25,383 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Nut RunnerSteam
Disclosure

Generative AI tools were used during development to assist with the creation of selected visual, audio and creative assets. All content included in the final game was reviewed and selected by the developer.

Creator
Boltwork Studios
Reviews
-
Added
Sep 30, 2026
Kark and the Totem PathSteam
Disclosure

Pre-generated AI tools were used during development to create portions of the game's static 2D artwork and music, including some environment and character images, store marketing art, and achievement icons. The outputs were selected, edited, integrated, and reviewed by the developer. No content is generated while the game is running, and the game does not send player prompts or player data to any AI service.

Creator
Moreman Games
Reviews
-
Added
Sep 30, 2026
Defeat the Demon King with a Financed BahamutSteam
Disclosure

AI tools were used during development for programming, image creation, scenario writing, and translation. All AI-assisted or AI-generated content has been reviewed and, where necessary, edited by the developer before being included in the final release. No content is generated by AI during gameplay.

Creator
Shobota
Reviews
-
Added
Sep 30, 2026
Rift WardSteam
Disclosure

The music and much of the artwork in Rift Ward were created with generative AI tools, then chosen and edited.

Creator
Shamak
Reviews
-
Added
Sep 30, 2026
By Royal RequestSteam
Disclosure

All of the game's art, music and sound effects were made by human artists (commercially licensed packs, credited in the game). AI tools were used to assist with programming and with writing and translating the game's text; all content was reviewed and edited by the developer. The game does not generate any AI content while you play.

Creator
Nacho Riquelme
Reviews
-
Added
Sep 30, 2026
BrinewrackSteam
Disclosure

Pre-generated content: the pixel art (characters, animations, tiles, props, UI frames) and the store capsule art were made with the help of an AI pixel-art tool, then selected, edited and assembled by the developer. Store page texts and their translations were drafted with AI assistance and reviewed by the developer. The game does not generate any content with AI while you play. Music, sound effects and fonts are licensed assets made by people.

Creator
Ninebark
Reviews
-
Added
Sep 30, 2026
Crypto Market RivalsSteam
Disclosure

AI tools assisted portions of the pre-produced artwork, text, development code, and audio-production scripts. Music and sound effects use procedural synthesis. No AI content is generated during gameplay, and the Windows game does not connect to an external AI service.

Creator
Gateway Information Group LLC
Reviews
-
Added
Sep 30, 2026
COUNTRYBALLSteam
Disclosure

Generative ai was used to do change some angles to orthographic perspective and all of the sprites are vectorized, and some sfx was generated.

Creator
Octave Louis
Reviews
-
Added
Sep 30, 2026
DeepstrataSteam
Disclosure

Store listing assets & descriptions passed through generative AI for enhancements & review.

Creator
Gelm
Reviews
-
Added
Sep 30, 2026
INKTRICKSteam
Disclosure

This game is a solo-developed hobby project. Generative AI tools were used as part of the production workflow, including assistance with code, audio, and base visual assets. No generative AI output is used as a final in-game asset; all assets were manually edited, and integrated by the developer. The story, dialogue, and all other written in-game content were written by the developer. All gameplay design, creative direction, balancing, and final content decisions were made by the developer.

Creator
zweipilot
Reviews
-
Added
Sep 30, 2026
Three Nights: MoonfallSteam
Disclosure

The illustrated character portraits used as player avatars (also shown in our store and library artwork) were created with AI image generation (Google Gemini) and then cropped and adjusted by the developer. Some store text and interface translations were drafted with AI assistance. The game does not generate any AI content while you play.

Creator
Diay Games
Reviews
-
Added
Sep 30, 2026
斩厄令Steam
Disclosure

Content produced with AI assistance: script functions and audio.

Creator
阿六Mr.Liu000
Reviews
-
Added
Sep 30, 2026
The Last Byte: Serv-Bots FirewallSteam
Disclosure

Serv-Bot's Firewall uses AI tools in its art and media pipeline, always under human direction and review: Sprite art. The game's original hand-authored sprites were upscaled and repainted at native resolution with an image-editing model (Qwen-Image-Edit), then reviewed, corrected and in many cases restored to the originals by hand. Concept art for the six "arsenal" enemy types, the Serv-Bot HUD portraits and the achievement icon motifs were generated with local image models (Z-Image Turbo, Qwen-Image-Edit) from our own designs and reference art, then composited and finished in code. Canon elements such as the Greeb ship in the icons are the game's own sprite art, not generated. Cutscenes. The in-game story videos come from our SIGNAL series. Keyframes were generated with a local image model trained on our own characters, motion with a local video model (Wan 2.2), narration with a text-to-speech model (Kokoro) and music with local music models (ACE-Step, Stable Audio Open). Scripts, story, character designs, editing and direction are ours. Localization. Interface text in 28 languages was machine-translated with an AI model from our English source and has not yet been reviewed by native speakers. Code. Parts of the game's code were written with AI coding assistance, reviewed and tested by the developer. Sound effects are procedurally synthesised, not AI-generated. All AI generation ran on the developer's own hardware; no copyrighted third-party works were used as inputs beyond our own assets and characters.

Creator
Lerk Interactive Studio
Reviews
-
Added
Sep 30, 2026
BlightMist IdleSteam
Disclosure

I use AI to assist in coding, and some skill icons for combat/talent trees; however all character sprites/animations are hand animated. Using AI allows me to make a game with all of the ideas I have and transform them into something tangible, and viewable. The goal is simple, create a fun game that people enjoy playing.

Creator
AzureMistKingdom
Reviews
-
Added
Sep 30, 2026
島地在幹嘛(What the Isle)Steam
Disclosure

During development, generative AI tools (such as ChatGPT) were used to assist in writing and optimizing portions of the Godot (GDScript) game code, as well as for brainstorming visual concepts during the early stages of art design. All final art assets, text, audio, and code within the game have been reviewed, modified, and finalized by the developer prior to release. The game does not generate any AI content in real-time during gameplay.

Creator
斯斯工作室
Reviews
-
Added
Sep 30, 2026
Kill ThroughSteam
Disclosure

Some images shipped in the game were created with generative AI during development and then selected and reviewed by the developer. No other shipped content was generated by AI.

Creator
Holy Terra team
Reviews
-
Added
Sep 29, 2026
Pest QuestSteam
Disclosure

As a solo developer with a big dream and limited resources, I want to be entirely upfront how this game was built. The vast majority of this game is completely human-made: I crafted the pixel characters, animations, code, and story over the past 10 years. I also utilized incredible royalty-free and purchased assets from human creators like gyvr, Eunity, RafaelMatos, penusbmic, Winlu, Geoff Harvey. The use of generative AI was for touching up and refining the marketing capsule images using Adobe Photoshop tools.

Creator
AzamaruStudio
Reviews
-
Added
Sep 29, 2026
Paper PhysicsSteam
Disclosure

AI assisted with some interface text, English translation and vector artwork during development. No AI generation occurs during gameplay.

Creator
Half Flower
Reviews
-
Added
Sep 29, 2026
Hero Chains of DestinySteam
Disclosure

Hero Chains of Destiny includes pre-generated content created with the assistance of generative AI tools during development. This includes selected artwork, music, and sound effects. All generated content is reviewed, curated, and approved by the developer before being included in the game.

Creator
TavernCatGames
Reviews
-
Added
Sep 29, 2026
Chest & BladeSteam
Disclosure

Some of the game's artwork, including characters, monsters, items and backgrounds, was created with the help of generative AI tools and then edited and refined by our team; none of it is used as raw AI output. Parts of the in-game text and translations were also produced with AI assistance. No AI content is generated during gameplay.

Creator
Misto Games
Reviews
-
Added
Sep 29, 2026
Beastforger AutobattleSteam
Disclosure

AI tools were used during development to create pre-generated character art and animations, backgrounds, interface artwork, and sound effects, as well as Steam store descriptions and promotional artwork, including the animated store banner. Assets were selected, reviewed, processed or edited as needed, and integrated into the game or its Steam presentation. Music was composed and synthesized with AI-assisted development tools. The shipped game uses these prepared assets; it does not generate AI content or connect to AI services during gameplay.

Creator
Will ideas
Reviews
-
Added
Sep 28, 2026
One More CommitSteam
Disclosure

Selected visual and audio assets were created with generative AI tools. AI was also used to assist with English and Italian localization, with all localized text reviewed and edited by the developer. No generative AI is used during gameplay.

Creator
VD Interactive
Reviews
-
Added
Sep 28, 2026
TRY ITSteam
Disclosure

This game uses AI tools in the following ways: Music: Composed using Suno. Code: Written and debugged with AI assistance. Art: Created with AI assistance. All AI-assisted content was reviewed, edited, and finalized by the developer.

Creator
HuntForge
Reviews
-
Added
Sep 28, 2026
Doodle SteelSteam
Disclosure

Generative AI was used to assist in creating textures, sound effects, concept art, music, translation and code during development.

Creator
BoolMoko
Reviews
-
Added
Sep 28, 2026
Timber KnightSteam
Disclosure

Generative AI was used to create the 2D artwork and sprites used inside the game , as well as the promotional capsule images on the store page. Additionally, AI tools were used to assist with programming and code generation during development.

Creator
Twist_Knight !
Reviews
-
Added
Sep 28, 2026
Scribble TanksSteam
Disclosure

AI elements were used for the text. No AI-generated content is created during gameplay.

Creator
Alexander Komissarov
Reviews
-
Added
Sep 28, 2026
SLICE SURPRISESteam
Disclosure

AI tools helped write the store page text and translate the game's text into other languages. The game's artwork and gameplay are not AI-generated, and nothing is generated by AI while you play.

Creator
Teerawat Samansook
Reviews
-
Added
Sep 28, 2026
Relic RecoilSteam
Disclosure

Generative AI was used during development to create visual assets, including illustrations and backgrounds, produce background music, and translate in-game text. Images created using generative AI are also used on the Steam store page and in promotional materials. No content is generated using AI during gameplay.

Creator
ATonanWing
Reviews
-
Added
Sep 28, 2026
KAZENRASteam
Disclosure

Some visual and text content in KAZENRA was created or refined with the assistance of generative AI tools during development. All such content was reviewed, selected, edited, and integrated by the developer before release. The game does not generate AI content during gameplay.

Creator
Mecun Games
Reviews
-
Added
Sep 28, 2026
BABEL: Invent a WaySteam
Disclosure

Generative AI tools were used during development to assist with localization, programming, and store/marketing text. All AI-assisted output was reviewed, edited, and integrated by the developer. The game does not use generative AI at runtime and does not generate live AI content.

Creator
NthAxs
Reviews
-
Added
Sep 28, 2026
ECHOES OF REINCARNATIONSteam
Disclosure

During the development of this game, we utilized AI technologies to assist with certain visual and video production processes. Specifically: Visuals & Artwork: Some game assets and promotional images were initially generated using AI tools and have been extensively edited, refined, and integrated by our human development team. Promotional Videos: Certain camera movements and dynamic visual effects in our trailers were created by applying AI animation tools to static artwork prepared by our artists. We maintain rigorous quality control over all final assets to ensure the best possible experience for our players.

Creator
Nanjing Sigma Network Technology
Reviews
-
Added
Sep 28, 2026
Solis ChroniclesSteam
Disclosure

Solis Chronicles uses generative AI for pre-rendered content. Character art, backgrounds, event illustrations, video sequences, the title artwork, and the logo were created with generative AI tools (Flux, Nano Banana, Seedream, PixVerse, WAN) under human art direction, with reference-locked character designs. The music was generated locally with ACE-Step under human direction. The story, characters, and game design are human-authored. Dialogue was written with substantial AI assistance and edited by the developer. No AI content is generated during gameplay; everything is pre-rendered and human-reviewed.

Creator
FrostByte Project
Reviews
-
Added
Sep 28, 2026
Clean Your GardenSteam
Disclosure

Generative AI tools were used during the development of Clean Your Garden for part of the 2D art (bug illustrations, backgrounds, weapon and achievement icons, and store art), to assist with writing code, and to assist with translating the game's text into English. All of it was reviewed, edited and integrated by hand. The game does not generate any content with AI while you play: no model runs at runtime. --- Durante el desarrollo de Clean Your Garden se han usado herramientas de IA generativa para parte del arte 2D (ilustraciones de bichos, fondos, iconos de armas y de logros, e imágenes de la ficha), para asistir en la escritura del código, y para asistir en la traducción de los textos al inglés. Todo ese material ha sido revisado, editado e integrado a mano. El juego no genera contenido con IA durante la partida: no hay ningún modelo ejecutándose en tiempo real.

Creator
Jorge Torre Pérez
Reviews
-
Added
Sep 28, 2026
Karmic WondersSteam
Disclosure

Generative AI was used during development to create or assist with some in-game artwork, promotional images, written content, and localization. The game does not use generative AI to generate content during gameplay.

Creator
WU QIU DONG
Reviews
-
Added
Sep 28, 2026
Seri & Yuka with my heartSteam
Disclosure

This game makes extensive use of generative AI during development to assist with visual, music, and written content, including background artwork, visual assets, game music, and discussion, revision, and polishing of the script. Generated content is reviewed, selected, edited, and integrated by the developer before being used in the game. The script, character settings, and overall creative direction are led by the developer and developed through an iterative collaboration with generative AI.

Creator
Fire & Works company
Reviews
-
Added
Sep 28, 2026
May the Best Craft WinSteam
Disclosure

Most of the game's visual art and sound was pre-generated with AI tools and then selected, edited and placed by the developer: the dungeon panoramas, room props, floors, town and building plates, character portraits, walk and combat sprite sheets, monster, boss and villager sprites, item, skill and stack icons, combat and reward effects, and the store page art were generated with the FLUX.1 image model through fal.ai and animated with AutoSprite; the sound effects, ambience beds, voice barks and music were generated with ElevenLabs. Every generated file, the tool that made it and the prompt that asked for it are recorded in the game's files (assets/README.md and assets/PROMPTS.md). All game text, design, rules and code are written by people. Nothing is generated while you play: the game contains no live AI generation and calls no AI service at runtime.

Creator
SCVI Media
Reviews
-
Added
Sep 28, 2026
Keystone QuarrySteam
Disclosure

Generative AI was used as a development tool while making this game, for code assistance only. All dialogue and in-game text was written by hand. No AI-generated images, audio or text are included, and no content is generated by AI while the game is running.

Creator
Impulsar Games
Reviews
-
Added
Sep 28, 2026
数学谜题Steam
Disclosure

Some 2D artwork used in this game (such as character and environment illustrations) was created or assisted with generative AI tools, then selected and edited by the developer for the final game. Gameplay systems, puzzles, and interactive logic were designed and implemented by the developer. The game does not use generative AI to create content in real time during play.

Creator
wzy
Reviews
-
Added
Sep 28, 2026
战国七雄Steam
Disclosure

Generative AI was used during development to help create some of the game's artwork, written content, and translations, as well as some store-page images and text. This content was prepared before release. The game does not generate AI content during gameplay.

Creator
纸上谈兵工作室
Reviews
-
Added
Sep 28, 2026
Chess:ArcadeSteam
Disclosure

CHESS: ARCADE uses generative AI for its 2D artwork and for its music. The illustrated assets — move callouts, effect overlays, chess piece sets, UI plates, the title graphic and the game icon — were generated with GPT Image 2 from prompts we wrote and iterated on ourselves. Every generated image then goes through our own import pipeline (trim, alpha normalisation, correction onto the game's fixed palette, downscale), is reviewed in the running game by hand, and is reworked or discarded when it misses. All of it ships as fixed image files inside the build. The soundtrack was composed with generative AI: the melodies, harmony and arrangements were written with AI assistance, then reviewed, edited and mixed by hand. The game ships no audio files and uses no AI audio model — the score exists as note data that the game's own synthesiser renders procedurally at first launch. Twelve of the tracks are arrangements of public-domain classical themes; the rest are original. Nothing is generated while you play, and the game never connects to an AI service. The opponent is a classical alpha-beta chess engine with a hand-written evaluation and opening book, and the puzzles come from the public Lichess puzzle database, verified against that engine. No player input, game data or personal data is ever sent to an AI model.

Creator
Knurzel
Reviews
-
Added
Sep 28, 2026
Too Many Cats in the Plant Shop!Steam
Disclosure

Some promotional images on the store page were generated with AI and are used only to represent the game’s overall mood and visual direction. They may not fully reflect the final in-game content. The game’s visuals, gameplay, and assets are still in development and may change before release.

Creator
Aliu
Reviews
-
Added
Sep 28, 2026
STARZ.PEGSteam
Disclosure

Generative AI helped create/edit art assets and assisted with writing code. All game development and art direction choices were made by a human.

Creator
Loop Logic
Reviews
-
Added
Sep 28, 2026
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