AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Co-op
TitleDisclosureCreatorSrcReviewsAdded
VoidEvolve
In-game content
art
This game uses generative AI to assist in creating some design concepts and visual assets. All output is reviewed and refined by the developer.
LIONMIND AI PTE. LTD.
-Jul 13, 2026
Unicycle Journey
In-game content
artaudiotext
Generative AI was used to assist with some images, sound effects, music, and translations. All AI-assisted content was reviewed, edited, and curated by the developer before being included in the game.
JovakGames
-Jul 11, 2026
Oblivions Garden
Live AI
text
AI is used as an assistant to help build you city and can build its own city to help build World economy.
RetroHubAI, Inc.
-Jul 11, 2026
Forsaken Shores
In-game content
arttext
Some of the artwork/Images were Ai Enhanced to make the images clearer. The localization(languages) was done by Ai.
Kuldan Studio
-Jul 11, 2026
O Labirinto
In-game content
arttext
Some of the game's 3D models (characters, monsters, and items) were created using the generative AI tool. Some in-game text translations were produced with AI assistance. All of this content was pre-generated during development, and we hold the appropriate rights to use it in the game.
Matheuzera Games
-Jul 9, 2026
Harvest Together
Dev only
artcode
Generative AI was used during the development of this game to speed up the coding process and to create some 2D visual designs. No other AI tools were used in the creation of the game.
HelPey
-Jul 9, 2026
MapGod
In-game content
audiotext
- Music: Generated with AI, edited and remixed by the development team. - Translations: AI-assisted.
Tallol Games
-Jul 9, 2026
Cellular Sorcery
Unclear
AI tools may be utilized to increase development efficiency for various game content. Such content has been vetted for accuracy and consistency with the game's theme and ideas.
SnKSolo
-Jul 9, 2026
LAST CORE:BROKE LINK
Store/marketing
art
Generative AI tools were used to assist in creating pre-generated visual artwork, including concept art, key art, and promotional images used for the Steam store page and marketing materials. All AI-assisted visual assets are static, reviewed, selected, and edited by the developer to match the game's dark sci-fi visual direction. The game does not use live generative AI to create gameplay, player-generated content, dialogue, images, audio, or other content during gameplay.
LAST CORE STUDIO
-Jul 9, 2026
Airport City Transport Manager
In-game content
art
We utilize AI in the early stages of content development to create concept art. All final content presented in the game is created by humans.
Game Insight UAB
-Jul 9, 2026
Forest Escape: Last Train
Store/marketing
artaudio
The pre-rendered cinematics and/or voiceovers may include AI-generated or AI-enhanced content.
Frag Lab, LLC
-Jul 8, 2026
Knights vs. Dinosaurs
In-game content
textartcode
Parts of development (coding assistance) and the store/marketing page's text and graphics were created using AI-assisted tools (including Anthropic Claude). In-game graphics and audio come from licensed asset packs or were assembled manually; no content is generated by AI at runtime within the game.
Svenigator
-Jul 8, 2026
Rever4
Store/marketing
art
AI is used in some of the images on the store page and in the game title.
As-key
-Jul 8, 2026
CoAnnCo
In-game content
artaudio
This game uses AI to generate some images and audio.
SKONEC Entertainment
-Jul 8, 2026
Idiots Stealing Things
In-game content
artaudio
This game uses AI-assisted tools for the creation of some content. Certain artwork, voice lines, and sound effects are generated or assisted using third-party AI services, including ElevenLabs. All AI-assisted content is reviewed and integrated during development to ensure it fits the game’s style and overall experience.
BlackScale
-Jul 7, 2026
DEFLEKT
In-game content
artaudio
DEFLEKT uses AI-generated assets created during development ("pre-generated"): 3D models for ships, bosses and environment dioramas, background artwork, and portions of the music soundtrack were generated with AI tools and then curated, edited and integrated by the developer. Sound effects are CC0 licensed (Kenney.nl). The game does not generate any content with AI at runtime.
Mayd-It Games
-Jul 7, 2026
Call of Duty®: Black Ops 6
In-game content
art
Our team uses generative AI tools to help develop some in game assets.
Treyarch
8.7kJul 7, 2026
Thugz VS Zombies
audioart
Some Assets, SFX, BGM and Artwork were used in the making of this game.
UndaWirrld Arcade
-Jul 7, 2026
Neophyte Protocol
In-game content
audioart
This game uses generative AI to assist with the creation of certain voice lines and some in-game icon artwork. All AI-generated content is reviewed and curated by the developer before inclusion in the game.
Ironwerks Studios
-Jul 7, 2026
PaddleBoys
Dev only
codeart
AI was used to improve the quality of the code with bug fixes, as well as generate some generic artwork.
SLEDGE Games
-Jul 6, 2026
Tank
Store/marketing
art
The graphics for the Steam library were created using AI
Tank Master
-Jul 5, 2026
Weaposy
In-game content
art
AI Generated Content Disclosure Pre-generated AI: "Artificial intelligence tools were utilized during the development process to generate initial 3D character assets and models. Following the generation, our development team extensively refined the textures, customized the coloring, and completely performed the rigging and weight painting manually."
Arnon S.
-Jul 5, 2026
The Quiet Cold
Unclear
Placeholder Images, which will be removed before make public.
EliteNinja32
-Jul 4, 2026
Moccha Camo
Store/marketing
art
The promotional image was created using AI
Dog On God
-Jul 4, 2026
The Left Behind
In-game content
text
AI has been used to translate the game in multiple languages so the story can be enjoyed by more people.
Extrude
-Jul 3, 2026
Elevator To Hell
In-game content
audioart
We have used AI tools for sound effects and for parts of the store page art.
Niflheim
-Jul 3, 2026
7 Days to Escape
In-game content
audioart
This game uses generative AI to help create some assets, including audio/voice and visual content. All outputs are reviewed and edited by the developers before being used.
RedForge
-Jul 3, 2026
Solvizz
In-game content
artaudiocode
Solvizz was designed, written, and hand-crafted by a small team, but generative AI played a supporting role in parts of production. Specifically, some placeholder art (achievement icons, region glyph references) and placeholder audio (background music tracks and sound effects) were generated with AI tooling to prototype the game's mood before final assets. AI was also used as a coding assistant during development. All puzzle design, game mechanics, story, level content, and code decisions were authored and reviewed by humans. No player-submitted data is sent to any AI system at runtime — the game is fully offline. (This text was also generated with the help of AI)
Oulda
-Jul 2, 2026
EVE Vanguard
In-game content
audiotext
EVE Vanguard uses AI-generated text-to-speech (TTS) for certain voice-over content, including character barks and narration. These assets are created under the direction of the development team to support the game's production and player experience. All writing, gameplay, worldbuilding, and overall creative vision are authored and curated by the game’s developers.
Fenris Creations
-Jul 2, 2026
Curse of the Dungeon Engine
In-game content
arttextaudiocode
Gen AI was used for coding, models, textures, dialogue, audio, music and brainstorming
Ed Rethardo
-Jul 2, 2026
Fire and Water: Spirits of the Forest
In-game content
art
Some of the visuals are crafted by using AI assisted tools.
IQ Games
-Jul 2, 2026
RobotAssembly
In-game content
artaudiotext
It was partially used for depicting space backgrounds, BGM performance, multilingual translation, and metal light source effects.
ONEKICK CO.,LTD.
-Jul 2, 2026
Mags and Body Bags
In-game content
art
Some of the weapon skins and charms available for purchase are AI generated.
Maxa Game Studios LLC
-Jun 30, 2026
Survivor
Artificial Intelligence (AI) is used to enhance and edit artwork and graphical assets on the Steam store page.
KolaCape
21Jun 30, 2026
Galatria
In-game content
artaudio
some Artwork was generated and modified with AI tools, some of the 3D Models where designed with help of AI Models. Music was generated with AI Music Tools.
Hofmann Andreas
-Jun 30, 2026
Korea. IL-2 Series
In-game content
arttext
Generative technologies are used in Korea. IL-2 Series as production tools for selected types of content: in-game radio communications, pilot portraits and images used in Career mode. Radio communications use text-to-speech technology based on voice recordings made by our team and voice actors under the relevant agreements. Pilot portraits and Career mode images are created with AI-assisted workflows based on our own assets, in-game screenshots, models, and historical references, then manually reviewed and refined by our artists. Generative AI is not used as a replacement for creative direction. All such content is curated, checked, and finalized by the development team.
1C Game Studios
-Jun 30, 2026
Kopno: Blightfall
In-game content
text
We use AI to translate the store steam page to different languages. This will be changed on release and we will hire professional translators for this purpose.
Urar Studio
-Jun 30, 2026
TowerDelivery
In-game content
art
Pre-generated AI tools were used to assist in the creation of certain static 2D graphical assets (such as fictional corporate logos, background poster textures, and promotional illustrations). All generated outputs were manually reviewed, retouched, and integrated as static textures by the developer to ensure alignment with the game's artistic direction. No real-time AI generation occurs during gameplay.
AknfoxGames
-Jun 29, 2026
SqueakOut
In-game content
art
A few icons and images were created with the assistance of generative AI and then manually edited and refined.
Remillepattes
-Jun 29, 2026
Patch and Pray
In-game content
arttextcode
Some of this game's 2D art/images and in-game text were created with the help of generative AI tools during development, then reviewed and edited by the developer. Some of the game's code was also written with the assistance of AI coding tools. The game does not generate any content using AI while you play.
Raclette Games
-Jun 29, 2026
Vape Store Miami: Prologue
In-game content
audio
This game uses generative AI tools for some pre-recorded NPC voice-over audio. Other voice-over audio was recorded in-house by human performers. All voice lines are fixed, reviewed by the developer, and included in the game build. The game does not use AI to generate content during gameplay. All other game content, including gameplay systems, environments, UI, writing, and store assets, is original and created by the development team.
EXPERIMENT ONE
-Jun 28, 2026
Animal Chameleon
Store/marketing
arttext
AI-generated content used only for Steam page
Crispy Codeworks
-Jun 28, 2026
AquaDucked!
In-game content
audioarttext
Some of the content in AquaDucked! was created with the help of generative AI tools: - Some background music was created using AI music-generation tools. - The blurred background images behind each theme were created or refined with AI tools. - Portions of the store page and marketing text were drafted with AI assistance. The core game art — the ducks, tools, and objects you play with — is either original, hand-painted watercolor, or photo-generated, not AI-generated. All AI-generated content is pre-generated during development. AquaDucked! does not generate any content live during gameplay and does not connect to any external AI services while you play. We've made commercially reasonable efforts to ensure this content is appropriate and does not infringe on the rights of others.
NickTheDuck
-Jun 28, 2026
The Last Banner
Dev only
artcode
Built by a two-person studio, The Last Banner deploys AI tools as supplements only. All art and code are curated, hand crafted and built by us. We strive to create the best game possible with the best tools of the modern day.
Inversion Theory Games
-Jun 28, 2026
Another Slop Game
In-game content
art
This product uses generative AI only for a limited amount of pre-generated visual assets. These include certain user interface artwork used in the game menus, as well as some promotional/store page visual assets such as header images and the game logo. Generative AI is not used to generate gameplay, characters, levels, story content, player-facing text, or any real-time content during gameplay. All AI-assisted assets are manually reviewed, edited where necessary, and selected by the developer before being included in the product or its store page.
DAEVON
-Jun 28, 2026
Mycelium Conquest: Mitosis
In-game content
art
As a solo developer, I used AI tools as a foundation to expand the game's scope, manually refining and finalizing every asset to ensure the final result is a high-quality, handcrafted experience.
YCF Productions
-Jun 28, 2026
Silesian Wars
In-game content
art
This game is using generative AI for all the pictures in the game.
GenuiTX Bittner
-Jun 28, 2026
PropHaunt
In-game content
art
PropHaunt uses generative AI tools only to assist in creating part of its store page artwork and promotional materials (such as the logo and key art). No AI-generated content is produced live during gameplay, and the game does not connect to any external AI service while you play. All in-game assets — characters, environments, props, audio, and UI — are hand-crafted or sourced from licensed asset packs.
FeuoZz
-Jun 28, 2026
Subsector Zero
Live AI
This game uses AI to assist in proper procedural generating level
NoGoStudios
-Jun 28, 2026
がむしゃらギルド-Scrappy Guild-
In-game content
art
本作では、一部の3Dモデルや画像素材の制作に生成AIツールを使用しています。生成された素材は開発チームが調整・編集した上でゲーム内に使用しています。
GenGorouGames
-Jun 28, 2026
1,157 results
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