Using AI to generate some pictures, after all, the studio has no artist for the time being
- Creator
- 肉鸡工作室
- Reviews
- 17
- Added
- Mar 18, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Using AI to generate some pictures, after all, the studio has no artist for the time being
AI tools were used during development for coding assistance, icon concepts, and marketing materials. All in-game 3D environments and gameplay are handcrafted.
Some 2D artwork on our game is based on AI generation.
I use the service to generate artificial intelligence voices for characters. The voice generation process does not occur in real-time, but rather beforehand, allowing me to test and evaluate the content before using it in the game. Additionally, I implement appropriate preventive measures to ensure that the generated content is suitable and compliant with legal requirements and Steam standards.
Some assets on the Steam page were created using AI
AI images are included in the generation of the characters' faces.
Some of images created by AI.
Echoes Below uses AI-generated voiceovers as temporary placeholders for character dialogues. These will be replaced with professionally recorded voice acting during development.
Some soundtracks and voices were generated by AI
Some in game assets were textured using AI, namely the clouds and some character clothing
AI was used to generate voicelines.
Services claiming copyright protection/indemnification: None. I do not use any third-party copyright filtering, detection, or indemnification service; the optional local assistant is offline and restricted to in-game data only.
As placeholder voiced narrative, this game uses a Unity Asset Store asset which uses a database of non-copyrighted human voices to generate character voices.
The use of AI has been limited to certain art assets.
AI is used to help generate the different dragon images and art
We have used AI to generate a part of the story text, story images and story voice. We are also using AI to make the opponents move automatically in direction of the player.
Some images are created by AI.
We used AI to generate some of the Steam Store graphical assets.
We've used AI to generate few images of catgirls, which we've used for ingame billboards
AI has been used in a limited way* for the following aspects: Text Localization, Speech Localization and Musical Audio. *The base was AI-generated, but the transformative creation built upon it stands as an original work. (Text was controlled by a human, the voice and musical audio were edited and reworked by a human)
The Store Header is AI Generated
The game leverages AI as a tool to assist in sketching and creating certain prop illustrations.
AI was used to handle translation of all text in game, on the Steam page and in announcements.
Beneath The Six features an AI narrator who serves as a dungeon master to guide you and comment on your experiences in the daily generated content. We commissioned actor Tom Canton (The Witcher TV series) to record a library of dialogue. This was then used by ElevenLabs to train the AI voice. Both Magicave and ElevenLabs have a commitment to ensuring the rights of voice actors are protected. Magicave has assigned ownership of the AI voice to Tom Canton, licensing it from him for use in the game, while allowing him the freedom to use his AI voice in other media – whether games, voiceovers, animations, audiobooks or movies (https://www.gamewatcher.com/news/beneath-the-six-turn-based-roguelike). Each day we generate new daily content for the dungeon and arena. As part of this we pass the generation data to an LLM to create dialogue for the AI narrator so they can comment on the content included for that day. Some of the daily generated content for the arena and dungeon modes use an LLM to create names for two other purposes. One is for creating the name of any Champion enemies which appear in the dungeon. The other is for creating a name for the daily arena run.
We used artificial intelligence to prepare several assets for the game.
We have used AI for all paintings that appear in the game, as well as for some of the text within the 'About This Game' section on the store page.
We used neural networks to create illustrations for the store. After generation, the work was refined in photo editor.
Some of the characters , scenario , program , sounds , images have been created by AI
This game uses AI for generation of temporary assets (like icons) that can be seen in early screenshots or trailers but will be removed before the game is released
Game uses AI Voice to create dialogue sounds
This game contains some pre-rendered visual and audio elements.
The game uses voice-overs made by AI.
Some content in this game was created using artificial intelligence. We ensure all AI-generated material meets our quality standards and enhances your experience.
We use AI to make corrections in the game's texts and in the Steam store.
The game's home cover and "Illusoria" logo are AI-modified.
May use just some AI generated images everything else is not generated.
Some icons are generated using AI
Artificial Intelligence has been utilized to create various visuals within the game, with the primary goal of enriching players' gaming experiences aesthetically and providing a visually captivating environment. This technology has been chosen to enhance the quality of visuals in the game, allowing users to experience a more realistic, detailed, and visually impressive environment.
>Used for 2D images displayed in paintings and posters >Used for translations into languages other than Japanese
While generating logo and store AI tools used.
Used AI image generation for 2D backgrounds and other UI elements such as button icons.
In the creation of Cast Cats, AI was used as an auxiliary tool. Almost all images (including the logo), sounds and music were created by the AI, and later were delicately and manually processed in various editors. Our goal is, first of all, a pleasant aesthetic appearance. And secondly, to show how AI can help to create a beautiful game. But most importantly: All players should feel comfortable and have fun playing the game.
The game includes enhanced images and generated text-to-speech audio.
I used artificial intelligence only to write item descriptions.
这是一个能和你对话的AI伴侣
AI has been used in this game for voice generation.
Some 2D graphics on store page
We used ai generated contents just for capsule images.
AI is used to generate backgrounds where historical equivalents were not able to be found.
Some basic components like door opening and closing, and light switching were automatically mounted by Yahaha Studio's AI tools (a UGC game editor). The 3D scenes were constructed using Yahaha Studio's AI tools (a UGC game editor), with art assets recognized and used by the AI tools being copyright-compliant.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Simp - 舔狗 Store/marketing art | Using AI to generate some pictures, after all, the studio has no artist for the time being | 肉鸡工作室 | 17 | Mar 18, 2026 | |
Steam & Heather In-game content codearttext | AI tools were used during development for coding assistance, icon concepts, and marketing materials. All in-game 3D environments and gameplay are handcrafted. | Flag Hippo Games | - | Mar 18, 2026 | |
Gun Factory Simulator In-game content art | Some 2D artwork on our game is based on AI generation. | Broken Clock | 156 | Mar 18, 2026 | |
The Liminal Dimension In-game content audio | I use the service to generate artificial intelligence voices for characters. The voice generation process does not occur in real-time, but rather beforehand, allowing me to test and evaluate the content before using it in the game. Additionally, I implement appropriate preventive measures to ensure that the generated content is suitable and compliant with legal requirements and Steam standards. | Airem | 78 | Mar 18, 2026 | |
幻海奇航 Store/marketing art | Some assets on the Steam page were created using AI | Ze_Yu | 54 | Mar 18, 2026 | |
CrimeSceneCleaners|特殊清掃 In-game content art | AI images are included in the generation of the characters' faces. | ribbongamez | 15 | Mar 18, 2026 | |
King Of The Pirates Unclear art | Some of images created by AI. | Dark Shine Game Studio | 55 | Mar 18, 2026 | |
Echoes Below In-game content audio | Echoes Below uses AI-generated voiceovers as temporary placeholders for character dialogues. These will be replaced with professionally recorded voice acting during development. | Echo Division | - | Mar 18, 2026 | |
Valkyrie's Legacy In-game content audio | Some soundtracks and voices were generated by AI | Olinick Games | - | Mar 18, 2026 | |
Evan Brodo's Gone Fishing In-game content art | Some in game assets were textured using AI, namely the clouds and some character clothing | Evan Brodo | - | Mar 18, 2026 | |
The Golden Retreat In-game content audio | AI was used to generate voicelines. | PR Digital Art | - | Mar 18, 2026 | |
Pilgrim: Descent Protocol general | Services claiming copyright protection/indemnification: None. I do not use any third-party copyright filtering, detection, or indemnification service; the optional local assistant is offline and restricted to in-game data only. | Elushis | - | Mar 18, 2026 | |
Rescue In-game content audio | As placeholder voiced narrative, this game uses a Unity Asset Store asset which uses a database of non-copyrighted human voices to generate character voices. | KR Clark | - | Mar 18, 2026 | |
SYNCANITE FOUNDATION In-game content art | The use of AI has been limited to certain art assets. | SYNCANITE GmbH | - | Mar 18, 2026 | |
Dragon Clicker Store/marketing art | AI is used to help generate the different dragon images and art | vanikin | 20 | Mar 18, 2026 | |
Baguette Wars Live AI textartaudio | We have used AI to generate a part of the story text, story images and story voice. We are also using AI to make the opponents move automatically in direction of the player. | Askip Studio | - | Mar 18, 2026 | |
Arch Legends Unclear art | Some images are created by AI. | WKM Studios | - | Mar 18, 2026 | |
Cargo Delivery Simulator Store/marketing art | We used AI to generate some of the Steam Store graphical assets. | Spectra Forge | - | Mar 18, 2026 | |
Grandpa: Bread Adventure In-game content art | We've used AI to generate few images of catgirls, which we've used for ingame billboards | Mad Forge Games | 39 | Mar 18, 2026 | |
TheLiminalTheory In-game content textaudio | AI has been used in a limited way* for the following aspects: Text Localization, Speech Localization and Musical Audio.
*The base was AI-generated, but the transformative creation built upon it stands as an original work. (Text was controlled by a human, the voice and musical audio were edited and reworked by a human) | Stigma Studios | - | Mar 18, 2026 | |
Wildlife Warfare Store/marketing art | The Store Header is AI Generated | Jerome Craig | - | Mar 18, 2026 | |
My Own Murder art | The game leverages AI as a tool to assist in sketching and creating certain prop illustrations. | Unseen Interactive | - | Mar 18, 2026 | |
Bean There Won That In-game content text | AI was used to handle translation of all text in game, on the Steam page and in announcements. | RemRem Studios | 108 | Mar 18, 2026 | |
Beneath The Six Live AI textaudio | Beneath The Six features an AI narrator who serves as a dungeon master to guide you and comment on your experiences in the daily generated content.
We commissioned actor Tom Canton (The Witcher TV series) to record a library of dialogue. This was then used by ElevenLabs to train the AI voice. Both Magicave and ElevenLabs have a commitment to ensuring the rights of voice actors are protected. Magicave has assigned ownership of the AI voice to Tom Canton, licensing it from him for use in the game, while allowing him the freedom to use his AI voice in other media – whether games, voiceovers, animations, audiobooks or movies (https://www.gamewatcher.com/news/beneath-the-six-turn-based-roguelike).
Each day we generate new daily content for the dungeon and arena. As part of this we pass the generation data to an LLM to create dialogue for the AI narrator so they can comment on the content included for that day.
Some of the daily generated content for the arena and dungeon modes use an LLM to create names for two other purposes. One is for creating the name of any Champion enemies which appear in the dungeon. The other is for creating a name for the daily arena run. | Magicave | 25 | Mar 18, 2026 | |
Pawnshop 90s In-game content | We used artificial intelligence to prepare several assets for the game. | RockGame S.A. | - | Mar 18, 2026 | |
Dream Chaser In-game content arttext | We have used AI for all paintings that appear in the game, as well as for some of the text within the 'About This Game' section on the store page. | binBranchStudio | - | Mar 18, 2026 | |
ECHO OF FEAR: Vol.1 Night Visit Store/marketing art | We used neural networks to create illustrations for the store. After generation, the work was refined in photo editor. | DEVA | - | Mar 18, 2026 | |
学校の怪談 ~あなたの後ろに誰かいる~ In-game content textartaudiocode | Some of the characters , scenario , program , sounds , images have been created by AI | TanuTanuGameStudio | - | Mar 18, 2026 | |
Shitlings In-game content art | This game uses AI for generation of temporary assets (like icons) that can be seen in early screenshots or trailers but will be removed before the game is released | Slagvi | - | Mar 18, 2026 | |
September Fall - Loneliness In-game content audio | Game uses AI Voice to create dialogue sounds | Nguyen Quoc Hai | - | Mar 18, 2026 | |
Kanji Legends | This game contains some pre-rendered visual and audio elements. | Daigo Tech | - | Mar 18, 2026 | |
XOL: Space Mech Wars In-game content audio | The game uses voice-overs made by AI. | Michigames | 68 | Mar 18, 2026 | |
Skyline Savior Unclear | Some content in this game was created using artificial intelligence. We ensure all AI-generated material meets our quality standards and enhances your experience. | Beyond Horizon Games | - | Mar 18, 2026 | |
Simulator: Parking Lot Store/marketing text | We use AI to make corrections in the game's texts and in the Steam store. | Pixel Weasel Studio | 19 | Mar 18, 2026 | |
KillerNight Store/marketing art | The game's home cover and "Illusoria" logo are AI-modified. | Illusoria | - | Mar 18, 2026 | |
Zombie invasion Store/marketing art | May use just some AI generated images everything else is not generated. | Audie Martin | - | Mar 18, 2026 | |
TimeKeeper In-game content art | Some icons are generated using AI | TrashMaker | - | Mar 18, 2026 | |
Inferno Sentinel In-game content art | Artificial Intelligence has been utilized to create various visuals within the game, with the primary goal of enriching players' gaming experiences aesthetically and providing a visually captivating environment. This technology has been chosen to enhance the quality of visuals in the game, allowing users to experience a more realistic, detailed, and visually impressive environment. | Inferno Core | - | Mar 18, 2026 | |
After Tasks In-game content arttext | >Used for 2D images displayed in paintings and posters
>Used for translations into languages other than Japanese | SheepHouse Create | - | Mar 18, 2026 | |
Drive Thru Miami Store/marketing art | While generating logo and store AI tools used. | Alkame Games | 52 | Mar 18, 2026 | |
Match Kill Survive In-game content art | Used AI image generation for 2D backgrounds and other UI elements such as button icons. | Mr. Barrel Software | - | Mar 18, 2026 | |
Cast Cats In-game content artaudio | In the creation of Cast Cats, AI was used as an auxiliary tool. Almost all images (including the logo), sounds and music were created by the AI, and later were delicately and manually processed in various editors. Our goal is, first of all, a pleasant aesthetic appearance. And secondly, to show how AI can help to create a beautiful game.
But most importantly: All players should feel comfortable and have fun playing the game. | LORD KAIN | 26 | Mar 18, 2026 | |
IDUN Prologue - Frontline Survival In-game content artaudio | The game includes enhanced images and generated text-to-speech audio. | IDUN Interactive | 81 | Mar 18, 2026 | |
Whoopi In-game content text | I used artificial intelligence only to write item descriptions. | VortexStudio | 23 | Mar 18, 2026 | |
他的老婆 Unclear | 这是一个能和你对话的AI伴侣 | 高凯 | - | Mar 18, 2026 | |
Meal In-game content audio | AI has been used in this game for voice generation. | Unyielding Pixel Games | - | Mar 18, 2026 | |
Car Dealer Simulator: Prologue - Early Days Store/marketing art | Some 2D graphics on store page | Garage Monkeys | 1.5k | Mar 18, 2026 | |
Doner Master Simulator: Prologue Store/marketing art | We used ai generated contents just for capsule images. | Fika Game Studio | 32 | Mar 18, 2026 | |
Synaxarion Christian Stories: Holy Martyr Neophytos In-game content art | AI is used to generate backgrounds where historical equivalents were not able to be found. | Ignatios Productions | - | Mar 18, 2026 | |
Horror Office In-game content art | Some basic components like door opening and closing, and light switching were automatically mounted by Yahaha Studio's AI tools (a UGC game editor).
The 3D scenes were constructed using Yahaha Studio's AI tools (a UGC game editor), with art assets recognized and used by the AI tools being copyright-compliant. | Yahaha Studios | - | Mar 18, 2026 |