Public Steam disclosure research25,383 disclosures tracked
Where do games disclose AI use?
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Missing or unclear statements cannot establish whether a game uses AI.
In order to better reflect the identity of our game and obtain easier outputs, we use artificial intelligence to produce content such as capsule images, small logos, and simple text found on our game's store page.
Some graphical assets are generated using AI as templates. These are then proccesses manually in a custom made animation software or edited in image editing software.
We used AI tools during development to assist with localization. We also used AI-based tools in the production of some cutscene videos. All outputs included in the game were reviewed and edited by our development team.
All of our art assets are handmade by our artists. We only use AI for things that would not be technically possible otherwise.
We use a text-to-speech solution for the voices because we want to include custom names for vehicles, streets and employees (which can also be changed) in the messages. We also want to support modding missions with voices. None of this is possible with pre-recorded footage.
We utilized Generative AI as an assistive tool during our development process. Some 2D art assets in the game were built upon AI-generated base concepts, which were subsequently heavily repainted and modified by our human art team to perfectly match the game's unique visual style. Additionally, AI tools were used to assist with the initial localization and translation for non-Chinese languages.
We use AI as a tool to help support parts of our game development workflow, not to replace the creativity behind the game. It helps us speed up iteration and improve efficiency in certain areas, while the ideas, design, art direction, and overall vision remain entirely shaped by our team. For us, AI is simply one of many tools that helps us spend more time focused on making the best game possible.
Some voice acting, music, and graphics(SVG) and game capsules/main menu art were created using AI generation tools All content was reviewed and curated by the developer.
AI tools were used in the creation of this game’s box art.
The Miners and Zombies shown are in-game renders, with AI-assisted post-processing applied to enhance lighting and detail.
The background environment and title text were generated using AI tools.
This AI disclosure was written with the assistance of AI tools.
No generative AI has been used for in-game assets at this time.
Our core development is currently taking place in Unreal Engine 5.7. We are utilizing its full suite of tools, including the new AI features that assist us with Blueprint scripting and setting up cinematics in the Movie Render Queue.
Overall, we treat AI strictly as an assistive tool rather than relying on it to fully generate assets from scratch. Since our game is deeply rooted in folklore, it demands highly specific characteristics and a precise visual identity for the characters, which AI alone cannot accurately reproduce.
AI is used to assist in development across all departments. Our team is small, but dedicated and fiercely dedicated to providing the best games possible, using whatever tools are available.
Generative AI tools were used during development to assist in creating art, 3D models, music, and code. All AI-assisted content was manually reviewed and altered for optimization to align with the aesthetic and vision for the game.
AI tools are used to assist in the creation of certain marketing and promotional visuals.
During development, AI tools may also be used as a programming assistant to help with code structure, refactoring, and problem-solving.
All gameplay systems, mechanics, design decisions, and final implementation are created, reviewed, and validated by the developer. AI does not autonomously generate gameplay content or operate within the released product.
Generative AI was used to help code the game, create music, create sound effects (including voice lines), and create marketing assets such as the capsule and other images.
As a solo developer, this project would not have been possible without the use of AI tools during early production to generate placeholder assets. Most if not all of these assets will be replaced with original artwork.
No people have been replaced by AI.
AI tools were used in various stages of development, including prototyping, localization and the creation of some visual assets. The project is developed by a single creator, and AI-assisted tools are part of the workflow. All gameplay systems and implementation are authored and controlled by the developer. No generative AI is used at runtime.
AI will not be used to generate any artwork or audio that ships with the game.
Generative AI and AI agents are used as part of our development workflow. This allows us to create and control and the vast amount of narrative and dialogue texts to make our procedural dialogue system possible. The amount of topics, dialogue paths and character reactions we have planned with this system would not be possible to achieve otherwise. The dialogue content that ships with the game will be curated to be believable, and fits the game's world and lore.
In order to better reflect the identity of our game and obtain easier outputs, we use artificial intelligence to produce content such as capsule images, small logos, and simple text found on our game's store page.
Some graphical assets are generated using AI as templates. These are then proccesses manually in a custom made animation software or edited in image editing software.
We used AI tools during development to assist with localization. We also used AI-based tools in the production of some cutscene videos. All outputs included in the game were reviewed and edited by our development team.
All of our art assets are handmade by our artists. We only use AI for things that would not be technically possible otherwise.
We use a text-to-speech solution for the voices because we want to include custom names for vehicles, streets and employees (which can also be changed) in the messages. We also want to support modding missions with voices. None of this is possible with pre-recorded footage.
We utilized Generative AI as an assistive tool during our development process. Some 2D art assets in the game were built upon AI-generated base concepts, which were subsequently heavily repainted and modified by our human art team to perfectly match the game's unique visual style. Additionally, AI tools were used to assist with the initial localization and translation for non-Chinese languages.
We use AI as a tool to help support parts of our game development workflow, not to replace the creativity behind the game. It helps us speed up iteration and improve efficiency in certain areas, while the ideas, design, art direction, and overall vision remain entirely shaped by our team. For us, AI is simply one of many tools that helps us spend more time focused on making the best game possible.
Some voice acting, music, and graphics(SVG) and game capsules/main menu art were created using AI generation tools All content was reviewed and curated by the developer.
AI tools were used in the creation of this game’s box art.
The Miners and Zombies shown are in-game renders, with AI-assisted post-processing applied to enhance lighting and detail.
The background environment and title text were generated using AI tools.
This AI disclosure was written with the assistance of AI tools.
No generative AI has been used for in-game assets at this time.
Our core development is currently taking place in Unreal Engine 5.7. We are utilizing its full suite of tools, including the new AI features that assist us with Blueprint scripting and setting up cinematics in the Movie Render Queue.
Overall, we treat AI strictly as an assistive tool rather than relying on it to fully generate assets from scratch. Since our game is deeply rooted in folklore, it demands highly specific characteristics and a precise visual identity for the characters, which AI alone cannot accurately reproduce.
AI is used to assist in development across all departments. Our team is small, but dedicated and fiercely dedicated to providing the best games possible, using whatever tools are available.
Generative AI tools were used during development to assist in creating art, 3D models, music, and code. All AI-assisted content was manually reviewed and altered for optimization to align with the aesthetic and vision for the game.
AI tools are used to assist in the creation of certain marketing and promotional visuals.
During development, AI tools may also be used as a programming assistant to help with code structure, refactoring, and problem-solving.
All gameplay systems, mechanics, design decisions, and final implementation are created, reviewed, and validated by the developer. AI does not autonomously generate gameplay content or operate within the released product.
Generative AI was used to help code the game, create music, create sound effects (including voice lines), and create marketing assets such as the capsule and other images.
As a solo developer, this project would not have been possible without the use of AI tools during early production to generate placeholder assets. Most if not all of these assets will be replaced with original artwork.
No people have been replaced by AI.
AI tools were used in various stages of development, including prototyping, localization and the creation of some visual assets. The project is developed by a single creator, and AI-assisted tools are part of the workflow. All gameplay systems and implementation are authored and controlled by the developer. No generative AI is used at runtime.
AI will not be used to generate any artwork or audio that ships with the game.
Generative AI and AI agents are used as part of our development workflow. This allows us to create and control and the vast amount of narrative and dialogue texts to make our procedural dialogue system possible. The amount of topics, dialogue paths and character reactions we have planned with this system would not be possible to achieve otherwise. The dialogue content that ships with the game will be curated to be believable, and fits the game's world and lore.