Use AI for make in game music.
- Creator
- g_sholar
- Reviews
- -
- Added
- Mar 18, 2026
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Use AI for make in game music.
Visual Assets: Some static assets, such as enemy hit reactions, were initially generated with AI-based tools and then edited by hand.
During the development of this game, AI-generative content was used to create auxiliary interface elements, some icons and character voice acting.
In this game, the AI character's voice is generated with voice generators.
1. We used ChatGPT-4 to make some custom javascript plugins. 2. Used ChatGPT-4/DALL-E3 to generate some of the faces of NPC's, also some icons for the system menu.
Main characters are hand-drawn. AI was used for some backgrounds, poses, and a few music tracks, which were later refined.
AI was used only to help generate some of the props for the game's cover, as well as to create text-to-voice lines for a couple of the robotic characters in the game.
Generative AI was used for the background of the store page capsule art.
The vast majority of the game is handcrafted. AI tools were used to assist in the creation of 2D character dialogue portraits and some minor environment textures.
Deadeye Deepfake Simulacrum makes use of a custom built variational autoencoder to assist in the creation of character sprites, trained exclusively on the sprites I've already created. A separate generative adversarial network is used to make images that serve as the basis for some facial sprites, and background art.
We use a limited amount of pre-rendered AI generated content in our game. The background announcers in the hub and gameplay announcer were made using text to speech generation.
Used for creating the game banner
art/music
Some in-game art assets have been generated using AI.
Used for creating the game banner
AI-Powered Cinematics & Immersion To bring the world of The Hive Pandemic to life, we’ve integrated cutting-edge AI technology to enhance both visuals and audio. 🎙️ AI Voice Generation – Leveraging Eleven Labs, we crafted realistic, emotive voice performances that breathe life into our characters, from the cold directives of corporate leaders to the haunting whispers of the Hive. 🎵 AI-Generated Music & Soundscapes – Using Suno, we designed dynamic, immersive soundscapes that evolve with the game’s intense action and eerie mind sequences. 🎨 AI-Assisted Cutscenes – Our art editor, combined with AI enhancements, has helped create stunning cinematic sequences, blending hand-crafted art with AI-powered refinements for a truly unique visual experience. By combining traditional artistry with AI-driven tools, The Hive Pandemic delivers a deeply atmospheric, story-rich experience that blurs the line between technology and creativity—just like the world it portrays.
AI-assisted tools may also be used during development for temporary voice-over drafts, sound exploration, and visual concept iteration, strictly as part of the production workflow. Final voice acting, sound effects, music selection, visual assets, and UI elements are curated, edited, or replaced by the developer before release to meet quality, consistency, and licensing standards. No AI systems generate live audio, voices, images, or visual content during gameplay. All final in-game audiovisual content is authored, validated, and intentionally integrated into the game experience.
The AI is used in one video in the steam and was used in videos between levels.
The 2D character portraits (standing illustrations) in the game were created using Stable Diffusion and are provided under the CreativeML Open RAIL-M license.
1. We used ChatGPT-4 to make some custom javascript plugins. 2. Used ChatGPT-4/DALL-E3 to generate some of the faces of NPC's, also some icons for the system menu.
No generative AI is used to write content or produce any kind of imagery or assets for the game. For localization, we hire professional translators with AI tools to reduce the workload. Final translations include both machine-translated text that's been human-reviewed and directly human-translated text (e.g. "The megacorps created Cyber Knights as the first quantum-secure data couriers").
Certain ingame background art and advertisements are hand/manually refined Midjourney generations.
This game features voice-over content partially created through AI voice generation tools.
We use Gen AI to generate the voice over lines used by our avatars in game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
QUICKN In-game content audio | Use AI for make in game music. | g_sholar | - | Mar 18, 2026 | |
Katana Punk In-game content art | Visual Assets: Some static assets, such as enemy hit reactions, were initially generated with AI-based tools and then edited by hand. | COOL AS HECK GAMES | - | Mar 18, 2026 | |
Hard Glide In-game content artaudio | During the development of this game, AI-generative content was used to create auxiliary interface elements, some icons and character voice acting. | Oleg Antipov | 13 | Mar 18, 2026 | |
Agent Simulation In-game content audio | In this game, the AI character's voice is generated with voice generators. | Studio Gamebit | - | Mar 18, 2026 | |
Star Shift Origins In-game content artcode | 1. We used ChatGPT-4 to make some custom javascript plugins.
2. Used ChatGPT-4/DALL-E3 to generate some of the faces of NPC's, also some icons for the system menu. | Psychronic Game Studios | 69 | Mar 18, 2026 | |
Scottside In-game content artaudio | Main characters are hand-drawn. AI was used for some backgrounds, poses, and a few music tracks, which were later refined. | Plotline Games | 103 | Mar 18, 2026 | |
SYNCHRONIZERS: UNDEAD MARINES In-game content artaudiotext | AI was used only to help generate some of the props for the game's cover, as well as to create text-to-voice lines for a couple of the robotic characters in the game. | Ale Navarro | - | Mar 18, 2026 | |
Relicwar Store/marketing art | Generative AI was used for the background of the store page capsule art. | Violent Candle Studios | - | Mar 18, 2026 | |
Dreadhunter In-game content arttext | The vast majority of the game is handcrafted. AI tools were used to assist in the creation of 2D character dialogue portraits and some minor environment textures. | Trickster Arts | 133 | Mar 18, 2026 | |
Deadeye Deepfake Simulacrum In-game content art | Deadeye Deepfake Simulacrum makes use of a custom built variational autoencoder to assist in the creation of character sprites, trained exclusively on the sprites I've already created. A separate generative adversarial network is used to make images that serve as the basis for some facial sprites, and background art. | nodayshalleraseyou | 806 | Mar 18, 2026 | |
DeadBlitZ In-game content audio | We use a limited amount of pre-rendered AI generated content in our game. The background announcers in the hub and gameplay announcer were made using text to speech generation. | Mewzur | - | Mar 18, 2026 | |
Cyberpunk SFX Store/marketing art | Used for creating the game banner | Whale Rock Games | 207 | Mar 18, 2026 | |
Starfighter General Unclear artaudio | art/music | James Sager III | 31 | Mar 18, 2026 | |
LOW-FI In-game content art | Some in-game art assets have been generated using AI. | IRIS VR Inc. | - | Mar 18, 2026 | |
Cybernetic Fault Store/marketing art | Used for creating the game banner | Whale Rock Games | 609 | Mar 18, 2026 | |
The Hive Pandemic In-game content audioarttext | AI-Powered Cinematics & Immersion
To bring the world of The Hive Pandemic to life, we’ve integrated cutting-edge AI technology to enhance both visuals and audio.
🎙️ AI Voice Generation – Leveraging Eleven Labs, we crafted realistic, emotive voice performances that breathe life into our characters, from the cold directives of corporate leaders to the haunting whispers of the Hive.
🎵 AI-Generated Music & Soundscapes – Using Suno, we designed dynamic, immersive soundscapes that evolve with the game’s intense action and eerie mind sequences.
🎨 AI-Assisted Cutscenes – Our art editor, combined with AI enhancements, has helped create stunning cinematic sequences, blending hand-crafted art with AI-powered refinements for a truly unique visual experience.
By combining traditional artistry with AI-driven tools, The Hive Pandemic delivers a deeply atmospheric, story-rich experience that blurs the line between technology and creativity—just like the world it portrays. | Starving Lama Games | - | Mar 18, 2026 | |
Hack The Stars In-game content audioart | AI-assisted tools may also be used during development for temporary voice-over drafts, sound exploration, and visual concept iteration, strictly as part of the production workflow.
Final voice acting, sound effects, music selection, visual assets, and UI elements are curated, edited, or replaced by the developer before release to meet quality, consistency, and licensing standards.
No AI systems generate live audio, voices, images, or visual content during gameplay.
All final in-game audiovisual content is authored, validated, and intentionally integrated into the game experience. | LeandroSilva | - | Mar 18, 2026 | |
Dixotomia In-game content art | The AI is used in one video in the steam and was used in videos between levels. | DeepMatrix | - | Mar 18, 2026 | |
PARADISE In-game content art | The 2D character portraits (standing illustrations) in the game were created using Stable Diffusion and are provided under the CreativeML Open RAIL-M license. | Sonic-Alpha | - | Mar 17, 2026 | |
Star Shift Legacy In-game content artcode | 1. We used ChatGPT-4 to make some custom javascript plugins.
2. Used ChatGPT-4/DALL-E3 to generate some of the faces of NPC's, also some icons for the system menu. | Psychronic Game Studios | - | Mar 17, 2026 | |
Cyber Knights: Flashpoint In-game content text | No generative AI is used to write content or produce any kind of imagery or assets for the game.
For localization, we hire professional translators with AI tools to reduce the workload. Final translations include both machine-translated text that's been human-reviewed and directly human-translated text (e.g. "The megacorps created Cyber Knights as the first quantum-secure data couriers"). | Trese Brothers | 2.5k | Mar 17, 2026 | |
Neckbreak In-game content art | Certain ingame background art and advertisements are hand/manually refined Midjourney generations. | MGP Studios | 410 | Mar 17, 2026 | |
METAL EDEN In-game content audio | This game features voice-over content partially created through AI voice generation tools. | Reikon Games | 1.8k | Mar 17, 2026 | |
ALARA Prime In-game content audio | We use Gen AI to generate the voice over lines used by our avatars in game. | Fall Damage | - | Mar 17, 2026 |