Some voice acting and a small number of scenes in this game were generated by AI. Player discretion is advised.
- Creator
- Dragon Flame Games
- Reviews
- -
- Added
- Mar 18, 2026
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Some voice acting and a small number of scenes in this game were generated by AI. Player discretion is advised.
Some art assets in this game were generated using AI.
Some music in the game was generated with AI.
Used AI to generate few of the textures as I couldn't hire any artists
AI was used to generate some short in-game jingles. All other music was composed by the developer.
Images.
Some visual assets and music in the game were created with the assistance of generative AI tools. All AI-generated elements were manually reviewed, edited, and integrated into the game by the developer. AI was used only as a creative tool during development, while the final design, gameplay systems, and overall game content were created and implemented by the developer. No generative AI is used during gameplay or in real-time by players.
The game's logo and some in-game artwork were created using generative AI.
Some placeholder visuals include material made with modern content-creation tools and will be replaced upon release of the full version.
We use AI tools only for marketing concept development and brainstorming. All game content, assets, code, and gameplay systems are created entirely by our human development team. AI helps us explore marketing ideas and generate reference drafts for promotional materials, which are then recreated by our human designers ♥
As an independent developer, I have used artificial intelligence to create some of the card images, as I do not have the necessary skills to make them myself; however, the plans for future releases include having enough capital for a real artist to create the graphics.
The game's logo and some in-game artwork were created using generative AI.
The game uses AI as a support tool to generate some of the background music and 2D cutscene images.
In Banana of Doom, AI takes the cards you play, pits them against each other, and generates funny, creative text reasons for the outcome then reveals them to the player
Some graphical assets and sounds were created using generative AI tools during development. These were manually refined to ensure quality and unique identity.
Some code is generated by AI, some image materials are generated by AI, and some music is generated by AI.
Most of the images, backgrounds and some texts in this game are AI-generated.
AI generates a few images and icons, reviewed manually.
Some of the game's background images were generated using AI rendering.
Generative AI tools were used to assist in the creation of some in-game art assets, such as icons, textures, and concept art. All AI-assisted assets were reviewed and refined by our team before implementation.
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style. Our characters are hand drawn by humans. Our objects are hand drawn by humans. All user interface (UI) elements are hand drawn by humans. All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
I personally designed the game characters by drawing them myself, and then used AI to assist with the coloring.
In the game, AI technology was used to assist in generating the majority of the art and audio assets, specifically the UI, character illustrations, background illustrations, and background music. To achieve the desired visual effect, I will manually make secondary modifications to the generated assets after they are produced. I am fully aware that AI-generated work cannot compare to the creations of outstanding artists and musicians, and I completely understand any attitude you may hold toward AI. If you are still willing to give this game a try, I would like to explain: I apologize that, as an independent developer, from a financial standpoint, it has become difficult for me to afford a large amount of art and music content. However, this does not mean I will treat this work lightly. I have already conducted multiple rounds of optimization and replacement for the game's art and music, and this work will continue. I will bring my sincerity and dedication, within the limits of my ability, to gradually pursue results that are more satisfying to everyone.
Used in some of the game assets
We used AI-generated images as a basis for some of the images on the store page and made manual modifications
Because this game was developed and produced by an individual with limited energy, some icons and story texts were generated with the assistance of AI and were manually screened and polished to improve the overall game quality and player experience.
Music: AI was used to generate the initial tracks, but every song was then heavily edited, rearranged, and mastered by a human. Nothing went straight from the algorithm to your headphones.
App uses pre-rendered AI content.
The game utilizes AI to generate some scene assets, UI icons, and background music, enriching the gameplay experience.
The background pictur,CG, background music, and partial voice acting were created with AI assistance.
The use of AI in Back to Zero is used for the code of the game.
On the game UI, there are 2 to 3 images generated by AI, and the icons and logos are also created by AI.
This game uses AI to assist with the creation of certain visual and audio elements, such as icons, sound effects, and music. AI was utilized to enhance production speed and development efficiency, but it does not generate content in real time during gameplay. All AI use is limited to pre-release asset creation to improve overall quality.
This game includes pre-generated 3D models, 2D images, music, and sound effects that were created using generative AI tools during development.
Some in-game art assets and the game’s logo were created using generative AI tools to support the visual design and overall style of the game.
This game’s development process involved the use of artificial intelligence technology to assist in the completion of certain portions of the programming code.
Portions of the project were created with AI assistance: select art assets and some in-game commentary were AI-generated, then reviewed and refined by the developer.
Some graphics were recreated, reworked, or replicated using AI.
本游戏包含由AI生成的美术
Most game resources are generated by AI
The background images in the game are drawn using AI.
The store pages that were not English are machine translated (i.e. DeepL, Google Translate etc.).
Ponchorado's music tracks where created with AI assistance.
Assets generated with AI and Ability to communicate with a tailored AI model for questions, answers and information.
1.AI generates a small number of background images and store images 2. AI generated game plots
ChatGPT corrected the translations and my spelling and grammar errors...
Some background image may generated by artificial intelligence.
Music generated by AI
The character standing illustrations and cover characters in the game utilize AI model-generated character images for their creation.
AI 生成一些图片资源
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
My hero union In-game content audiotext | Some voice acting and a small number of scenes in this game were generated by AI. Player discretion is advised. | Dragon Flame Games | - | Mar 18, 2026 | |
Busty Barrister Barbara In-game content art | Some art assets in this game were generated using AI. | Baller Industries | - | Mar 18, 2026 | |
White Eternal In-game content audio | Some music in the game was generated with AI. | origamihero games | - | Mar 18, 2026 | |
SuperPacker In-game content art | Used AI to generate few of the textures as I couldn't hire any artists | GamersInUnity Studio | - | Mar 18, 2026 | |
Yankee Rabbits In-game content audio | AI was used to generate some short in-game jingles. All other music was composed by the developer. | Yajueko | - | Mar 18, 2026 | |
Cat Piano for Kids Unclear art | Images. | Play-Games.Com | - | Mar 18, 2026 | |
OPEN FOR BUSINESS In-game content artaudio | Some visual assets and music in the game were created with the assistance of generative AI tools.
All AI-generated elements were manually reviewed, edited, and integrated into the game by the developer. AI was used only as a creative tool during development, while the final design, gameplay systems, and overall game content were created and implemented by the developer.
No generative AI is used during gameplay or in real-time by players. | CRIXALINA | 20 | Mar 18, 2026 | |
Slice Surge In-game content art | The game's logo and some in-game artwork were created using generative AI. | Boogygames Studios | - | Mar 18, 2026 | |
Secret of Fantasy Dev only art | Some placeholder visuals include material made with modern content-creation tools and will be replaced upon release of the full version. | Instable Loop Games | - | Mar 18, 2026 | |
Village of the Ages In-game content arttext | We use AI tools only for marketing concept development and brainstorming. All game content, assets, code, and gameplay systems are created entirely by our human development team. AI helps us explore marketing ideas and generate reference drafts for promotional materials, which are then recreated by our human designers ♥ | City of Gamers | - | Mar 18, 2026 | |
Arcana: Card Arena In-game content art | As an independent developer, I have used artificial intelligence to create some of the card images, as I do not have the necessary skills to make them myself; however, the plans for future releases include having enough capital for a real artist to create the graphics. | Asha Games | - | Mar 18, 2026 | |
Hexa Harmony In-game content art | The game's logo and some in-game artwork were created using generative AI. | Boogygames Studios | - | Mar 18, 2026 | |
Song of Nanzhao In-game content audioart | The game uses AI as a support tool to generate some of the background music and 2D cutscene images. | Lost Echo | - | Mar 18, 2026 | |
Banana of Doom Live AI text | In Banana of Doom, AI takes the cards you play, pits them against each other, and generates funny, creative text reasons for the outcome then reveals them to the player | Playroom | - | Mar 18, 2026 | |
Anvira: Forge Defense In-game content artaudio | Some graphical assets and sounds were created using generative AI tools during development. These were manually refined to ensure quality and unique identity. | SakrSoft | - | Mar 18, 2026 | |
耄耋之跃 In-game content artaudiocode | Some code is generated by AI, some image materials are generated by AI, and some music is generated by AI. | 整个烂活 | 37 | Mar 18, 2026 | |
荒野求生 In-game content arttext | Most of the images, backgrounds and some texts in this game are AI-generated. | Qi Jun | - | Mar 18, 2026 | |
Neuter Master In-game content art | AI generates a few images and icons, reviewed manually. | PcZ Games | 29 | Mar 18, 2026 | |
《溺光症》 In-game content art | Some of the game's background images were generated using AI rendering. | ZeroZen工作室 | 20 | Mar 18, 2026 | |
钓鱼牌 In-game content art | Generative AI tools were used to assist in the creation of some in-game art assets, such as icons, textures, and concept art. All AI-assisted assets were reviewed and refined by our team before implementation. | JianBingGaming | - | Mar 18, 2026 | |
Spirit Whisperer Conversation With Akari In-game content art | We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation. | Feeling Potion | - | Mar 18, 2026 | |
群名兵册weapons In-game content art | I personally designed the game characters by drawing them myself, and then used AI to assist with the coloring. | CHANG LE | 20 | Mar 18, 2026 | |
Cardtonia In-game content artaudio | In the game, AI technology was used to assist in generating the majority of the art and audio assets, specifically the UI, character illustrations, background illustrations, and background music. To achieve the desired visual effect, I will manually make secondary modifications to the generated assets after they are produced.
I am fully aware that AI-generated work cannot compare to the creations of outstanding artists and musicians, and I completely understand any attitude you may hold toward AI. If you are still willing to give this game a try, I would like to explain:
I apologize that, as an independent developer, from a financial standpoint, it has become difficult for me to afford a large amount of art and music content. However, this does not mean I will treat this work lightly. I have already conducted multiple rounds of optimization and replacement for the game's art and music, and this work will continue. I will bring my sincerity and dedication, within the limits of my ability, to gradually pursue results that are more satisfying to everyone. | 高手麦克 | - | Mar 18, 2026 | |
Riruri Tachibana : Reincarnated In-game content | Used in some of the game assets | OTL GAME | - | Mar 18, 2026 | |
Mythic Yi Store/marketing art | We used AI-generated images as a basis for some of the images on the store page and made manual modifications | Equalizer | - | Mar 18, 2026 | |
Little Immortal Cultivator In-game content arttext | Because this game was developed and produced by an individual with limited energy, some icons and story texts were generated with the assistance of AI and were manually screened and polished to improve the overall game quality and player experience. | YiHuan Game | - | Mar 18, 2026 | |
My Wife Threw Out My Card Collection (So I Bought a Dump to Find Them All) ⭐ In-game content audio | Music: AI was used to generate the initial tracks, but every song was then heavily edited, rearranged, and mastered by a human. Nothing went straight from the algorithm to your headphones. | Pmdk23 | 1.4k | Mar 18, 2026 | |
Wheelborne In-game content artaudiocodetext | App uses pre-rendered AI content. | DeiZZ B | 104 | Mar 18, 2026 | |
Seed 2313 In-game content artaudio | The game utilizes AI to generate some scene assets, UI icons, and background music, enriching the gameplay experience. | DaShanGames | - | Mar 18, 2026 | |
涼世書 (Ashes of Dynasty) In-game content artaudiotext | The background pictur,CG, background music, and partial voice acting were created with AI assistance. | 电子冰块Cybertech | - | Mar 18, 2026 | |
Back to Zero Dev only code | The use of AI in Back to Zero is used for the code of the game. | ItsRave_n | - | Mar 18, 2026 | |
游戏公司成长记 In-game content art | On the game UI, there are 2 to 3 images generated by AI, and the icons and logos are also created by AI. | 东窗 | - | Mar 18, 2026 | |
Rift Survivors In-game content artaudio | This game uses AI to assist with the creation of certain visual and audio elements, such as icons, sound effects, and music.
AI was utilized to enhance production speed and development efficiency, but it does not generate content in real time during gameplay.
All AI use is limited to pre-release asset creation to improve overall quality. | A Team Games | - | Mar 18, 2026 | |
NABI In-game content artaudio | This game includes pre-generated 3D models, 2D images, music, and sound effects that were created using generative AI tools during development. | Cheon Junho | - | Mar 18, 2026 | |
Mirror Match In-game content art | Some in-game art assets and the game’s logo were created using generative AI tools to support the visual design and overall style of the game. | Boogygames Studios | - | Mar 18, 2026 | |
Funky Monkey: Time to Slack Off! Dev only code | This game’s development process involved the use of artificial intelligence technology to assist in the completion of certain portions of the programming code. | ToastCat Studio | - | Mar 18, 2026 | |
Stackbound In-game content arttext | Portions of the project were created with AI assistance: select art assets and some in-game commentary were AI-generated, then reviewed and refined by the developer. | Werner Viljoen | - | Mar 18, 2026 | |
Clicker Clicker Treasure Picker In-game content art | Some graphics were recreated, reworked, or replicated using AI. | EYVALON ENTERTAINMENT | - | Mar 18, 2026 | |
萌宠消消乐 In-game content art | 本游戏包含由AI生成的美术 | 云栖工作室 | - | Mar 18, 2026 | |
FlipCard In-game content artaudiocodetext | Most game resources are generated by AI | konggmitt | - | Mar 18, 2026 | |
喵探 In-game content art | The background images in the game are drawn using AI. | 牢猫工作室 | - | Mar 18, 2026 | |
Tosbik Around The World In-game content text | The store pages that were not English are machine translated (i.e. DeepL, Google Translate etc.). | siriculo | - | Mar 18, 2026 | |
Ponchorado In-game content audio | Ponchorado's music tracks where created with AI assistance. | SEAL.GAMES | - | Mar 18, 2026 | |
Lemonade Stand Live AI text | Assets generated with AI and Ability to communicate with a tailored AI model for questions, answers and information. | 219 Studios | - | Mar 18, 2026 | |
四面楚歌 In-game content arttext | 1.AI generates a small number of background images and store images
2. AI generated game plots | LHStudio | - | Mar 18, 2026 | |
One Last Clip In-game content text | ChatGPT corrected the translations and my spelling and grammar errors... | Struggle Games Studio | 162 | Mar 18, 2026 | |
Harvestlord Store/marketing art | Some background image may generated by artificial intelligence. | Vert Lime Atelier | - | Mar 18, 2026 | |
你的牛子 In-game content audio | Music generated by AI | lamb of game | 26 | Mar 18, 2026 | |
美少女网球 art | The character standing illustrations and cover characters in the game utilize AI model-generated character images for their creation. | DoroGAME | - | Mar 18, 2026 | |
The Legend of Fortune and Immortality Unclear art | AI 生成一些图片资源 | 玉米工作室 | 35 | Mar 18, 2026 |