AI was used for image generation and parts of the source code.
- Creator
- OH YU HWAN
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,514 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
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Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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AI was used for image generation and parts of the source code.
AI was used to create some assets of the game
AI was used in the production. We used ai for some coding.
Some graphics were initially created using AI and then refined through retouching.
Music generated by AI
游戏中部分美术、音乐是AI生成后二次创作
I'm using an A.I. modified voice as a joke (which works great, by the way!). I'm using A.I. generated planets, stars and asteroids - all that stuff you see on the deepest layer of background (excluding some easily recognizable hand-drawn objects here and there).
The artwork, box art, voice acting and store page translation for this game was created with generative AI. The music is purchased from a stock website. The game’s code and trailer script was written by me without the help of AI.
Some cards use AI
The code for this game has been written with the aid of AI. Some of the images you will se have been modified with ai.
This game uses AI-generated graphics.
Generative AI was used to generate images within the game.
AI was used to aid in writing code for the game. Some in-game icons were generated using AI.
The gameplay guide video features narration generated using AI voice technology.
The Steam achievement icons were generated using AI technology.
Artificial Intelligence was used during the development process in the following ways : • Writing and optimizing some of the game's scripts and code logic • Generating some of the graphical assets used for the Steam Store page and the Steam Library (capsules, banners, and backgrounds) and 2 assets in game.
The images for the game's page were generated by AI
[AI-Generated Content Disclosure]As a solo developer facing budget and time constraints,this game utilizes AI-generated assets for certain elements (including character illustrations, background scenes, and UI icons) as well as musical compositions.All AI-generated content has undergone manual refinement:•Frame-by-frame detail adjustments for consistency•Redrawing elements that conflicted with the game's aestheticYuzu guarantees full compliance with Steam's policies, with 100% original core gameplay and storyline.Thank you for your understanding and support!
Code assist and translation
Our game utilizes artificial intelligence to accelerate the graphic creation process. However, each image has been carefully hand-polished to ensure the highest possible quality and detail.
Several images from the game and marketing materials were generated by AI and required retouching before being used.
AI is used to generate marketing materials
Some visual elements in this game were created using AI-assisted tools
Character portraits were initially generated with AI tools to create lifelike bases, then fully repainted and refined by hand.
This game uses AI to generate dynamic, branching conversations with in-game characters, allowing each player to experience unique story interactions. The AI system adapts dialogue to the player’s choices, creating personalized comedic and narrative moments while staying within safe and curated content boundaries. All AI outputs are filtered and moderated to maintain a safe and enjoyable experience. In addition, some design assets were created with the assistance of AI tools, and were reviewed and refined by human artists before inclusion in the game.
Partial background images generated by Ai
Some 3D models and their materials are made by AI.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
We used generative AI tools for the development of some in-game art resources.
AI is used in character illustrations, background music, as well as some animations and plugins
A minority of the game's visuals were generated using AI.
Some images and content on this page have been created with the help of generative AI tools. These AI-generated assets are used respectfully, adhering to copyright rules and guidelines. We share this information here to be transparent with our players.
Background music generated using UDIO.
Some of the artwork was generated using AI
Some elements of the game were created with the help of artificial intelligence and subsequently modified by hand.
Background and illustrations, some text, and some music are generated using AI
I’m a solo developer, and I use generative AI as a creative tool to help bring the game to life, from text, images, or music to bits of code. Every piece of AI-generated content is carefully reviewed, edited, and refined by me to fit the game’s vision. This helps me create more content, add variety, and make a better, more immersive experience for players. <3
Use AI to generate some in-game art assets(icon, background).
This game includes some assets that were partially created using AI tools.
AI tools were used only in a few short CG trailer segments to assist production. All other parts—including gameplay footage in the trailer and the game itself—do not use AI. Even in those CG segments, the content was carefully refined and post-processed by hand to ensure quality and presentation close to human-made standards.
Pre-rendered bird facts and details in the game are generated by AI.
AI has been used to help develop the game's cover art.
Initial generation of some sound/images were made with AI. Final in-game versions have been modified, cleaned up, edited, and then released.
The background images and rodents pictures are pre-rendered AI art
Occasional use for marketing materials and promotional images.
Some in-game scene images and a few UI images were generated using AI.
Generative AI was used to create some graphics and music for the game.
Some parts of text and translation are produced by AI.
美工部分大量使用AI辅助,部分人工绘制。 剧本完全人工。
AI utilized for graphics creation and coding assistance.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Baduk Challenge Store/marketing artcode | AI was used for image generation and parts of the source code. | OH YU HWAN | - | Mar 18, 2026 | |
Funkels In-game content art | AI was used to create some assets of the game | Merovingio | - | Mar 18, 2026 | |
Afterschool : Reel Danger Dev only code | AI was used in the production. We used ai for some coding. | Twinster Games | - | Mar 18, 2026 | |
Melon Bounce In-game content art | Some graphics were initially created using AI and then refined through retouching. | Ransuz Studio | - | Mar 18, 2026 | |
广式双马尾的报恩 In-game content audio | Music generated by AI | lamb of game | 125 | Mar 18, 2026 | |
仙旅异闻录 In-game content artaudio | 游戏中部分美术、音乐是AI生成后二次创作 | lazykitten | 131 | Mar 18, 2026 | |
Saturn Quest: The Loneliness Of Captain Navigator In-game content art | I'm using an A.I. modified voice as a joke (which works great, by the way!).
I'm using A.I. generated planets, stars and asteroids - all that stuff you see on the deepest layer of background (excluding some easily recognizable hand-drawn objects here and there). | Arkhouse Telegraph | - | Mar 18, 2026 | |
Do NOT say 21! In-game content artaudiotext | The artwork, box art, voice acting and store page translation for this game was created with generative AI. The music is purchased from a stock website. The game’s code and trailer script was written by me without the help of AI. | &y | 60 | Mar 18, 2026 | |
Dungeon Workers In-game content art | Some cards use AI | Chang Lin | - | Mar 18, 2026 | |
VULTURE - The Droner In-game content artcode | The code for this game has been written with the aid of AI.
Some of the images you will se have been modified with ai. | Hugo Fagerstedt | - | Mar 18, 2026 | |
Corona Bar In-game content art | This game uses AI-generated graphics. | Syrac88 | - | Mar 18, 2026 | |
250ms2 In-game content art | Generative AI was used to generate images within the game. | BMS games | - | Mar 18, 2026 | |
Factory Works Idle In-game content artcode | AI was used to aid in writing code for the game. Some in-game icons were generated using AI. | EnricoBC | - | Mar 18, 2026 | |
Oyster Sooource 2120bb In-game content audio | The gameplay guide video features narration generated using AI voice technology. | The_Ear_Man | - | Mar 18, 2026 | |
Typing Challenge In-game content art | The Steam achievement icons were generated using AI technology. | 3bro Games | - | Mar 18, 2026 | |
La Voie du Réveil In-game content codeart | Artificial Intelligence was used during the development process in the following ways :
• Writing and optimizing some of the game's scripts and code logic
• Generating some of the graphical assets used for the Steam Store page and the Steam Library (capsules, banners, and backgrounds) and 2 assets in game. | AFTS Zed'N | - | Mar 18, 2026 | |
Splood Store/marketing art | The images for the game's page were generated by AI | Esemte Games | - | Mar 18, 2026 | |
你好晚安公寓 In-game content artaudio | [AI-Generated Content Disclosure]As a solo developer facing budget and time constraints,this game utilizes AI-generated assets for certain elements (including character illustrations, background scenes, and UI icons) as well as musical compositions.All AI-generated content has undergone manual refinement:•Frame-by-frame detail adjustments for consistency•Redrawing elements that conflicted with the game's aestheticYuzu guarantees full compliance with Steam's policies, with 100% original core gameplay and storyline.Thank you for your understanding and support! | 阿瑜 | - | Mar 18, 2026 | |
異世界港V Unclear text | Code assist and translation | 零零 | - | Mar 18, 2026 | |
Fatebreaker In-game content art | Our game utilizes artificial intelligence to accelerate the graphic creation process. However, each image has been carefully hand-polished to ensure the highest possible quality and detail. | Kielan xd | - | Mar 18, 2026 | |
Arctic Roll In-game content art | Several images from the game and marketing materials were generated by AI and required retouching before being used. | Lumen Valley | - | Mar 18, 2026 | |
Seaman Store/marketing arttext | AI is used to generate marketing materials | Simen Sollihøgda | - | Mar 18, 2026 | |
MagiClean In-game content art | Some visual elements in this game were created using AI-assisted tools | RKGames | 20 | Mar 18, 2026 | |
Blackwood's Dilemma In-game content art | Character portraits were initially generated with AI tools to create lifelike bases, then fully repainted and refined by hand. | The K Game Studio | - | Mar 18, 2026 | |
Mart Mayhem Live AI textart | This game uses AI to generate dynamic, branching conversations with in-game characters, allowing each player to experience unique story interactions.
The AI system adapts dialogue to the player’s choices, creating personalized comedic and narrative moments while staying within safe and curated content boundaries.
All AI outputs are filtered and moderated to maintain a safe and enjoyable experience.
In addition, some design assets were created with the assistance of AI tools, and were reviewed and refined by human artists before inclusion in the game. | Eleven Dot Studio | - | Mar 18, 2026 | |
Journey To Dawn In-game content art | Partial background images generated by Ai | 月下辉煌 | - | Mar 18, 2026 | |
齿轮 In-game content art | Some 3D models and their materials are made by AI. | JKLI | - | Mar 18, 2026 | |
childhood friends Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Creator Chronicles In-game content art | We used generative AI tools for the development of some in-game art resources. | Origin Studio | - | Mar 18, 2026 | |
星辰大陆 In-game content artaudio | AI is used in character illustrations, background music, as well as some animations and plugins | Sora | 63 | Mar 18, 2026 | |
Lords and Pirates In-game content art | A minority of the game's visuals were generated using AI. | Ixdes Games | - | Mar 18, 2026 | |
Survindust Store/marketing art | Some images and content on this page have been created with the help of generative AI tools. These AI-generated assets are used respectfully, adhering to copyright rules and guidelines. We share this information here to be transparent with our players. | IS Games | - | Mar 18, 2026 | |
Idle Idle In-game content audio | Background music generated using UDIO. | Idle Idle | - | Mar 18, 2026 | |
king of the hill In-game content art | Some of the artwork was generated using AI | BananaDogGames | 38 | Mar 18, 2026 | |
Robot-Mail Rush In-game content arttextaudio | Some elements of the game were created with the help of artificial intelligence and subsequently modified by hand. | Green Goose Corporation | - | Mar 18, 2026 | |
殛(jí)溟残魂:夏日奇缘 Remnants JiMing Soul: Summer In-game content arttextaudio | Background and illustrations, some text, and some music are generated using AI | 莎莎莎比 | - | Mar 18, 2026 | |
Brewconomy In-game content textartaudiocode | I’m a solo developer, and I use generative AI as a creative tool to help bring the game to life, from text, images, or music to bits of code.
Every piece of AI-generated content is carefully reviewed, edited, and refined by me to fit the game’s vision. This helps me create more content, add variety, and make a better, more immersive experience for players.
<3 | Fainware | - | Mar 18, 2026 | |
挂机修仙-宗门飞升 In-game content art | Use AI to generate some in-game art assets(icon, background). | The Fat Worker | 29 | Mar 18, 2026 | |
REBELLION PRINCESS|リベリオン プリンセス In-game content | This game includes some assets that were partially created using AI tools. | テイク | - | Mar 18, 2026 | |
Blood Moon: Last Stand Store/marketing art | AI tools were used only in a few short CG trailer segments to assist production. All other parts—including gameplay footage in the trailer and the game itself—do not use AI. Even in those CG segments, the content was carefully refined and post-processed by hand to ensure quality and presentation close to human-made standards. | KW Studio | - | Mar 18, 2026 | |
Hidden Pairs 3: Lovely Birds In-game content text | Pre-rendered bird facts and details in the game are generated by AI. | BrainVM Games | - | Mar 18, 2026 | |
Boxing Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Arena of Suffering In-game content artaudio | Initial generation of some sound/images were made with AI. Final in-game versions have been modified, cleaned up, edited, and then released. | Potato Publishing | - | Mar 18, 2026 | |
Anime Dream Match: Rodents In-game content art | The background images and rodents pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Pool Blitz Store/marketing art | Occasional use for marketing materials and promotional images. | CherryPop Games | 79 | Mar 18, 2026 | |
窗口花园 In-game content art | Some in-game scene images and a few UI images were generated using AI. | ColorfulCloud71 | - | Mar 18, 2026 | |
Poppy Seed Pets: Capture the Flag In-game content artaudio | Generative AI was used to create some graphics and music for the game. | Ben Hendel-Doying | - | Mar 18, 2026 | |
Lazy Lord: War on the Desktop In-game content text | Some parts of text and translation are produced by AI. | Restart Studio | 15 | Mar 18, 2026 | |
薄缘浅份 In-game content art | 美工部分大量使用AI辅助,部分人工绘制。
剧本完全人工。 | 晚风游戏 | - | Mar 18, 2026 | |
Backyard Defenders In-game content artcode | AI utilized for graphics creation and coding assistance. | Theodore Hauenstein | - | Mar 18, 2026 |