Cards were created using an AI image generator.
- Creator
- Maximilian Urazov
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Cards were created using an AI image generator.
This game was developed using limited AI-assisted tools during its creation process. All in-game content is manually reviewed and refined by developers.
Super Real AI reverses the traditional use of artificial intelligence. Instead of AI serving humans, humans now serve AI. A local LLM powers simulated users who constantly send unpredictable queries—while real players, acting as AI workers, must respond, classify, and adapt. It’s not a game using AI; it’s a game about using AI.
An AI-Copilot was used during coding, and an AI spelling and grammar checker was used for writing.
I used Ai for the writing and for the naration
We used AI to create a small number of pre-rendered assets: AI‑generated images were used to replace the original user picture that appears at the top of some screenshots, and AI assisted with localization translations. All AI outputs were reviewed and edited by our team before being shipped. If you have any questions or want more details, feel free to ask.
In SmarterWaysProductions: Andromeda, AI is used to provide intelligent behavior and assistance directly on your PC. The AI analyzes your input and helps with writing text, generating code, organizing tasks, and controlling the desktop. All processing happens locally on your computer. Your data never leaves your system, and you choose which AI models to use. This gives you a private, versatile tool that adapts to your actions.
AI Usage in Dream Nest In Dream Nest, AI is at the heart of the entire creative process. Every element of the game is enhanced or generated by AI to give players a truly dynamic filmmaking experience: AI Storytelling: Players select 12 storyboard frames, which the AI uses to generate a complete cinematic sequence. AI Casting: All actors are AI-driven, bringing unique appearances, personalities, and performances to your film. AI-Enhanced Outcomes: The “one-line ending” feature lets players write a single sentence, and the AI adapts the film’s finale accordingly. AI Simulation: Budget allocation and box office outcomes are simulated by AI, reflecting efficiency and audience reception. AI Assets: All images, sound effects, music, and voice acting in the game are AI-generated, creating a seamless and ever-changing movie-making world. With AI as your collaborator, every playthrough of Dream Nest results in a one-of-a-kind film that could never exist without your direction.
Artificial intelligence was used for some images
This game uses an on-device AI model to generate NPC dialogue and quest flavor text. AI runs offline, never sends data to servers, and is constrained to the game’s own lore and rules. The system includes strict filters and refusals to block illegal, explicit, or copyrighted content.
- This game progresses through a pseudo-smartphone chat app that appears within the game. Some messages and choices in the chat are generated by AI, and the story changes depending on the player’s selections. - Some character images and backgrounds are created using AI-generated images
We used generative AI tools to create some in-game graffiti textures.
Experience the power of AI: create clothing, 3D models, and custom scenes with ease, interact with your personal AI companion through natural conversations, and build your own AI avatar to explore the world together.
A small portion of the content in the game was created using AI, but the majority was developed by our team.
AI usage (development & marketing only). Paws & Circuits: Reboot Earth does not generate content live in-game and does not accept user prompts or inputs. During development, generative AI was used as a supportive tool (e.g., for concept iteration, text drafts, a few placeholder voice lines, and select marketing assets and occasional placeholder textures). All outputs were manually reviewed, edited, and curated. The shipped content is static, non-interactive, and contains no live AI and no user-generated content. If any assets are flagged via Steam’s reporting tools, they will be removed or replaced promptly. Over time, placeholders will be gradually replaced with hand-crafted assets. Content notice: Themes of environmental pollution/cleanup and survival (possible death by cold/starvation). No combat, no graphic violence.
We used generative-AI tools during development for some art and audio, plus AI assistants for code and copy edits. All results were reviewed/edited by us. No in-game or real-time AI; no player data is sent to AI services.
A small number of icons in the store page images are AI-generated, but the game itself does not include any AI-generated content.
The graphic shows images of units (actions) that are created on the basis of real software features to change development time. Additionally, some functionality was ported from a raw state and refined using AI, and AI is also being used to write several of the core systems. (In the trailer, we also used some AI-generated audio and images.)
Using a fully completed game design document created by a Software Engineer, 100% of the game's code was generated via an AI Coding Agent. Aside from the fonts and audio assets, all functional and visual components are the result of AI-Generated code.
The developers of this game have used generative AI to create various visual and audio aspects of the experience.
AI-Generated Content Disclosure AI is used in the puzzle gameplay to reinterpret and redraw in-game snapshot images. AI is used in in-game chat to help players understand different languages.
some tickets design.
The application uses AI for generating and summarizing content, calling tools, and generating speech. The user data is not being stored or used outside of the application and the AI model.
Utilized generative AI to create background image assets for portions of the UI.
The game contains AI-generated art assets. AI characters, as featured content, account for no more than 10% of the overall game. The primary goal of using AI characters in the game is to expand the possibilities of interactive film and television games. Beyond this, AI-generated content accounts for no more than 1% of the overall art assets. The AI technology and AI-generated characters used in the game are copyrighted and protected by law.
Some background images and player skins include visuals generated by AI.
Main title splash picture partially AI generated.
This game uses AI to create a dynamic relationship simulation. The AI remembers your past conversations, adapts to your choices, and generates natural dialogue in real time. The character can start conversations, send you messages, and react emotionally based on your actions, creating a unique bond that evolves over time. Players provide their own API key to enable AI features.
AI tools assisted in generating specific store asset components, which human artists then edited, refined, and finalized.
This game does not generate AI content during gameplay. Some promotional materials and in-game art assets were created with the assistance of AI tools under a commercial-use license, with all content curated and finalized by the developer.
This game outputs the battle scenes and the strength of the monsters drawn by the player.
The logo, and certain images on our store page have been generated using AI.
Some of the visual assets in this game, primarily character portraits and background art, were created with the assistance of generative AI technology.
This game uses AI technology to dynamically generate narrative text, aiming to provide you with a vast number of unique adventure stories. Please note: AI-Generated: Specific in-game plots, options, and event outcomes. Human-Designed: The game's world, rules, core gameplay, and interaction model. We have placed the AI within a secure "narrative framework" and look forward to exploring the infinite storytelling possibilities driven by AI with you.
AI generates text during party gameplay: creating fake answers that mimic player styles in Two Truths & AI, describing player drawings in AI Telephone, analyzing photos into percentage breakdowns in AI See It, and delivering verdict explanations in Judge, Jury & AI. All AI text generation happens locally on the host computer in response to player inputs during local multiplayer sessions. AI is also used for narration.
We use AI to generate the behavior of your monsters!
Voice2Action uses artificial intelligence to enhance voice command recognition. While the application works fully offline, the AI mode allows more natural commands to be understood, even if spoken with variations or errors. The AI system does not create copyrighted or harmful content; it is only used to improve usability and provide more flexible, accurate voice-to-action interactions.
MSI DigiME uses AI to enhance player interaction. AI enables personalized avatars and light-hearted, MSI-related responses while fully respecting intellectual property and privacy policies.
English Version: This game uses artificial intelligence (AI) technologies in limited ways to enhance creativity and player interaction. AI is used as follows: Text and Dialogue: Some character dialogue, mission descriptions, or narrative content are partially assisted by OpenAI’s GPT model (ChatGPT / GPT-5) during development or runtime. Content Review: All AI-generated content is reviewed and filtered by humans to ensure it complies with Steam’s content policies and copyright standards. Non-Infringement Assurance: The AI model is not instructed to reproduce or imitate any copyrighted works (such as books, films, music, or games). Player Interaction: During gameplay, AI may generate adaptive responses to player input, but all outputs are monitored and filtered through built-in safety systems. The use of AI in this game is intended solely for creative assistance and interactive storytelling. All final content is reviewed and approved by the development team.
Generate simple code in Python, HTML, and CSS Enable simple conversations and idea creation Support responses in Korean, English, Japanese, and Chinese
FLAIR uses generative AI to bring your ideas to life. Players can describe characters, items, buildings, or world elements, and the game will generate them directly in-game. Your creativity shapes the world.
use AI tools to draw some art assets
AI tools were used in a limited capacity during development: · As Korean is not my native language, some Korean text was translated using AI. I am actively looking for a suitable localization translator; thank you for your understanding.
We used AI tools to design store visuals
In the game, AI is used to recognize the questions raised by players in real time, and generates four types of responses ("Yes", "No", "Yes and No", and "Irrelevant") to help players solve the Lateral Thinking Puzzles.
User might use AI as necessary outside the the game. Any use of AI by players is done outside the executable itself. User generated content will NOT YET have a way to be imported to the game. The game is isolated and closed from interactions with AI beyond its simple assets.
The game uses AI-generated artwork.
The screenshot will be sent to the AI server at regular intervals and a response will be received from it.
AI was used for image generation and parts of the source code.
Use AI-guided model style generation
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
GLOBAL CONTROL COUNTRIES In-game content art | Cards were created using an AI image generator. | Maximilian Urazov | - | Mar 18, 2026 | |
Chamberlore Dev only | This game was developed using limited AI-assisted tools during its creation process. All in-game content is manually reviewed and refined by developers. | Deep Range Studio | - | Mar 18, 2026 | |
Super Real AI Live AI text | Super Real AI reverses the traditional use of artificial intelligence.
Instead of AI serving humans, humans now serve AI.
A local LLM powers simulated users who constantly send unpredictable queries—while real players, acting as AI workers, must respond, classify, and adapt.
It’s not a game using AI; it’s a game about using AI. | Super Real AI | - | Mar 18, 2026 | |
Celestial Anomalies Dev only codetext | An AI-Copilot was used during coding, and an AI spelling and grammar checker was used for writing. | Michael Livanos | - | Mar 18, 2026 | |
Spacejet Pilot In-game content text | I used Ai for the writing and for the naration | Corey Dimond | - | Mar 18, 2026 | |
Tiltility™ 1 In-game content arttext | We used AI to create a small number of pre-rendered assets: AI‑generated images were used to replace the original user picture that appears at the top of some screenshots, and AI assisted with localization translations. All AI outputs were reviewed and edited by our team before being shipped. If you have any questions or want more details, feel free to ask. | Hedeshy | - | Mar 18, 2026 | |
SmarterWaysProductions: Andromeda Live AI textcode | In SmarterWaysProductions: Andromeda, AI is used to provide intelligent behavior and assistance directly on your PC. The AI analyzes your input and helps with writing text, generating code, organizing tasks, and controlling the desktop.
All processing happens locally on your computer. Your data never leaves your system, and you choose which AI models to use. This gives you a private, versatile tool that adapts to your actions. | SmarterWaysProductions | - | Mar 18, 2026 | |
Dream Nest Live AI artaudiotext | AI Usage in Dream Nest
In Dream Nest, AI is at the heart of the entire creative process. Every element of the game is enhanced or generated by AI to give players a truly dynamic filmmaking experience:
AI Storytelling: Players select 12 storyboard frames, which the AI uses to generate a complete cinematic sequence.
AI Casting: All actors are AI-driven, bringing unique appearances, personalities, and performances to your film.
AI-Enhanced Outcomes: The “one-line ending” feature lets players write a single sentence, and the AI adapts the film’s finale accordingly.
AI Simulation: Budget allocation and box office outcomes are simulated by AI, reflecting efficiency and audience reception.
AI Assets: All images, sound effects, music, and voice acting in the game are AI-generated, creating a seamless and ever-changing movie-making world.
With AI as your collaborator, every playthrough of Dream Nest results in a one-of-a-kind film that could never exist without your direction. | Three Old Pals | - | Mar 18, 2026 | |
Breezy Bakes Simulator Unclear art | Artificial intelligence was used for some images | Editmode | 83 | Mar 18, 2026 | |
Wasteland Corp Live AI text | This game uses an on-device AI model to generate NPC dialogue and quest flavor text. AI runs offline, never sends data to servers, and is constrained to the game’s own lore and rules. The system includes strict filters and refusals to block illegal, explicit, or copyrighted content. | Fanglab Games | - | Mar 18, 2026 | |
今から行くね Live AI textart | - This game progresses through a pseudo-smartphone chat app that appears within the game. Some messages and choices in the chat are generated by AI, and the story changes depending on the player’s selections.
- Some character images and backgrounds are created using AI-generated images | Defios Game Studio | - | Mar 18, 2026 | |
Fpv Labs - Drone Simulator In-game content art | We used generative AI tools to create some in-game graffiti textures. | FPVLabs | 99 | Mar 18, 2026 | |
MASS : 3D Create & Play Live AI arttext | Experience the power of AI: create clothing, 3D models, and custom scenes with ease, interact with your personal AI companion through natural conversations, and build your own AI avatar to explore the world together. | Shanghai Xuanji Network Technology Co., Ltd. | 11 | Mar 18, 2026 | |
Escape: Immersion In-game content | A small portion of the content in the game was created using AI, but the majority was developed by our team. | AzDimension, Royal Games | - | Mar 18, 2026 | |
Paws & Circuits: Reboot Earth In-game content arttextaudio | AI usage (development & marketing only).
Paws & Circuits: Reboot Earth does not generate content live in-game and does not accept user prompts or inputs. During development, generative AI was used as a supportive tool (e.g., for concept iteration, text drafts, a few placeholder voice lines, and select marketing assets and occasional placeholder textures). All outputs were manually reviewed, edited, and curated. The shipped content is static, non-interactive, and contains no live AI and no user-generated content.
If any assets are flagged via Steam’s reporting tools, they will be removed or replaced promptly. Over time, placeholders will be gradually replaced with hand-crafted assets.
Content notice: Themes of environmental pollution/cleanup and survival (possible death by cold/starvation). No combat, no graphic violence. | Flame Lashes | - | Mar 18, 2026 | |
Galaxy Commanders: Gridstrike In-game content artaudiotextcode | We used generative-AI tools during development for some art and audio, plus AI assistants for code and copy edits. All results were reviewed/edited by us. No in-game or real-time AI; no player data is sent to AI services. | Timopheus | - | Mar 18, 2026 | |
合成旅 In-game content art | A small number of icons in the store page images are AI-generated, but the game itself does not include any AI-generated content. | 伊林游戏 | - | Mar 18, 2026 | |
SkyInFlames In-game content artaudiocode | The graphic shows images of units (actions) that are created on the basis of real software features to change development time. Additionally, some functionality was ported from a raw state and refined using AI, and AI is also being used to write several of the core systems. (In the trailer, we also used some AI-generated audio and images.) | VasyliyBritva | 207 | Mar 18, 2026 | |
WAVEBEAM In-game content codeart | Using a fully completed game design document created by a Software Engineer, 100% of the game's code was generated via an AI Coding Agent. Aside from the fonts and audio assets, all functional and visual components are the result of AI-Generated code. | Ryan Collins | - | Mar 18, 2026 | |
Singularity In-game content artaudio | The developers of this game have used generative AI to create various visual and audio aspects of the experience. | Fractal Mind Studios | - | Mar 18, 2026 | |
Heartopia Live AI arttext | AI-Generated Content Disclosure
AI is used in the puzzle gameplay to reinterpret and redraw in-game snapshot images.
AI is used in in-game chat to help players understand different languages. | XD | 7.8k | Mar 18, 2026 | |
Feria 3000 Unclear | some tickets design. | MISEN | - | Mar 18, 2026 | |
YourOwnWaifu Unclear textaudio | The application uses AI for generating and summarizing content, calling tools, and generating speech. The user data is not being stored or used outside of the application and the AI model. | mushroom-ai | - | Mar 18, 2026 | |
BRUTAL WAR : The Fall of Great Han In-game content art | Utilized generative AI to create background image assets for portions of the UI. | 1K+ STUDIO | - | Mar 18, 2026 | |
恋爱吗?我家猫会后空翻 In-game content art | The game contains AI-generated art assets. AI characters, as featured content, account for no more than 10% of the overall game.
The primary goal of using AI characters in the game is to expand the possibilities of interactive film and television games. Beyond this, AI-generated content accounts for no more than 1% of the overall art assets.
The AI technology and AI-generated characters used in the game are copyrighted and protected by law. | 光循花火工作室 | 1.6k | Mar 18, 2026 | |
CHICK POP! In-game content art | Some background images and player skins include visuals generated by AI. | ELIX INC | - | Mar 18, 2026 | |
Deepest Blue Store/marketing art | Main title splash picture partially AI generated. | Steve Turner | - | Mar 18, 2026 | |
FuBuBu: AI Companion Live AI text | This game uses AI to create a dynamic relationship simulation. The AI remembers your past conversations, adapts to your choices, and generates natural dialogue in real time. The character can start conversations, send you messages, and react emotionally based on your actions, creating a unique bond that evolves over time. Players provide their own API key to enable AI features. | Huang, Hao-Yu | - | Mar 18, 2026 | |
Pawnbroker Simulator Store/marketing art | AI tools assisted in generating specific store asset components, which human artists then edited, refined, and finalized. | Next Sky Games | 348 | Mar 18, 2026 | |
What Every Man Wants In-game content art | This game does not generate AI content during gameplay. Some promotional materials and in-game art assets were created with the assistance of AI tools under a commercial-use license, with all content curated and finalized by the developer. | Kurozzz | - | Mar 18, 2026 | |
AI Pixel Battle art | This game outputs the battle scenes and the strength of the monsters drawn by the player. | MONO ENTERTAINMENT | 69 | Mar 18, 2026 | |
The Forged Show of War Store/marketing art | The logo, and certain images on our store page have been generated using AI. | Swayam Raut | - | Mar 18, 2026 | |
Empire’s Supreme Command In-game content art | Some of the visual assets in this game, primarily character portraits and background art, were created with the assistance of generative AI technology. | iGindisGames | - | Mar 18, 2026 | |
AI Script: Infinite Text Adventures Live AI text | This game uses AI technology to dynamically generate narrative text, aiming to provide you with a vast number of unique adventure stories. Please note:
AI-Generated: Specific in-game plots, options, and event outcomes.
Human-Designed: The game's world, rules, core gameplay, and interaction model.
We have placed the AI within a secure "narrative framework" and look forward to exploring the infinite storytelling possibilities driven by AI with you. | Xiaoyao Culture Media Guangzhou Co. Ltd. | - | Mar 18, 2026 | |
Jabby Games Pack 1 Live AI text | AI generates text during party gameplay: creating fake answers that mimic player styles in Two Truths & AI, describing player drawings in AI Telephone, analyzing photos into percentage breakdowns in AI See It, and delivering verdict explanations in Judge, Jury & AI. All AI text generation happens locally on the host computer in response to player inputs during local multiplayer sessions. AI is also used for narration. | - | - | Mar 18, 2026 | |
Allyon: Battlecry Live AI | We use AI to generate the behavior of your monsters! | Clementine Games | - | Mar 18, 2026 | |
Voice2Action Live AI audio | Voice2Action uses artificial intelligence to enhance voice command recognition. While the application works fully offline, the AI mode allows more natural commands to be understood, even if spoken with variations or errors. The AI system does not create copyrighted or harmful content; it is only used to improve usability and provide more flexible, accurate voice-to-action interactions. | The Big Studio | - | Mar 18, 2026 | |
DigiME Live AI text | MSI DigiME uses AI to enhance player interaction. AI enables personalized avatars and light-hearted, MSI-related responses while fully respecting intellectual property and privacy policies. | MSI | - | Mar 18, 2026 | |
AI Digital Human Studio Live AI text | English Version:
This game uses artificial intelligence (AI) technologies in limited ways to enhance creativity and player interaction.
AI is used as follows:
Text and Dialogue: Some character dialogue, mission descriptions, or narrative content are partially assisted by OpenAI’s GPT model (ChatGPT / GPT-5) during development or runtime.
Content Review: All AI-generated content is reviewed and filtered by humans to ensure it complies with Steam’s content policies and copyright standards.
Non-Infringement Assurance: The AI model is not instructed to reproduce or imitate any copyrighted works (such as books, films, music, or games).
Player Interaction: During gameplay, AI may generate adaptive responses to player input, but all outputs are monitored and filtered through built-in safety systems.
The use of AI in this game is intended solely for creative assistance and interactive storytelling. All final content is reviewed and approved by the development team. | ExtraOrdinary Technology LLC | - | Mar 18, 2026 | |
Simple AI Unclear text | Generate simple code in Python, HTML, and CSS
Enable simple conversations and idea creation
Support responses in Korean, English, Japanese, and Chinese | Team GPDONG | - | Mar 18, 2026 | |
FLAIR Live AI arttext | FLAIR uses generative AI to bring your ideas to life. Players can describe characters, items, buildings, or world elements, and the game will generate them directly in-game. Your creativity shapes the world. | Felician Schwarz | - | Mar 18, 2026 | |
背包闯江湖 In-game content art | use AI tools to draw some art assets | 背包工作室 | 551 | Mar 18, 2026 | |
On Air! Taxi Detective Casebook In-game content text | AI tools were used in a limited capacity during development:
· As Korean is not my native language, some Korean text was translated using AI. I am actively looking for a suitable localization translator; thank you for your understanding. | 373 Studio | - | Mar 18, 2026 | |
Grave Whisperers Store/marketing art | We used AI tools to design store visuals | Digivega Studios | - | Mar 18, 2026 | |
探岛海龟汤 | In the game, AI is used to recognize the questions raised by players in real time, and generates four types of responses ("Yes", "No", "Yes and No", and "Irrelevant") to help players solve the Lateral Thinking Puzzles. | 探岛工作室 | 99 | Mar 18, 2026 | |
What is that thing? general | User might use AI as necessary outside the the game. Any use of AI by players is done outside the executable itself. User generated content will NOT YET have a way to be imported to the game. The game is isolated and closed from interactions with AI beyond its simple assets. | Millie Fae | - | Mar 18, 2026 | |
Echoes of Baikal In-game content art | The game uses AI-generated artwork. | Alkinoy | 22 | Mar 18, 2026 | |
AIO Live AI | The screenshot will be sent to the AI server at regular intervals and a response will be received from it. | BitForest | - | Mar 18, 2026 | |
Baduk Challenge Store/marketing artcode | AI was used for image generation and parts of the source code. | OH YU HWAN | - | Mar 18, 2026 | |
Desserted Unclear | Use AI-guided model style generation | Prefabot Game | - | Mar 18, 2026 |