AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Auto Battler
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Tower & Invasion code | Generative AI tools were used during development to assist with portions of the game's programming workflow, including p... | KingDara Studio | - | May 23, 2026 | |
Hamstr Protocol artcode | AI tools were used to assist with development of some decorative assets, marketing materials, and code generation. | MoonBag Studio | - | May 23, 2026 | |
Hold The Gates art | The capsule art includes developer-created imagery that was enhanced and polished using generative AI tools. | DragonSmashStudios | - | May 23, 2026 | |
Caracol - Wars of Religion in the 17th Century text | This game's store page descriptions and marketing texts were partially written with the assistance of AI language models... | Emanuele Romagnoli | - | May 23, 2026 | |
WeeWars general | We live in an era where every developer uses generative AI. We see it as just another tool that helps with development, ... | G1C | - | May 23, 2026 | |
Soul Clicker art | AI was used in the making of imagery for the game. | SlayerOfOdin | - | May 23, 2026 | |
ScreenCade artaudiotext | This game is a solo project, and to help bring this world to life, I’ve utilized generative AI as a digital collaborator... | Rabbit House Games | - | May 23, 2026 | |
Eclipse Crown art | AI was used to create images and animations | Raccoonbucket Games | - | May 23, 2026 | |
ARB: Alien Races Battle artcodetext | ARB: Alien Races Battle is developed by a solo human author (Raphael Tremblay) with assistance from Anthropic's Claude A... | Raphael Tremblay | - | May 23, 2026 | |
Shape Wars code | Game created using AI for coding purposes. | Lefler Iosif | - | May 23, 2026 | |
Downer Management general | I used AI to help with marketing materials. | adarkfable | - | May 23, 2026 | |
Glowbot Tower Defense art | Some store assets (such as capsules and promotional images) were created with the assistance of AI tools due to limited ... | Jacob Stetka | - | May 23, 2026 | |
Apotheosis Engine general | During the development process, some AI-based tools were used to assist with content creation. | genkakusoft | - | May 23, 2026 | |
S4NCTU4RY general | Generative AI tools were used as an assistive resource during the planning and development of this game. All AI-generate... | Sonamu Bros | - | May 23, 2026 | |
KeepFighting art | Some visual assets and promotional materials for KeepFighting were created with the assistance of generative AI tools. A... | E.O.G | - | May 23, 2026 | |
Taktari audio | Generative AI was used for some of the music in game. All in game art was hand drawn and vectorized by the creator. Main... | Leander Streeter | - | May 23, 2026 | |
PieceMonsters code | This game’s code is primarily created with the assistance of AI. | pirio | - | May 23, 2026 | |
Epic Idle Quest II art | Some background artwork was created with the assistance of AI image generation tools. | PynkPanther | - | May 23, 2026 | |
Firewall Breaker audioart | Some music, sound effects, and visual assets in this game were created with the assistance of AI tools, reviewed and ref... | Nadyos | 10 | May 23, 2026 | |
Void Commander: Armada artcode | AI tools were used during parts of the development process to assist with early-stage graphics and code. Every AI-assist... | LordStarFish | - | May 23, 2026 | |
落仙泱 art | The game map and models are created by AI technology and manual modifications | 自助星球 | - | May 23, 2026 | |
Runeveil: Idle PvP art | Runeveil: Idle PvP uses generative AI tools only during the design phase of 2D pixel art assets (characters, monsters, i... | IMPACT GAMES | - | May 23, 2026 | |
クリッカータクティクス:記憶の断章 text | AI tools were used for localization (translation and text adjustments) in this game. | R.N.Studio | - | May 23, 2026 | |
Arcane Towerline artaudio | This game utilizes AI tools to assist in the creation of pre-generated visual and audio assets. | 袅袅shimmer | - | May 23, 2026 | |
Cornerfall text | Some text content and store descriptions were generated with the help of artificial intelligence. | Wisparro | - | May 23, 2026 | |
Wayward Crown audioartcode | Game assets, including music, images, and code, are generated by AI. | JefreyChen | - | May 23, 2026 | |
Boid Predator code | Generative AI was used to assist in coding. | QuadNode | - | May 23, 2026 | |
Indomitus: Path of Ordeals textart | Localization was assisted by AI for multilingual support. A small number of UI icons (approx. 10) were created using AI ... | Aestone Studio | - | May 23, 2026 | |
Visseron Idle artaudiocode | All art and music in the game other than icons and sound effects were generated with AI. While I would prefer to ship th... | HammaLlama | 17 | May 23, 2026 | |
Idle Protocol art | I used AI generation tools to assist in creating the 2D visual assets for the game, including UI elements, enemy shapes,... | Zzz Idle Games | - | May 23, 2026 | |
The TEAM game:Corgi&me artaudio | AI was used in the production of this game: • graphic assets — Nano Banana Pro with Google Flow / GPT-Image-2 • Music an... | Surgical | - | May 23, 2026 | |
Lostbound art | While we utilize AI to accelerate early-stage concepting and iteration. Every final asset has been manually refined and ... | Tenkarider | - | May 23, 2026 | |
Epic Balls Smashing general | The game does not generate AI-created content dynamically during gameplay. Generative AI tools were used to assist with ... | Night Steed Games | - | May 23, 2026 | |
Agon : Legends of the Arena artaudiotext | Some of the artworks, sounds and localizations in the game have been partially or entirely generated with the help of AI... | Camille Blanc | - | May 23, 2026 | |
MoeArmy vs SuArmy general | Some assets in this game were generated using AI. | KumiLGames | - | May 23, 2026 | |
决战-勋章 art | Some image assets in this game are generated by AI. | SOT烈 | - | May 23, 2026 | |
Prismachines art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | Flowcraft Games | - | May 23, 2026 | |
MAJESTIC general | As a solo developer, I’ve used AI-assisted tools to create some of the game’s assets. My goal is to replace these with f... | Ashla Studios | - | May 23, 2026 | |
Ascension Tower textart | Some AI involvement in the language editing and visual generation of some areas of the game. | SmallFish Studios | - | May 23, 2026 | |
Miseria art | AI was used for concept art, references, and promotional assets. All final content in the game is human-made. | Somnambulist Games | - | May 23, 2026 | |
The King Must Fall art | A pre-generated AI tool was used during development to help create the main menu background image. The final selected im... | Cinderleaf Games Studio | - | May 23, 2026 | |
Idle Xanxia art | Some visual assets and marketing materials for Idle Xanxia were created with the assistance of generative AI tools and r... | Cezae | 44 | May 23, 2026 | |
Reclaim: Earth Protocol audioarttext | Some content in this game was created with the assistance of generative AI tools. This includes parts of the intro cinem... | Lazy Avocado Studio | - | May 23, 2026 | |
Riftweaver's Deck general | Limited use of AI tools in the production of the game. | DB Creative | - | May 23, 2026 | |
Idle Spin&Win Tower Defense code | Google's AI Studio was used in coding and bug fixing in this game | Creative idle studio | - | May 23, 2026 | |
Endless Castle: Under Siege art | The store page utilizes AI-assisted generation for some of its assets and decorative icons. All such materials have been... | 家里蹲工作室 | - | May 23, 2026 | |
Brute Battles art | I do not use AI to develop the game, all art assets were made by real people. I only used it for the Steam Capsule Image... | Bald Baguette | - | May 23, 2026 | |
Hexa Vanguard art | This capsule image has been generated with the help of advanced GenAI. | Hexa Devs | - | May 23, 2026 | |
Stellar Breach codeartaudiotext | AI was used for the following: * In game code * Capsule images * Trailer and boss music * Ideas and direction for the st... | Oak Bear Studios | - | May 23, 2026 | |
Incremental RTS text | The game currently includes some generated texts for upgrade descriptions | Dyrkabes Games | - | May 23, 2026 |
401 results
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