AI was used to generate prerendered ingame voice of the NPCs and for the bard songs. No runtime generation.
- Creator
- CROWFORGE Games
- Reviews
- 114
- Added
- Mar 18, 2026
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AI was used to generate prerendered ingame voice of the NPCs and for the bard songs. No runtime generation.
AI-generated images are used for the textures of some 3D models.
Some elements of the game have been generated using AI, including few background images, two general songs. Additionally AI was used to modify some game textures, AI was used to modulate recorded voices to better fit the outlook of 3D modelled characters, and some elements of the user interface were translated using AI.
This game partially incorporates the following content: AI-generated images AI-created 3D models
This game utilizes generative artificial intelligence for refining the game scenario.
Some icon resources were generated using AI technology
Our game uses AI-generated images in the in-game menu background design and game logo and title image designs.
Various assets were created by or edited by AI tools. This includes; models, textures, sound effects, voices, UI, and narrative elements.
The character voices used in the game were generated by artificial intelligence.
Some of the textures in the game use AI-generated images sold on Adobe Stock.
Chat GPT was used to bounce ideas and assist with select scripts
Game contains pre-made AI-generated art assets like 3D Models, textures, images, pictures. Science fiction building, vehicles, characters, equipment, items.
ok , it is just used for creating some images for game , in the store page for graphic assets , and logo , this kind of things , no more , thanks
We used AI to create the capsules and library logos for the game's store page. The voices in the trainer and customer dialogues were created using artificial intelligence.
Generative Artificial Intelligence has been partially used to produce the promo art of the game (i.e. the image used to promote the game). The in-game content has been produced from scratch by 3D artists, game designers and developers. Only some audio content (i.e. the voice of the robot) has been prerecorded by using AI generative tools.
In this game, artifical intelligence is only used so as to create images.
Some of the images were generated by Midjourney, but were later adapted manually by the game developer; all the background musics were generated by Suno AI.
This game uses generative AI to improve both the development process and gameplay features. During development, AI tools were utilized to generate certain text, visual, and audio assets. All AI-generated content is reviewed and controlled to ensure it aligns with the game's design and provides a safe experience for players.
Partial character images related content Partial text content
AI is used to generate NPC dialogue and behavior.
AI generated content is used for voice audio, generation of concept art for inspiration, and GitHub Copilot AI assistant is used to aid with gameplay coding.
Yes, we used AI tools in a limited capacity during the development of our game. Specifically, AI was utilized for certain aspects of the game's text, such as crafting the Steam page description, and for some pieces of code. However, the core development, design, and creative processes were driven by our team(me). The use of AI was supplementary, aimed at enhancing productivity and efficiency, rather than shaping the core elements of the game.
AI has been used for creating various icons for the game, as much as possible is created by hand.
Some images in the game were generated using AI
The game allows users to choose cover images for games they develop, the images are created by AI.
"I used AI-generated images that I worked with Photoshop on the start screen, lobby screen, and stage selection screen."
We are Generating/Modefieing some Images on our Steam page with KI, this Images are market as done with KI!
The voice over on the "How to play" video is read by AI text-to-speech
Materials created using generative AI are used. BGM: SUNO BGM images: Stable Diffusion
Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence.
We used ai generated contents just for capsule images.
We did not use AI to generate any content at runtime, we only used AI to generate some promotional images
We did not use AI to generate any content at runtime, we only used AI to generate some promotional images
The game uses a small amount of AI-generated textures, materials as assets.
We used AI technology to generate the music for Proportions. We also used text generation to help us translate the description of Proportions in english.
I use Ai to aid in a variety of topics such as 2D artwork such as UI elements as well as help with ques and dialog ideas. Music is also designed by Ai.
Achievement images were generated by an AI.
We are using AI for object generation within the game.
Game logo has been created by AI.
Our developers and artists are assisted by AI in creating some of the content - including some tattoo designs, since our game is about removing bad tattoos and AI is surprisingly good at making bad tattoos. In all cases, the final content reflects the creativity, direction, and approval of our development team.
We used AI-generated images as a basis for part of the images on the store page and made manual modifications
AI was used in the BlueSky/Concepting phase of development to help ideate some designs of characters and UI to save time on our small team. Stable Diffusion using in-house created libraries and loras created from our own original art and not publicly available libraries was used in this process. These concepts are then taken and turned into functional useable game art created by hand, by real artists. Oftentimes this human created art ends up looking nothing like the original concept. No where in the game is any raw AI art used.
使用AI把角色的已有模型生成图片(形象图)
AI used in generation of content for Store Page
The game is using AI generated poster in the store listing.
The game and the store page use AI-generated images and meshes.
We used AI for a few textures and voice acting, but we’re planning to replace them if the game does well after the full release
Some promotional images for store interfaces and library assets, as well as some icons and item models in the game, are generated by AI.
Promotional video was partially created using Microsoft ClipChamp. No other use of AI
For the Demo we have used Midjourney for some of our concept and promotional images. Some item icons and specialized textures are made with DALE as a supporting tool
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Tavern Legends In-game content audio | AI was used to generate prerendered ingame voice of the NPCs and for the bard songs. No runtime generation. | CROWFORGE Games | 114 | Mar 18, 2026 | |
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AI-generated images
AI-created 3D models | HotatonPG | - | Mar 18, 2026 | |
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SERK art | ok , it is just used for creating some images for game , in the store page for graphic assets , and logo , this kind of things , no more , thanks | GOBLAGAMES | - | Mar 18, 2026 | |
Football Pitch Simulator In-game content artaudiotext | We used AI to create the capsules and library logos for the game's store page.
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CREAMARE - The Game In-game content audioart | Generative Artificial Intelligence has been partially used to produce the promo art of the game (i.e. the image used to promote the game).
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Element Warriors Unclear arttext | Partial character images related content
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BGM: SUNO
BGM images: Stable Diffusion | KakeiA | - | Mar 18, 2026 | |
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Proportions In-game content audiotext | We used AI technology to generate the music for Proportions. We also used text generation to help us translate the description of Proportions in english. | Killian Cartelier | 22 | Mar 18, 2026 | |
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PhysioArchitect In-game content art | The game and the store page use AI-generated images and meshes. | Lu Chaoyun | - | Mar 18, 2026 | |
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Cage City In-game content art | Some promotional images for store interfaces and library assets, as well as some icons and item models in the game, are generated by AI. | Virtual Blocks | - | Mar 18, 2026 | |
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The Royal Office of Magick Affairs In-game content art | For the Demo we have used Midjourney for some of our concept and promotional images.
Some item icons and specialized textures are made with DALE as a supporting tool | Allvis STHLM | - | Mar 18, 2026 |