BGM is created by AI.
- Creator
- kakeia
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
BGM is created by AI.
The vocalisation of the zombie-looking The Soul at the end of the game is done by artificial intelligence.
we created store page art using AI Dalle 3 and we have all the IP rights to use this image in our game according to their usage policy ( open AI).
To help bring the world to life, we used AI assisted tools for certain supporting elements, such as some 2D interface art and character voice overs. The core of the game including its design, original soundtrack, story, and gameplay was created with personal care and dedication.
AI was used to generate some of the graphical assets. These assets were modified and adapted into the gameplay.
there os some pictures which was made by AI
We utilized AI tools to generate internal references for composition and framing. These outputs were then used as a base to manually create handcrafted pixel art assets, ensuring all final in-game visuals follow our custom palettes and artistic standards.
Used AI for beta testing art assets. Used AI for a few narrative characters. Used AI to generate some unique cards, items, etc.
Some store cover materials are generated by artificial intelligence. All the comic materials used in the plot are generated by artificial intelligence.
Localized voice over for all languages except English is generated using ai
Images for Steam are designed with artificial intelligence support. One female character drawing in the game's video was made with artificial intelligence. No artificial intelligence was used in the game.
AI tools were used to assist with dialogue writing and software development. All AI-generated content was reviewed and curated by developers before inclusion in the final game.
Artificial intelligence was used in the cover photo and visuals of the game.
We use AI to generate pre-rendered voice acting for our game, creating all character voices.
IA is used to generate some concepts that serve as the basis for illustrations, most are reworked by hand.
Music is mostly AI generated. Using suno AI
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own artists in studio. We pay our artists, and we DO NOT use stolen Artwork.
AI image generation support is used in the museum's painting anomaly.
Some C# code was developed with assistance from ChatGPT and Claude.
AI was used to generate reference images and as a code assistant.
Library Of Lyria will not contain any AI-generated content! As we believe it is very important to have an honest relationship with our community, we will not make any secret of the fact that we used some AI content as placeholders during the very early stages of development. Handcrafted content is our top priority, and so our game will not contain any AI content!
The main actions of the human form of the protagonist in the game are generated from Mixamo, such as running/jumping/walking/swimming/getting injured/dying, etc. The actions of the soldiers and enemies in the game are also generated from Mixamo.The UI background image of the item description, as well as the Icon avatar to start the game were generated using the mjd journey.
Just the icons for the items in the menu are AI generated.
AI generation for the store page and any Steam community assets or marketing materials has been done by the developer.
During the development of the game, the generation of music samples was used, as well as the generation of image elements for character avatars and team emblems.
"GreenGrocer Simulator uses artificial intelligence technology in the development process for creating some of the game's content and assets. This technology assists in generating graphics, sounds, and other in-game assets. AI is used to enrich the visual and auditory experience of the game and to provide players with a more immersive gameplay experience. However, the core gameplay mechanics and design are entirely crafted and implemented by the development team. AI is not used for real-time content or code generation during gameplay."
We use a few AI-generated images for some cut scenes and for audio, certain clips are generated and modified.
Athralis Tower Defense includes AI-generated content created during the development phase. Specifically, the dialogue for certain non-playable characters (NPCs) and parts of the storepage description was generated using AI tools. All AI-generated dialogue has been carefully reviewed to ensure it adheres to Steam's standards, does not violate any copyrights, and does not impersonate real individuals. Athralis Tower Defense does not generate AI content in real-time during gameplay. All AI-generated content was pre-made and implemented as part of the game's development process.
Generative AI products such as Github Co-pilot and ChatGPT were used to assist in the debugging and testing of code. However, all creative aspects of programming were manually written. Generative AI with open-source public licensing was used to create concept art and draft marketing material which was then manually modified for production with Aesprite, Photoshop, and Canva. None of the content used within the game or marketing materials violate existing copyright or impersonate living persons.
The original illustration is loaded and the illustration is generated by AI.
The game uses Unity's NevMeshAgent to automatically track enemies and avoid obstacles. The game's logos were created with GPT AI.
Generated sounds, images, end theme, and subtitle translations.
The promo art on this page was generated using AI.
Localization of some languages!
Certain visual UI components were initially generated as primitive draft concepts using AI-assisted tools and were subsequently heavily edited, reworked, and finalized by a sole human designer. AI was not used in the development of any gameplay mechanics, systems, logic, or non-UI content. All such elements were entirely designed and implemented by a sole human developer.
Most of our generated content has been carefully designed and built in advance, mainly related to cat travel and scenic spot replies. Local model generated content will align with Steam rules, and there will be no negative guidance in the generated content. We will strictly follow the rules and guidelines of the Steam platform to ensure that every output meets Steam's standards and requirements.
Some texture maps in this game are generated by AI (less than 15 images).Three songs in the music player are generated by AI.
The portraits of beautiful girls and musics in this game are generated by AI.
We use AI to generate some of the descriptive images.
We use AI to generate the graphics and artwork for the game as pre-renders. Everything else is hand written by humans.
Evocative images for the 'DungeonPedia' were created using Stable Diffusion 1.0, capturing the essence of ancient Sumeria, Greek civilization, and the atmosphere of Crusader Jerusalem. These were then meticulously enhanced in Photoshop, resulting in a distinctive hand-painted style for each element.
Some of the cutscene manga and 2D art for the main menu background were generated by AI.
Promotional image generated by discord
During development AI was used for : - Images for 3D texturing - SFX generation - Parts of code
Using AI to generate visual posters and visual elements used for marketing purposes
Background Image
We created some pictures for Marketing and a references for our artists come up with ideas, when the game released there will be no direct AI created images. There will be only 2D drawings of our Artists baed on AI generated references.
AI image and sound generation has been used during development
The specific images appearing in the game were created by a generative AI.
AI was used to generate images.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
From The Mystery Zone In-game content audio | BGM is created by AI. | kakeia | - | Mar 18, 2026 | |
The Soul Inside Us In-game content audio | The vocalisation of the zombie-looking The Soul at the end of the game is done by artificial intelligence. | IV Games | - | Mar 18, 2026 | |
Secret Enemy : Cosmic fighting Store/marketing art | we created store page art using AI Dalle 3 and we have all the IP rights to use this image in our game according to their usage policy ( open AI). | 08Night Games | - | Mar 18, 2026 | |
Knight of Justice In-game content artaudio | To help bring the world to life, we used AI assisted tools for certain supporting elements, such as some 2D interface art and character voice overs. The core of the game including its design, original soundtrack, story, and gameplay was created with personal care and dedication. | StarFlow Studio | - | Mar 18, 2026 | |
Escape From Castle Frankenstein In-game content art | AI was used to generate some of the graphical assets. These assets were modified and adapted into the gameplay. | OddLabs | - | Mar 18, 2026 | |
Kvartal Of Sky Unclear art | there os some pictures which was made by AI | Beer Games | - | Mar 18, 2026 | |
Ninja 1987 In-game content art | We utilized AI tools to generate internal references for composition and framing. These outputs were then used as a base to manually create handcrafted pixel art assets, ensuring all final in-game visuals follow our custom palettes and artistic standards. | SEEP | 28 | Mar 18, 2026 | |
Worldseekers - Deckbuilding RPG In-game content arttext | Used AI for beta testing art assets.
Used AI for a few narrative characters.
Used AI to generate some unique cards, items, etc. | Final Boss Editing's Games | - | Mar 18, 2026 | |
Struggler In-game content art | Some store cover materials are generated by artificial intelligence.
All the comic materials used in the plot are generated by artificial intelligence. | Bulanke | - | Mar 18, 2026 | |
FATE: Reawakened In-game content audio | Localized voice over for all languages except English is generated using ai | gamigo US Inc. | 688 | Mar 18, 2026 | |
Puppet Team In-game content art | Images for Steam are designed with artificial intelligence support. One female character drawing in the game's video was made with artificial intelligence. No artificial intelligence was used in the game. | Editmode | 112 | Mar 18, 2026 | |
Dharmayuddha In-game content textcode | AI tools were used to assist with dialogue writing and software development. All AI-generated content was reviewed and curated by developers before inclusion in the final game. | Insodimension | - | Mar 18, 2026 | |
Epstein 2 Store/marketing art | Artificial intelligence was used in the cover photo and visuals of the game. | GalaxyVerse | 20 | Mar 18, 2026 | |
Wild Encounters - Cedar Woods Campground In-game content audio | We use AI to generate pre-rendered voice acting for our game, creating all character voices. | Celeritas Games | - | Mar 18, 2026 | |
Angor In-game content art | IA is used to generate some concepts that serve as the basis for illustrations, most are reworked by hand. | Puca Games | - | Mar 18, 2026 | |
Knight Fall In-game content audio | Music is mostly AI generated. Using suno AI | ducc | - | Mar 18, 2026 | |
A Work of Art In-game content artaudio | This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own artists in studio.
We pay our artists, and we DO NOT use stolen Artwork. | Randumb Studios | 345 | Mar 18, 2026 | |
9to9 Museum In-game content art | AI image generation support is used in the museum's painting anomaly. | YTCRAFT | 17 | Mar 18, 2026 | |
Orca Insurgency Dev only code | Some C# code was developed with assistance from ChatGPT and Claude. | yuccabuccA | - | Mar 18, 2026 | |
Space Kitten: An Easy Survival Game by Eddy Dev only artcode | AI was used to generate reference images and as a code assistant. | Eddy | - | Mar 18, 2026 | |
Library Of Lyria Dev only arttext | Library Of Lyria will not contain any AI-generated content!
As we believe it is very important to have an honest relationship with our community, we will not make any secret of the fact that we used some AI content as placeholders during the very early stages of development.
Handcrafted content is our top priority, and so our game will not contain any AI content! | RainLight | - | Mar 18, 2026 | |
AnimalLaboratory In-game content art | The main actions of the human form of the protagonist in the game are generated from Mixamo, such as running/jumping/walking/swimming/getting injured/dying, etc. The actions of the soldiers and enemies in the game are also generated from Mixamo.The UI background image of the item description, as well as the Icon avatar to start the game were generated using the mjd journey. | 独立摇滚 | - | Mar 18, 2026 | |
Beyond The Tales In-game content art | Just the icons for the items in the menu are AI generated. | Atomik Games | - | Mar 18, 2026 | |
King of Snatchers Store/marketing art | AI generation for the store page and any Steam community assets or marketing materials has been done by the developer. | CubaoBITS | - | Mar 18, 2026 | |
Skateballers In-game content audioart | During the development of the game, the generation of music samples was used, as well as the generation of image elements for character avatars and team emblems. | Istrebitel RX2 | - | Mar 18, 2026 | |
GreenGrocer Simulator In-game content artaudio | "GreenGrocer Simulator uses artificial intelligence technology in the development process for creating some of the game's content and assets. This technology assists in generating graphics, sounds, and other in-game assets. AI is used to enrich the visual and auditory experience of the game and to provide players with a more immersive gameplay experience. However, the core gameplay mechanics and design are entirely crafted and implemented by the development team. AI is not used for real-time content or code generation during gameplay." | Grafiker Dayı | - | Mar 18, 2026 | |
SILENT SCREAM 2 In-game content artaudio | We use a few AI-generated images for some cut scenes and for audio, certain clips are generated and modified. | Studio 23 | - | Mar 18, 2026 | |
Athralis Tower Defense In-game content text | Athralis Tower Defense includes AI-generated content created during the development phase. Specifically, the dialogue for certain non-playable characters (NPCs) and parts of the storepage description was generated using AI tools.
All AI-generated dialogue has been carefully reviewed to ensure it adheres to Steam's standards, does not violate any copyrights, and does not impersonate real individuals.
Athralis Tower Defense does not generate AI content in real-time during gameplay. All AI-generated content was pre-made and implemented as part of the game's development process. | Athralis | - | Mar 18, 2026 | |
Tickety Boom In-game content artcode | Generative AI products such as Github Co-pilot and ChatGPT were used to assist in the debugging and testing of code. However, all creative aspects of programming were manually written.
Generative AI with open-source public licensing was used to create concept art and draft marketing material which was then manually modified for production with Aesprite, Photoshop, and Canva. None of the content used within the game or marketing materials violate existing copyright or impersonate living persons. | Naughty Wasp | - | Mar 18, 2026 | |
浮気リセット - Cheating Reset - In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
YeGung In-game content art | The game uses Unity's NevMeshAgent to automatically track enemies and avoid obstacles.
The game's logos were created with GPT AI. | MinSOO | 13 | Mar 18, 2026 | |
Caution Ahead: Part 2 In-game content audioarttext | Generated sounds, images, end theme, and subtitle translations. | Ionic Relay | - | Mar 18, 2026 | |
One Night With Kawaii Store/marketing art | The promo art on this page was generated using AI. | Astra Playroom | 303 | Mar 18, 2026 | |
7th Floor In-game content text | Localization of some languages! | Vörös Gergely | 42 | Mar 18, 2026 | |
Ravensthorn In-game content art | Certain visual UI components were initially generated as primitive draft concepts using AI-assisted tools and were subsequently heavily edited, reworked, and finalized by a sole human designer.
AI was not used in the development of any gameplay mechanics, systems, logic, or non-UI content. All such elements were entirely designed and implemented by a sole human developer. | CaffeineBoosterGames | - | Mar 18, 2026 | |
回家的猫 In-game content text | Most of our generated content has been carefully designed and built in advance, mainly related to cat travel and scenic spot replies. Local model generated content will align with Steam rules, and there will be no negative guidance in the generated content. We will strictly follow the rules and guidelines of the Steam platform to ensure that every output meets Steam's standards and requirements. | Farlight Games | - | Mar 18, 2026 | |
Bopp File In-game content artaudio | Some texture maps in this game are generated by AI (less than 15 images).Three songs in the music player are generated by AI. | 阿鹿的alu | 31 | Mar 18, 2026 | |
Beauty Solitaire In-game content artaudio | The portraits of beautiful girls and musics in this game are generated by AI. | 2D_猫 | - | Mar 18, 2026 | |
Tides of The Endless Store/marketing art | We use AI to generate some of the descriptive images. | Shimmer High Sea | 24 | Mar 18, 2026 | |
Joe Biden Vs. Jeo Boden - Escape From MAGA Chapter 2 In-game content art | We use AI to generate the graphics and artwork for the game as pre-renders. Everything else is hand written by humans. | Quest Helper Studios | - | Mar 18, 2026 | |
Fading Faith In-game content art | Evocative images for the 'DungeonPedia' were created using Stable Diffusion 1.0, capturing the essence of ancient Sumeria, Greek civilization, and the atmosphere of Crusader Jerusalem. These were then meticulously enhanced in Photoshop, resulting in a distinctive hand-painted style for each element. | Syntagma Studios | - | Mar 18, 2026 | |
Down Abyss In-game content art | Some of the cutscene manga and 2D art for the main menu background were generated by AI. | Siren's Echoes | 14 | Mar 18, 2026 | |
Survivor Redemption Store/marketing art | Promotional image generated by discord | Lao Liang | - | Mar 18, 2026 | |
Hellfire Rampage VR In-game content artaudiocode | During development AI was used for :
- Images for 3D texturing
- SFX generation
- Parts of code | Nazar Korinnyi | - | Mar 18, 2026 | |
Endeavor In-game content art | Using AI to generate visual posters and visual elements used for marketing purposes | Shrey Games Inc. | - | Mar 18, 2026 | |
How We Die Unclear | Background Image | Doublsb Soft | 15 | Mar 18, 2026 | |
Survivor Company Store/marketing art | We created some pictures for Marketing and a references for our artists come up with ideas, when the game released there will be no direct AI created images. There will be only 2D drawings of our Artists baed on AI generated references. | Steelion Studios Bilişim ve Teknoloji Üretim Pazarlama LTD. ŞTİ | - | Mar 18, 2026 | |
Remote Position Dev only artaudio | AI image and sound generation has been used during development | SuloSounds | - | Mar 18, 2026 | |
10秒ルール In-game content art | The specific images appearing in the game were created by a generative AI. | のさん/nosan | - | Mar 18, 2026 | |
Loser Simulator Unclear art | AI was used to generate images. | Frosted Wings Studio | 88 | Mar 18, 2026 |