Some parts of the game trailer include AI-generated content.
- Creator
- Zerodiv
- Reviews
- 13
- Added
- Mar 18, 2026
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Some parts of the game trailer include AI-generated content.
Some parts of the game trailer include AI-generated content.
Some parts of the game trailer include AI-generated content.
This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
As a solo developer, I used AI tools to assist in creating the base assets for marketing materials and background art. Each generated element was then manually edited, polished, and overpainted to ensure it met the game's aesthetic standards and to guarantee that the final output contains no infringing or illegal content. However, no AI has been used in the actual game; all gameplay assets, including sprites, UI and card art are entirely hand-drawn.
Generation of UI elements and music
Concept arts and drafts for characters, monsters, UI icons are generated by AI, however, they have all gone through manual post-processed. Sound assets are generated by generative-AI models. Marketing materials including Library Assets are also AI-assisted generated. Some parts of localization string is assisted by AI to get proper translation.
Umbra Survivors does not use artificial intelligence during runtime. AI tools were only used as development assistance to help prepare, optimize, or comment on code. All in-game content (graphics, sounds, text, and code) has been manually reviewed and originates from internal development or properly licensed sources.
Some art assets and music were created by human artists using AI-assisted tools.
During the development of this game, generative AI was used solely to assist in the creation of certain 3D models. All core gameplay design, and narrative content were created independently by our development team.
This game contains AI-generated music and voice acting.
Images for the game was partially generated by AI
AI was used to develop some of the sprites for the items and terrains as well as images for the Steam library and store pages.
Some of the voice-overs and audio was created using AI-assisted tools and editors.
AI-generated content has been used very little in the game: text correction and translation for the Steam page and in-game text. UI generation, which will likely be replaced later with non-AI-created assets. Occasional code corrections, but 90% of the code was written by myself.
All of our 3D assets including characters, environments, and props are hand-made by humans. Some 2D elements (UI, icons, textures) and select sound effects may use AI tools, but no asset is fully AI-generated.
The promotional images of the game store interface, game icons, in-game item pictures, and background music are all generated by AI.
AI was used to create music and skill icons.
As a solo developer I could not hire professional voice actors so I used Eleven labs to record sounds for some game Characters.
There is no AI-generated content in the game itself, but there is on the store page; the photos of the store's resources and the library resources were generated by AI, as were the promotional materials.
AI is used for entire code of the game, text, arts, sounds and music.
Botwave: Overclock includes content created with the help of generative AI tools, including some in-game visuals, sound effects, and promotional/store artwork. All AI-assisted content was reviewed and edited by the developer. The game does not use AI to generate content in real time during gameplay and does not connect to external AI services while playing.
Images for store page
Our soundtrack was made using AI-assisted tools under full human direction. This allowed us explore a variety of musical styles to express our message through our lyrics about breast cancer awareness.
The background music was made with AI tools.
I used AI to write code in the game itself, as well as to create banners on Steam.
The game logo is partly AI generated. One piece of music is AI generated. The computer voice is mainly AI generated.
Generative AI was used to create some store page promotional images. No generative AI is used to create gameplay content or generate content during gameplay.
Game art and music assets are generated with AI.
AI-assisted tools were used during development for select artwork, marketing materials, and for code bug-checking/optimization. All gameplay, design, balance, and core assets were handcrafted by the developer. The game does not use AI to generate content during play.
The game includes some code generated with the assistance of AI during development. AI was also used to create rough concept drafts for the key visual.
game logo and menu logos made ai software tool
Promotional arts
AI was used to create some of the artwork, sprites and music.
AI was used to assist with marketing materials and development support as a solo developer. Specifically: generated promotional artwork for trailers, helped brainstorm game concepts and mechanics, assisted with writing store descriptions and marketing copy, and provided coding assistance and debugging support. No AI-generated content appears in the actual gameplay - all core game mechanics, design, and player experience are original creations.
Some game assets—such as background art and status icons—were created using generative AI.
・Some background images (they have actually been edited before use) ・Certain parts of the in-game code
Generated some 2D assets and localization
This game does not use generative AI to create content during gameplay. Generative AI tools have been used in a limited way during development to assist in creating some marketing assets (such as concept art and sound effects). These assets are curated, edited, and finalized by the developers to ensure quality and originality. In-game systems such as enemy behavior, wave generation, and co-op difficulty scaling rely on traditional game AI logic, not generative AI.
code 2D sprites images
Some visual elements in this game were partially created using AI-assisted tools. Specifically, we used AI to help generate certain UI elements and card artwork. -Generated by AI
For the store page only, I used my art as reference then AI generated using my theme of the game and art-style.
Some background images and player skins include visuals generated by AI.
Arts are generated with AI support
Ai is used to edit what needs editing by me and to generate some ideas and make texts work since i'm really bad at that being autistic
AI was used initially to prototype a design of the logo for the 1st game Astro Fighters. This design has been manually adjusted from the AI concept and now forms a part of the Astro Fighters and Astro Fighters 2 logo designs.
Arts are generated with AI support
This game only uses AI-generated content in promotional videos, images, and game menu video images
Some store page assets are generated by AI.
AI generation tools were used to assist in the creation of store marketing assets (such as capsule art) and some in-game item icons. These assets were further reviewed and polished by humans.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
STRIKERS 1945 Store/marketing art | Some parts of the game trailer include AI-generated content. | Zerodiv | 13 | Mar 18, 2026 | |
GUNBIRD Store/marketing art | Some parts of the game trailer include AI-generated content. | Zerodiv | - | Mar 18, 2026 | |
Samurai Aces Store/marketing art | Some parts of the game trailer include AI-generated content. | Zerodiv | - | Mar 18, 2026 | |
Mini Heroes: Squad Online In-game content art | This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay. | Rokito Games | - | Mar 18, 2026 | |
Beyond Lost Planets In-game content art | As a solo developer, I used AI tools to assist in creating the base assets for marketing materials and background art. Each generated element was then manually edited, polished, and overpainted to ensure it met the game's aesthetic standards and to guarantee that the final output contains no infringing or illegal content.
However, no AI has been used in the actual game; all gameplay assets, including sprites, UI and card art are entirely hand-drawn. | leosgamedev | - | Mar 18, 2026 | |
Demon Street In-game content artaudio | Generation of UI elements and music | Manycats Games | 10 | Mar 18, 2026 | |
Hell Forge In-game content artaudiotext | Concept arts and drafts for characters, monsters, UI icons are generated by AI, however, they have all gone through manual post-processed. Sound assets are generated by generative-AI models. Marketing materials including Library Assets are also AI-assisted generated. Some parts of localization string is assisted by AI to get proper translation. | Gabhyun Kim | 24 | Mar 18, 2026 | |
Umbra Survivors Dev only code | Umbra Survivors does not use artificial intelligence during runtime.
AI tools were only used as development assistance to help prepare, optimize, or comment on code.
All in-game content (graphics, sounds, text, and code) has been manually reviewed and originates from internal development or properly licensed sources. | HerrBaum | - | Mar 18, 2026 | |
Pax Autocratica: Prologue In-game content artaudio | Some art assets and music were created by human artists using AI-assisted tools. | Multiverse | 139 | Mar 18, 2026 | |
Appliance Gone Wild In-game content art | During the development of this game, generative AI was used solely to assist in the creation of certain 3D models. All core gameplay design, and narrative content were created independently by our development team. | Inworld Studio | - | Mar 18, 2026 | |
Wave Function 1.0 In-game content audio | This game contains AI-generated music and voice acting. | Usual Game Developer | - | Mar 18, 2026 | |
Galactic Gardener In-game content art | Images for the game was partially generated by AI | SteelSky | - | Mar 18, 2026 | |
TD Run: Survivors In-game content art | AI was used to develop some of the sprites for the items and terrains as well as images for the Steam library and store pages. | Chet Preston | - | Mar 18, 2026 | |
Menacetide In-game content audio | Some of the voice-overs and audio was created using AI-assisted tools and editors. | Quarantine Entertainment | - | Mar 18, 2026 | |
Cryoborn : convergence In-game content textcode | AI-generated content has been used very little in the game: text correction and translation for the Steam page and in-game text.
UI generation, which will likely be replaced later with non-AI-created assets.
Occasional code corrections, but 90% of the code was written by myself. | Ortharion project | - | Mar 18, 2026 | |
Ballistic Brews In-game content artaudio | All of our 3D assets including characters, environments, and props are hand-made by humans. Some 2D elements (UI, icons, textures) and select sound effects may use AI tools, but no asset is fully AI-generated. | Syncarnation Studio Inc. | - | Mar 18, 2026 | |
星际启示录:幸存者 In-game content artaudio | The promotional images of the game store interface, game icons, in-game item pictures, and background music are all generated by AI. | Stray Code Studio | - | Mar 18, 2026 | |
Heroes Hooray Survivors In-game content audioart | AI was used to create music and skill icons. | milos | - | Mar 18, 2026 | |
Edge of Destruction In-game content audio | As a solo developer I could not hire professional voice actors so I used Eleven labs to record sounds for some game Characters. | Surin | 18 | Mar 18, 2026 | |
Cold Trigger Store/marketing art | There is no AI-generated content in the game itself, but there is on the store page; the photos of the store's resources and the library resources were generated by AI, as were the promotional materials. | Paulo Vitor | - | Mar 18, 2026 | |
CODEX MORTIS In-game content codetextartaudio | AI is used for entire code of the game, text, arts, sounds and music. | GROLAF | 57 | Mar 18, 2026 | |
Botwave: Overclock In-game content artaudio | Botwave: Overclock includes content created with the help of generative AI tools, including some in-game visuals, sound effects, and promotional/store artwork.
All AI-assisted content was reviewed and edited by the developer.
The game does not use AI to generate content in real time during gameplay and does not connect to external AI services while playing. | RaynGG | - | Mar 18, 2026 | |
矮人炮弹 Dwarven Cannonball art | Images for store page | COCOLAUGH STUDIO | - | Mar 18, 2026 | |
BoobyRogue: Tumor Takedown In-game content audio | Our soundtrack was made using AI-assisted tools under full human direction.
This allowed us explore a variety of musical styles to express our message through our lyrics about breast cancer awareness. | K-Nette | 10 | Mar 18, 2026 | |
Monsters Hate Only the Princess In-game content audio | The background music was made with AI tools. | H3 | - | Mar 18, 2026 | |
Elize the Bored Sorcerer King’s Curse Store/marketing codeart | I used AI to write code in the game itself, as well as to create banners on Steam. | Pixre | - | Mar 18, 2026 | |
Nitrokill In-game content artaudiotext | The game logo is partly AI generated.
One piece of music is AI generated.
The computer voice is mainly AI generated. | KAIRA Deepware | - | Mar 18, 2026 | |
The Last Hope: Exodus In-game content art | Generative AI was used to create some store page promotional images. No generative AI is used to create gameplay content or generate content during gameplay. | Shaheer Saleem | - | Mar 18, 2026 | |
爆射的哈基米 In-game content artaudio | Game art and music assets are generated with AI. | ciallo | - | Mar 18, 2026 | |
Starfall In-game content artcode | AI-assisted tools were used during development for select artwork, marketing materials, and for code bug-checking/optimization. All gameplay, design, balance, and core assets were handcrafted by the developer. The game does not use AI to generate content during play. | SmartPixel Gaming | - | Mar 18, 2026 | |
Tank Rogue In-game content codeart | The game includes some code generated with the assistance of AI during development.
AI was also used to create rough concept drafts for the key visual. | JellyFish | - | Mar 18, 2026 | |
Assassin of Demon In-game content art | game logo and menu logos made ai software tool | Saylor Games | - | Mar 18, 2026 | |
Darkzan Adventure Store/marketing art | Promotional arts | MrBoscheinen | 43 | Mar 18, 2026 | |
Abstract Wars In-game content artaudio | AI was used to create some of the artwork, sprites and music. | NinjaCat | - | Mar 18, 2026 | |
Hard Boiled Climate Change Store/marketing arttextcode | AI was used to assist with marketing materials and development support as a solo developer. Specifically: generated promotional artwork for trailers, helped brainstorm game concepts and mechanics, assisted with writing store descriptions and marketing copy, and provided coding assistance and debugging support. No AI-generated content appears in the actual gameplay - all core game mechanics, design, and player experience are original creations. | Tommy Allen | - | Mar 18, 2026 | |
ホッケーで金を稼げ! -打つたび増えるゲーム内通貨- In-game content art | Some game assets—such as background art and status icons—were created using generative AI. | 文さん/bunsan | - | Mar 18, 2026 | |
Gravity Shooter In-game content artcode | ・Some background images (they have actually been edited before use)
・Certain parts of the in-game code | KAWAUSO FORGE | - | Mar 18, 2026 | |
Geocoliseum Survival In-game content arttext | Generated some 2D assets and localization | AZart | - | Mar 18, 2026 | |
让魔法再次伟大 In-game content artaudio | This game does not use generative AI to create content during gameplay.
Generative AI tools have been used in a limited way during development to assist in creating some marketing assets (such as concept art and sound effects). These assets are curated, edited, and finalized by the developers to ensure quality and originality.
In-game systems such as enemy behavior, wave generation, and co-op difficulty scaling rely on traditional game AI logic, not generative AI. | JOSOUL | - | Mar 18, 2026 | |
Sparked In-game content art | code
2D sprites
images | The Dreams Team | - | Mar 18, 2026 | |
CRASHOUT In-game content art | Some visual elements in this game were partially created using AI-assisted tools. Specifically, we used AI to help generate certain UI elements and card artwork. -Generated by AI | STAGSTUDIOSLLC | - | Mar 18, 2026 | |
Myth Survivors Store/marketing art | For the store page only, I used my art as reference then AI generated using my theme of the game and art-style. | Haiden Seymour | - | Mar 18, 2026 | |
CHICK POP! In-game content art | Some background images and player skins include visuals generated by AI. | ELIX INC | - | Mar 18, 2026 | |
Puzzle Pleasant In-game content art | Arts are generated with AI support | UwU | - | Mar 18, 2026 | |
Ice Core Tower Defense Dev only text | Ai is used to edit what needs editing by me and to generate some ideas and make texts work since i'm really bad at that being autistic | freshfocusgames | - | Mar 18, 2026 | |
Astro Fighters 2 In-game content art | AI was used initially to prototype a design of the logo for the 1st game Astro Fighters.
This design has been manually adjusted from the AI concept and now forms a part of the Astro Fighters and Astro Fighters 2 logo designs. | Paul Connor | 18 | Mar 18, 2026 | |
Puzzle Cozy Unclear art | Arts are generated with AI support | UwU | - | Mar 18, 2026 | |
Bang Bang Tank Store/marketing art | This game only uses AI-generated content in promotional videos, images, and game menu video images | LiFou Games | - | Mar 18, 2026 | |
Farmare Store/marketing art | Some store page assets are generated by AI. | Dokoon Games | - | Mar 18, 2026 | |
R.I.P. - Reincarnation Insurance Program In-game content art | AI generation tools were used to assist in the creation of store marketing assets (such as capsule art) and some in-game item icons. These assets were further reviewed and polished by humans. | WarmCore Studio | 751 | Mar 18, 2026 |