Some in-game text and promotional content in this game were translated with AI assistance and are not generated in real time during gameplay.
- Creator
- DAWNER
- Reviews
- -
- Added
- Mar 18, 2026
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Some in-game text and promotional content in this game were translated with AI assistance and are not generated in real time during gameplay.
AI generated art objects
As a solo developer, I rely on AI tools to make my game a reality. I use ChatGPT to translate my game's text from my native language to English, ensuring it's accessible to everyone. For visuals, I turn to MidJourney to create stunning backgrounds and other artwork. These tools are essential for me, making it possible to develop my game on my own.
Dear Galactic Striker Players, Based on some feedback we received about our game, we would like to inform you about the process of creating our store and library assets. Store Assets: Header Capsule Main Capsule Library Assets: Library Header These assets were created using the graphic design platform called Canva. Canva offers a variety of design templates and tools to create professional graphics. However, these assets are not created completely automatically, but are manually designed by our design team using Canva's tools and templates. To inform: Header Capsule: Customized using Canva templates and manually by our design team. Main Capsule: Customized using Canva templates and manually by our design team. Library Title: Customized using Canva templates and manually by our design team. We have fully complied with Canva's licensing agreements and verified that these assets are suitable for commercial use. Thank you for your understanding and support. We are constantly working to improve Galactic Striker even further and we are very happy that you play our game. If you have any questions or feedback, please feel free to contact us. Regards, Serhan SARAC serhansarac1980@yahoo.com
Used for creating the game banner
Used for creating the game banner
All characters in the game speak the Interslavic language. Interslavic is an artificial language spoken by very few people. This makes it challenging to find voice actors who have good equipment, speak Interslavic, and fit specific characters. Therefore, some characters in the game have been voiced using AI.
This game uses some illustrations created by image generation AI for backgrounds and items.
AI tools were used to generate translations for in-game text and store page content.
游戏背景有少部分使用ai来完成绘图
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
AI-generated designs are used in the texture images of assets that appear in the game, such as in-game posters and product package illustrations.
Used for creating the game banner
Artificial intelligence was used in the production of the game to modulate voices and generate songs and sounds.
We use generative AI in our adaptive learning algorithm to generate curriculum-focused Math content for the players so that their educational content in the game is always appropriate.
Dear players, Some of the in-game cutscene videos, opening cinematics, fews textures, and voice-overs were created with the assistance of AI.
Some 2D visuals are created with the help of AI. Like pictures in picture frames, or posters hanging at walls.
This game features generative art, created with the help of Stable Diffusion, DALL-E, and Adobe Firefly, edited and refined in Adobe Photoshop.
Artificial intelligence has been utilized in preparing store assets
The skyboxes are AI generated
Some assets used were obtained from the unity asset store.
Backgrounds are created using AI and manual refinement.
Placeholder art for a menu background and during tutorial introduction
The AI-generated elements in the game include: NPC character illustrations in the game
AI has been used to generate the basic cover art and then altered to fit the game aesthetics.
Only the cover background was created with the help of AI.
Some art asset used AI for initial conceptual design
All of the characters in the game are represented as damaged marble sculptures. The choice of this particular style was absolutely conscious and one of the main ideas was to evoke a certain feeling. This is pretty much how objects of material culture from classical antiquity came down to us. This is how we frequently perceive classical antiquity. And it fits the subject matter of these tragedies quite well. The imagery was generated with the aid from the AI and then tweaked manually.
AI-generated artwork is used in just one achievement icon and to enhance the store page description images.
The game uses a small amount of AI-generated textures, materials as assets.
We have employed a text-generating AI to make the NPCs more vivid.
AI was used to create the background images, and characters.
Using AI to assist with localization efforts.
AI is used to generate daily puzzle levels using a procedural generation algorithm. However, no AI was used to generate any art asset content for Crabity.
AI only for the game cover and Logo
The following content is used in some parts of this game ・AI-generated images ・AI-generated illustrations with modifications ・Music including some AI-generated melodies
Some graphics, icons or design.
Art works are made with AI and corrected by hands. and added to the game as static images.
This game uses AI generation for some backgrounds and illustrations.
Some in-game background images may be generated using AI
As a team of 2 we have utilized AI in our early development stages, including some concepts, logo design, coding, 3D models and music. Most of these assets are considered placeholder content, helping us get the fastest ideas in while we work on other subjects. Most AI generated content have/will be replaced or reworked into more refined pieces for the final product.
Uses some AI generated assets for background music and part of the sprite assets, which are then further refined by hand.
Some dialogue art are created and assisted by artists using AI.
A few textures and the achievement icons were generated using AI.
ai generated images for the main menu page and level selection page
The art for the main menu is inspired by art created by AI, and finalized by hand to fit the game.
Cards generated
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Crystant In-game content text | Some in-game text and promotional content in this game were translated with AI assistance and are not generated in real time during gameplay. | DAWNER | - | Mar 18, 2026 | |
The Dwarf Kingdom In-game content art | AI generated art objects | West Connection Limited | - | Mar 18, 2026 | |
Alchemy Academy In-game content textart | As a solo developer, I rely on AI tools to make my game a reality. I use ChatGPT to translate my game's text from my native language to English, ensuring it's accessible to everyone. For visuals, I turn to MidJourney to create stunning backgrounds and other artwork. These tools are essential for me, making it possible to develop my game on my own. | Hokkori Games | - | Mar 18, 2026 | |
Galactic Striker Store/marketing art | Dear Galactic Striker Players,
Based on some feedback we received about our game, we would like to inform you about the process of creating our store and library assets.
Store Assets:
Header Capsule
Main Capsule
Library Assets:
Library Header
These assets were created using the graphic design platform called Canva. Canva offers a variety of design templates and tools to create professional graphics. However, these assets are not created completely automatically, but are manually designed by our design team using Canva's tools and templates.
To inform:
Header Capsule: Customized using Canva templates and manually by our design team.
Main Capsule: Customized using Canva templates and manually by our design team.
Library Title: Customized using Canva templates and manually by our design team.
We have fully complied with Canva's licensing agreements and verified that these assets are suitable for commercial use.
Thank you for your understanding and support. We are constantly working to improve Galactic Striker even further and we are very happy that you play our game. If you have any questions or feedback, please feel free to contact us.
Regards,
Serhan SARAC
serhansarac1980@yahoo.com | Serhan Sarac | - | Mar 18, 2026 | |
VALDIS Store/marketing art | Used for creating the game banner | Whale Rock Games | - | Mar 18, 2026 | |
Dofamine VR Store/marketing art | Used for creating the game banner | VR-WRG | 210 | Mar 18, 2026 | |
[Bober Bros] It's Just A Prank In-game content audio | All characters in the game speak the Interslavic language. Interslavic is an artificial language spoken by very few people. This makes it challenging to find voice actors who have good equipment, speak Interslavic, and fit specific characters. Therefore, some characters in the game have been voiced using AI. | BOBER BROS | 378 | Mar 18, 2026 | |
CLOSED GALAXY ~ワタツミより愛をこめて~ In-game content art | This game uses some illustrations created by image generation AI for backgrounds and items. | rask_game | - | Mar 18, 2026 | |
The Bucketlist Tourist In-game content text | AI tools were used to generate translations for in-game text and store page content. | TentGame Studio | - | Mar 18, 2026 | |
真愿交错 In-game content art | 游戏背景有少部分使用ai来完成绘图 | zhubei | 10 | Mar 18, 2026 | |
The Mythical City 2 Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 15 | Mar 18, 2026 | |
Skeletos Sword Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforfarm | 17 | Mar 18, 2026 | |
Just Skill Shooter 4 Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 17 | Mar 18, 2026 | |
Falco Totem Destroyer Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 10 | Mar 18, 2026 | |
もういいかい? In-game content art | AI-generated designs are used in the texture images of assets that appear in the game, such as in-game posters and product package illustrations. | URUTA KOBITO GAMES | 37 | Mar 18, 2026 | |
PolyClassic: Wild VR Store/marketing art | Used for creating the game banner | VR-WRG | - | Mar 18, 2026 | |
Sejm The Game In-game content audio | Artificial intelligence was used in the production of the game to modulate voices and generate songs and sounds. | Simplicity Games | 2.5k | Mar 18, 2026 | |
Magic Academy Live AI text | We use generative AI in our adaptive learning algorithm to generate curriculum-focused Math content for the players so that their educational content in the game is always appropriate. | LearnWith.AI | - | Mar 18, 2026 | |
后室迷失之境Backrooms:The Lost In-game content artaudio | Dear players,
Some of the in-game cutscene videos, opening cinematics, fews textures, and voice-overs were created with the assistance of AI. | Golden Trees黄金树 | - | Mar 18, 2026 | |
Playable Alpha In-game content art | Some 2D visuals are created with the help of AI.
Like pictures in picture frames, or posters hanging at walls. | Prime Rendering | - | Mar 18, 2026 | |
Arderico's Journey In-game content art | This game features generative art, created with the help of Stable Diffusion, DALL-E, and Adobe Firefly, edited and refined in Adobe Photoshop. | Digital Masquerade | - | Mar 18, 2026 | |
Journey to Earth Store/marketing art | Artificial intelligence has been utilized in preparing store assets | Digital Kingdom | - | Mar 18, 2026 | |
Devils Run In-game content art | The skyboxes are AI generated | Brandon Heid | - | Mar 18, 2026 | |
Coin Eruption general | Some assets used were obtained from the unity asset store. | Solitarygrounds | 34 | Mar 18, 2026 | |
True Vikings In-game content art | Backgrounds are created using AI and manual refinement. | Hamsters Gaming | - | Mar 18, 2026 | |
Scavenged By Sunset In-game content art | Placeholder art for a menu background and during tutorial introduction | Toast | - | Mar 18, 2026 | |
Faun Town In-game content art | The AI-generated elements in the game include:
NPC character illustrations in the game | 游乐坊 | 70 | Mar 18, 2026 | |
DOMUS ABSCONDITA Store/marketing art | AI has been used to generate the basic cover art and then altered to fit the game aesthetics. | Elmeryn Studios | - | Mar 18, 2026 | |
Ranch Store Simulator Store/marketing art | Only the cover background was created with the help of AI. | AGAMES | 10 | Mar 18, 2026 | |
Stellar Poetry Dev only art | Some art asset used AI for initial conceptual design | MXL-Studio | - | Mar 18, 2026 | |
Oedipus / Antigone In-game content art | All of the characters in the game are represented as damaged marble sculptures. The choice of this particular style was absolutely conscious and one of the main ideas was to evoke a certain feeling. This is pretty much how objects of material culture from classical antiquity came down to us. This is how we frequently perceive classical antiquity. And it fits the subject matter of these tragedies quite well.
The imagery was generated with the aid from the AI and then tweaked manually. | Febrvvm | - | Mar 18, 2026 | |
Intergalacto-1 In-game content art | AI-generated artwork is used in just one achievement icon and to enhance the store page description images. | Harsh Khatri | - | Mar 18, 2026 | |
Abnormal1999:Hyperspace In-game content art | The game uses a small amount of AI-generated textures, materials as assets. | QZQ Studio | - | Mar 18, 2026 | |
Magi Scapes Live AI text | We have employed a text-generating AI to make the NPCs more vivid. | AutoGame | - | Mar 18, 2026 | |
Corti Co. In-game content art | AI was used to create the background images, and characters. | Jawolz Gaming | - | Mar 18, 2026 | |
誰是被告人-靈魂繪師 In-game content text | Using AI to assist with localization efforts. | 莉莉恩工作室 | 37 | Mar 18, 2026 | |
Crabity In-game content | AI is used to generate daily puzzle levels using a procedural generation algorithm. However, no AI was used to generate any art asset content for Crabity. | Akhror Rakhmatov | 19 | Mar 18, 2026 | |
Agora Project Store/marketing art | AI only for the game cover and Logo | Anttarez Games | - | Mar 18, 2026 | |
Second Room In-game content artaudio | The following content is used in some parts of this game
・AI-generated images
・AI-generated illustrations with modifications
・Music including some AI-generated melodies | Luma | - | Mar 18, 2026 | |
Puzzlemazed Unclear art | Some graphics, icons or design. | ima shouganai | - | Mar 18, 2026 | |
Rockthesea In-game content art | Art works are made with AI and corrected by hands.
and added to the game as static images. | Insexsity_team | - | Mar 18, 2026 | |
アカイロマンション完全版 In-game content art | This game uses AI generation for some backgrounds and illustrations. | studio.praparat | - | Mar 18, 2026 | |
Incredifall In-game content art | Some in-game background images may be generated using AI | Incredifall.com | - | Mar 18, 2026 | |
Airship In-game content artaudiotextcode | As a team of 2 we have utilized AI in our early development stages, including some concepts, logo design, coding, 3D models and music.
Most of these assets are considered placeholder content, helping us get the fastest ideas in while we work on other subjects. Most AI generated content have/will be replaced or reworked into more refined pieces for the final product. | GrimmGitz | - | Mar 18, 2026 | |
Cosmic Cosmonaut In-game content audioart | Uses some AI generated assets for background music and part of the sprite assets, which are then further refined by hand. | Quirky Dutchman Games | - | Mar 18, 2026 | |
Orendale In-game content arttext | Some dialogue art are created and assisted by artists using AI. | Wendel Studios | - | Mar 18, 2026 | |
Unclogged In-game content art | A few textures and the achievement icons were generated using AI. | Brody | 16 | Mar 18, 2026 | |
Dead Streets: Zombie Blitz In-game content art | ai generated images for the main menu page and level selection page | Merla Games | - | Mar 18, 2026 | |
Bad Omens: 8th Apartment Store/marketing art | The art for the main menu is inspired by art created by AI, and finalized by hand to fit the game. | Neon Flamingo Games | 60 | Mar 18, 2026 | |
Kingdoms of Age Unclear | Cards generated | Rude Gnome Games | - | Mar 18, 2026 |