26,450 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Too. Many. Socks.Steam
Disclosure

Generative AI was used to assist with selected in-game decorative artwork, including posters, promotional artwork for the Steam store page, and text localization. AI-assisted content is prepared in advance and reviewed before use. The game does not use generative AI during gameplay.

Creator
Korgi Games
Reviews
-
Added
Oct 18, 2026
Cursor's TaleSteam
Disclosure

Music tracks have been generated with AI. All art and sound-effects have been made by me or other artists.

Creator
XENOCRIT
Reviews
-
Added
Oct 18, 2026
She Doesn't Speak My LanguageSteam
Disclosure

Character art, event illustrations, backgrounds and gift pictures were generated with open-weight image models (Animagine XL 4.0, Qwen-Image-2512 and Qwen-Image-Edit-2511) under the developer's direction, from a fixed design sheet for each heroine, and checked for consistency (same face, hands and outfit) with automated tests and visual reviews. The heroines' voices are synthetic: designed from written descriptions with open-weight speech models (Qwen3-TTS, Maya1, FireRedTTS3), not cloned from any real person. Background music was generated with ACE-Step 1.5; some sound effects with Stable Audio Open 1.0. The story, characters and dialogue were written with the help of AI writing tools under the developer's direction. During conversations, a small language model that runs entirely on your own computer (Qwen3-4B-Instruct) phrases the heroine's replies inside story scenes designed in advance; it does not decide the plot. It also writes translations when you ask and short coaching notes after a date. Unrecorded lines are voiced on your computer (Kokoro-82M), and speech you say into the microphone is transcribed on your computer. Nothing you type or say is sent over the internet. Every generated reply is checked while it appears and when it is complete; replies with sexual wording, hateful language, mixed languages, references to being an AI or to its instructions, or that ignore what you said are removed, and if no reply passes, the heroine says a pre-written line.

Creator
Pekomaro
Reviews
-
Added
Oct 18, 2026
Hurling, Football & Camogie 27Steam
Disclosure

Generative AI tools were used during development to assist with the creation and refinement of some asset textures, audio and visual content. All AI-assisted content was reviewed before integration. No generative AI content is created live during gameplay.

Creator
Believr Games
Reviews
-
Added
Oct 18, 2026
The Beaten TrackSteam
Disclosure

The soundtrack (title music, theme song and in-game music) was created with the help of generative AI music tools, and the store page text was written with AI assistance. The game world itself is procedurally generated by the game's own code; no generative AI is used while you play.

Creator
Mildly Interesting Games
Reviews
-
Added
Oct 18, 2026
RakuworldSteam
Disclosure

The game's code, its English translation and the store texts were written with the help of an AI assistant. All characters, worlds and music are generated procedurally by the game's own engine code (crayon-style drawing and synthesized sound), and every piece was reviewed and approved by the developer. No content is generated by AI while you play.

Creator
Seto92
Reviews
-
Added
Oct 18, 2026
Terrum DeepDrillSteam
Disclosure

Some artwork in the game and on this store page was created with generative AI tools and then edited. Terrum DeepDrill does not generate images, text, audio, or code while you play, and it does not connect to an external AI service.

Creator
Ezkubia
Reviews
-
Added
Oct 18, 2026
WickshoreSteam
Disclosure

I believe in transparency and respect that players have a wide range of opinions on AI use in game development. Here’s how AI and other tools are used in my game: Coding: Cursor is my primary development tool. Sprite artwork: Generated using a custom tool I developed from my own art + local Ai. Logos and branding: Combination of Gimp, Canva, and other editing tools. Particle effects: Built using Godot’s native particle systems.

Creator
Cygnian
Reviews
-
Added
Oct 18, 2026
La Muraille 1806Steam
Disclosure

Art, music, translations generated with assistance of AI, carefully edited by 100% human artist/programmer/gamedesigner hand

Creator
Tea & Cake Games
Reviews
-
Added
Oct 18, 2026
Rustlers OnlineSteam
Disclosure

RUSTLERS is made by a small team with the help of generative AI tools. Every AI output was selected, edited and integrated into the game by the team. Pre-generated AI content in the game and on this store page: • Most character and weapon 3D models, generated with AI 3D tools and then cleaned up, rigged and adjusted by the team • Some character animations • Music, announcer and character voice lines, and some sound effects • Promotional key art used in the menus and on the store page, including store page header images • Store page text, drafted with AI assistance and edited by the team Gameplay, game modes, maps and balancing are designed by the team. The game does not generate any AI content during gameplay.

Creator
reX Games
Reviews
-
Added
Oct 18, 2026
BrinelightSteam
Disclosure

The game's graphics (zone backdrops) began as images rendered an image model we ran on our own computer. Our own tools then turned every render into pixel art. Nothing is generated while you play.

Creator
OneBitKid
Reviews
-
Added
Oct 18, 2026
FloatwoodSteam
Disclosure

Every image in Floatwood is drawn by the game's own code: the forest, the river, the logs, the buildings, the workers, the user interface and the achievement icons are all rendered procedurally, NOT generated by an AI image model. The one exception is the Floatwood logo, which was created with the help of AI tools and then finished by hand. The English and Swedish text are written by a human but the other eighteen languages are translated using AI. All sound recordings are human-made.

Creator
CosyStrategy
Reviews
-
Added
Oct 18, 2026
My Gaming ShopSteam
Disclosure

Some of the 2D artwork in My Gaming Shop was created with the help of generative AI tools: textures, posters, product packaging and interface icons. Every generated image was reviewed, edited and integrated by hand, and none of it is produced while the game is running

Creator
Eden Studio
Reviews
-
Added
Oct 18, 2026
GloamfallSteam
Disclosure

Gloamfall's in-game text (item, skill and enemy descriptions, lore and dialogue) and its translations into Spanish, Portuguese, Russian, Turkish and Indonesian were written with the help of generative AI tools under the developer's direction. The same goes for this store page's text, the trailer captions, the logo lettering and a few small sprites drawn in code. Characters, enemies, environments, music and sound effects come from credited asset packs. Nothing is generated by AI while you play.

Creator
FormulasGames
Reviews
-
Added
Oct 18, 2026
Anubis Temple: La Perla de EgiptoSteam
Disclosure

Some of the artwork (store illustrations, capsules, icon and some in-game assets) was created with the help of generative AI tools and was reviewed and edited by the developer. The game does not generate any AI content in real time.

Creator
Estudios Siro
Reviews
-
Added
Oct 18, 2026
STEEL WING: WEAVEBREAKERSteam
Disclosure

Generative AI was used to assist with selected textures, text, voice, and music. All such assets were reviewed and edited by the team before release. The game does not generate AI content during gameplay.

Creator
Vplus CO.,LTD
Reviews
-
Added
Oct 18, 2026
100 Bodies in the GrassSteam
Disclosure

Generative AI tools were used in the developer's workflows to create many of the visual assets (both in the game and in promotion), as well as a small handful of audio assets (primarily music). These assets were then carefully reviewed, edited, modified and iterated on by the developers to match the style and artistic vision of the game. No content is generated by AI within the game.

Creator
Hipfire
Reviews
-
Added
Oct 18, 2026
FULL YET?Steam
Disclosure

Generative AI was used to assist with coding and portions of the store artwork and text.

Creator
Zynth Games
Reviews
-
Added
Oct 18, 2026
Magnet Salvage: Road to OrbitSteam
Disclosure

The opening illustrations, the junk dealer's portraits and the achievement icons were made from still images created with generative AI, then converted into 32-color pixel art with our own tools. All in-game 3D models, materials, sound effects and music are generated procedurally in code without AI. The game does not generate any content with AI while running.

Creator
rspepe
Reviews
-
Added
Oct 18, 2026
VTuberPro WorkstationSteam
Disclosure

VTuberPro Workstation uses locally running AI models to separate user-provided character illustrations into avatar parts, reconstruct hidden areas, and estimate depth. The AI processing runs on the user's PC rather than an external AI service. Some pre-generated artwork, including the app icon and built-in accessories, and interface translations were created with AI assistance. Automatic results vary with the input artwork and may require manual editing.

Creator
VTuberPro Studio
Reviews
-
Added
Oct 18, 2026
Undead FrontlineSteam
Disclosure

Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game.

Creator
Undead Frontline Studio
Reviews
-
Added
Oct 18, 2026
LogosmancerSteam
Disclosure

Some store page text and placeholder store/achievement artwork were created with the help of AI tools. In-game art comes from licensed asset packs, and the music is composed by a human composer. No AI content is generated during gameplay.

Creator
InTheoryLabs
Reviews
-
Added
Oct 18, 2026
SNACK ATTACK!Steam
Disclosure

I used AI to help with the design after my sketches. There is no sudden changes. The music is a tone made in the codeing program I used. The dog characters are made after my own dogs, and AI helped me with the designs

Creator
Malou Ellegaard Jørgensen
Reviews
-
Added
Oct 18, 2026
UnderbloomSteam
Disclosure

The pixel art (the forest, the creatures, the worlds, the icons and the store images) was generated with ChatGPT image generation and then adapted by hand-written tools to the game's palette and pixel grid. The story, the dialogue and the item texts were written with the help of an AI model (Claude). The game code, including the code that makes the music and sounds at run time, was written with the help of an AI model (Claude). The game generates no AI content while you play.

Creator
Creamhouse
Reviews
-
Added
Oct 18, 2026
FLOODWORKSSteam
Disclosure

Some textures, the in-game text and several translations were created with the help of AI tools. No AI runs during play.

Creator
Kolovir
Reviews
-
Added
Oct 18, 2026
HowlBoundSteam
Disclosure

Generate content for the game was pre-rendered For Images and Video.

Creator
Royal Rabbit Games
Reviews
-
Added
Oct 18, 2026
谋定三国:卡牌单机版Steam
Disclosure

Character portraits, card illustrations, scene backgrounds, faction emblems, card backs, and the store page capsule and trailer assets were pre-generated with generative AI tools during development, then selected and post-processed by hand. Background music was produced with an AI music platform under a full commercial license. The game does not call any AI model at runtime and contains no real-time generated content.

Creator
Zhang Wei
Reviews
-
Added
Oct 18, 2026
Hidden FrontSteam
Disclosure

Some UI elements, the game icon, and store, library and marketing artwork were created with the help of generative AI. No content is generated by AI during gameplay.

Creator
PlayGENIX
Reviews
-
Added
Oct 18, 2026
CyberSprawl: AquariumSteam
Disclosure

AI tools were used during development to create pre-generated creature and environment artwork, character portraits and sound effects. The game uses authored assets and local gameplay logic; it does not generate content with AI or call generative AI services during play.

Creator
CyberSprawl Studios
Reviews
-
Added
Oct 18, 2026
Silent FrequencySteam
Disclosure

Some 3D prop models were generated with AI tools and then edited and optimized by our team. All other content is human-made. Some translations were created with AI assistance.

Creator
IronVane Studios
Reviews
-
Added
Oct 18, 2026
RebringerSteam
Disclosure

As an indie game dev, I use AI tools to help develop some of the game content

Creator
PushOutGames
Reviews
-
Added
Oct 18, 2026
TichuSteam
Disclosure

Generative AI tools were used during development to assist in creating selected pre-generated visual artwork used in the game and Steam store. All such content was reviewed and curated before inclusion.

Creator
ARISTOTLE SKARONIS
Reviews
-
Added
Oct 18, 2026
Paper RacerSteam
Disclosure

Parts of the 2D artwork in this game were created with the help of generative AI image tools and then edited by hand. Some of this artwork also appears in the store assets and screenshots. All other content, including the game's design, rules, sound effects and text, was created without generative AI. The game does not generate any content at runtime.

Creator
Daniel Ladebeck
Reviews
-
Added
Oct 18, 2026
Little Explorer: IstanbulSteam
Disclosure

We use AI tools while developing our game. We generally use them to increase coding efficiency. In addition, we use AI tools to create the game’s background music, 3D models of some buildings, and some images for the game’s store page. Generally, we try to use the elements provided by AI tools only after customizing them to suit our specific needs. Finally, we also use AI translation tools for the text in different languages within the game and on the store page.

Creator
Bal Akademi
Reviews
-
Added
Oct 18, 2026
Keep RisingSteam
Disclosure

Generative AI tools were used during development to create source artwork for some visual assets. These source images are curated and further processed, edited, pixelized, rigged, and/or manually adjusted before inclusion in the game. No generative AI is used at runtime, and no content is generated live for players.

Creator
Quantum Lantern Studios
Reviews
-
Added
Oct 18, 2026
Team ChessSteam
Disclosure

I’m not a fan of generative AI, and I’ve tried to keep the game’s creative work human-made either by making things myself or by commissioning people. I did use generative AI for a very small number of visual assets. An initial AI-generated concept was used for the game logo, which I redesigned and expanded myself. I also used AI assistance for a simple pattern used in the disco spotlight effect (literally just white circles on a black background), as well as for a couple of UI sprites. So basically nothing you see is a product of "ChatGPT give me a steam capsule!". But because AI did have even the smallest part in the creation of these few assets I feel better sharing this with you instead of lying and saying I never used it. I hope this doesn't stop you from playing the game since all the people that made material for it really put work and love into it. Also, no AI is used to generate any content during gameplay.

Creator
Terzis Games
Reviews
-
Added
Oct 18, 2026
AltertumSteam
Disclosure

AIを使用して作成、加工されたエネミーグラフィックを購入し使用しています。

Creator
AltertumStudio
Reviews
-
Added
Oct 18, 2026
ROG LiteSteam
Disclosure

Generative AI is used to create 2D game art and will be gradually replaced by hand painted assets.

Creator
Black Bee
Reviews
-
Added
Oct 18, 2026
Nana's Game Dev DiarySteam
Disclosure

Generative AI tools were used during development to assist in creating some 3D models, vector graphics, and sound effects, as well as to assist with programming and localization.

Creator
Nana
Reviews
-
Added
Oct 18, 2026
Caesar: The Gallic CampaignSteam
Disclosure

Some assets in this game were created with the help of generative AI tools during development. All such content is pre-generated: it was produced during development, reviewed and edited by the developer, and shipped as static files. The game does not call any AI model at runtime. - Art: character standing illustrations and expressions, portraits, item icons, badges, chapter cards, key art, title backgrounds, UI backgrounds, HUD frames, window borders, button plates and rims, ground decals and ground textures were generated with OpenAI image models (gpt-image) and then hand-selected, cropped and colour-corrected by the developer. - Video: the opening and ending cinematics, the animated chapter cards and title screen backgrounds, and the cinematic shots in the trailer were generated with a video model (ByteDance Seedance 2.0) from developer-authored keyframes and storyboards. - Music: the cinematic scores were generated with ElevenLabs Music, and the trailer score with Google Lyria 3. The in-game background music was generated with Google Lyria 3 from developer-written prompts, then loop-edited and loudness-matched by the developer. - Voice: all spoken dialogue lines and the narration of the opening and ending cinematics, in Korean, English and Spanish, are text-to-speech synthesised with Google Gemini 3.8 Flash TTS from scripts written by the developer. Every speaker uses the model's built-in voices; no real person's voice is cloned and no reference recording of any person was used. No AI model is called while the game is running. - Expression tagging: during development a text model (gpt-6-luna) was used to pick which of the pre-made portrait expressions is shown for each dialogue line. It did not write or change any dialogue or other player-facing content. - Translation: the English and Spanish text was translated from the developer's Korean script with Anthropic Claude. Game design, the original Korean writing, level design, code and all gameplay systems are authored by the developer. Historical text quoted in game is public domain.

Creator
ilbeol
Reviews
-
Added
Oct 18, 2026
Formula CatSteam
Disclosure

Generative AI was used during development to create music and sound effects and to assist with story dialogue, store descriptions, and marketing text. This content is prepared before release. AI coding tools were used extensively to generate and revise game code, including gameplay systems and procedural visuals, under human direction and review. The game does not generate AI content or connect to AI services during gameplay.

Creator
nitzan.games LLC
Reviews
-
Added
Oct 18, 2026
Dollastro 52Steam
Disclosure

We use AI to create stylized versions of original artwork, generate character videos, and assist with translation and localization. These assets and translations are prepared during development. No AI content is generated during gameplay, and the game does not connect to external AI services during gameplay.

Creator
Small Slice Studio
Reviews
-
Added
Oct 18, 2026
Caught in ColorSteam
Disclosure

Generative AI tools were used to assist in the creation of very few selected pre generated visual assets and artwork. No AI generated content is created during game play.

Creator
AfterThisGames
Reviews
-
Added
Oct 18, 2026
Goblin SmasherSteam
Disclosure

AI tools were used during development: the code and the in-game writing were made with an AI assistant, and the store capsule and logo art were generated with an AI image tool and edited by the developer. The in-game pixel art and music are licensed packs by human artists; most sound effects come from licensed libraries, a few were made procedurally by the AI assistant.

Creator
MONADRA
Reviews
-
Added
Oct 18, 2026
WarderSteam
Disclosure

Generative AI was used to create certain pre-generated visual materials, including images, illustrations, and covers.

Creator
Alexander Crasnencov
Reviews
-
Added
Oct 18, 2026
50-50-50Steam
Disclosure

Generative AI was used to assist in the creation most of visual assets and promotional materials. All generated content was reviewed and edited before being included in the game or its marketing materials.

Creator
505050 Games
Reviews
-
Added
Oct 18, 2026
THE ASTRONAUTSteam
Disclosure

Generative AI was used to assist with some parts of the game's scripting and programming. No in-game content is generated by AI during gameplay.

Creator
Kitti Rujirekanusorn
Reviews
-
Added
Oct 18, 2026
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