Part of the art resources in this game are generated through AI technology and undergo manual secondary processing To avoid potential infringement risks
- Creator
- 玄冰工作室
- Reviews
- -
- Added
- Mar 18, 2026
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Part of the art resources in this game are generated through AI technology and undergo manual secondary processing To avoid potential infringement risks
The game uses AI to generate image and audio resources, thereby providing a rich array of playable content.
UPDATE: Foepower now offers a 100% human, 0% AI art pack drawn by the developer's daughter. The "Aspiring Artist" art pack is included in the base game for everyone. For the default art pack, Foepower Game Studio utilized generative AI to assist in development of the game's pre-rendered art and marketing assets. All art assets have been reviewed and finalized by the developer, and considerable care has been taken to craft a consistent and compelling game universe.
We used for for a few item generation icons, and banner.
The character original paintings and skill icons are AI-assisted. We are a two-person development team, and AI helped us make a lot of 2D assets.
Some of the game’s art assets (such as backgrounds and item icons) are initially generated with AI, followed by post-processing and refinement to ensure stylistic consistency and quality.
Skill icons, background music, and scene background images were pre-generated using AI.
Some of the art resources in this game are produced with the assistance of AI and have been manually refined and styled uniformly
Some images and backgrounds in the game are AI-assisted assets that have been carefully edited and refined by me. The artwork is a blend of self-designed visuals and AI-generated elements, with adjustments made to harmonize color patterns.
**Areas of AI Usage in the Game:** 1. Game icons, including icons for heroes, hero skins, mercenaries, mercenary skins, monsters, skills, attributes, items, and more; 2. Game illustrations, including illustrations for heroes, hero skins, mercenaries, and mercenary skins.
Some of the game's text and images are produced with the help of AI
In this project, some character avatar images and UI elements were created using generative artificial intelligence. These images have been processed and adapted for use in the game.
Only some texture on UI
Some game cards are generated by AI
AI has been used to help develop the game's cover art.
Art assets such as certain icons, the lobby, loading screens, and in-game portraits contains artwork created with the help of generative AI. These assets have been carefully edited and reviewed to ensure they align with the game's visual style and quality.
Due to budget constraints, some of the game's 2D sprites are generated by a neural network.
AI was used to generate the Splash Screen (used in the store) and Character Thumbnails only, during development. All code, models, story, and audio were created manually.
I've used AI for two things: to improve some texts that rely heavily on narration, like those you find in the Challenge mode; and also to improve the French translation. Everything else has been designed by a standard human brain!
- Most sound effects but never music - Some images such as backgrounds and card faces before being transformed in photoshop - General coding assistance
Some game images are generated by AI.
Commander avatars used during the commander selection screen are AI generated.
Some art materials are generated using AI, such as original scene paintings and character materials.
AI-generated illustrations of the characters in the film.
I used AI to generate some 2D image assets 1 Promotional images on the game store 2 Images of in-game hero commanders, player-customized avatars, artifact images, game interface background images, game loading interface images
Partial character images related content Partial text content
Note: Card illustrations in this game were created using AI algorithms.
The voice over on the "How to play" video is read by AI text-to-speech
AI was used in the BlueSky/Concepting phase of development to help ideate some designs of characters and UI to save time on our small team. Stable Diffusion using in-house created libraries and loras created from our own original art and not publicly available libraries was used in this process. These concepts are then taken and turned into functional useable game art created by hand, by real artists. Oftentimes this human created art ends up looking nothing like the original concept. No where in the game is any raw AI art used.
使用AI把角色的已有模型生成图片(形象图)
The characters, items, equipment, and skill assets in the game are all generated by AI.
AI-generated graphics are used.
AI is used in this game in the following ways: - code generation and code error checking via LLMs - AI is used to create reference images. - The "generative fill" feature in Photoshop is used occasionally to create in detail on the stage artwork. - AI generated images may be woven into certain stages.
Some of the background graphics that appear in the game use or modify copyrighted AI-generated graphics
Art is AI generated
The material in the game is generated by the AI
The portraits of some heroes in game were generated from AI
Some storepage artwork is generated by AI
I used artificial intelligence only to write item descriptions.
Art created with Midjourney and Suno.
Both the character images and background images in the game are generated by AI and then manually retouched.
We used procedural AI-generated art to assist and enhance all our art for the Dogs and Cats (towers assets) inside the game. In all cases, the final product is a direct and faithful representation of the creativity and expression of the creator(s) of Elemental Dog Defense. No art was created directly by a prompt; every sprite and art piece represented in the game was first designed by hand and then enhanced with AI tools.
AI was used to make some UI elements.
We used AI as a tool during development to help generate some parts of the code and certain visual assets. However, there is no active or functional AI system used within the game itself. AI was only used in the production process, not as part of the gameplay or game mechanics.
Generative AI tools were used during the development of this game to assist in the creation of various pre-generated content, including certain visual assets, text, localization, audio, UI elements, promotional materials, and development support. All content ultimately released or included in the game has been manually reviewed, edited, and approved to ensure it meets the game’s quality standards.
Uses image generation AI
We use AI to generate some of the characters and backgrounds.
At the time we launched in Early Access, item art, UI art, and 2D environment art was AI-sourced. We have now replaced all of these with hand-drawn art. Please note that, as of writing, the trailer on the store page shows a previous version of the game with AI-generated UI assets, though it is still highly representative of what the game currently looks like. Please view the screenshots at the top of the page and the gifs on the store page to see what the game looks like currently with no AI-generated assets in it.
Our game incorporates artificial intelligence as a foundational tool for generating textures, creating illustrations, and designing specific interface elements. The AI-generated content serves as a base, which is then modified, retouched, or redrawn to ensure a polished and cohesive visual experience. All content has been pre-generated for greater control over quality, with no live AI generation during gameplay. This approach allows for a distinctive visual style while maintaining high standards of quality and immersion, contributing to a dynamic and engaging game environment.
Only the game title image is generated with AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
群星劫:万界流火 In-game content art | Part of the art resources in this game are generated through AI technology and undergo manual secondary processing To avoid potential infringement risks | 玄冰工作室 | - | Mar 18, 2026 | |
Villages & Dungeons In-game content artaudio | The game uses AI to generate image and audio resources, thereby providing a rich array of playable content. | CaCaFrog Studio | 946 | Mar 18, 2026 | |
Foepower In-game content art | UPDATE: Foepower now offers a 100% human, 0% AI art pack drawn by the developer's daughter. The "Aspiring Artist" art pack is included in the base game for everyone.
For the default art pack, Foepower Game Studio utilized generative AI to assist in development of the game's pre-rendered art and marketing assets. All art assets have been reviewed and finalized by the developer, and considerable care has been taken to craft a consistent and compelling game universe. | Foepower Game Studio | - | Mar 18, 2026 | |
Papercraft Tactics art | We used for for a few item generation icons, and banner. | AGE Zero | - | Mar 18, 2026 | |
灵魂•启示录 In-game content art | The character original paintings and skill icons are AI-assisted. We are a two-person development team, and AI helped us make a lot of 2D assets. | 卜乙冈(Ploygon) | 20 | Mar 18, 2026 | |
Idle Little Buddies In-game content art | Some of the game’s art assets (such as backgrounds and item icons) are initially generated with AI, followed by post-processing and refinement to ensure stylistic consistency and quality. | RevolutionRabbit | - | Mar 18, 2026 | |
MOBA大乱斗 In-game content artaudio | Skill icons, background music, and scene background images were pre-generated using AI. | 北海要多想 工作室 | - | Mar 18, 2026 | |
最终循环 FINALLOOP In-game content art | Some of the art resources in this game are produced with the assistance of AI and have been manually refined and styled uniformly | Artoo | - | Mar 18, 2026 | |
Qurtys In-game content art | Some images and backgrounds in the game are AI-assisted assets that have been carefully edited and refined by me. The artwork is a blend of self-designed visuals and AI-generated elements, with adjustments made to harmonize color patterns. | Qurtys | - | Mar 18, 2026 | |
军团保卫战 (Legion Defense) In-game content art | **Areas of AI Usage in the Game:**
1. Game icons, including icons for heroes, hero skins, mercenaries, mercenary skins, monsters, skills, attributes, items, and more;
2. Game illustrations, including illustrations for heroes, hero skins, mercenaries, and mercenary skins. | Poisonous Mushroom | 97 | Mar 18, 2026 | |
Kingdom Ascension In-game content textart | Some of the game's text and images are produced with the help of AI | RainRingStudio | 188 | Mar 18, 2026 | |
Relictor In-game content art | In this project, some character avatar images and UI elements were created using generative artificial intelligence. These images have been processed and adapted for use in the game. | AIMTeam | - | Mar 18, 2026 | |
Gem Warrior R In-game content art | Only some texture on UI | Hotaru | - | Mar 18, 2026 | |
心核 Store/marketing art | Some game cards are generated by AI | ArchZoDo | 11 | Mar 18, 2026 | |
Soldiers vs Zombies: Tower Defense Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
ELARIENNE In-game content art | Art assets such as certain icons, the lobby, loading screens, and in-game portraits contains artwork created with the help of generative AI. These assets have been carefully edited and reviewed to ensure they align with the game's visual style and quality. | JDL | 91 | Mar 18, 2026 | |
Fiora In-game content art | Due to budget constraints, some of the game's 2D sprites are generated by a neural network. | ArcanaLord | - | Mar 18, 2026 | |
Pick Me Up - Cabbie Edition In-game content art | AI was used to generate the Splash Screen (used in the store) and Character Thumbnails only, during development. All code, models, story, and audio were created manually. | ANGRY PICKLE GAME STUDIOS | - | Mar 18, 2026 | |
Roots of Harmony In-game content text | I've used AI for two things: to improve some texts that rely heavily on narration, like those you find in the Challenge mode; and also to improve the French translation. Everything else has been designed by a standard human brain! | Guillaume Beaumel | 20 | Mar 18, 2026 | |
Ace of Space In-game content artaudiocode | - Most sound effects but never music
- Some images such as backgrounds and card faces before being transformed in photoshop
- General coding assistance | BigChunkyGames | - | Mar 18, 2026 | |
海棋(SeaChess) Store/marketing art | Some game images are generated by AI. | 海棋 | - | Mar 18, 2026 | |
Rogue Battalion In-game content art | Commander avatars used during the commander selection screen are AI generated. | Zappy Turtle | - | Mar 18, 2026 | |
酆都战记 In-game content art | Some art materials are generated using AI, such as original scene paintings and character materials. | Fun Workshop | - | Mar 18, 2026 | |
GirlsStrage Store/marketing art | AI-generated illustrations of the characters in the film. | GAIBAKO Co.,Ltd. | - | Mar 18, 2026 | |
酒馆战争 In-game content art | I used AI to generate some 2D image assets
1 Promotional images on the game store
2 Images of in-game hero commanders, player-customized avatars, artifact images, game interface background images, game loading interface images | 战魂工作室 | 63 | Mar 18, 2026 | |
Element Warriors Unclear arttext | Partial character images related content
Partial text content | DPlay Game | - | Mar 18, 2026 | |
落幕英雄传 In-game content art | Note: Card illustrations in this game were created using AI algorithms. | Life Trust Foundation | 35 | Mar 18, 2026 | |
Realm's Crossing In-game content audio | The voice over on the "How to play" video is read by AI text-to-speech | Lazerbrazier Studios | - | Mar 18, 2026 | |
Scrap Age: Survivors Dev only art | AI was used in the BlueSky/Concepting phase of development to help ideate some designs of characters and UI to save time on our small team. Stable Diffusion using in-house created libraries and loras created from our own original art and not publicly available libraries was used in this process. These concepts are then taken and turned into functional useable game art created by hand, by real artists. Oftentimes this human created art ends up looking nothing like the original concept. No where in the game is any raw AI art used. | Fractal Blue Entertainment | 10 | Mar 18, 2026 | |
懒人也江湖 Store/marketing art | 使用AI把角色的已有模型生成图片(形象图) | 恒睿游戏 | - | Mar 18, 2026 | |
修仙记——消消乐乱斗 In-game content art | The characters, items, equipment, and skill assets in the game are all generated by AI. | Chang Lin | - | Mar 18, 2026 | |
Solar - Survival Space Battle Simulator Unclear art | AI-generated graphics are used. | Mathias Neubert | - | Mar 18, 2026 | |
Bugs, Beasts, & Beyond In-game content artcode | AI is used in this game in the following ways:
- code generation and code error checking via LLMs
- AI is used to create reference images.
- The "generative fill" feature in Photoshop is used occasionally to create in detail on the stage artwork.
- AI generated images may be woven into certain stages. | Team Edward | - | Mar 18, 2026 | |
Nonentity Galaxy In-game content art | Some of the background graphics that appear in the game use or modify copyrighted AI-generated graphics | Brick-Up Studio | 540 | Mar 18, 2026 | |
Battle Babes 2 Store/marketing art | Art is AI generated | Recoil Mojo | - | Mar 18, 2026 | |
Fantasy Brawl Live AI | The material in the game is generated by the AI | Hoo | - | Mar 18, 2026 | |
Legion and Tavern In-game content art | The portraits of some heroes in game were generated from AI | Game Industry Remnant | - | Mar 18, 2026 | |
Infernal Battles Store/marketing art | Some storepage artwork is generated by AI | Squared Games | - | Mar 18, 2026 | |
Whoopi In-game content text | I used artificial intelligence only to write item descriptions. | VortexStudio | 23 | Mar 18, 2026 | |
CardCraft Champions In-game content artaudio | Art created with Midjourney and Suno. | Aetherllama | - | Mar 18, 2026 | |
战娘自走棋 In-game content art | Both the character images and background images in the game are generated by AI and then manually retouched. | Mutual Fun Studio | 45 | Mar 18, 2026 | |
Elemental Dog Defense In-game content art | We used procedural AI-generated art to assist and enhance all our art for the Dogs and Cats (towers assets) inside the game. In all cases, the final product is a direct and faithful representation of the creativity and expression of the creator(s) of Elemental Dog Defense. No art was created directly by a prompt; every sprite and art piece represented in the game was first designed by hand and then enhanced with AI tools. | tw1ZTER | - | Mar 18, 2026 | |
Taking The Cross In-game content art | AI was used to make some UI elements. | RangerStudios | - | Mar 18, 2026 | |
Hold on in the Dungeons Dev only artcode | We used AI as a tool during development to help generate some parts of the code and certain visual assets. However, there is no active or functional AI system used within the game itself. AI was only used in the production process, not as part of the gameplay or game mechanics. | iag | - | Mar 18, 2026 | |
降临之地 In-game content arttextaudio | Generative AI tools were used during the development of this game to assist in the creation of various pre-generated content, including certain visual assets, text, localization, audio, UI elements, promotional materials, and development support.
All content ultimately released or included in the game has been manually reviewed, edited, and approved to ensure it meets the game’s quality standards. | 布兰Blind | - | Mar 18, 2026 | |
Glow up 2 Unclear art | Uses image generation AI | JinCycle | - | Mar 18, 2026 | |
ISEKI In-game content art | We use AI to generate some of the characters and backgrounds. | 株式会社ワンコネクト | - | Mar 18, 2026 | |
Seedborne Soldiers Store/marketing art | At the time we launched in Early Access, item art, UI art, and 2D environment art was AI-sourced. We have now replaced all of these with hand-drawn art.
Please note that, as of writing, the trailer on the store page shows a previous version of the game with AI-generated UI assets, though it is still highly representative of what the game currently looks like. Please view the screenshots at the top of the page and the gifs on the store page to see what the game looks like currently with no AI-generated assets in it. | Hat Wobble Games | 22 | Mar 18, 2026 | |
BattleCards Saga In-game content art | Our game incorporates artificial intelligence as a foundational tool for generating textures, creating illustrations, and designing specific interface elements.
The AI-generated content serves as a base, which is then modified, retouched, or redrawn to ensure a polished and cohesive visual experience.
All content has been pre-generated for greater control over quality, with no live AI generation during gameplay.
This approach allows for a distinctive visual style while maintaining high standards of quality and immersion, contributing to a dynamic and engaging game environment. | GLHF Studio | - | Mar 18, 2026 | |
Leglakh: Prologue Store/marketing art | Only the game title image is generated with AI. | Lucas 8:30 | - | Mar 18, 2026 |