Disclosure analysis
AI content is included in the game
AI-generated static art assets and audio placeholders appear in the game, with no runtime AI generation disclosed.
- Process
- AI-generated, then reviewed by the developer
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“Static art assets (store-page capsules, in-game card art, in-game icons) and audio placeholders are generated via Replicate”
“Outputs are reviewed by the developer before shipping”
- Model-reported confidence
- 95% A model estimate, not a measured accuracy rate or a human review score.
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.
AI Usage Disclosure
Static art assets (store-page capsules, in-game card art, in-game icons) and audio placeholders are generated via Replicate (Google Nano Banana Pro for image, Lyria-2 / AudioGen for audio) using human-authored prompts. Outputs are reviewed by the developer before shipping. No live AI generation occurs during gameplay; all assets are baked at build time. I would like to pay for human assets, but I am moving fast. In the same way that AI turned 12 months of dev time into 2, it also affected how I skinned the MVP. This is best for communicating intention, and I can polish it with human art if there is traction.
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This disclosure in context
How comparisons workCompare this developer’s disclosure with 26,062 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
- AI-assisted content in the game
- 70.9%
- 18,003 of 25,398 disclosures with structured analysis.
- Compare this group
Categories can overlap. A disclosure may mention several types of AI use.
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Source and record
- First indexed
- Jun 5, 2026
- Source last checked
- Oct 20, 2026
- Automatic analysis updated
- Jul 5, 2026
- Recorded text changes
- 0
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.