该游戏音频部分使用了AI工具辅助完成。
- Creator
- better now
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
该游戏音频部分使用了AI工具辅助完成。
Some Assets Were Modified with the Help of AI.
AI was used to generate old version of steam page banner, and now it's as main image on most of community news.
Part of the game images are generated by AI
Some background and character art extended and enhanced using Photoshop generative fill. Some audio help narration done using an in-house cloned voice for clarity. Some audio narration done using professionally licensed cloned voice.
As a solo developer, I use AI to brainstorm drafts for some of the 2D assets, which I then edit by hand. These will be replaced with hand-drawn assets by release.
Since the game is primarily UI-based, we use AI-generated art in update posts to visually showcase new features, rather than displaying only updated interface elements each time.
The game uses a mix of hand drawn and AI generated art, most of this then heavily edited by hand.
Voice audio is generated by AI
I have not used AI to generate any graphics, however, I have used ready art assets, which might, or might not have been made using AI. At least Main Menu shows strong signs of having been created with AI. I have used AI to come up with story ideas, and also used it for text. Text used in game is not directly from AI, except for one exception, spell-checking. Process is that I either ask AI some funny ideas, or give him the ideas myself. Then I see what AI comes with, tell it to do again and again and again to come up with better/different versions of some things. In the end I myself write the stuff based upon what AI have given me. As a final step, I put the whole text to AI and tell it to do the spell-check. When AI gives the Spell-checked version of the text, that is only time I am actually copy-pasting AIs whole answer directly. Otherwise the text is a combination of me and AI.
To create a unique art style, I employed various technical methods during development, including the use of AI-generated tools to assist in producing some of the materials. These tools significantly streamlined my workflow as a solo developer, allowing me to focus more on core gameplay and detailed refinement. This approach ultimately delivers a richer and more immersive post-apocalyptic world for players. All content has been carefully curated, refined, and integrated to ensure it aligns with the game’s overall quality and artistic vision, while also complying with applicable copyright regulations.
This game includes some AI-assisted visual assets and synthetic voice generation for the in-game robot advisor.
Part of the images for the difficult mode were created using AI
Some of the pictures in the game are generated by AI
AI assisted with early art concepting. Every piece of final in-game art is handmade by the developers.
AI-generated story invention AI generated audios AI-generated translation AI generated videos AI generated images This game use AI Art. Special Thanks to the following Creators of... KLING AI (Videos) Wonder AI (2D Graphics) Runway AI (Trailer Voice) Chat-GPT / OpenAI (Translation) DALL-E (2D Graphics) Replica AI (Voice) Meshy.ai (3D Models)
We use generative AI to create pre-rendered character images as a starting point, which are then meticulously refined and enhanced using image editing tools. The final assets combine the creative touch of digital hand-drawing with generative AI, resulting in high-quality, polished visuals.
Some graphics were created and edited with AI.
Steam background and capsule image were generated by AI
The game includes enhanced images and generated text-to-speech audio.
This work extensively uses AI-generated images for the 2D art portion, while all 3D elements are created entirely by ourselves.
All of the art used in Zero Division is commissioned from (human) artists. However, one of the artists uses generative AI tools in the production of the commissioned work.
The game's opening scene includes some AI-generated elements that were manually edited afterward.
The game uses AI-generated images. Some character's voices and sounds are AI-generated. Some texts are assisted by artificial intelligence.
We use AI for some of the character portraits in the game.
We used AI-assisted tools to help create pre-generated assets such as concept art variations and promotional material. All final in-game assets are fully owned and licensed by us, and do not include illegal or infringing content. The game does not use live AI generation during gameplay.
Card Survival: Tropical Island - The First Days used an early version of MidJourney exclusively to generate character portraits.
AI is used to assist the creation of some content in game. Icon art, 2d art, voice lines and music.
Time Shock is hand-built by a solo developer. The design, gameplay, levels, writing, and world are all made by hand. AI tools play a limited supporting role only — used to tweak character voices, assist and refine artwork, and add lip-sync to dialogue. Everything is reviewed and finished by hand before it ships.
AI was used to assist with game localization, and create certain user interface elements.
Graphic
AI assistance is used in the drawing process of character avatars
AI used for: cover art elements.
AI used for: cover art elements.
Generative AI was utilized during development to create Steam capsule designs, in-game UI assets, and the trailer music. All assets produced using AI are fully owned and licensed for commercial use by us.
WUS features ai generated static 2D art
AI was partially used for the creation of the Steam page cover, as well as to assist with the translation of UI and texts in the Early Access version.
The poetry in Verses of Enchantment is generated using a custom AI model trained on curated public domain texts. All other content (art, sound, dialogues, animation, ...) is created by humans and is attributed to them.
AI used for: cover art elements.
Some character portraits and loading screens have been made using generative AI.
the player can get ideas for the RPG story using AI text completion
Some AI generated 2d art (in events and menu)
AI assisted frame animation
Texture Upscaling.
Colonisator has content that partly uses generative AI. This is the case for certain images such as portraits, loading screen wallpapers, management interface backgrounds. There is no live generated content, only prerendered content.
All character voice acting is AI-generated, but just a few characters have voice acting. It is not an important feature of this game, since it focuses on combat. Voice acting can be disabled in the game options. Ideally, all AI voice acting should be replaced by human voice acting in the final version of the game, but this is yet to be decided.
Some AI tools were used to help with early ideation in the development process. AI tools were also used to assist in up-rezzing our portraits and adding facial animations. Final assets were all painted by artists. We have not replaced any developers with AI and believe that talented people lie at the heart of exciting games.
Translations are AI generated. NOTHING else is AI generated!
Character voices in game are AI generated.
In Ink: Tournament Paintball, artificial intelligence is used solely to generate user profile images and some commercial images, focusing on enhancing the visual experience without affecting gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
灾变时代 In-game content audio | 该游戏音频部分使用了AI工具辅助完成。 | better now | - | Mar 18, 2026 | |
BoxLoop 2 In-game content artaudiocodetext | Some Assets Were Modified with the Help of AI. | Abdullah Al Bajjali | - | Mar 18, 2026 | |
Elven City Simulator Store/marketing art | AI was used to generate old version of steam page banner, and now it's as main image on most of community news. | Igor Vasilenko | 17 | Mar 18, 2026 | |
Idle Banshee Alliance In-game content art | Part of the game images are generated by AI | okyakusama | 41 | Mar 18, 2026 | |
Creeper World IXE In-game content artaudio | Some background and character art extended and enhanced using Photoshop generative fill. Some audio help narration done using an in-house cloned voice for clarity. Some audio narration done using professionally licensed cloned voice. | Knuckle Cracker | 814 | Mar 18, 2026 | |
HexLands Dev only art | As a solo developer, I use AI to brainstorm drafts for some of the 2D assets, which I then edit by hand. These will be replaced with hand-drawn assets by release. | Portgate Studios | - | Mar 18, 2026 | |
World of Fate In-game content art | Since the game is primarily UI-based, we use AI-generated art in update posts to visually showcase new features, rather than displaying only updated interface elements each time. | NIK's Games | 174 | Mar 18, 2026 | |
Fernageddon In-game content art | The game uses a mix of hand drawn and AI generated art, most of this then heavily edited by hand. | MDH Software | 10 | Mar 18, 2026 | |
Massive Defense In-game content audio | Voice audio is generated by AI | Dragan Maric | - | Mar 18, 2026 | |
AI Kills All Humans In-game content text | I have not used AI to generate any graphics, however, I have used ready art assets, which might, or might not have been made using AI. At least Main Menu shows strong signs of having been created with AI.
I have used AI to come up with story ideas, and also used it for text.
Text used in game is not directly from AI, except for one exception, spell-checking.
Process is that I either ask AI some funny ideas, or give him the ideas myself. Then I see what AI comes with, tell it to do again and again and again to come up with better/different versions of some things.
In the end I myself write the stuff based upon what AI have given me.
As a final step, I put the whole text to AI and tell it to do the spell-check. When AI gives the Spell-checked version of the text, that is only time I am actually copy-pasting AIs whole answer directly.
Otherwise the text is a combination of me and AI. | One Joyful Day | - | Mar 18, 2026 | |
A Wasteland Robot: Atavism In-game content art | To create a unique art style, I employed various technical methods during development, including the use of AI-generated tools to assist in producing some of the materials.
These tools significantly streamlined my workflow as a solo developer, allowing me to focus more on core gameplay and detailed refinement. This approach ultimately delivers a richer and more immersive post-apocalyptic world for players. All content has been carefully curated, refined, and integrated to ensure it aligns with the game’s overall quality and artistic vision, while also complying with applicable copyright regulations. | Scrap Iron Studio | - | Mar 18, 2026 | |
New Stars In-game content artaudio | This game includes some AI-assisted visual assets and synthetic voice generation for the in-game robot advisor. | adamjr | - | Mar 18, 2026 | |
Pair Of Stamps In-game content art | Part of the images for the difficult mode were created using AI | Five Percents | 70 | Mar 18, 2026 | |
the Kind God of Wealth In-game content art | Some of the pictures in the game are generated by AI | JHZD | - | Mar 18, 2026 | |
Asbury Pines In-game content art | AI assisted with early art concepting. Every piece of final in-game art is handmade by the developers. | Chaystar Unlimited LLC | 489 | Mar 18, 2026 | |
Amazing Space In-game content artaudiotext | AI-generated story invention
AI generated audios
AI-generated translation
AI generated videos
AI generated images
This game use AI Art. Special Thanks to the following Creators of...
KLING AI (Videos)
Wonder AI (2D Graphics)
Runway AI (Trailer Voice)
Chat-GPT / OpenAI (Translation)
DALL-E (2D Graphics)
Replica AI (Voice)
Meshy.ai (3D Models) | Playbosh Games Entertainment UG (haftungsbeschränkt) | - | Mar 18, 2026 | |
BeachHead Rogue In-game content art | We use generative AI to create pre-rendered character images as a starting point, which are then meticulously refined and enhanced using image editing tools. The final assets combine the creative touch of digital hand-drawing with generative AI, resulting in high-quality, polished visuals. | Digital Fusion Inc. | 16 | Mar 18, 2026 | |
Maze Nuts In-game content art | Some graphics were created and edited with AI. | White Keyframe | - | Mar 18, 2026 | |
Conspiracy TD Store/marketing art | Steam background and capsule image were generated by AI | Arc51 | - | Mar 18, 2026 | |
IDUN - Frontline Survival In-game content artaudio | The game includes enhanced images and generated text-to-speech audio. | IDUN Interactive | 663 | Mar 18, 2026 | |
怪物X勇者 Monster X Hero In-game content art | This work extensively uses AI-generated images for the 2D art portion, while all 3D elements are created entirely by ourselves. | 香蜂草 | - | Mar 18, 2026 | |
Zero Division In-game content art | All of the art used in Zero Division is commissioned from (human) artists. However, one of the artists uses generative AI tools in the production of the commissioned work. | Robot Cat Limited | 268 | Mar 18, 2026 | |
ABI-DOS In-game content art | The game's opening scene includes some AI-generated elements that were manually edited afterward. | ABI.DOS.SOFTWARE | 401 | Mar 18, 2026 | |
Conflux In-game content artaudiotext | The game uses AI-generated images. Some character's voices and sounds are AI-generated. Some texts are assisted by artificial intelligence. | BERRY games | - | Mar 18, 2026 | |
Astonishing Basketball Manager In-game content art | We use AI for some of the character portraits in the game. | Studio Zero Inc. | 13 | Mar 18, 2026 | |
Chaosborn In-game content art | We used AI-assisted tools to help create pre-generated assets such as concept art variations and promotional material. All final in-game assets are fully owned and licensed by us, and do not include illegal or infringing content. The game does not use live AI generation during gameplay. | Erich Meurer | - | Mar 18, 2026 | |
Card Survival: Tropical Island - The First Days In-game content art | Card Survival: Tropical Island - The First Days used an early version of MidJourney exclusively to generate character portraits. | WinterSpring Games | 76 | Mar 18, 2026 | |
Axom: Conquest In-game content artaudio | AI is used to assist the creation of some content in game. Icon art, 2d art, voice lines and music. | Hairy Penguin | 46 | Mar 18, 2026 | |
Time Shock In-game content artaudiotext | Time Shock is hand-built by a solo developer. The design, gameplay, levels, writing, and world are all made by hand. AI tools play a limited supporting role only — used to tweak character voices, assist and refine artwork, and add lip-sync to dialogue. Everything is reviewed and finished by hand before it ships. | Alien Science | - | Mar 18, 2026 | |
Assembly RTS - Unleash Your Forces In-game content textart | AI was used to assist with game localization, and create certain user interface elements. | Sean Nowotny | - | Mar 18, 2026 | |
Mad World Survivors art | Graphic | BadWolf Games | 16 | Mar 18, 2026 | |
TradeAndFight In-game content art | AI assistance is used in the drawing process of character avatars | New Hope | - | Mar 18, 2026 | |
The Absolute Destroyer Store/marketing art | AI used for: cover art elements. | ZERO5GAMES | 18 | Mar 18, 2026 | |
The Perfect Garden Store/marketing art | AI used for: cover art elements. | ZERO5GAMES | 23 | Mar 18, 2026 | |
Farm Wars In-game content artaudio | Generative AI was utilized during development to create Steam capsule designs, in-game UI assets, and the trailer music. All assets produced using AI are fully owned and licensed for commercial use by us. | Defity[3] | 45 | Mar 18, 2026 | |
Warlords Under Siege In-game content art | WUS features ai generated static 2D art | RedKar Devs | 432 | Mar 18, 2026 | |
Eleven Sunrises In-game content textart | AI was partially used for the creation of the Steam page cover, as well as to assist with the translation of UI and texts in the Early Access version. | Full Ideas Games | - | Mar 18, 2026 | |
Verses of Enchantment In-game content text | The poetry in Verses of Enchantment is generated using a custom AI model trained on curated public domain texts.
All other content (art, sound, dialogues, animation, ...) is created by humans and is attributed to them. | Nachtvlam | 30 | Mar 18, 2026 | |
Tanks Boom Boom Store/marketing art | AI used for: cover art elements. | ZERO5GAMES | 21 | Mar 18, 2026 | |
A Quest That Became Legend In-game content art | Some character portraits and loading screens have been made using generative AI. | Neon Light Studio | 79 | Mar 18, 2026 | |
RPG Plus - Virtual Tabletop Live AI text | the player can get ideas for the RPG story using AI text completion | AppMinded | - | Mar 18, 2026 | |
Ragtag Heroes In-game content art | Some AI generated 2d art (in events and menu) | fad | 31 | Mar 18, 2026 | |
铁骑少女(Cavalry Girls) In-game content art | AI assisted frame animation | 中子星游戏研究所 | 1.9k | Mar 18, 2026 | |
INCLOSED Unclear art | Texture Upscaling. | Amir Dayyef | - | Mar 18, 2026 | |
Colonisator In-game content art | Colonisator has content that partly uses generative AI.
This is the case for certain images such as portraits, loading screen wallpapers, management interface backgrounds.
There is no live generated content, only prerendered content. | Poiesis Interactive | - | Mar 18, 2026 | |
Elengard: Ascension In-game content audio | All character voice acting is AI-generated, but just a few characters have voice acting. It is not an important feature of this game, since it focuses on combat. Voice acting can be disabled in the game options. Ideally, all AI voice acting should be replaced by human voice acting in the final version of the game, but this is yet to be decided. | Stèphano M. M. G. | 114 | Mar 18, 2026 | |
Stormgate In-game content art | Some AI tools were used to help with early ideation in the development process. AI tools were also used to assist in up-rezzing our portraits and adding facial animations. Final assets were all painted by artists. We have not replaced any developers with AI and believe that talented people lie at the heart of exciting games. | Frost Giant Studios | 5.6k | Mar 18, 2026 | |
This new City-Builder game In-game content text | Translations are AI generated. NOTHING else is AI generated! | Maffin | - | Mar 18, 2026 | |
Fishbait In-game content audio | Character voices in game are AI generated. | Yomu Labs | - | Mar 18, 2026 | |
Ink: Tournament Paintball Store/marketing art | In Ink: Tournament Paintball, artificial intelligence is used solely to generate user profile images and some commercial images, focusing on enhancing the visual experience without affecting gameplay. | Golden Dog Interactive, SAS | 19 | Mar 18, 2026 |