Public Steam disclosure research25,383 disclosures tracked
Where do games disclose AI use?
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
All code in this game is generated with AI assistance. The game’s visuals and music also involve AI-aided processes, including image adjustments and extension of music segments. The gameplay concepts and skill/item designs are partially inspired by AI, with some skill and item names originating from AI-generated ideas.
Visuals: We used generative AI tools (Midjourney, ComfyUI) to assist in creating background illustrations and concept art for characters. All AI-generated outputs were manually refined, overpainted, and edited by human artists to ensure visual consistency and quality.
Text: We utilized AI-powered translation tools to assist in localizing scripts and store page descriptions from Korean to English. All translated text was proofread and edited by a native speaker to maintain the narrative's tone and nuance.
Partial card art, UI interface art and promotional image assets of this game were created with the assistance of AI tools. All AI-generated content has been manually reviewed, refined, and recreated by the development team, with the final presentation centered on human creation and without any copyright issues.
During the development of Beyond the Soil: Farming & Tales, generative AI technologies were used to optimize localization texts and assist in the design phase of certain visual marketing materials.
Generative artificial intelligence was used during the development of this game to create some of the visual art, as well as some of the music and sound effects. AI-generated assets were reviewed/edited/finalized by a human before release.
As a solo developer, my primary focus is on crafting the intricate story and branching narrative of this visual novel. To help bring the world of Chrono Mailbox to life, I utilized generative AI tools to assist in creating certain visual assets (such as character art) and background music soundtracks. All AI-generated content has been carefully curated, manually edited, and deeply integrated to ensure it perfectly serves the game's original vision and emotional tone.
This game uses generative AI to assist in creating some art, text, and sound assets during development. All AI outputs are heavily modified by humans and undergo copyright compliance checks to ensure originality and IP safety.
AI was used to generate the initial rough 3D base for the characters in the game. All further work, including detailing, texturing, and custom animations, was done completely by hand.
This game includes some pre-generated visual assets and music created with the help of AI tools during development. No AI content is generated live during gameplay.
Questo gioco utilizza strumenti di intelligenza artificiale durante lo sviluppo. L’AI è stata utilizzata per supportare la creazione di alcune texture, suoni ed elementi visivi minori. Tutti i contenuti generati sono stati revisionati e modificati manualmente dallo sviluppatore per garantire qualità e coerenza con lo stile del gioco. Non è presente generazione AI in tempo reale durante il gameplay.
This game makes limited use of generative artificial intelligence during development.
Generative AI was used to help create some game music and sound effects, to generate the store page thumbnail artwork, and as a support tool for brainstorming ideas and coding auto-completion.
All gameplay, design, and final creative decisions were made by the developer.
Some store page artwork and marketing materials were created with the assistance of AI image generation tools. No AI-generated content is used within the game itself.
World maps in National Transit are created with procedural (algorithmic) generation — not AI. Terrain, rivers, coastlines, and city placement are generated algorithmically at the start of each playthrough.
Generative AI is used in the following place(s):
• Some of the in-game icons/2D art — a portion are AI-generated; the rest are hand-drawn.
In-game text is written by hand; localisation into other languages was produced with the help of machine/AI translation.
The game is self-funded at this stage, and your support helps us afford professional human-made services.
Thank you!
Content made with AI help:
- Store capsule
- Store localization
- Player character 3D model.
During our development, we have used AI tools to assist us in Content creation for the game. As a small team that is still learning and growing, we leverage AI to help us in generating content. But the final product has been shaped by the team's collective hardwork, dedication and creativity.
I am a single Dev - with 5 dependents ( 3 have special needs and demand time) and a ZERO budget. I am unemployed trying to have a go.
I wanted to make this game and it would of NEVER happened with out AI generated art.
Generative AI was used during development to assist with certain in-game visual assets, audio/music, and promotional/store page materials. Final selection, editing, implementation, and overall game integration were handled by the developer.
This game uses AI for Image capsules and Image logo for store page. All other screenshots and in game screenshots which are purely created by me and does not have AI in it.
The Steam store page banners and promotional creatives for the app were created with the assistance of generative AI tools. The in-game assets were either created manually or edited afterwards, but the visual materials used for marketing (such as header images, capsules, and promotional banners) include AI-generated elements.
This game was developed by a solo beginner from the ground up. AI tools were used during development to assist with coding, learn new software, generating some audio, and create in-game product and console artwork. All game design, systems, and creative direction are my own work.
Palimpsest features two visual styles: pixel art and realism point-and-click scenes. Some point-and-click assets are created using a combination of generative AI and Photoshop, contributing to the game’s intentionally unsettling visual tone.
AI was used to extend the variations in characters and to enhance some of our own visuals.
Voices were performed by actual actors or AI voices.
Original music was enhanced with AI.
**About the Use of AI**
This game was largely developed by a single developer with limited resources. To move faster and support certain parts of the creative process, I occasionally used AI tools during development.
AI was mainly used to help generate early drafts of visuals, initial text ideas, and to assist throughout the production process. However, everything you see in the game has been manually refined, reworked, and shaped to fit the overall vision of the game.
My goal was not to use AI as a shortcut, but as a supportive tool to help bring ideas to life more efficiently. This allowed me to focus more on the atmosphere, gameplay, and overall experience I wanted to create.
The final result — its world, mechanics, and feeling — reflects my own vision.
Generative AI (SoundID VoiceAI) was used to process recorded voice-acting performances for character dialogue and undead vocals. AI tools were also used in the creation of environmental textures and ambient sound layers."
Some visual assets used in the game’s store page and promotional materials were created with the assistance of generative AI tools. All gameplay content, writing, and narrative design are created by the developer.
All Store images built with a baseline of Genertive AI and heavly modified before upload
Some Code mainly underlying Features are Made With Generative AI
AI was used to expand store assets to the correct dimensions. All game content including environments, textures, narrative, and audio was created WITHOUT generative AI.
All code in this game is generated with AI assistance. The game’s visuals and music also involve AI-aided processes, including image adjustments and extension of music segments. The gameplay concepts and skill/item designs are partially inspired by AI, with some skill and item names originating from AI-generated ideas.
Visuals: We used generative AI tools (Midjourney, ComfyUI) to assist in creating background illustrations and concept art for characters. All AI-generated outputs were manually refined, overpainted, and edited by human artists to ensure visual consistency and quality.
Text: We utilized AI-powered translation tools to assist in localizing scripts and store page descriptions from Korean to English. All translated text was proofread and edited by a native speaker to maintain the narrative's tone and nuance.
Partial card art, UI interface art and promotional image assets of this game were created with the assistance of AI tools. All AI-generated content has been manually reviewed, refined, and recreated by the development team, with the final presentation centered on human creation and without any copyright issues.
During the development of Beyond the Soil: Farming & Tales, generative AI technologies were used to optimize localization texts and assist in the design phase of certain visual marketing materials.
Generative artificial intelligence was used during the development of this game to create some of the visual art, as well as some of the music and sound effects. AI-generated assets were reviewed/edited/finalized by a human before release.
As a solo developer, my primary focus is on crafting the intricate story and branching narrative of this visual novel. To help bring the world of Chrono Mailbox to life, I utilized generative AI tools to assist in creating certain visual assets (such as character art) and background music soundtracks. All AI-generated content has been carefully curated, manually edited, and deeply integrated to ensure it perfectly serves the game's original vision and emotional tone.
This game uses generative AI to assist in creating some art, text, and sound assets during development. All AI outputs are heavily modified by humans and undergo copyright compliance checks to ensure originality and IP safety.
AI was used to generate the initial rough 3D base for the characters in the game. All further work, including detailing, texturing, and custom animations, was done completely by hand.
This game includes some pre-generated visual assets and music created with the help of AI tools during development. No AI content is generated live during gameplay.
Questo gioco utilizza strumenti di intelligenza artificiale durante lo sviluppo. L’AI è stata utilizzata per supportare la creazione di alcune texture, suoni ed elementi visivi minori. Tutti i contenuti generati sono stati revisionati e modificati manualmente dallo sviluppatore per garantire qualità e coerenza con lo stile del gioco. Non è presente generazione AI in tempo reale durante il gameplay.
This game makes limited use of generative artificial intelligence during development.
Generative AI was used to help create some game music and sound effects, to generate the store page thumbnail artwork, and as a support tool for brainstorming ideas and coding auto-completion.
All gameplay, design, and final creative decisions were made by the developer.
Some store page artwork and marketing materials were created with the assistance of AI image generation tools. No AI-generated content is used within the game itself.
World maps in National Transit are created with procedural (algorithmic) generation — not AI. Terrain, rivers, coastlines, and city placement are generated algorithmically at the start of each playthrough.
Generative AI is used in the following place(s):
• Some of the in-game icons/2D art — a portion are AI-generated; the rest are hand-drawn.
In-game text is written by hand; localisation into other languages was produced with the help of machine/AI translation.
The game is self-funded at this stage, and your support helps us afford professional human-made services.
Thank you!
Content made with AI help:
- Store capsule
- Store localization
- Player character 3D model.
During our development, we have used AI tools to assist us in Content creation for the game. As a small team that is still learning and growing, we leverage AI to help us in generating content. But the final product has been shaped by the team's collective hardwork, dedication and creativity.
I am a single Dev - with 5 dependents ( 3 have special needs and demand time) and a ZERO budget. I am unemployed trying to have a go.
I wanted to make this game and it would of NEVER happened with out AI generated art.
Generative AI was used during development to assist with certain in-game visual assets, audio/music, and promotional/store page materials. Final selection, editing, implementation, and overall game integration were handled by the developer.
This game uses AI for Image capsules and Image logo for store page. All other screenshots and in game screenshots which are purely created by me and does not have AI in it.
The Steam store page banners and promotional creatives for the app were created with the assistance of generative AI tools. The in-game assets were either created manually or edited afterwards, but the visual materials used for marketing (such as header images, capsules, and promotional banners) include AI-generated elements.
This game was developed by a solo beginner from the ground up. AI tools were used during development to assist with coding, learn new software, generating some audio, and create in-game product and console artwork. All game design, systems, and creative direction are my own work.
Palimpsest features two visual styles: pixel art and realism point-and-click scenes. Some point-and-click assets are created using a combination of generative AI and Photoshop, contributing to the game’s intentionally unsettling visual tone.
AI was used to extend the variations in characters and to enhance some of our own visuals.
Voices were performed by actual actors or AI voices.
Original music was enhanced with AI.
**About the Use of AI**
This game was largely developed by a single developer with limited resources. To move faster and support certain parts of the creative process, I occasionally used AI tools during development.
AI was mainly used to help generate early drafts of visuals, initial text ideas, and to assist throughout the production process. However, everything you see in the game has been manually refined, reworked, and shaped to fit the overall vision of the game.
My goal was not to use AI as a shortcut, but as a supportive tool to help bring ideas to life more efficiently. This allowed me to focus more on the atmosphere, gameplay, and overall experience I wanted to create.
The final result — its world, mechanics, and feeling — reflects my own vision.
Generative AI (SoundID VoiceAI) was used to process recorded voice-acting performances for character dialogue and undead vocals. AI tools were also used in the creation of environmental textures and ambient sound layers."
Some visual assets used in the game’s store page and promotional materials were created with the assistance of generative AI tools. All gameplay content, writing, and narrative design are created by the developer.
All Store images built with a baseline of Genertive AI and heavly modified before upload
Some Code mainly underlying Features are Made With Generative AI
AI was used to expand store assets to the correct dimensions. All game content including environments, textures, narrative, and audio was created WITHOUT generative AI.