Some of the game's story text, translations, and sound effects were refined and generated with the assistance of AI tools.
- Creator
- DawnWorks
- Reviews
- -
- Added
- Jun 3, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Some of the game's story text, translations, and sound effects were refined and generated with the assistance of AI tools.
ui texture, translation
Partial UI assets are generated by AI. Core game art, plot and models are manually created or use CC‑BY 4.0 open‑source licensed materials.
AI was used to generate images for the game's Steam page.
AI was used during development to help fix scripting errors and improve development efficiency. No AI was used in the creation of the game’s levels, menus, UI, or graphic designs.
There are AI voices in certain parts of the game: TikTok-style narration voice in the Tiktok parody intro, retro robotic text-to-speech voices for a character, etc...
Generative AI was used to create a small number of pre-rendered images used in optional easter eggs and hidden content. The core gameplay, programming, design, and the majority of the game’s assets were created manually by the developer. The game does not use real-time AI-generated content or AI-driven gameplay systems.
AI was used to voice the text in the game.
The video game -unfortunately- has used AI for in-game image generations such as portraits and paintings only.
Some visual assets in this game, including achievement icons and video content, were created with the assistance of AI image generation tools.
This game uses AI tools to assist with some translation, programming, and asset creation.
I use ElevenLabs to create sound effects as well as the voice changing effects. I recorded the lines in the game and used ElevenLabs to alter my voice into the characters you will here in this game. The main character Mesh, some interactable mesh's as well as the main entity within this game were initially generated in MeshyAI and edited by myself in Blender.
Store Page Localization
This game includes AI‑generated voice acting. All content has been reviewed and approved by the developer.
The AI is used to converse with the NPCs, the images were generated with the help of AI
Some visual assets, including certain images and 3D models, were created or assisted using generative AI tools. All assets were reviewed and edited by the developer before being added to the game.
This game uses AI-generated translations for Traditional Chinese, English, and Japanese localizations. Some text has been refined with AI assistance.
AI-generated translations/proofreading and minor artwork elements
AI is used for backgrounds, textures, and movies.
We have used Photoshop's "Generative Expand" feature to adapt some marketing assets to additional aspect ratios and sizes.
This game uses screen reader-type generative AI for in-game menus and terminals.
The promotional images on the store page and the music in the game are using AI.
AI Disclosure (for Steam Store Page) This game uses generative artificial intelligence tools only for certain visual assets on the store page. Some promotional images and artwork displayed on the Steam store page were created or enhanced with the assistance of AI tools. All such content has been reviewed and curated by the developer to match the intended style and quality.
The English voice acting was created using generative AI technology
To make the game accessible to as many regions as possible, all translations besides English were produced using advanced generative AI localization tools. We are committed to updating these translations based on player feedback.
Certain store page promotional assets were created with assistance from generative AI tools and subsequently modified by the developer. The game does not use live-generated AI, and no AI-generated content is produced during gameplay.
This game contains pre-generated AI content. Visual assets, including backgrounds, UI elements, achievement icons, and certain in-game illustrations, were created with the assistance of generative AI tools and integrated into the final game by the developer.
This game uses AI to generate some images.
This game contains selected content created with the assistance of generative artificial intelligence tools. This includes certain 3D models, textures, sound effects, and graphical assets that were generated or processed using AI technology, and subsequently reviewed and integrated by our development team. Generative AI was used as a supplementary tool in the creative process - all content has been manually reviewed, adjusted, and approved by human developers before being included in the game. We do not use generative AI to produce content in real time during gameplay.
The steam capsule artwork.
Some 3D models (not all), some images (not all), voice acting.
AI is currently used to generate speech to text for main character dialogue. this will eventually be phased out and replaced by voice acting.
AI-assisted tools were used as reference material during early character design iteration. The final in-game assets were significantly modified and finalized manually by the developer. No live-generated AI content is present during gameplay.
AI tools were used during the localization process and then manually reviewed by a human. All in-game and promotional art was authored by a person and not made with generative AI.
This game uses generative AI for code writing and text work. All final content is manually reviewed and edited.
Used only sparingly to assist with programming and debugging. No AI was used to generate artwork, audio, narrative, or other game content.
It was used solely as a tool to assist in adjusting the color palette in the localization of the text language and in the handcrafted capsule art we designed ourselves.
Some of the assets used to design the page on Steam were generated
AI-generated content is used in the backgrounds and in-game images of this title.
This game was developed with the assistance of AI-based tools for programming support, debugging, and general development assistance. All content, gameplay design, and final implementation were reviewed and integrated by the developer.
Used for Steam visuals.
Generative AI was used strictly during the pre-production and marketing phases to create corporate key art, capsule images, and promotional banners for the Steam store page. No AI-generated assets, code, or data are included within the game build itself.
Art Resource
Vertical capsule image (store and library) generated using Adobe Firefly. All in-game content (sprites, music, sound effects) is human-created or licensed from human-made asset packs.
Some visual and audio assets in this game were generated with the assistance of AI tools. The developer has reviewed, selected, and where necessary edited all AI-generated content. Creative direction, game design, and all core development work were performed by the developer.
This game contains pre-generated AI-created images, including realistic and horror-themed imagery used during gameplay. All content was reviewed and curated by the developer. The game does not include live AI generation or user-generated content.
The game's initial photos were taken from free resources and stock photos. AI was used to accelerate image processing to match the game's style, as envisioned by the author.
Some game assets were partially created using AI.
Generative AI was used solely to assist in creating some of the paintings found within the game world.
Some visual, audio, and creative assets used during development were created or assisted with generative AI tools. All content was reviewed, edited, and integrated into the final game experience by the developer.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
School of Nightmares In-game content textaudio | Some of the game's story text, translations, and sound effects were refined and generated with the assistance of AI tools. | DawnWorks | - | Jun 3, 2026 | |
Haru : Ritual of Sacrifice In-game content arttext | ui texture, translation | Gomul | 15 | Jun 3, 2026 | |
Ten Days Nightmare In-game content art | Partial UI assets are generated by AI. Core game art, plot and models are manually created or use CC‑BY 4.0 open‑source licensed materials. | FENG LI ZE | - | Jun 3, 2026 | |
The Wickers House Store/marketing art | AI was used to generate images for the game's Steam page. | Marshmallow Games Studio | - | Jun 3, 2026 | |
INKUBO Dev only code | AI was used during development to help fix scripting errors and improve development efficiency. No AI was used in the creation of the game’s levels, menus, UI, or graphic designs. | DATAPHOBIA INTERACTIVE | - | Jun 3, 2026 | |
The Twisted Zone In-game content audio | There are AI voices in certain parts of the game: TikTok-style narration voice in the Tiktok parody intro, retro robotic text-to-speech voices for a character, etc... | Twist And Scream | - | Jun 3, 2026 | |
Decline In-game content art | Generative AI was used to create a small number of pre-rendered images used in optional easter eggs and hidden content. The core gameplay, programming, design, and the majority of the game’s assets were created manually by the developer. The game does not use real-time AI-generated content or AI-driven gameplay systems. | Ronaldo Campos | - | Jun 3, 2026 | |
Liminal Agent In-game content audio | AI was used to voice the text in the game. | Gvn Games | - | Jun 3, 2026 | |
A Possum's Favorite Game In-game content art | The video game -unfortunately- has used AI for in-game image generations such as portraits and paintings only. | Through The Peephole | - | Jun 3, 2026 | |
The Disclosure Loop In-game content art | Some visual assets in this game, including achievement icons and video content, were created with the assistance of AI image generation tools. | IonianCore | - | Jun 3, 2026 | |
The Organ Woman | 臓器女 In-game content textcodeart | This game uses AI tools to assist with some translation, programming, and asset creation. | RAYBIS GAMES | - | Jun 3, 2026 | |
Blackwood Lodge: The Siblings In-game content audioart | I use ElevenLabs to create sound effects as well as the voice changing effects. I recorded the lines in the game and used ElevenLabs to alter my voice into the characters you will here in this game. The main character Mesh, some interactable mesh's as well as the main entity within this game were initially generated in MeshyAI and edited by myself in Blender. | Spice of Life Studios | - | Jun 3, 2026 | |
Don't go to the bathroom In-game content text | Store Page
Localization | Beru Games | - | Jun 3, 2026 | |
The Last Experiment In-game content audio | This game includes AI‑generated voice acting. All content has been reviewed and approved by the developer. | Renewal Studio | - | Jun 3, 2026 | |
Escape Chef Danegade! Live AI textart | The AI is used to converse with the NPCs, the images were generated with the help of AI | Danegade Game | - | Jun 3, 2026 | |
Something on the Floor In-game content art | Some visual assets, including certain images and 3D models, were created or assisted using generative AI tools. All assets were reviewed and edited by the developer before being added to the game. | BLOBFISH_GAMES | - | Jun 3, 2026 | |
美偶人 In-game content text | This game uses AI-generated translations for Traditional Chinese, English, and Japanese localizations. Some text has been refined with AI assistance. | 智慧娃 | - | Jun 3, 2026 | |
Cursed House 16 In-game content textart | AI-generated translations/proofreading and minor artwork elements | LGT SIA | - | Jun 3, 2026 | |
AM I OK? In-game content art | AI is used for backgrounds, textures, and movies. | namimon | - | Jun 3, 2026 | |
A Mountain Called Hope Store/marketing art | We have used Photoshop's "Generative Expand" feature to adapt some marketing assets to additional aspect ratios and sizes. | Hairy Beast | - | Jun 3, 2026 | |
Impulse Response Live AI text | This game uses screen reader-type generative AI for in-game menus and terminals. | RubyRPG | 21 | Jun 3, 2026 | |
ChickenPlaguePolice In-game content artaudio | The promotional images on the store page and the music in the game are using AI. | 鸡你太美 | - | Jun 3, 2026 | |
Dark Breaker In-game content art | AI Disclosure (for Steam Store Page)
This game uses generative artificial intelligence tools only for certain visual assets on the store page.
Some promotional images and artwork displayed on the Steam store page were created or enhanced with the assistance of AI tools. All such content has been reviewed and curated by the developer to match the intended style and quality. | Qiyuan Ma | - | Jun 3, 2026 | |
IT NEVER LEAVES YOU In-game content audio | The English voice acting was created using generative AI technology | Dominik Wolfram | - | Jun 3, 2026 | |
AbsurDock In-game content text | To make the game accessible to as many regions as possible, all translations besides English were produced using advanced generative AI localization tools. We are committed to updating these translations based on player feedback. | Phased Array Studios | - | Jun 3, 2026 | |
Streamchat: Horror Live Store/marketing art | Certain store page promotional assets were created with assistance from generative AI tools and subsequently modified by the developer. The game does not use live-generated AI, and no AI-generated content is produced during gameplay. | Hikma Maulana | - | Jun 3, 2026 | |
Again:Loop In-game content art | This game contains pre-generated AI content.
Visual assets, including backgrounds, UI elements, achievement icons, and certain in-game illustrations, were created with the assistance of generative AI tools and integrated into the final game by the developer. | FASTx3 | - | Jun 3, 2026 | |
Anomalous Object In-game content art | This game uses AI to generate some images. | AIXLAB | - | Jun 3, 2026 | |
Midnight Hotel In-game content artaudio | This game contains selected content created with the assistance of generative artificial intelligence tools. This includes certain 3D models, textures, sound effects, and graphical assets that were generated or processed using AI technology, and subsequently reviewed and integrated by our development team.
Generative AI was used as a supplementary tool in the creative process - all content has been manually reviewed, adjusted, and approved by human developers before being included in the game. We do not use generative AI to produce content in real time during gameplay. | Lousy Developers | - | Jun 3, 2026 | |
Watch and Whisper Store/marketing art | The steam capsule artwork. | Binary Lunar | - | Jun 3, 2026 | |
G.H.O.S.T. Ghost Hunt Ops Special Team In-game content artaudio | Some 3D models (not all), some images (not all), voice acting. | Program Man | - | Jun 3, 2026 | |
Project Doll: My Only Wish In-game content audio | AI is currently used to generate speech to text for main character dialogue. this will eventually be phased out and replaced by voice acting. | Little Emperor Studios | - | Jun 3, 2026 | |
out of light In-game content art | AI-assisted tools were used as reference material during early character design iteration. The final in-game assets were significantly modified and finalized manually by the developer. No live-generated AI content is present during gameplay. | c4ca.exe | - | Jun 3, 2026 | |
Litmustest In-game content text | AI tools were used during the localization process and then manually reviewed by a human.
All in-game and promotional art was authored by a person and not made with generative AI. | Underwater Castle Inc. | - | Jun 3, 2026 | |
are you humen? In-game content codetext | This game uses generative AI for code writing and text work. All final content is manually reviewed and edited. | BD patch game | - | Jun 3, 2026 | |
Tomorrow's Gonna Be a Long Day Dev only code | Used only sparingly to assist with programming and debugging. No AI was used to generate artwork, audio, narrative, or other game content. | FrostyPixels | - | Jun 3, 2026 | |
Dwelling on the Hill In-game content textart | It was used solely as a tool to assist in adjusting the color palette in the localization of the text language and in the handcrafted capsule art we designed ourselves. | Apocrifa Labs Interactive | - | Jun 3, 2026 | |
ATTAQ ARCADE COLLECTION Store/marketing art | Some of the assets used to design the page on Steam were generated | ATTAQ | - | Jun 3, 2026 | |
因習村2200 In-game content art | AI-generated content is used in the backgrounds and in-game images of this title. | mokosoft | - | Jun 3, 2026 | |
Liminal 98 Dev only code | This game was developed with the assistance of AI-based tools for programming support, debugging, and general development assistance. All content, gameplay design, and final implementation were reviewed and integrated by the developer. | BloodHound Studio | - | May 23, 2026 | |
Hunt Asylum Together Store/marketing art | Used for Steam visuals. | cnsgames | 11 | May 23, 2026 | |
Shell Inside Store/marketing art | Generative AI was used strictly during the pre-production and marketing phases to create corporate key art, capsule images, and promotional banners for the Steam store page. No AI-generated assets, code, or data are included within the game build itself. | Lavanda Studio | - | May 23, 2026 | |
Happy Little Farm Unclear | Art Resource | Kimbeauty | - | May 23, 2026 | |
Lovecraft Survivors In-game content art | Vertical capsule image (store and library) generated using Adobe Firefly.
All in-game content (sprites, music, sound effects) is human-created or licensed from human-made asset packs. | Threshold Games | - | May 23, 2026 | |
DeMon Researcher 2 In-game content artaudio | Some visual and audio assets in this game were generated with the assistance of AI tools. The developer has reviewed, selected, and where necessary edited all AI-generated content. Creative direction, game design, and all core development work were performed by the developer. | STUDIO C-illy_B | - | May 23, 2026 | |
content moderator. In-game content art | This game contains pre-generated AI-created images, including realistic and horror-themed imagery used during gameplay. All content was reviewed and curated by the developer. The game does not include live AI generation or user-generated content. | READY! | - | May 23, 2026 | |
Sacrificium Dev only art | The game's initial photos were taken from free resources and stock photos. AI was used to accelerate image processing to match the game's style, as envisioned by the author. | Agard Games | - | May 23, 2026 | |
Pathogen In-game content artaudiocodetext | Some game assets were partially created using AI. | DreamDart | - | May 23, 2026 | |
The Circle Move In-game content art | Generative AI was used solely to assist in creating some of the paintings found within the game world. | OONY TEAM | 15 | May 23, 2026 | |
Crown Criminal | Survival Block B In-game content artaudiotext | Some visual, audio, and creative assets used during development were created or assisted with generative AI tools. All content was reviewed, edited, and integrated into the final game experience by the developer. | In-Doe-Games | - | May 23, 2026 |