Some images and audio assets in this game were created with the assistance of AI tools and further edited by the developer.
- Creator
- UNIQAZI
- Reviews
- -
- Added
- Jun 7, 2026
Public Steam disclosure research 25,981 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
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Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some images and audio assets in this game were created with the assistance of AI tools and further edited by the developer.
Some of the art assets, music materials, and code-assisted compilation in this game utilize generative artificial intelligence (AI) technology. All such content has been manually reviewed and optimized
This game utilized AI tools for localization.
As a solo developer working on a passion project with very limited resources, I utilized generative AI as a workflow tool to help sketch out the initial base meshes and textures for the miniatures and terrain elements. However, every single asset was then manually refined, over painted, and fully optimized by me to ensure a consistent, high-quality art style and solid performance.
Warning: This game contains trace amounts of human effort—mostly restricted to pressing "Ctrl+C" and "Ctrl+V." In the spirit of our title, "AI Slop" was created using generative artificial intelligence for practically every asset, line of code, and marketing material in existence. Here is exactly how we let the machine do our jobs: - Art & Assets: Every single visual asset, from the UI to the 6-fingered anime girls and the melting hands of our characters, was generated using text-to-image AI tools. No digital painters were harmed in the making of this game, because we didn't hire any. - Narrative & Writing: The dialogue, item descriptions, and this very disclosure statement were generated by LLMs. We simply prompted a chatbot to "be funny and cynical" and copied the output without editing the typos. - Code & Mechanics: The logic powering our card games and botnet automation was largely assembled by AI coding assistants. If the game crashes, please blame the algorithm, as our "lead developer" is actually just a prompt engineer. - Music & Sound: The background tracks were generated by synthetic audio engines to ensure a continuous stream of procedurally generated slop-lofi beats. We believe in a future where humans do not have to create things, freeing us up to spend more time looking at screens. We hope you enjoy consuming this premium, 100% synthetic digital garbage.
AI tools were used to generate some store icons and capsule-style promotional images. No AI-generated content is used as core gameplay, game code, or customer-facing interactive systems.
We utilize generative AI tools as part of our development process to assist in the creation of dialog background.
Some background music in this game was created with the assistance of generative AI tools. The final selection, editing, and implementation of the music were handled by the developer.
Generative AI was used to create ingame voices.
This game uses the assistance of Claude Code for code generation, ChatGPT for image generation, and Meshy for model generation.
Some promotional images on the Steam store page and selected in-game UI images were created or assisted using generative AI, then reviewed and edited by the development team before use.
Generative AI was used in the development of Relax Puzzle as an assistive tool to help create some of our art assets and assist with programming logic. The AI served as a supporting utility to enhance our creative workflow and development efficiency. All content generated through these tools was carefully reviewed, refined, and integrated by our team to ensure the quality and consistency of your gaming experience.
"Generative AI was used to assist in brainstorming, structuring, and refining the game's story and text."
The demo version contains temporary AI (generated music and promotional artwork only). These assets will be replaced with original content in the final version of the game.
Generative AI was used to create art assets for the game.
Generative AI was used for a very limited portion of the programming and for most of the English translation. However, all textures and 3D models were created by human artists.
This game uses AI-generated content, including art, music, code, and some narrative text. All AI-generated content has been reviewed, selected, edited, and integrated by the developer. The overall concept, system design, content structure, debugging, and final quality control were completed independently by the developer.
The music, dialogues, and artworks were partially created using AI tools.
As a small indie team of 3 developers, we utilized AI technologies as a supplementary tool in highly specific areas to optimize our development pipeline and deliver a more immersive experience: Voice Acting: The character voice-overs in the game were generated using AI-assisted voice models. Concept Art: For the portrait designs appearing after the 2nd planet, AI was used strictly during the initial concept and ideation phase. All final assets were carefully refined and finalized by us to ensure strict visual consistency and match our artistic vision. Beyond these specific use cases, all programming, core game design, narrative, and primary in-game assets were handcrafted by our team. The game does not feature any live-generated AI content, and player safety/experience is fully controlled.
O jogo usa imagens editadas com inteligencia artificial, as telas de carregamento são ficticias e ilustrativas geradas por ia.
Some visual assets in this game were created with the assistance of generative AI tools. All generated content has been reviewed and curated by the developer before being included in the game.
Generative AI DisclosureWe believe in full transparency with our community regarding the development of our game. In this project, generative artificial intelligence (AI) was used strictly for translating the game's user interface (UI) and menus into multiple languages.What was generated: Only the user interface, buttons, menus, and system text translations were assisted by AI tools to make the game accessible to more players worldwide.Quality Assurance: All AI-translated UI texts were manually reviewed, edited, and tested by our team to ensure clarity, correct formatting, and accurate context.Human-Made Content: All other aspects of the game—including gameplay mechanics, code, graphics, level design, story, music, and audio—were created entirely by human hands without the use of AI.
Music and some ambience sounds.
All 3D models, music, and UI icons were created by humans. Generative AI was used for some in-game textures, localization, and translation.
Some elements of this game were created using generative AI. The game also utilizes AI-powered upscaling technology provided by GPU manufacturers.
The background music (BGM) in this game is AI-generated.
Generative AI was used during the development of Phantom Fools as a helper tool. It was used for some images, sound effects, music, and small parts of code. The 3D models, animations, most of the code, and the main game design were made by the developers without generative AI. Everything made with AI was checked, edited, and added to the game manually. The game does not use generative AI during gameplay. No live AI-generated content is shown to players.
Image and BGM made by AI
This game utilizes pre-rendered generative AI to assist in the creation of specific 2D/3D environment buildings and UI assets. These tools were used alongside traditional development methods to build out the game's world.
We used AI for many of the map assets and graphics heavily modified by humans.
The game's programming, art assets, and music are mostly generated with the assistance of AI.
Some character avatars have been generated, created, or designed with the assistance artificial intelligence.
The sole background image in the game is AI-generated.
A portion of the in-game assets and promotional images were created using AI generation tools.
Generative AI tools were used to create the 2D character sprites and background art in this game. All final assets were manually edited, resized, aligned, and integrated by the developer. AI language models were also used as coding assistants during development. All music tracks in this game are 100% original, human-composed pieces created by The Cyber Den. Sound effects are a combination of original recordings and royalty-free assets. No music or audio was generated using AI.
本游戏由两人团队制作,部分素材使用生成式 AI 辅助完成,包括角色立绘、背景图、CG 、背景音乐、角色配音、及部分商店宣传素材。开发过程中会对生成结果进行人工筛选、修正、后期处理和统一风格调整。 游戏过程中不会实时生成 AI 内容,也不会连接外部 AI 服务。
AI Generated Assets Included
This game uses generative artificial intelligence to create images and 3D models based on period (American Civil War) photographs and illustrations.
This game features AI-generated soundtracks and translations.
Artificial Intelligence is used to generate the following assets in the game: Text translations and images inside the simulated webpages.
Generative AI tools were used to assist in the creation of certain visual assets and sound effects. All content was reviewed, edited, and implemented manually by the developer.
Static art assets (store-page capsules, in-game card art, in-game icons) and audio placeholders are generated via Replicate (Google Nano Banana Pro for image, Lyria-2 / AudioGen for audio) using human-authored prompts. Outputs are reviewed by the developer before shipping. No live AI generation occurs during gameplay; all assets are baked at build time. I would like to pay for human assets, but I am moving fast. In the same way that AI turned 12 months of dev time into 2, it also affected how I skinned the MVP. This is best for communicating intention, and I can polish it with human art if there is traction.
Artwork, Sound design, Music, Gameplay and Programming are human-created. AI was used to pre-plan artwork, editing/extending images, generating background sounds and music, and to speed up coding. AI images are being temporarily used in the Steam Store presence and will be removed and replaced before game's release.
This game uses AI-generated tools to assist in the creation of certain assets, including music and logo design used in promotional materials such as the trailer. All gameplay content, art direction, and game design are created by the developer.
about AI I hope you can understand: With the help of AI, I created some of the game's background music and part of the visual assets.
Character portraits and some narrative text were created with AI tool assistance during development. Game design, story direction, building sprites, music, and sound effects are human-authored. All content is reviewed and approved by the developer.
Generative AI is used to create sound effects and voice lines. The AI-generated images provide foundational 2D artwork for promotional materials that are heavily stylized and edited. All the AI-generated assets are static, pre-baked and there is no live, real-time interaction with AI during gameplay.
AI was used to translate the game into Japanese and Spanish and to correct English mistakes.
Enemy head textures were AI generated to avoid use of the likenesses of real people. All other assets were human-made.
AI was used to generate initial language translations, which were then reviewed and refined by human editors to ensure quality and cultural accuracy.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Penguin Weapons In-game content artaudio | Some images and audio assets in this game were created with the assistance of AI tools and further edited by the developer. | UNIQAZI | - | Jun 7, 2026 | |
问鼎九州 In-game content artaudiocode | Some of the art assets, music materials, and code-assisted compilation in this game utilize generative artificial intelligence (AI) technology. All such content has been manually reviewed and optimized | Shanghai Zenith Realm Technologies Co., Ltd | - | Jun 7, 2026 | |
Cozy Radiation Cleaner In-game content text | This game utilized AI tools for localization. | SilverSet Studios LTD. | - | Jun 7, 2026 | |
Adunata In-game content art | As a solo developer working on a passion project with very limited resources, I utilized generative AI as a workflow tool to help sketch out the initial base meshes and textures for the miniatures and terrain elements. However, every single asset was then manually refined, over painted, and fully optimized by me to ensure a consistent, high-quality art style and solid performance. | Maurizio Nitti | - | Jun 7, 2026 | |
AI Slop In-game content arttextcodeaudio | Warning: This game contains trace amounts of human effort—mostly restricted to pressing "Ctrl+C" and "Ctrl+V."
In the spirit of our title, "AI Slop" was created using generative artificial intelligence for practically every asset, line of code, and marketing material in existence.
Here is exactly how we let the machine do our jobs:
- Art & Assets: Every single visual asset, from the UI to the 6-fingered anime girls and the melting hands of our characters, was generated using text-to-image AI tools. No digital painters were harmed in the making of this game, because we didn't hire any.
- Narrative & Writing: The dialogue, item descriptions, and this very disclosure statement were generated by LLMs. We simply prompted a chatbot to "be funny and cynical" and copied the output without editing the typos.
- Code & Mechanics: The logic powering our card games and botnet automation was largely assembled by AI coding assistants. If the game crashes, please blame the algorithm, as our "lead developer" is actually just a prompt engineer.
- Music & Sound: The background tracks were generated by synthetic audio engines to ensure a continuous stream of procedurally generated slop-lofi beats.
We believe in a future where humans do not have to create things, freeing us up to spend more time looking at screens. We hope you enjoy consuming this premium, 100% synthetic digital garbage. | Recoil Mojo | - | Jun 7, 2026 | |
Worst Shop in Town In-game content art | AI tools were used to generate some store icons and capsule-style promotional images. No AI-generated content is used as core gameplay, game code, or customer-facing interactive systems. | Antique Box Studio | - | Jun 7, 2026 | |
Saga of Yurina In-game content text | We utilize generative AI tools as part of our development process to assist in the creation of dialog background. | FIVE DUCK GAMES | - | Jun 7, 2026 | |
Phil in the Mirror In-game content audio | Some background music in this game was created with the assistance of generative AI tools. The final selection, editing, and implementation of the music were handled by the developer. | Lunanod | 30 | Jun 7, 2026 | |
Cat Ball Arena In-game content audio | Generative AI was used to create ingame voices. | Fox with a Cap | - | Jun 7, 2026 | |
Direlands: Extraction In-game content artcode | This game uses the assistance of Claude Code for code generation, ChatGPT for image generation, and Meshy for model generation. | Milk Barf Games | - | Jun 7, 2026 | |
Order of Beast In-game content art | Some promotional images on the Steam store page and selected in-game UI images were created or assisted using generative AI, then reviewed and edited by the development team before use. | Abiohill | - | Jun 7, 2026 | |
Relax Puzzle In-game content artcode | Generative AI was used in the development of Relax Puzzle as an assistive tool to help create some of our art assets and assist with programming logic. The AI served as a supporting utility to enhance our creative workflow and development efficiency. All content generated through these tools was carefully reviewed, refined, and integrated by our team to ensure the quality and consistency of your gaming experience. | Happy Plus | - | Jun 7, 2026 | |
ShuriStella In-game content text | "Generative AI was used to assist in brainstorming, structuring, and refining the game's story and text." | SmileForeverStudio | - | Jun 7, 2026 | |
Brassfang In-game content audioart | The demo version contains temporary AI (generated music and promotional artwork only). These assets will be replaced with original content in the final version of the game. | Hannes Realm | - | Jun 7, 2026 | |
Terminal Warfare In-game content art | Generative AI was used to create art assets for the game. | Awkward Frog Games | - | Jun 7, 2026 | |
Spider Subway In-game content textcode | Generative AI was used for a very limited portion of the programming and for most of the English translation. However, all textures and 3D models were created by human artists. | Bronzeman Socks | - | Jun 6, 2026 | |
Father After 40 / 男人40 In-game content artaudiotextcode | This game uses AI-generated content, including art, music, code, and some narrative text. All AI-generated content has been reviewed, selected, edited, and integrated by the developer.
The overall concept, system design, content structure, debugging, and final quality control were completed independently by the developer. | Big & Curly Games | - | Jun 6, 2026 | |
Wild West Miner Simulator: First Gun In-game content audiotextart | The music, dialogues, and artworks were partially created using AI tools. | Digital Melody | 69 | Jun 6, 2026 | |
Sodaman In-game content audioart | As a small indie team of 3 developers, we utilized AI technologies as a supplementary tool in highly specific areas to optimize our development pipeline and deliver a more immersive experience:
Voice Acting: The character voice-overs in the game were generated using AI-assisted voice models.
Concept Art: For the portrait designs appearing after the 2nd planet, AI was used strictly during the initial concept and ideation phase. All final assets were carefully refined and finalized by us to ensure strict visual consistency and match our artistic vision.
Beyond these specific use cases, all programming, core game design, narrative, and primary in-game assets were handcrafted by our team. The game does not feature any live-generated AI content, and player safety/experience is fully controlled. | Tape Corps | 692 | Jun 6, 2026 | |
Rocinha Wars In-game content art | O jogo usa imagens editadas com inteligencia artificial, as telas de carregamento são ficticias e ilustrativas geradas por ia. | Amadeu Augusto de Carvalho Venturini | - | Jun 6, 2026 | |
Voxenvale In-game content art | Some visual assets in this game were created with the assistance of generative AI tools. All generated content has been reviewed and curated by the developer before being included in the game. | PixelCat | - | Jun 6, 2026 | |
Scared Numbers In-game content text | Generative AI DisclosureWe believe in full transparency with our community regarding the development of our game. In this project, generative artificial intelligence (AI) was used strictly for translating the game's user interface (UI) and menus into multiple languages.What was generated: Only the user interface, buttons, menus, and system text translations were assisted by AI tools to make the game accessible to more players worldwide.Quality Assurance: All AI-translated UI texts were manually reviewed, edited, and tested by our team to ensure clarity, correct formatting, and accurate context.Human-Made Content: All other aspects of the game—including gameplay mechanics, code, graphics, level design, story, music, and audio—were created entirely by human hands without the use of AI. | vsaik | - | Jun 6, 2026 | |
Hearthside In-game content audio | Music and some ambience sounds. | Glitch Wolf Games | - | Jun 6, 2026 | |
Supermarket Chaos In-game content arttext | All 3D models, music, and UI icons were created by humans. Generative AI was used for some in-game textures, localization, and translation. | BunnyHop | 985 | Jun 6, 2026 | |
AccidentHouse In-game content art | Some elements of this game were created using generative AI. The game also utilizes AI-powered upscaling technology provided by GPU manufacturers. | K App. | 63 | Jun 6, 2026 | |
娱游暇日 In-game content audio | The background music (BGM) in this game is AI-generated. | 芝兰之室 | - | Jun 6, 2026 | |
Phantom Fools In-game content artaudiocode | Generative AI was used during the development of Phantom Fools as a helper tool. It was used for some images, sound effects, music, and small parts of code. The 3D models, animations, most of the code, and the main game design were made by the developers without generative AI. Everything made with AI was checked, edited, and added to the game manually.
The game does not use generative AI during gameplay. No live AI-generated content is shown to players. | Simply The Best | - | Jun 6, 2026 | |
正体 SHOUT-AI In-game content artaudio | Image and BGM made by AI | 852話 | 25 | Jun 6, 2026 | |
Auto Empire Tycoon In-game content art | This game utilizes pre-rendered generative AI to assist in the creation of specific 2D/3D environment buildings and UI assets. These tools were used alongside traditional development methods to build out the game's world. | Automata Games | - | Jun 6, 2026 | |
Rescue Dogs vs Aliens Tower Defense In-game content art | We used AI for many of the map assets and graphics heavily modified by humans. | GoatCodeLLC | - | Jun 6, 2026 | |
PinballRobotDoctor In-game content artaudiocode | The game's programming, art assets, and music are mostly generated with the assistance of AI. | LittleSkullGames | - | Jun 6, 2026 | |
2026 U.S. Election Simulator In-game content art | Some character avatars have been generated, created, or designed with the assistance artificial intelligence. | FlagmanJeremy | - | Jun 6, 2026 | |
南京大屠杀:拉贝日记-Nanjing Massacre: John Rabe's Diary In-game content art | The sole background image in the game is AI-generated. | yitian studio | - | Jun 6, 2026 | |
Daily Brew Idle: Milk Tea Tycoon In-game content art | A portion of the in-game assets and promotional images were created using AI generation tools. | 天道(Tiandao Games) | - | Jun 6, 2026 | |
War Games: Roman Times In-game content artcode | Generative AI tools were used to create the 2D character sprites and background art in this game. All final assets were manually edited, resized, aligned, and integrated by the developer.
AI language models were also used as coding assistants during development.
All music tracks in this game are 100% original, human-composed pieces created by The Cyber Den. Sound effects are a combination of original recordings and royalty-free assets. No music or audio was generated using AI. | Jorge Rosales | - | Jun 6, 2026 | |
时光枝的秋叶 In-game content artaudiotext | 本游戏由两人团队制作,部分素材使用生成式 AI 辅助完成,包括角色立绘、背景图、CG 、背景音乐、角色配音、及部分商店宣传素材。开发过程中会对生成结果进行人工筛选、修正、后期处理和统一风格调整。
游戏过程中不会实时生成 AI 内容,也不会连接外部 AI 服务。 | 星野修&雕小满 | - | Jun 5, 2026 | |
Chiggas - Survival of the Mitiest In-game content | AI Generated Assets Included | UndaWirrldArcade | - | Jun 5, 2026 | |
Time Gamers: Guardians of the Marble Man In-game content art | This game uses generative artificial intelligence to create images and 3D models based on period (American Civil War) photographs and illustrations. | David Brinkman | - | Jun 5, 2026 | |
Scare: Fatal Picture - Remake In-game content audiotext | This game features AI-generated soundtracks and translations. | Daniel Henriques | - | Jun 5, 2026 | |
Hacker's Journey In-game content textart | Artificial Intelligence is used to generate the following assets in the game: Text translations and images inside the simulated webpages. | Electric Heart | - | Jun 5, 2026 | |
Heroes Valley In-game content artaudio | Generative AI tools were used to assist in the creation of certain visual assets and sound effects. All content was reviewed, edited, and implemented manually by the developer. | BreadSlice | - | Jun 5, 2026 | |
Double Skunk In-game content artaudio | Static art assets (store-page capsules, in-game card art, in-game icons) and audio placeholders are generated via Replicate (Google Nano Banana Pro for image, Lyria-2 / AudioGen for audio) using human-authored prompts. Outputs are reviewed by the developer before shipping. No live AI generation occurs during gameplay; all assets are baked at build time.
I would like to pay for human assets, but I am moving fast. In the same way that AI turned 12 months of dev time into 2, it also affected how I skinned the MVP. This is best for communicating intention, and I can polish it with human art if there is traction. | Kerrberry Systems | - | Jun 5, 2026 | |
The Dragon Blossom In-game content artaudiocode | Artwork, Sound design, Music, Gameplay and Programming are human-created. AI was used to pre-plan artwork, editing/extending images, generating background sounds and music, and to speed up coding.
AI images are being temporarily used in the Steam Store presence and will be removed and replaced before game's release. | 3SkullsInteractive | - | Jun 5, 2026 | |
Harmonic Catastrophe In-game content audioart | This game uses AI-generated tools to assist in the creation of certain assets, including music and logo design used in promotional materials such as the trailer. All gameplay content, art direction, and game design are created by the developer. | Splinternova | - | Jun 5, 2026 | |
Fury Journey 狂战之旅 In-game content audioart | about AI I hope you can understand:
With the help of AI, I created some of the game's background music and part of the visual assets. | Dongrenran | - | Jun 5, 2026 | |
Luna Meridian In-game content arttext | Character portraits and some narrative text were created with AI tool assistance during development. Game design, story direction, building sprites, music, and sound effects are human-authored. All content is reviewed and approved by the developer. | Field Noise Co. | - | Jun 5, 2026 | |
SCP-939: With Many Voices In-game content audioart | Generative AI is used to create sound effects and voice lines. The AI-generated images provide foundational 2D artwork for promotional materials that are heavily stylized and edited. All the AI-generated assets are static, pre-baked and there is no live, real-time interaction with AI during gameplay. | Lot Stories Studio | - | Jun 5, 2026 | |
Political Debate In-game content text | AI was used to translate the game into Japanese and Spanish and to correct English mistakes. | atachibanadev | - | Jun 5, 2026 | |
SPEARPOINT - Delta Unit 7 In-game content art | Enemy head textures were AI generated to avoid use of the likenesses of real people. All other assets were human-made. | wtx | - | Jun 5, 2026 | |
Date Due In-game content text | AI was used to generate initial language translations, which were then reviewed and refined by human editors to ensure quality and cultural accuracy. | Creepy Bread | - | Jun 5, 2026 |