August 1, 2026
Indexed March 18, 2026
View on Steam

Disclosure Analysis

AI tools were used to tweak character voices, refine artwork, and add lip-sync to dialogue, with all content reviewed and finished by hand.

Where AI appears
AI-made content in the game
Development workflow
Asset processing
Content mentioned
Art Audio Writing
Method disclosed
Edited content Assisted work
Evidence

AI tools play a limited supporting role only — used to tweak character voices, assist and refine artwork, and add lip-sync to dialogue

Auto-classified from the public disclosure. Raw disclosure remains the source of truth.

AI Usage Disclosure

Time Shock is hand-built by a solo developer. The design, gameplay, levels, writing, and world are all made by hand. AI tools play a limited supporting role only — used to tweak character voices, assist and refine artwork, and add lip-sync to dialogue. Everything is reviewed and finished by hand before it ships.

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Disclosure History

All 3D models are made by hand. All character art is hand-drawn. All dialogue was originally performed by human voice actors. During development, generative AI tools were used for some music elements, and post-processing of images and recorded voice performances.

Time Shock is hand-built by a solo developer. The design, gameplay, levels, writing, and world are all made by hand. AI tools play a limited supporting role only — used to tweak character voices, assist and refine artwork, and add lip-sync to dialogue. Everything is reviewed and finished by hand before it ships.