通过AI生成部分视频、图片、音乐、音效、语音等。Generate some videos, pictures, music, sound effects, and voices through AI.
- Creator
- 太白文化
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
通过AI生成部分视频、图片、音乐、音效、语音等。Generate some videos, pictures, music, sound effects, and voices through AI.
Icons and other images are generated by AI.
While developing the game we used various AI software to generate background images for our levels. Overall, we created more than 20,000 image out of which we selected the ones to be used in this first game release. We then further edited these / combined them in a photo editor to create the final background renderings seen in the game. Some of these images are also visible on the Steam Store page. However, the game itself does not use on-the-fly generative AI while the game is running. All AI images were pre-rendered during the development phase. We also used AI to generate background music for all levels. We create over two hundred hours of such music, and then edited these to better suite our needs. The game itself does not contain any real time generative AI for music.
We used AI tools to draft and refine store page text (descriptions and marketing copy). The game itself does not use AI-generated content at runtime.
Some of the game's background images and icons were created with AI assistance.
Used AI only for making Game Logo and BGM.
Some base images for in-game media (wall ads) are made with generative AI, and then added to with image-manipulation software.
AI is used to make store page covers(pictures)
Artificial intelligence was used in the cover photo and visuals of the game.
This game utilizes AI for certain translation tasks and programming.
Generated 3 textures for the level "Grey Spectrum".
Achievement icons in Steam were edited using generative AI.
Made some generic object models like cargo ships, trees, volcanoes, etc, with AI since I have no talent making 3D models myself.
This game uses AI-generated music tracks and AI-generated UI icons. All AI content is pre-rendered and shipped as standard audio and image files. No AI generates content or code during gameplay.
English Version: This game uses artificial intelligence (AI) technologies in limited ways to enhance creativity and player interaction. AI is used as follows: Text and Dialogue: Some character dialogue, mission descriptions, or narrative content are partially assisted by OpenAI’s GPT model (ChatGPT / GPT-5) during development or runtime. Content Review: All AI-generated content is reviewed and filtered by humans to ensure it complies with Steam’s content policies and copyright standards. Non-Infringement Assurance: The AI model is not instructed to reproduce or imitate any copyrighted works (such as books, films, music, or games). Player Interaction: During gameplay, AI may generate adaptive responses to player input, but all outputs are monitored and filtered through built-in safety systems. The use of AI in this game is intended solely for creative assistance and interactive storytelling. All final content is reviewed and approved by the development team.
Our game uses generative AI during the development phase to create pre-rendered content including maps (using a Large Language Model) and code generation (using Claude AI). This content is finalized before release and included in the game and its marketing assets. We ensure all AI-generated content complies with copyright laws and Steam’s guidelines, and does not contain any infringing or inappropriate material. The game does not use AI to generate any content or code live during gameplay. All AI-generated elements are pre-rendered before release. We comply with Steam’s standards distinguishing pre-rendered and live-generated AI content.
We use generative AI content for programming code, as well as for certain assets such as image backgrounds and effects.
All music has been generated using a Suno Pro Account with developer guidance.
Artificial intelligence is applied in all aspects of game development.
This game includes background music generated using Suno, an AI-based music creation platform. All tracks used are commercially licensed, and the rights to use them in this product have been obtained in accordance with Suno's licensing terms.
AI used for: cover art elements.
Images
Some code.
AI is used for store and in game start screen splash art.
ゲーム内テクスチャの一部にAdobe PhotoshopによるAI生成画像と、 Adobe Stockで販売されているAI生成による画像を使用しております。
The game used AI to help generate some 3D models.
AI was used to generate simple images and textures of environmental elements.
We use AI to generate store page descriptions, translations into languages other than Japanese, and marketing materials.
Marketing & Translation support
In Escape the Void, AI was used to help generate the game concept, create artwork for the logo and icon, and enhance some of the text.
In Cursed Hospital, we incorporated AI-generated content for specific elements, including capsule images, library assets, and the game icon.
Some artwork was initially created with AI generation tools, but all assets were manually edited, refined, and finalized by me (composition, logo placement, adjustments, and corrections). No unedited AI output is used.
Only for Marketing material, if we reach our goal we will pay a real person fr fr.
Escape the Maze was developed by a solo developer. Some elements of the game, including store page visuals and text, were created using generative AI tools during development. All final assets have been carefully reviewed and manually refined to ensure accuracy, quality, and full compliance with Steam’s content guidelines. The game also features AI-controlled enemy behavior, such as a zombie that chases players in the maze. However, no live-generated AI content is used during gameplay.
We used generative-AI tools during development to draft concept art and some store/marketing visuals and text. All outputs were manually reviewed, repainted, and edited before inclusion. The game does not generate content at runtime and does not send any player data to AI services.
Capsule image used in store page has been generated by AI
This game includes some visuals and audio assets that were created using AI-assisted tools during development. No AI-generated content is created during gameplay.
Only penguin character in kayak on store page is AI generated
一部のテクスチャの作成には、生成AI(GPT)が利用されています。
1. AI仅辅助过游戏部分逻辑的生成(例如部分逻辑梳理不清时,借助AI协助梳理); 2. AI仅润色过游戏内部分物品的介绍文本; 3. 游戏内《7点班车到》 、 《我是快乐的流水线工人》 、 《7点班车到2》 、 《和谐城市》 、 《爱情笑话》等背景音乐由AI创作。
AI has been used to help develop the game's cover art.
Some content was created using AI.
marketing, promo videos/pictures
I used AI-generated images to set up my shop page. Furthermore, all the icons in the game are AI-generated. I also had AI voices (languages) for NPCs generated by AI.
AI was used to generate some short in-game jingles. All other music was composed by the developer.
The images used for the header, store, library, and those related to logos and marketing were created with generative artificial intelligence.
This work uses illustrations created by image generation AI in some parts.
Used to generate assets for marketing material.
Some of the marketing and promotional images used on this store page were created using AI tools to visually represent the game concept. The actual game content, including gameplay mechanics and in-game assets, was entirely developed by the team without any generative AI assistance.
Used AI to generate text in different languages
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
第九人格Ninth Identity In-game content artaudiotext | 通过AI生成部分视频、图片、音乐、音效、语音等。Generate some videos, pictures, music, sound effects, and voices through AI. | 太白文化 | - | Mar 18, 2026 | |
The Glitch Prison Together In-game content art | Icons and other images are generated by AI. | rentaka | - | Mar 18, 2026 | |
TetrX 360 - Eons of Time In-game content artaudio | While developing the game we used various AI software to generate background images for our levels. Overall, we created more than 20,000 image out of which we selected the ones to be used in this first game release. We then further edited these / combined them in a photo editor to create the final background renderings seen in the game. Some of these images are also visible on the Steam Store page. However, the game itself does not use on-the-fly generative AI while the game is running. All AI images were pre-rendered during the development phase.
We also used AI to generate background music for all levels. We create over two hundred hours of such music, and then edited these to better suite our needs. The game itself does not contain any real time generative AI for music. | Causality Games | - | Mar 18, 2026 | |
TomaDO! Store/marketing text | We used AI tools to draft and refine store page text (descriptions and marketing copy). The game itself does not use AI-generated content at runtime. | TheGapz | - | Mar 18, 2026 | |
令千军 In-game content art | Some of the game's background images and icons were created with AI assistance. | 混世缘火 | - | Mar 18, 2026 | |
Verse Jumper In-game content artaudio | Used AI only for making Game Logo and BGM. | Kim Jongmin | - | Mar 18, 2026 | |
Project Starblade In-game content art | Some base images for in-game media (wall ads) are made with generative AI, and then added to with image-manipulation software. | Dream Entertainment Studios | - | Mar 18, 2026 | |
Dungeon Run Store/marketing art | AI is used to make store page covers(pictures) | Minvwiz | 14 | Mar 18, 2026 | |
Egg Up! Store/marketing art | Artificial intelligence was used in the cover photo and visuals of the game. | GalaxyVerse | - | Mar 18, 2026 | |
The Vanishing Train | ワンマン列車 In-game content codetext | This game utilizes AI for certain translation tasks and programming. | RAYBIS GAMES | 42 | Mar 18, 2026 | |
Solvimus In-game content art | Generated 3 textures for the level "Grey Spectrum". | Iocus GmbH | - | Mar 18, 2026 | |
Bit Builder In-game content art | Achievement icons in Steam were edited using generative AI. | HoboGames | - | Mar 18, 2026 | |
Epics of Noche, Brain Busted In-game content art | Made some generic object models like cargo ships, trees, volcanoes, etc, with AI since I have no talent making 3D models myself. | EON's Lighthouse | - | Mar 18, 2026 | |
Ghlobot Shift In-game content audioart | This game uses AI-generated music tracks and AI-generated UI icons.
All AI content is pre-rendered and shipped as standard audio and image files.
No AI generates content or code during gameplay. | Jacob Stetka | - | Mar 18, 2026 | |
AI Digital Human Studio Live AI text | English Version:
This game uses artificial intelligence (AI) technologies in limited ways to enhance creativity and player interaction.
AI is used as follows:
Text and Dialogue: Some character dialogue, mission descriptions, or narrative content are partially assisted by OpenAI’s GPT model (ChatGPT / GPT-5) during development or runtime.
Content Review: All AI-generated content is reviewed and filtered by humans to ensure it complies with Steam’s content policies and copyright standards.
Non-Infringement Assurance: The AI model is not instructed to reproduce or imitate any copyrighted works (such as books, films, music, or games).
Player Interaction: During gameplay, AI may generate adaptive responses to player input, but all outputs are monitored and filtered through built-in safety systems.
The use of AI in this game is intended solely for creative assistance and interactive storytelling. All final content is reviewed and approved by the development team. | ExtraOrdinary Technology LLC | - | Mar 18, 2026 | |
Mindcraft In-game content artcode | Our game uses generative AI during the development phase to create pre-rendered content including maps (using a Large Language Model) and code generation (using Claude AI). This content is finalized before release and included in the game and its marketing assets. We ensure all AI-generated content complies with copyright laws and Steam’s guidelines, and does not contain any infringing or inappropriate material.
The game does not use AI to generate any content or code live during gameplay. All AI-generated elements are pre-rendered before release. We comply with Steam’s standards distinguishing pre-rendered and live-generated AI content. | 주식회사 몽가 (MONGAAA) | - | Mar 18, 2026 | |
ARTIST SLAYER / RUSH In-game content artcode | We use generative AI content for programming code, as well as for certain assets such as image backgrounds and effects. | ARTIST SLAYER Project | - | Mar 18, 2026 | |
Momentum Is Conserved In-game content audio | All music has been generated using a Suno Pro Account with developer guidance. | Bobwaft | - | Mar 18, 2026 | |
爻行大荒 Unclear | Artificial intelligence is applied in all aspects of game development. | 石头橙子 | - | Mar 18, 2026 | |
HYPERTRASH ~極限ブチギレ請求書~ In-game content audio | This game includes background music generated using Suno, an AI-based music creation platform.
All tracks used are commercially licensed, and the rights to use them in this product have been obtained in accordance with Suno's licensing terms. | DirtyYokohamaProduction | - | Mar 18, 2026 | |
Sad Virus Town Store/marketing art | AI used for: cover art elements. | ZERO5GAMES | - | Mar 18, 2026 | |
Duty Free Shop Simulator Unclear art | Images | CLOWN MAGIC | - | Mar 18, 2026 | |
Eclipsed Realms code | Some code. | Nathan N. | - | Mar 18, 2026 | |
Guns Cant Walk In-game content art | AI is used for store and in game start screen splash art. | Sloth Games Ltd | - | Mar 18, 2026 | |
BALANCED FOOD CalorieMate FOR GAME CREATORS - JELLY MISSION - art | ゲーム内テクスチャの一部にAdobe PhotoshopによるAI生成画像と、
Adobe Stockで販売されているAI生成による画像を使用しております。 | CalorieMate Games | 80 | Mar 18, 2026 | |
Tactical Archer In-game content art | The game used AI to help generate some 3D models. | Dejevis | - | Mar 18, 2026 | |
Egg Souls In-game content art | AI was used to generate simple images and textures of environmental elements. | LeafX Studio | - | Mar 18, 2026 | |
Chrono Impact In-game content text | We use AI to generate store page descriptions, translations into languages other than Japanese, and marketing materials. | tatsumaki games | - | Mar 18, 2026 | |
Jump Frog Unclear text | Marketing & Translation support | New Sun Entertainment | - | Mar 18, 2026 | |
Escape the Void In-game content arttext | In Escape the Void, AI was used to help generate the game concept, create artwork for the logo and icon, and enhance some of the text. | Alexandros Dellos | - | Mar 18, 2026 | |
Cursed Hospital In-game content art | In Cursed Hospital, we incorporated AI-generated content for specific elements, including capsule images, library assets, and the game icon. | KaashFusionStudio | - | Mar 18, 2026 | |
Street 42 In-game content art | Some artwork was initially created with AI generation tools, but all assets were manually edited, refined, and finalized by me (composition, logo placement, adjustments, and corrections). No unedited AI output is used. | PetersWorks | - | Mar 18, 2026 | |
0X13 general | Only for Marketing material, if we reach our goal we will pay a real person fr fr. | Andrei | - | Mar 18, 2026 | |
Escape the Maze Live AI arttext | Escape the Maze was developed by a solo developer. Some elements of the game, including store page visuals and text, were created using generative AI tools during development. All final assets have been carefully reviewed and manually refined to ensure accuracy, quality, and full compliance with Steam’s content guidelines.
The game also features AI-controlled enemy behavior, such as a zombie that chases players in the maze. However, no live-generated AI content is used during gameplay. | Fatih CALISKAN | - | Mar 18, 2026 | |
Fartcore Store/marketing arttext | We used generative-AI tools during development to draft concept art and some store/marketing visuals and text. All outputs were manually reviewed, repainted, and edited before inclusion. The game does not generate content at runtime and does not send any player data to AI services. | Fortune Pixel | - | Mar 18, 2026 | |
The Cubes Store/marketing art | Capsule image used in store page has been generated by AI | Hawkeye Studios | - | Mar 18, 2026 | |
Laundromat In-game content artaudio | This game includes some visuals and audio assets that were created using AI-assisted tools during development. No AI-generated content is created during gameplay. | Rafael Matias | - | Mar 18, 2026 | |
Waddle Paddle Store/marketing art | Only penguin character in kayak on store page is AI generated | AtomicTaco | - | Mar 18, 2026 | |
学園迷宮 | School Corridor In-game content art | 一部のテクスチャの作成には、生成AI(GPT)が利用されています。 | 学園迷宮制作員会 | 17 | Mar 18, 2026 | |
牛马模拟器 In-game content textaudio | 1. AI仅辅助过游戏部分逻辑的生成(例如部分逻辑梳理不清时,借助AI协助梳理);
2. AI仅润色过游戏内部分物品的介绍文本;
3. 游戏内《7点班车到》 、 《我是快乐的流水线工人》 、 《7点班车到2》 、 《和谐城市》 、 《爱情笑话》等背景音乐由AI创作。 | BossyuGames | - | Mar 18, 2026 | |
Bike Stunts Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
A Ball id Unclear | Some content was created using AI. | jun | - | Mar 18, 2026 | |
Find Me In-game content art | marketing, promo videos/pictures | Ludmila Pislova | - | Mar 18, 2026 | |
Robinsons Simulations World In-game content artaudio | I used AI-generated images to set up my shop page. Furthermore, all the icons in the game are AI-generated. I also had AI voices (languages) for NPCs generated by AI. | GameChangeKiller | - | Mar 18, 2026 | |
Yankee Rabbits In-game content audio | AI was used to generate some short in-game jingles. All other music was composed by the developer. | Yajueko | - | Mar 18, 2026 | |
Sphereverse Store/marketing art | The images used for the header, store, library, and those related to logos and marketing were created with generative artificial intelligence. | Sergio Jiménez | - | Mar 18, 2026 | |
セミたちはどう生きるか In-game content art | This work uses illustrations created by image generation AI in some parts. | daimaGAME | 41 | Mar 18, 2026 | |
CRACKED Store/marketing art | Used to generate assets for marketing material. | PurrNet | 259 | Mar 18, 2026 | |
Weeding Hall Simulator Store/marketing art | Some of the marketing and promotional images used on this store page were created using AI tools to visually represent the game concept. The actual game content, including gameplay mechanics and in-game assets, was entirely developed by the team without any generative AI assistance. | Ozan Kıyagan | - | Mar 18, 2026 | |
Gravity In-game content text | Used AI to generate text in different languages | VortexStudio | - | Mar 18, 2026 |