Generative AI was used for some marketing visuals, evidence assets, and music. All other content including scripts, character sprites, and game development was created by the developer.
- Creator
- Fullmetal Typist
- Reviews
- -
- Added
- Jun 16, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Generative AI was used for some marketing visuals, evidence assets, and music. All other content including scripts, character sprites, and game development was created by the developer.
Stills obtained from Game Editor were altered by AI to be store artwork. No AI-based artwork is used in the game itself.
部分场景模型,纹理使用ai辅助生成
Generative AI tools were used during development to assist with programming, debugging, text drafting, and localization drafts. All final game content, code, text, and store materials are reviewed and edited by the developer before release. The game does not use AI to generate content during gameplay and does not connect to external AI services while running.
I use AI-generated images for in-game icons. Among other things, the game logo was also created by an AI.
Generative AI was used to assist in the creation of certain sound effects and texture assets used in the game. All AI-generated content was reviewed, edited, and integrated by the developer before being included in the final product.
AI was used to polish marketing images, localization, some small 3d models and textures.
Some sound effects and a small number of textures in this game were created with the assistance of AI tools and refined by hand. Subtitle translations across our nine supported languages were generated using AI from the original English voice acting. Voice acting was performed by real people, with AI tools used only for noise reduction and audio mastering. All AI-generated content was curated and finalized by human creators before being included in the game.
AI used for some inventory items and for images on the game's store page, and edited with a graphics editor.
This game uses generative AI tools in parts of the development and content creation process. Generative AI was used for concept exploration, drafting some 2D image/audio assets, and organizing text ideas. Final in-game content is reviewed and edited by the development team to ensure quality and consistency before release. We comply with applicable laws and platform policies, and will continue to refine or replace relevant content when needed.
This game uses pre-generated AI content in the following areas of its production: - Character artwork (comic-style panels) - Background and environment artwork - FMV/cutscene videos - Music and ambient audio - Story dialogue text (developer-edited with AI assistance) All AI tools used are commercially licensed for use in this type of product. As the sole developer (Karayel / Yunus Emre Bas), I confirm that I hold the rights to use these AI-generated outputs and they do not infringe on any third-party intellectual property. The final selection, integration, narrative direction, and quality control were all performed by the developer.
Gobbo Quest Idle contains pre-generated content created with the assistance of generative artificial intelligence, including visual assets used within the game and on its store page. The game's design, gameplay systems, progression, and implementation were developed by the creator.
The artwork (character art, backgrounds, and event illustrations), music, and the opening video in this game were created with the assistance of generative AI tools. All AI-assisted content is pre-generated during development — not generated live during gameplay — and was reviewed, edited, and arranged by the developer. We have taken care to ensure these outputs do not infringe existing copyrights and contain no illegal content.
I have used AI to generate images and translate texts.
Generative AI is used during development to assist with some character portraits, 3D environment assets, UI elements, narrative polish, and initial localization drafts. AI-assisted visual content is based on concepts and art direction created by our team and is reviewed, edited, and refined before use. Localization will be reviewed and finalized by a professional localization provider.
Generative AI was used to create some in-game radio audio, including text-to-speech announcements and background music tracks generated using AI tools.
Generative AI tools were used during parts of the asset prototyping and ideation process. All final game assets were significantly modified, refined, and curated by the development team before inclusion in the game.
We want to be fully transparent with our community about how we develop our game. In this project, we have integrated Artificial Intelligence (AI) tools as an operational support for our team. How we use it: - Process optimization: It helps us streamline technical tasks and repetitive workflows. - Efficiency: It allows us to deliver better work and move forward much faster. - Resource maximization: It enables the team to save time on mechanical processes to focus on the final game polish. Our commitment to craftsmanship: - Total human control: No element of the final game has been left solely to AI. - Expert review: Every technical asset or piece of content goes through a rigorous human editing filter. - Manual work behind everything: Technology only optimizes our delivery times, but there is always genuine craftsmanship behind every asset. - Guaranteed quality: We use AI to empower our team's capabilities, ensuring the essence and final finish of the game remain 100% human. Thank you for your constant support!
"AI tools were used to assist in creating levels, textures, code, music, and promotional artwork. All content is reviewed by the team."
Generative AI tools were used to create some images and cutscene artwork. All AI-generated content was reviewed, edited, and integrated by the development team.
AI technology is used to create all character image assets for this game.
AI was used to develop some of the musical compositions.
AI was used to develop some of the musical compositions.
Voice lines generated by Murf.ai
This game contains real-time AI-generated text.
In Bungou Catharsis, we utilize generative AI across multiple stages of development to make production feasible as an independent studio.
A few minor environmental assets such as some small stones were AI-generated as drafts and fully edited manually. No runtime AI content in-game.
This game uses AI-generated content in the following areas: background artwork and visual assets, background music, and sound effects. All AI-generated content was reviewed, edited, and approved by the developer before inclusion in the game.
This game store page is generated by AI Some background images in the game are created with AI assistance
This work includes some background images that were created using AI-generated materials.
We are a small indie team of only two brothers, and all core gameplay mechanics, level design, story, programming, and animations were 100% handcrafted by us. AI was used strictly for supplementary audio and minor environmental details: specifically, background music, ambient soundscapes, eerie sound effects, and select in-game textures/posters.
We only use artificial intelligence tools to generate background music for the game (such as the background music for starting the game interface), promotional videos (CG promotional videos), and some UI background images (background images for the backpack interface), which are directly embedded into the game's assets. During the game, no artificial intelligence models were used to create or generate new content in real-time. No AI generated code was used either.
We operate as two-man team, soem of the graphics and sounds effects were generated with AI.
Some of the page's visuals are generated using AI.
The C# code behind is created by the developer with the assistance of AI. The translation from English is also created by AI.
Used for overall graphics, with manual adjustments and modifications applied afterward.
Several animated videos and images in this game were generated using artificial intelligence tools.
Some of the audio, text and images in the game are generated by AI.
Generative AI was used to assist with the localization of some in-game text in some languages. All AI-generated translations are reviewed and edited by the developer before being included in the game.
AI was totally used in the development of this game.
Some visual assets in this game were created with the assistance of generative AI tools. AI-assisted content includes some capsule images and promotional images used on the Steam store page, as well as some in-game background images, item icons, and UI images. The generated results were selected, edited, and adjusted by the developer to match the game's atmosphere and content. The game does not use live-generated AI during gameplay. It does not include any feature where AI generates text, images, voice, music, or other content in response to player input while the game is running.
The game has AI-generated content - Images in the banners on the page - Images during the game - Translations and editing support
Character portraits were created using AI. As well, as modification to existing character portraits to create different expressions. AI was not used for writing or audio purposes.
This game utilizes generative artificial intelligence to design some monster prototypes, some background music, and to enhance store images
Generative AI video tools were used to assist in creating some trailer and marketing video materials. The game itself does not use live-generated AI content.
Some 2D textures contain AI-generated content.
AI has been used for dialog voices.
During the development of THE GRAVITY COMPLEX®, generative AI tools were occasionally used to assist in the creation and refinement of certain assets, including concept art, textures, music, and sound effects. All AI-assisted content was curated, reviewed, modified, and integrated into the game's overall artistic direction by the development team. No AI-generated content is created live during gameplay, and the game does not rely on external AI services while being played.
Some ingame models and textures are AI generated to help speed up the production pipeline. These will eventually be replaced and I simply refuse to charge money for a game which uses AI assets, so until then this game will be free until all AI assets are replaced.
We have updated our AI disclosure in order to provide better transparency and clarity around the use of this support tool for Crazy Taxi: World Tour: At SEGA Corporation, we utilize generative AI as an optional support tool for developers, with the aim of enabling developers to focus more on creative tasks and deliver better experiences to our players. In Crazy Taxi: World Tour, generative AI was used as part of the ideation process for background objects. However, no AI-generated content will be included in the final game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Aaron Drake: Ace Detective Store/marketing artaudio | Generative AI was used for some marketing visuals, evidence assets, and music. All other content including scripts, character sprites, and game development was created by the developer. | Fullmetal Typist | - | Jun 16, 2026 | |
The Adventure of Spyke Store/marketing art | Stills obtained from Game Editor were altered by AI to be store artwork. No AI-based artwork is used in the game itself. | Riot Shield Games | - | Jun 16, 2026 | |
The Black Water In-game content art | 部分场景模型,纹理使用ai辅助生成 | Blanc | - | Jun 16, 2026 | |
Feed the Boss Dev only textcode | Generative AI tools were used during development to assist with programming, debugging, text drafting, and localization drafts. All final game content, code, text, and store materials are reviewed and edited by the developer before release. The game does not use AI to generate content during gameplay and does not connect to external AI services while running. | SilentRoom Games | - | Jun 15, 2026 | |
Terraform Manager Simulator In-game content art | I use AI-generated images for in-game icons. Among other things, the game logo was also created by an AI. | GameChangeKiller | - | Jun 15, 2026 | |
Lost Below In-game content audioart | Generative AI was used to assist in the creation of certain sound effects and texture assets used in the game. All AI-generated content was reviewed, edited, and integrated by the developer before being included in the final product. | KPAP | - | Jun 15, 2026 | |
Water You Doing? In-game content arttext | AI was used to polish marketing images, localization, some small 3d models and textures. | DiSolve Studios | - | Jun 15, 2026 | |
INKURSION In-game content audioarttext | Some sound effects and a small number of textures in this game were created with the assistance of AI tools and refined by hand. Subtitle translations across our nine supported languages were generated using AI from the original English voice acting. Voice acting was performed by real people, with AI tools used only for noise reduction and audio mastering. All AI-generated content was curated and finalized by human creators before being included in the game. | Leo Fernandez-Arias | - | Jun 15, 2026 | |
Last Breath Store/marketing art | AI used for some inventory items and for images on the game's store page, and edited with a graphics editor. | Mx | 43 | Jun 15, 2026 | |
KRAPHIS : DRILLER In-game content artaudiotext | This game uses generative AI tools in parts of the development and content creation process. Generative AI was used for concept exploration, drafting some 2D image/audio assets, and organizing text ideas. Final in-game content is reviewed and edited by the development team to ensure quality and consistency before release. We comply with applicable laws and platform policies, and will continue to refine or replace relevant content when needed. | ANIMALZ | - | Jun 14, 2026 | |
Half Dead: A Zombie Story Game In-game content artaudiotext | This game uses pre-generated AI content in the following areas of its production:
- Character artwork (comic-style panels)
- Background and environment artwork
- FMV/cutscene videos
- Music and ambient audio
- Story dialogue text (developer-edited with AI assistance)
All AI tools used are commercially licensed for use in this type of product. As the sole developer (Karayel / Yunus Emre Bas), I confirm that I hold the rights to use these AI-generated outputs and they do not infringe on any third-party intellectual property. The final selection, integration, narrative direction, and quality control were all performed by the developer. | Karayel Games | - | Jun 13, 2026 | |
GobboQuestIdle In-game content art | Gobbo Quest Idle contains pre-generated content created with the assistance of generative artificial intelligence, including visual assets used within the game and on its store page. The game's design, gameplay systems, progression, and implementation were developed by the creator. | LarkeGames | - | Jun 13, 2026 | |
Kairos: Until the Dawn Breaks In-game content artaudio | The artwork (character art, backgrounds, and event illustrations), music, and the opening video in this game were created with the assistance of generative AI tools. All AI-assisted content is pre-generated during development — not generated live during gameplay — and was reviewed, edited, and arranged by the developer. We have taken care to ensure these outputs do not infringe existing copyrights and contain no illegal content. | Mokomuku | - | Jun 13, 2026 | |
Papa In-game content arttext | I have used AI to generate images and translate texts. | VimmGames | 35 | Jun 13, 2026 | |
Kaelis: Seraph Protocol In-game content arttext | Generative AI is used during development to assist with some character portraits, 3D environment assets, UI elements, narrative polish, and initial localization drafts.
AI-assisted visual content is based on concepts and art direction created by our team and is reviewed, edited, and refined before use. Localization will be reviewed and finalized by a professional localization provider. | YoshiYoshi Studio | - | Jun 12, 2026 | |
ESKINITA In-game content audio | Generative AI was used to create some in-game radio audio, including text-to-speech announcements and background music tracks generated using AI tools. | Machu | 12 | Jun 12, 2026 | |
Steinvar Dev only artaudiotext | Generative AI tools were used during parts of the asset prototyping and ideation process. All final game assets were significantly modified, refined, and curated by the development team before inclusion in the game. | Cold Cup Games | - | Jun 12, 2026 | |
Escape from Umbra Dev only | We want to be fully transparent with our community about how we develop our game. In this project, we have integrated Artificial Intelligence (AI) tools as an operational support for our team.
How we use it:
- Process optimization: It helps us streamline technical tasks and repetitive workflows.
- Efficiency: It allows us to deliver better work and move forward much faster.
- Resource maximization: It enables the team to save time on mechanical processes to focus on the final game polish.
Our commitment to craftsmanship:
- Total human control: No element of the final game has been left solely to AI.
- Expert review: Every technical asset or piece of content goes through a rigorous human editing filter.
- Manual work behind everything: Technology only optimizes our delivery times, but there is always genuine craftsmanship behind every asset.
- Guaranteed quality: We use AI to empower our team's capabilities, ensuring the essence and final finish of the game remain 100% human.
Thank you for your constant support! | WildSphere | - | Jun 12, 2026 | |
Backrooms: Splatter In-game content artaudiocode | "AI tools were used to assist in creating levels, textures, code, music, and promotional artwork. All content is reviewed by the team." | skeleton picture | - | Jun 12, 2026 | |
HORSE CLUB Ride West In-game content art | Generative AI tools were used to create some images and cutscene artwork. All AI-generated content was reviewed, edited, and integrated by the development team. | Wild River Games GmbH | - | Jun 12, 2026 | |
林西物语——放置武侠村 In-game content art | AI technology is used to create all character image assets for this game. | Hat-Soft | - | Jun 12, 2026 | |
Sea Walker Saga In-game content audio | AI was used to develop some of the musical compositions. | Antelus Games | 57 | Jun 12, 2026 | |
Nightmares Awake In-game content audio | AI was used to develop some of the musical compositions. | Antelus Games | - | Jun 12, 2026 | |
Grimm's Folly In-game content audio | Voice lines generated by Murf.ai | Gray Days Entertainment | - | Jun 12, 2026 | |
Eve Live AI text | This game contains real-time AI-generated text. | Eve | - | Jun 12, 2026 | |
文豪カタルシス Dev only | In Bungou Catharsis, we utilize generative AI across multiple stages of development to make production feasible as an independent studio. | YUKIKO SATO | - | Jun 12, 2026 | |
Project: Roaring Citadel In-game content art | A few minor environmental assets such as some small stones were AI-generated as drafts and fully edited manually. No runtime AI content in-game. | Cyfall Studio | - | Jun 11, 2026 | |
No One's Hero In-game content artaudio | This game uses AI-generated content in the following areas: background artwork and visual assets, background music, and sound effects. All AI-generated content was reviewed, edited, and approved by the developer before inclusion in the game. | Proud Way | - | Jun 11, 2026 | |
黯渊崛起 Store/marketing art | This game store page is generated by AI
Some background images in the game are created with AI assistance | 攸缘游戏 | - | Jun 11, 2026 | |
GIFT from GOD In-game content art | This work includes some background images that were created using AI-generated materials. | Galaxy★Bear | - | Jun 11, 2026 | |
Purrfect Bliss In-game content audioart | We are a small indie team of only two brothers, and all core gameplay mechanics, level design, story, programming, and animations were 100% handcrafted by us.
AI was used strictly for supplementary audio and minor environmental details: specifically, background music, ambient soundscapes, eerie sound effects, and select in-game textures/posters. | ThreeFrauds | - | Jun 11, 2026 | |
钢之誓言 In-game content audioart | We only use artificial intelligence tools to generate background music for the game (such as the background music for starting the game interface), promotional videos (CG promotional videos), and some UI background images (background images for the backpack interface), which are directly embedded into the game's assets. During the game, no artificial intelligence models were used to create or generate new content in real-time. No AI generated code was used either. | Ling Jun | - | Jun 11, 2026 | |
CYBERPHOTO audio | We operate as two-man team, soem of the graphics and sounds effects were generated with AI. | Nowsky | - | Jun 10, 2026 | |
Astrelght Store/marketing art | Some of the page's visuals are generated using AI. | Mystery Studios | - | Jun 10, 2026 | |
Medieval Fantasy In-game content codetext | The C# code behind is created by the developer with the assistance of AI. The translation from English is also created by AI. | Tsz Hin Tsang | - | Jun 10, 2026 | |
Mental Medicine In-game content art | Used for overall graphics, with manual adjustments and modifications applied afterward. | KAWAUSO FORGE | - | Jun 10, 2026 | |
HouseWarming In-game content art | Several animated videos and images in this game were generated using artificial intelligence tools. | Neskorobok Games | - | Jun 10, 2026 | |
REWOUND In-game content audiotextart | Some of the audio, text and images in the game are generated by AI. | Auryn Yang | - | Jun 9, 2026 | |
Primal One In-game content text | Generative AI was used to assist with the localization of some in-game text in some languages. All AI-generated translations are reviewed and edited by the developer before being included in the game. | Mr. Maheros | - | Jun 9, 2026 | |
Cruise Maid: Ship's Company Unclear | AI was totally used in the development of this game. | little sheepdog studios | - | Jun 9, 2026 | |
도깨비의 밤 In-game content art | Some visual assets in this game were created with the assistance of generative AI tools.
AI-assisted content includes some capsule images and promotional images used on the Steam store page, as well as some in-game background images, item icons, and UI images. The generated results were selected, edited, and adjusted by the developer to match the game's atmosphere and content.
The game does not use live-generated AI during gameplay. It does not include any feature where AI generates text, images, voice, music, or other content in response to player input while the game is running. | Taleway | - | Jun 9, 2026 | |
The Pigment In-game content arttext | The game has AI-generated content
- Images in the banners on the page
- Images during the game
- Translations and editing support | PlayBook | - | Jun 9, 2026 | |
The Disappearing Municipality Worker In-game content art | Character portraits were created using AI. As well, as modification to existing character portraits to create different expressions.
AI was not used for writing or audio purposes. | Big Greg Games | - | Jun 9, 2026 | |
The Return In-game content artaudio | This game utilizes generative artificial intelligence to design some monster prototypes, some background music, and to enhance store images | YIN WEN CE | - | Jun 9, 2026 | |
Sweet Clockwork Store/marketing art | Generative AI video tools were used to assist in creating some trailer and marketing video materials. The game itself does not use live-generated AI content. | Team D.T.R | - | Jun 9, 2026 | |
怖録 In-game content art | Some 2D textures contain AI-generated content. | I-rori Entertainment Co., Ltd. | - | Jun 9, 2026 | |
SHOCKFACE In-game content audio | AI has been used for dialog voices. | adrenak | - | Jun 8, 2026 | |
The Gravity Complex In-game content artaudio | During the development of THE GRAVITY COMPLEX®, generative AI tools were occasionally used to assist in the creation and refinement of certain assets, including concept art, textures, music, and sound effects. All AI-assisted content was curated, reviewed, modified, and integrated into the game's overall artistic direction by the development team. No AI-generated content is created live during gameplay, and the game does not rely on external AI services while being played. | Jona Fynn Schlegelmilch | - | Jun 8, 2026 | |
Emberwild In-game content art | Some ingame models and textures are AI generated to help speed up the production pipeline. These will eventually be replaced and I simply refuse to charge money for a game which uses AI assets, so until then this game will be free until all AI assets are replaced. | PYRO3D | - | Jun 8, 2026 | |
Crazy Taxi: World Tour Dev only art | We have updated our AI disclosure in order to provide better transparency and clarity around the use of this support tool for Crazy Taxi: World Tour:
At SEGA Corporation, we utilize generative AI as an optional support tool for developers, with the aim of enabling developers to focus more on creative tasks and deliver better experiences to our players.
In Crazy Taxi: World Tour, generative AI was used as part of the ideation process for background objects. However, no AI-generated content will be included in the final game. | SEGA | - | Jun 7, 2026 |