25,383 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Capybara Hot TubSteam
Disclosure

Temporary images for furniture and clothing icons within the game, some promotional materials and banners, text translation, and some temporary sound files were created using AI. All in-game content will be replaced with human-made work before the game’s release.

Creator
SQRT Games
Reviews
-
Added
Jun 27, 2026
Ultimate JamSteam
Disclosure

Ultimate Jam uses generative AI for all coding and select pre-made assets (announcer voice and/or music), created from robot-human-written scripts and prompts, then edited by the team. Gameplay, controls, and AI opponents use traditional code — not generative AI. Nothing is generated live while you play.

Creator
RJ Games Division
Reviews
-
Added
Jun 27, 2026
Solo Leveling: ARISE OVERDRIVESteam
Disclosure

Generative AI technology is used in a supplementary capacity during the localization of select languages. Any such languages are indicated in the in-game language selection menu.

Creator
Netmarble Neo
Reviews
3k
Added
Jun 27, 2026
Relay ProtocolSteam
Disclosure

Generative AI was used to assist with drafts of some visual, audio, narrative, and localization assets, as well as marketing materials. All AI-assisted content was reviewed, edited, and finalized manually by the developer. The game does not generate AI content during gameplay and does not connect to any external AI service.

Creator
Gustavo Rios
Reviews
-
Added
Jun 27, 2026
All But WeakSteam
Disclosure

Generative AI was utilized exclusively during development to assist with writing and optimizing code. The game does not contain any AI-generated art, music, or other in-game assets.

Creator
Hikyu
Reviews
-
Added
Jun 27, 2026
MapleStorySteam
Disclosure

Generative AI is used for a single feature: to allow players to create a custom illustration of their character reflecting their personalized appearance and equipped items for in-game use. There is no other use of Generative AI assets in MapleStory.

Creator
NEXON Korea Corporation
Reviews
13.3k
Added
Jun 27, 2026
BoompawSteam
Disclosure

We use generative AI tools to help create some pre-rendered 2D artwork, such as logo and promotional/marketing images. All such content is reviewed and edited by us before use. The game itself contains no live-generated AI content during gameplay.

Creator
Dwuong
Reviews
-
Added
Jun 27, 2026
OctoMech SurvivorsSteam
Disclosure

This game uses generative AI in the production of some pixel art assets, with final adjustments and finishing work carried out by a human.

Creator
Arkhamsoft
Reviews
-
Added
Jun 16, 2026
Water You Doing?Steam
Disclosure

AI was used to polish marketing images, localization, some small 3d models and textures.

Creator
DiSolve Studios
Reviews
-
Added
Jun 15, 2026
SLAMTOWN - Brawl TogetherSteam
Disclosure

This game was developed by a solo developer with the assistance of generative AI tools in areas including programming logic, visual asset creation, and music and sound effects. Not all content was AI-generated — game design, mechanics, systems, level structure, and overall creative direction were conceived and built by the developer. All AI-assisted content was curated, directed, and refined to serve the game's creative vision.

Creator
Pair of Pixels
Reviews
-
Added
Jun 15, 2026
Last BreathSteam
Disclosure

AI used for some inventory items and for images on the game's store page, and edited with a graphics editor.

Creator
Mx
Reviews
43
Added
Jun 15, 2026
Calmaria: Wild GrowthSteam
Disclosure

Generative AI tools were used during development to assist in the creation of selected textures, 3D models, 2D graphics, and written text used in the game and on the Steam store page. All AI-assisted assets and text were manually reviewed, edited, and integrated by the developer before release. The game does not use generative AI during gameplay and does not generate live content for players.

Creator
Ryzo Harbor
Reviews
-
Added
Jun 14, 2026
夏凜銀幣之庭Steam
Disclosure

Some textures and translations in this game were created with the assistance of AI

Creator
Crystal Umbrella Studio
Reviews
-
Added
Jun 14, 2026
Mercy's EdgeSteam
Disclosure

I'm not an artist, I used generative ai to help make the art for the game

Creator
Pieter Barone
Reviews
-
Added
Jun 13, 2026
Firefly TrialsSteam
Disclosure

We use AI-assisted tools in parts of our development process to assist with content creation, improve productivity, and streamline routine tasks so our team has more time for creative work. Where we use these tools, the work is directed, reviewed, and finalized by our team.

Creator
Team Mochi
Reviews
-
Added
Jun 12, 2026
Network EngineerSteam
Disclosure

Network Engineer leverages generative artificial intelligence to enhance gameplay immersion and realism. AI-driven systems dynamically simulate customer behavior, hardware issues, and environmental challenges, creating unique scenarios and ensuring no two playthroughs are alike. Your feedback will help refine these systems! Some assets within the game are generated with the help of AI, this includes but is not limited to: - Contracts (Company Names, Locations etc.) - Hardware Names (For the networking device) - Company Logos

Creator
Sector 7
Reviews
-
Added
Jun 12, 2026
ASCENDANT VEILSteam
Disclosure

Some temporary placeholder visuals currently used in the game were created with the help of AI-assisted image generation tools. These assets are only used during early development and will gradually be replaced with original or professionally refined artwork.

Creator
Ascendant Veil Studios
Reviews
-
Added
Jun 12, 2026
VoidCraftSteam
Disclosure

VoidCraft uses generative AI in two ways. During development, AI tools assisted in creating written content that ships with the game (lore, item and research descriptions, mission templates, NPC flavour text) and in exploring marketing artwork concepts; all of it was reviewed by the developer before inclusion. During gameplay, two features generate text live using large language models: the optional in-game Advisor, which analyses your empire and offers strategy advice in character, and contract mission briefings (titles, short stories, and NPC names) on station contract boards. Players cannot type free-form prompts into these systems - the AI receives only structured game-state data assembled by our servers, and every output is validated server-side before it appears in the game. Core gameplay (combat, economy, progression, rewards) is governed by deterministic game rules, not by AI.

Creator
Hanamori Labs, LLC
Reviews
-
Added
Jun 12, 2026
Business RivalsSteam
Disclosure

AI tools are used exclusively to translate game content into different languages.

Creator
OnePersonDevelopment
Reviews
-
Added
Jun 12, 2026
FinesseSteam
Disclosure

Finesse uses generative AI tools for select pre-generated content created during development: - Meshy — 3D model generation for some character and environment assets - ElevenLabs — voice line generation for in-game audio - Suno — music track generation for soundtrack and ambient audio - Anthropic Claude — assistance with in-game text content (descriptions, narrative copy) All AI-generated content is pre-rendered during development and shipped as static assets. No generative AI runs at runtime; nothing is generated live or unique per player. All AI outputs are reviewed, edited, and curated by the developer before being included in the final game.

Creator
GamerFrame
Reviews
-
Added
Jun 12, 2026
Backrooms: SplatterSteam
Disclosure

"AI tools were used to assist in creating levels, textures, code, music, and promotional artwork. All content is reviewed by the team."

Creator
skeleton picture
Reviews
-
Added
Jun 12, 2026
UNHOLDSteam
Disclosure

Artificial intelligence was used in the trailer’s voice-over. AI was not used during the game’s development

Creator
SKYWARD FRAME
Reviews
-
Added
Jun 12, 2026
Streamer SurvivalSteam
Disclosure

AI is used on an ad hoc basis for: 3D model texturing, code assistance, and references for asset modeling. It does not affect gameplay or interactive content.

Creator
mein74555
Reviews
-
Added
Jun 11, 2026
ForteriaSteam
Disclosure

Generative AI were used to assist in the creation of assets, and artwork. All generated content was reviewed and modified by the developers before inclusion in the final game.

Creator
Sleepy Compiler
Reviews
-
Added
Jun 11, 2026
ECHOLASHSteam
Disclosure

AI tools were used during development to assist with code review, debugging, and localization. The game does not use generative AI during gameplay. Music is generated in real time using procedural audio systems and custom algorithms.

Creator
Yücel Sabah
Reviews
-
Added
Jun 11, 2026
Village Coop ClickerSteam
Disclosure

Village Coop Clicker is a small hobby project created with extensive use of AI-assisted tools for programming, artwork, audio, localization, and store assets. The game design, balancing, progression systems, and overall creative direction were created and curated manually by the developer.

Creator
DoMi Games
Reviews
-
Added
Jun 11, 2026
Neon SectorSteam
Disclosure

This game uses AI assistance for portions of its programming code and store images.

Creator
SaveFourIntGames
Reviews
-
Added
Jun 11, 2026
Tomb TailsSteam
Disclosure

AI tools were used to assist with some code development and selected Steam store page text. The core game design, gameplay, and creative direction are created by the development team. No live generative AI content is created during gameplay.

Creator
Daytime Devs
Reviews
-
Added
Jun 11, 2026
GreenGasSteam
Disclosure

Some in-game audio, including phone call voices and ambient sounds, were generated using AI tools. Additionally, certain stickers and visual assets found in the Cancer's living area were created with the assistance of generative AI.

Creator
DanialEghtedari
Reviews
-
Added
Jun 10, 2026
LIMIT ZERO BREAKERSSteam
Disclosure

AI Generated Content Disclosure The developers describe how their game uses AI Generated Content like this: Generative AI tools were used in limited cases during the production of certain game assets. AI-generated content was not used as-is, and any such assets were revised, refined, and finalized by our art and development teams to ensure they meet our quality standards and creative direction.

Creator
VIC GAME STUDIOS
Reviews
-
Added
Jun 10, 2026
Ritual BreakSteam
Disclosure

Generative AI tools were used to assist in the creation of some music, sound effects, and promotional artwork associated with the game. The game's programming, design, and in-game visual content were created by the developer.

Creator
Lazy Hamster
Reviews
-
Added
Jun 10, 2026
LeukocyteSteam
Disclosure

I use AI tools to assist with code review, translations, Steam capsule design, and music production tasks. All final game design, programming, and implementation decisions are made, reviewed, and supervised by me.

Creator
Víctor Martínez
Reviews
-
Added
Jun 10, 2026
Havoc ArenaSteam
Disclosure

Small quantity of images/textures are ai-generated. Small quantity of sound waves are ai-generated. Some parts of code are ai-genereted and ai-assissted always tested by a human.

Creator
Studio Jarosz
Reviews
-
Added
Jun 9, 2026
Slop SlopSteam
Disclosure

I used AI to generate much of the code for this game. I did a lot of reviewing and tweaking the code, but a large portion of the core code for the game was generated by AI. The AI also generate the player and enemy "models". I had them generate to game scene files (tscn files in Godot) which are just simple text files. I tweaked many of them after initial generation. I also used AI to generate the various store page and icon art, and 4 images that are findable in the game as items AI was not used for the music in game, or the various art assets and SFX not mentioned above.

Creator
Bobgar the Warbarian
Reviews
-
Added
Jun 9, 2026
Scourge of the NecromancerSteam
Disclosure

Scourge of the Necromancer makes significant use of generative AI in its production. We want to be fully upfront about it. Visual assets (2D images + video) — all AI-generated, then human-curated and human-edited. Every shipped image and video in the game and on the Steam store page was produced with AI tools, then reviewed, edited, and selected by hand by the developer. This covers: Steam store capsules and library art, the store-page background, all in-game achievement icons, hero portraits, the Necromancer concept art, decorative UI elements, all real-time cinematics (the defeat sequence and all victory variants), and the marketing trailer's atmospheric segments. Image models used: Google Imagen 4, Google Veo 3.1 (video), Nano Banana Pro / Gemini 3 Pro Image (Google), Black Forest Labs FLUX.2, Recraft V4 Pro, Ideogram V3, and Bria RMBG-2.0 (background removal). Final assets received human editing — compositing, color correction, retouching, frame extraction, masking, and rejection of unusable outputs. 3D models — AI-generated base meshes, then human-edited in Blender. The in-game hero character models (Knight, Cleric, Ranger, Wizard, Warrior, Alchemist) started as outputs from Tripo AI's generative 3D model service (FBX + texture PNGs), but each model was then opened in Blender by the developer for hand editing — mesh cleanup, geometry adjustments, and texture fixes — before being exported for use in the game. Each finished model was imported into Unity with hand-tuned scale, rotation, material configuration, and import-setting curation. Unsatisfactory generations were discarded and re-prompted; the Blender editing step is substantial enough that the shipped models are not pure AI output. Music — AI-generated, then human-curated and post-processed. All music tracks in the game (menu, gameplay layers, boss phases, victory, defeat) were produced with Google Gemini's music generation, then human-selected, trimmed, looped, and mixed by the developer. Necromancer voice — AI-generated, then human-edited. The Necromancer's spoken syllables were synthesized with ElevenLabs Text-to-Speech (Eleven Multilingual v2 model), then pitch-shifted, EQ'd, and processed with reverb in Audacity by the developer to produce the final in-game delivery. No other character has spoken voice lines in the shipped game. Sound effects — all AI-generated. Every SFX in the game (ability sounds, ambient layers, UI sounds, footsteps, kill/spawn cues, tile state cues, boss audio) was produced with ElevenLabs Sound Effects, then human-selected, trimmed, processed, and mixed by the developer. The Necromancer voice lines use ElevenLabs Text-to-Speech (covered separately above). Runtime behavior. The game does NOT use live-generated AI content at runtime. Every shipped asset is a fixed, pre-rendered file. Player-facing text, dialogue, narrative, lore, and game design were written by the developer without AI generation. Code. Code development used Claude (Anthropic) as an AI coding assistant. This is behind-the-scenes efficiency tooling not consumed by players, but we mention it here for full transparency.

Creator
Ember Logic LLC
Reviews
-
Added
Jun 8, 2026
Vacation Cafe SimulatorSteam
Disclosure

We used AI to generate initial music tracks, concept art, and temporary translations into some languages. All materials were then thoroughly edited, reworked, and finalized by humans. Nothing went straight from the generator into the game.

Creator
Alice Games
Reviews
369
Added
Jun 8, 2026
AdunataSteam
Disclosure

As a solo developer working on a passion project with very limited resources, I utilized generative AI as a workflow tool to help sketch out the initial base meshes and textures for the miniatures and terrain elements. However, every single asset was then manually refined, over painted, and fully optimized by me to ensure a consistent, high-quality art style and solid performance.

Creator
Maurizio Nitti
Reviews
-
Added
Jun 7, 2026
Chronicles of Nameless HeroesSteam
Disclosure

Generative AI was used only for a small portion of the game's visual and marketing materials, which were subsequently refined by the developer. The overwhelming majority of graphics and content were created manually or obtained from licensed sources.

Creator
MVAONE Games
Reviews
-
Added
Jun 7, 2026
VoxenvaleSteam
Disclosure

Some visual assets in this game were created with the assistance of generative AI tools. All generated content has been reviewed and curated by the developer before being included in the game.

Creator
PixelCat
Reviews
-
Added
Jun 6, 2026
Phantom FoolsSteam
Disclosure

Generative AI was used during the development of Phantom Fools as a helper tool. It was used for some images, sound effects, music, and small parts of code. The 3D models, animations, most of the code, and the main game design were made by the developers without generative AI. Everything made with AI was checked, edited, and added to the game manually. The game does not use generative AI during gameplay. No live AI-generated content is shown to players.

Creator
Simply The Best
Reviews
-
Added
Jun 6, 2026
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