Indexed June 5, 2026
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Disclosure Analysis

AI-generated static art assets and audio placeholders appear in the game, with no runtime AI generation disclosed.

Where AI appears
AI-made content in the game
Development workflow
Asset processing
Content mentioned
Art Audio
Method disclosed
Generated content Edited content
Evidence

Static art assets (store-page capsules, in-game card art, in-game icons) and audio placeholders are generated via Replicate

Auto-classified from the public disclosure. Raw disclosure remains the source of truth.

AI Usage Disclosure

Static art assets (store-page capsules, in-game card art, in-game icons) and audio placeholders are generated via Replicate (Google Nano Banana Pro for image, Lyria-2 / AudioGen for audio) using human-authored prompts. Outputs are reviewed by the developer before shipping. No live AI generation occurs during gameplay; all assets are baked at build time. I would like to pay for human assets, but I am moving fast. In the same way that AI turned 12 months of dev time into 2, it also affected how I skinned the MVP. This is best for communicating intention, and I can polish it with human art if there is traction.

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