | Mar 18, 2026 | |
Veil Transfer Live AI text | The game utilizes AI to generate human personalities and dialogue for you to interrogate and pick apart when making your decision to execute or release. | Daniel Graves | 99 | Mar 18, 2026 | |
The Tower of Aether Store/marketing art | Trailer, marketing images | Midnight Citadel | 22 | Mar 18, 2026 | |
OverPour Live AI text | In the game, AI is used to enhance the bartending experience by providing players with a vast and dynamic selection of nearly 20,000 unique drinks that they can discover and create. Each drink comes with its own history, offering a rich backstory that adds depth to the gameplay. While these histories are largely fictional, they serve to immerse players in the world of mixology and bartending. The AI-driven system ensures that players can continuously explore and experiment with different combinations, making each playthrough a unique experience. | Tiny Boulder Studios | - | Mar 18, 2026 | |
Light'Em Up In-game content art | An AI Image Creator was used for the title picture and the Achievement-Icons. | Tiny Launches | - | Mar 18, 2026 | |
New Year Simulator 2025 In-game content audioart | The voice acting and some images were generated using neural networks. | HappyJack | - | Mar 18, 2026 | |
Shadows Of Serenity In-game content art | Some AI generated images are used as placeholders and where it makes sense to utilize its weirdness like fake ads (filler images in world). | NoumeNoir Games | - | Mar 18, 2026 | |
Barman Simulator Store/marketing art | I used AI to generate images in my store page and started with an AI-generated base for the game logo | VirtualMind | 51 | Mar 18, 2026 | |
Twas The Night In-game content art | Some of the icons in the game are pulled from DALLE. | Mayham Games | - | Mar 18, 2026 | |
Distant Trails In-game content audio | All voices heard in the game are generated by ElevenLabs AI audio.
ElevenLabs provides a platform for voice actors to earn revenue by sharing an AI model of their voice. All rights to use their voice are provided by the actor and have been attained for use in this game. | Two Acres Inc | - | Mar 18, 2026 | |
Coffee Bonds Store/marketing art | We used AI to create the capsules for the game's store page. | Budgie Game Studio | - | Mar 18, 2026 | |
VHScape Store/marketing art | AI was used for the Movie Poster art, the Family Picture art, the sleeved VHS tape art, store and library art. The final product reflects our own design intentions and creativity. | Cluck Games, LLC | 17 | Mar 18, 2026 | |
The Everest Encounter Live AI text | The Everest Encounter leverages cutting-edge AI to create a uniquely immersive VR experience. Our game features Katherine, an AI-driven flight attendant powered by advanced language models and NVIDIA's AI technology. Players engage in natural conversations and dynamic interactions, with Katherine adapting her responses and behavior based on the player's choices and emotions. While the game's core content is pre-rendered for optimal performance, Katherine's dialogue and decision-making occur in real-time, ensuring each playthrough is unique. This innovative use of AI pushes the boundaries of narrative gaming, offering players an unparalleled level of engagement and realism in a virtual world. | Bo Chen | - | Mar 18, 2026 | |
Global Shipping Simulator Store/marketing art | Store page assets were created using AI. | EdenStudio | 10 | Mar 18, 2026 | |
Tiny House Simulator In-game content audioart | Music and 2D Graphics are made with AI generated content. | FarFromSky | 91 | Mar 18, 2026 | |
Robot Rampage Store/marketing art | Made the steam page art with AI | Robert MacRae | - | Mar 18, 2026 | |
Lamentations Store/marketing art | Game logo was made using Microsoft Copilot | Yooper Game Studios LLC | 28 | Mar 18, 2026 | |
Remonstrator In-game content audio | Voiceovers and in-game music are partially created by generative AI | Rev Team | - | Mar 18, 2026 | |
Unemployment Simulator Store/marketing art | Please be aware that some of the store images for "Unemployment Simulator," including capsule images, have been created with the assistance of generative AI technology. These images are placeholder assets and may be replaced before the game is available for purchase.
We want to emphasize that generative AI has only been used for creating certain store assets. The game itself does not contain any AI-generated content or use AI technology in its gameplay or mechanics.
Our commitment is to provide an authentic and immersive gaming experience that accurately reflects the challenges of unemployment in a modern setting, crafted entirely by our development team. | Rebel Signal | - | Mar 18, 2026 | |
Trailer Park Tycoon: Raccoon Ranch In-game content audio | Gameplay trailer background music partially generated with AI | Yuliy Oneshko | 137 | Mar 18, 2026 | |
Garden Rivals Store/marketing art | AI have been used for the logo but is replaced by a non AI artwork now. | leveldreamstudio | 46 | Mar 18, 2026 | |
Protect Larry In-game content artaudiocode | AI systems were used to generate all in-game music, the majority of visual assets, and select portions of the game's code. | BoomTown Snipes | - | Mar 18, 2026 | |
HOLLYWOOD DIRECTOR THE SIMULATION In-game content art | AI is used to generate concept art for the game as well as the images in the Main and Sub menus. | KARMA PLAY LTD. | - | Mar 18, 2026 | |
Short Memories In-game content text | The localisation was made with AI | Guillaume Pauli | 42 | Mar 18, 2026 | |
The King Feasts First In-game content artaudio | Certain graphical assets (such as icons and avatars) and sound effects were created using AI-based tools. | Jeyco | - | Mar 18, 2026 | |
Sea Town - Fish Market Simulator Unclear arttext | Some visual and text materials. | Alice Games | 26 | Mar 18, 2026 | |
Oldest Golden Treasure In-game content art | There are some ambient background textures that are generated with AI. And that is all. | Vasil4N | - | Mar 18, 2026 | |
ICHAI-CHAT Live AI textaudio | This game uses LLM and AI-based text-to-speech technology to generate real-time responses for in-game character dialogue. | EuphoPia inc. | - | Mar 18, 2026 | |
Elyme Arena Store/marketing art | Concept for some of the game characters, store images art. | Skedo Games | - | Mar 18, 2026 | |
Interrogator 2 In-game content artaudiotextcode | The game includes an unholy amount of AI-generated content, including:
- Textures
- Images
- Music
- Audio effects
- Voice lines
- Facial and body animations
- Code
Game allows player to use voice as a main input tool. To achieve great quality of speech to text, a base version of openai's whisper model is used.
The content seen in the game is not live-generated. The player's input is embedded into a vector through a small model with 278M parameters.
Model:
paraphrase-multilingual-mpnet-base-v2
(Used primarily for wide support of languages)
Then, the game uses Faiss to match the player's input to known, predefined inputs. Each of those describes a reaction and change in the state of the game.
Icon was made with local diffusion model. | Jarema Radom | - | Mar 18, 2026 | |
Corrupted Worlds In-game content audio | Using for voices | Hynek Handlir | - | Mar 18, 2026 | |
位面勇者 In-game content codeartaudio | In my game development process, I used GitHub Copilot to enhance coding efficiency.
During the creation of promotional images and videos, I may have used images generated by Stable Diffusion or music generated by Suno.
But these assets will NOT appear in the actual game! | Uroboros Studio | - | Mar 18, 2026 | |
Recovery Phrase In-game content artaudio | AI helped us generate textures and music, allowing us to focus more on core game development. | WeDidIt | - | Mar 18, 2026 | |
Mall Simulator In-game content art | I got help from artificial intelligence to create some fictional in-game images. | F13 Games | 1.2k | Mar 18, 2026 |