1.Some scenes 2.promotional renderings。
- Creator
- Hollow Moon Studio
- Reviews
- -
- Added
- Jun 28, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
1.Some scenes 2.promotional renderings。
During development, I may use procedural- and AI-assisted tools to support content creation, iteration, and production workflows. In all such cases, the final product reflects my own creative direction, selection, editing, and implementation as the developer.
Artificial intelligence is not used during gameplay. It is used only for pre-rendered textures.
Asset Generation and Code auditing
The Inducted uses generative AI tools in a limited capacity. Some user interface icons and elements in-game were created with the assistance of generative AI. Additionally, the store capsule artwork was composed by a professional artist who incorporated some AI-generated elements among hand-crafted components. All gameplay, characters, environments, and audio are created without generative AI.
Generative AI tools were used to assist in creating some of this game’s art assets.
During the development process of this game, generative AI (LLM) tools were utilized as a coding assistant in the coding and software architecture phases.
Some background sound effects and ambient audio clips used in the game were sourced from Pixabay, where they were flagged as AI-generated by their respective creators. No graphics, code, or core gameplay elements were generated by AI; all other assets were developed entirely by me.
Using AI to generate the coding for gameplay. Do not include any AI art and sound.
The game code was developed with the assistance of generative AI, and part of the game assets are AI-generated.
The game uses artificial intelligence to control characters behavior and deliver an adaptive fairytale plot. The models, sounds, maps, and other assets are created by real people, with love and care.
AI-Generated Content Disclosure: Pre-Generated Content: Generative AI tools were used to create the game's background music, and to generate source material for portions of the sound and art, refined by the developer. No Real-Time Generation: This game does not feature any live or real-time AI content generation. No External Connectivity: The game runs entirely locally and does not connect to external AI services or servers while playing.
This game includes some AI-generated and AI-assisted content: 1. Some in-game sprites were adjusted or edited using AI tools. 2. AI was used to correct spelling and grammar in the game's text and on the store page. 3. Adjusting some of the chiptune tracks in the game to sound more musical by putting them all in key 4. Some Steam store and achievement assets were created with AI assistance, specifically generating the greyed-out (inactive) versions of the achievement icons from the colored originals, and producing the various required store image sizes from the original promotional artwork. All AI-assisted content was manually reviewed before release.
Some art and music in Cookiesaner were created with AI-assisted tools: Image generation for sprites and backdrops, and AI-assisted music, then curated, edited, and finished by the solo developer alongside hand-craft and original composition. No AI-generated content is created at runtime; every asset is fixed and reviewed before it ships.
The promotional images, image graphics, and library asset images of the game are rendered using AI, with the main elements being in-game content and only rendering the atmosphere. Other game models, scenes, and music did not use AI.
Generative AI was used to assist with the general coding of this game.
Some visual assets in this game were created with the assistance of generative AI tools.
Generative AI tools were used to provide secondary assistance in creating some 2D concept art, background images, and UI texture components during the development process.
This game was designed and developed entirely by humans. Generative AI was only used to assist with the translation and localization of in-game text. No AI-generated artwork, audio, gameplay content, or narrative content is included in the game.
Dungeon Door utilizes generative AI to enhance creative expression and development efficiency as follows: Artwork and Visual Assets: Generative AI was used in the conceptualization of character designs and the creation of marketing assets for the Steam store page. Every asset has been carefully reviewed and manually refined to ensure it adheres to the intended classic pixel art aesthetic. Text and Narrative: AI tools assisted in drafting store descriptions, synopses, and localizing in-game text to provide a consistent experience across different languages.
Generative AI is used only for some in-game icons. Those icons are manually edited and finalized by our development team. Generative AI was not used for any other game assets. AI is not used during gameplay.
Some 2D artwork, in-game images, item icons, and promotional/store images were created with the help of generative AI tools during development. These assets were manually reviewed and edited before use. The game does not use live generative AI to create content during gameplay.
This game uses AI to generate some images.
Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets.
AI tools were used to generate store/marketing illustrations (capsule, hero, banners, trailer). All in-game graphics are procedurally generated in real time and do not use AI
Some pixel art assets (item icons, monster images) in this game were generated with AI tool assistance.
Some Steam store page promotional images were created or edited with the assistance of generative AI tools. These assets are used only for store page or marketing presentation. The playable game itself does not include generative AI features, does not connect to any AI service, and does not generate images, audio, text, or other content at runtime. No AI-generated images, audio, or text are included in the playable game build.
Hollow Signal contains pre-generated AI-assisted content, including portions of visual artwork, promotional imagery, and certain game assets. All content has been reviewed, curated, edited, and integrated into the final game by the solo developer.
Some content is powered by AI
This game was developed using an agentic AI coding tool, the code was written with AI assistance, under the design, direction, and review of the developer. The game contains no AI-generated assets — models and textures are generated procedurally in-engine, audio (sound effects and music) is pre-synthesized with the developer's own non-AI DSP tools, and UI text uses system fonts. No AI content is generated at runtime.
游戏部分素材初步采用 AI 辅助,经大量人工创意修改与优化。
AI Disclosure: Some in-game icons and cutscene animations were created with the assistance of AI tools.
This game utilizes AI-assisted programming and multilingual localization.
Generative AI was utilized exclusively during development to assist with writing and optimizing code. The game does not contain any AI-generated art, music, or other in-game assets.
Some game assets and multilingual translations were completed by generative artificial intelligence
AI-assisted tools were used in a limited capacity during development, in line with modern creative production workflows, to help create the game’s cover artwork and certain in-game illustrations. All AI-assisted materials were manually reviewed, edited, refined, and adapted by our team before being included in the game or on the store page. These assets were not used in their original generated form. The game does not use live generative AI during gameplay.
Generative AI Disclosure Some visual concepts, promotional images, text drafts, and background music were created or edited with the assistance of generative AI tools. The final materials were reviewed, selected, modified, and integrated by the developer. The game does not include real-time generative AI features during gameplay.
Generative AI was used during the development of CORRUPT.EXE to assist with coding, design iteration, brainstorming, and the creation of certain visual assets. All AI-generated content was reviewed, edited, and curated by the developer before being included in the game. No live AI-generated content is created during gameplay, and players do not interact with generative AI systems while playing.
Some store page marketing images and artwork were created with the assistance of AI image generation tools. All in-game artwork, characters, backgrounds, and gameplay content were created by the development team. No AI is used to generate content during gameplay.
Generative AI was used in promotional materials, including the game trailer. No live-generated AI content is produced in-game at runtime.
This game uses generative AI in the production of some pixel art assets, with final adjustments and finishing work carried out by a human.
Store capsule includes elements generated with AI.
Generative AI tools were used during development to assist with visual assets, concept art, icons, textures, voice/audio content, and some marketing materials. All AI-assisted content is reviewed and edited by the developer before being included in the game or store page.
AI-assisted tools were used during development for text drafting, limited programming assistance, and the creation of certain Steam store page assets, including background imagery used in promotional materials. All gameplay systems, characters, artwork, animations, and final game content were designed, created, implemented, and curated by the development team.
1. Cover art is created in Unreal Engine and photoshop, and has a detail pass on top of it by AI. 2. Localisation on the steam page is translated by AI. 3. Music is generated by AI.
Some in-game icons and textures were initially generated using AI tools and subsequently modified and refined by the development team.
Translations/Localization.
Some of the background music in Hold It In comes from a commercially-licensed third-party music pack bought from itch.io ("Hell Metal Songs" by thc555) that was created with AI-assisted music tools. All other audio (voice, sound effects), all art, and all game code were created without generative AI. No AI-generated content is created live during gameplay.
Partial game source codes, texture assets and store promotional artwork are created with generative AI tools. All AI-generated contents have been fully manually reviewed, modified and optimized by the developer before integrating into the final game build. No AI content is dynamically generated during gameplay.
This game uses generative AI during development to assist with concept art, texture drafts, store media preparation, and iteration of visual assets. Final in-game assets are reviewed, edited, and integrated by the developer before release. The game does not use generative AI to create live gameplay content during play.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Crimson Crawl Store/marketing art | 1.Some scenes
2.promotional renderings。 | Hollow Moon Studio | - | Jun 28, 2026 | |
FruitSnoot: The Snake Roguelike Dev only art | During development, I may use procedural- and AI-assisted tools to support content creation, iteration, and production workflows. In all such cases, the final product reflects my own creative direction, selection, editing, and implementation as the developer. | Snootworks | - | Jun 28, 2026 | |
Skillbound In-game content art | Artificial intelligence is not used during gameplay. It is used only for pre-rendered textures. | 1337 Games | - | Jun 28, 2026 | |
Nuns With Guns Unclear artcode | Asset Generation and Code auditing | Romellija | - | Jun 28, 2026 | |
The Inducted In-game content art | The Inducted uses generative AI tools in a limited capacity. Some user interface icons and elements in-game were created with the assistance of generative AI. Additionally, the store capsule artwork was composed by a professional artist who incorporated some AI-generated elements among hand-crafted components. All gameplay, characters, environments, and audio are created without generative AI. | Vilo Games | - | Jun 28, 2026 | |
Martial Soul Arena In-game content art | Generative AI tools were used to assist in creating some of this game’s art assets. | Aoyou Studio | - | Jun 28, 2026 | |
HIGH ROLLER : Dicey Survivors Dev only code | During the development process of this game, generative AI (LLM) tools were utilized as a coding assistant in the coding and software architecture phases. | Ruhan Games | - | Jun 28, 2026 | |
O Último Brasileiro In-game content audio | Some background sound effects and ambient audio clips used in the game were sourced from Pixabay, where they were flagged as AI-generated by their respective creators. No graphics, code, or core gameplay elements were generated by AI; all other assets were developed entirely by me. | Estúdio Coração | - | Jun 28, 2026 | |
Armed Snake In-game content code | Using AI to generate the coding for gameplay.
Do not include any AI art and sound. | stickman | - | Jun 28, 2026 | |
Castleborne Survivors In-game content codeart | The game code was developed with the assistance of generative AI, and part of the game assets are AI-generated. | GameVerse | - | Jun 28, 2026 | |
SagaCraft Live AI text | The game uses artificial intelligence to control characters behavior and deliver an adaptive fairytale plot.
The models, sounds, maps, and other assets are created by real people, with love and care. | Madness Studio | - | Jun 28, 2026 | |
Steel Maiden In-game content audioart | AI-Generated Content Disclosure:
Pre-Generated Content: Generative AI tools were used to create the game's background music, and to generate source material for portions of the sound and art, refined by the developer.
No Real-Time Generation: This game does not feature any live or real-time AI content generation.
No External Connectivity: The game runs entirely locally and does not connect to external AI services or servers while playing. | Keicee | - | Jun 28, 2026 | |
The Dungeon Persists In-game content arttext | This game includes some AI-generated and AI-assisted content:
1. Some in-game sprites were adjusted or edited using AI tools.
2. AI was used to correct spelling and grammar in the game's text and on the store page.
3. Adjusting some of the chiptune tracks in the game to sound more musical by putting them all in key
4. Some Steam store and achievement assets were created with AI assistance, specifically generating the greyed-out (inactive) versions of the achievement icons from the colored originals, and producing the various required store image sizes from the original promotional artwork.
All AI-assisted content was manually reviewed before release. | Alan Van Dinter | - | Jun 28, 2026 | |
Cookiesaner In-game content artaudio | Some art and music in Cookiesaner were created with AI-assisted tools: Image generation for sprites and backdrops, and AI-assisted music, then curated, edited, and finished by the solo developer alongside hand-craft and original composition. No AI-generated content is created at runtime; every asset is fixed and reviewed before it ships. | Endorfin | - | Jun 28, 2026 | |
勇之证 In-game content art | The promotional images, image graphics, and library asset images of the game are rendered using AI, with the main elements being in-game content and only rendering the atmosphere.
Other game models, scenes, and music did not use AI. | BURN WOOD STUDIO | - | Jun 28, 2026 | |
Starforge Pirate Dev only code | Generative AI was used to assist with the general coding of this game. | White Whale Gaming Studios | - | Jun 28, 2026 | |
妖潮:以杀证道 In-game content art | Some visual assets in this game were created with the assistance of generative AI tools. | WhaleRise Studio | - | Jun 28, 2026 | |
RustPlow In-game content art | Generative AI tools were used to provide secondary assistance in creating some 2D concept art, background images, and UI texture components during the development process. | HASFOUR | - | Jun 28, 2026 | |
LastIT In-game content text | This game was designed and developed entirely by humans. Generative AI was only used to assist with the translation and localization of in-game text. No AI-generated artwork, audio, gameplay content, or narrative content is included in the game. | FormlessField | - | Jun 28, 2026 | |
Dungeon door In-game content arttext | Dungeon Door utilizes generative AI to enhance creative expression and development efficiency as follows:
Artwork and Visual Assets: Generative AI was used in the conceptualization of character designs and the creation of marketing assets for the Steam store page. Every asset has been carefully reviewed and manually refined to ensure it adheres to the intended classic pixel art aesthetic.
Text and Narrative: AI tools assisted in drafting store descriptions, synopses, and localizing in-game text to provide a consistent experience across different languages. | Daniel.Co | - | Jun 28, 2026 | |
Guns & Dragons In-game content art | Generative AI is used only for some in-game icons.
Those icons are manually edited and finalized by our development team.
Generative AI was not used for any other game assets.
AI is not used during gameplay. | ABUTTON Inc. | - | Jun 28, 2026 | |
World: 23806 In-game content art | Some 2D artwork, in-game images, item icons, and promotional/store images were created with the help of generative AI tools during development. These assets were manually reviewed and edited before use. The game does not use live generative AI to create content during gameplay. | Ean | - | Jun 28, 2026 | |
HOMUNCAT In-game content art | This game uses AI to generate some images. | TriCave | - | Jun 28, 2026 | |
Compliance Auditor codeart | Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets. | PHANTOM PRODUCTIONS YAZILIM LIMITED SIRKETI | - | Jun 28, 2026 | |
BLORBIT Store/marketing art | AI tools were used to generate store/marketing illustrations (capsule, hero, banners, trailer). All in-game graphics are procedurally generated in real time and do not use AI | jog16889 | - | Jun 28, 2026 | |
肥羊危机:RE / FatSheep Crisis:RE In-game content art | Some pixel art assets (item icons, monster images) in this game were generated with AI tool assistance. | FatSheep Studio | - | Jun 28, 2026 | |
Chainline Survivors Store/marketing art | Some Steam store page promotional images were created or edited with the assistance of generative AI tools. These assets are used only for store page or marketing presentation.
The playable game itself does not include generative AI features, does not connect to any AI service, and does not generate images, audio, text, or other content at runtime. No AI-generated images, audio, or text are included in the playable game build. | hf_game_studio | - | Jun 28, 2026 | |
Hollow Signal In-game content art | Hollow Signal contains pre-generated AI-assisted content, including portions of visual artwork, promotional imagery, and certain game assets. All content has been reviewed, curated, edited, and integrated into the final game by the solo developer. | Dev-Solo Studio | - | Jun 27, 2026 | |
Stardust Protocol Unclear | Some content is powered by AI | Starzen Interactive | - | Jun 27, 2026 | |
POLYMINAL Dev only code | This game was developed using an agentic AI coding tool, the code was written with AI assistance, under the design, direction, and review of the developer. The game contains no AI-generated assets — models and textures are generated procedurally in-engine, audio (sound effects and music) is pre-synthesized with the developer's own non-AI DSP tools, and UI text uses system fonts. No AI content is generated at runtime. | Alexander Boczek | - | Jun 27, 2026 | |
哥布林狂想曲 In-game content art | 游戏部分素材初步采用 AI 辅助,经大量人工创意修改与优化。 | 冷却猫 | - | Jun 27, 2026 | |
KUNKUN Defender In-game content art | AI Disclosure: Some in-game icons and cutscene animations were created with the assistance of AI tools. | Seal | 808 | Jun 27, 2026 | |
Village Survivors In-game content text | This game utilizes AI-assisted programming and multilingual localization. | Aegithalos Studio | - | Jun 27, 2026 | |
All But Weak Dev only code | Generative AI was utilized exclusively during development to assist with writing and optimizing code. The game does not contain any AI-generated art, music, or other in-game assets. | Hikyu | - | Jun 27, 2026 | |
Paper Brawl In-game content text | Some game assets and multilingual translations were completed by generative artificial intelligence | Starswork Studio | - | Jun 27, 2026 | |
Ore Bastards In-game content art | AI-assisted tools were used in a limited capacity during development, in line with modern creative production workflows, to help create the game’s cover artwork and certain in-game illustrations.
All AI-assisted materials were manually reviewed, edited, refined, and adapted by our team before being included in the game or on the store page. These assets were not used in their original generated form.
The game does not use live generative AI during gameplay. | INDIELLIGENT | - | Jun 27, 2026 | |
Love Train In-game content arttextaudio | Generative AI Disclosure
Some visual concepts, promotional images, text drafts, and background music were created or edited with the assistance of generative AI tools. The final materials were reviewed, selected, modified, and integrated by the developer.
The game does not include real-time generative AI features during gameplay. | MadMole | - | Jun 27, 2026 | |
CORRUPT.EXE In-game content artcode | Generative AI was used during the development of CORRUPT.EXE to assist with coding, design iteration, brainstorming, and the creation of certain visual assets. All AI-generated content was reviewed, edited, and curated by the developer before being included in the game. No live AI-generated content is created during gameplay, and players do not interact with generative AI systems while playing. | FORGE GAMES | - | Jun 27, 2026 | |
Culinary Conquest art | Some store page marketing images and artwork
were created with the assistance of AI image
generation tools. All in-game artwork,
characters, backgrounds, and gameplay content
were created by the development team. No AI
is used to generate content during gameplay. | Gambito | - | Jun 16, 2026 | |
RITUAL Store/marketing art | Generative AI was used in promotional materials, including the game trailer. No live-generated AI content is produced in-game at runtime. | NOV8LVBS | - | Jun 16, 2026 | |
OctoMech Survivors In-game content art | This game uses generative AI in the production of some pixel art assets, with final adjustments and finishing work carried out by a human. | Arkhamsoft | - | Jun 16, 2026 | |
Monke Survivor Store/marketing art | Store capsule includes elements generated with AI. | Mez | - | Jun 16, 2026 | |
My Mom Says I’m Fine In-game content artaudio | Generative AI tools were used during development to assist with visual assets, concept art, icons, textures, voice/audio content, and some marketing materials. All AI-assisted content is reviewed and edited by the developer before being included in the game or store page. | Happy Games Interactive | - | Jun 15, 2026 | |
Beak Shot In-game content textcodeart | AI-assisted tools were used during development for text drafting, limited programming assistance, and the creation of certain Steam store page assets, including background imagery used in promotional materials. All gameplay systems, characters, artwork, animations, and final game content were designed, created, implemented, and curated by the development team. | Goofball Games | - | Jun 15, 2026 | |
Meteor Rush In-game content arttextaudio | 1. Cover art is created in Unreal Engine and photoshop, and has a detail pass on top of it by AI.
2. Localisation on the steam page is translated by AI.
3. Music is generated by AI. | Outpost Games | - | Jun 15, 2026 | |
Frontier Legends In-game content art | Some in-game icons and textures were initially generated using AI tools and subsequently modified and refined by the development team. | Neojac Entertainment Inc. | 51 | Jun 15, 2026 | |
F.U.N In-game content text | Translations/Localization. | DesignationX | - | Jun 15, 2026 | |
Hold It In In-game content audio | Some of the background music in Hold It In comes from a commercially-licensed third-party music pack bought from itch.io ("Hell Metal Songs" by thc555) that was created with AI-assisted music tools. All other audio (voice, sound effects), all art, and all game code were created without generative AI. No AI-generated content is created live during gameplay. | Timothy Graham | - | Jun 15, 2026 | |
墨影突围:无尽生存 In-game content artcode | Partial game source codes, texture assets and store promotional artwork are created with generative AI tools. All AI-generated contents have been fully manually reviewed, modified and optimized by the developer before integrating into the final game build. No AI content is dynamically generated during gameplay. | Li Yang | - | Jun 15, 2026 | |
Wreckwake Endless Sea art | This game uses generative AI during development to assist with concept art,
texture drafts, store media preparation, and iteration of visual assets.
Final in-game assets are reviewed, edited, and integrated by the developer
before release. The game does not use generative AI to create live gameplay
content during play. | Jetsan Inc | - | Jun 14, 2026 |