・Create sounds using AI ・Background image for illustration
- Creator
- afterglow games
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
・Create sounds using AI ・Background image for illustration
Some minor sprites were AI-generated by the developer and then manually edited.
Code, images, and text content are generated with AI assistance.
Mix a Meow uses AI generation tools to create some assets, including character illustrations, icons, music, and sound effects. All character concepts and design directions were crafted by the developer; AI was used as a tool to bring them to life. No content is generated by AI during gameplay — all AI-assisted assets were reviewed and finalized by the developer before release.
Artificial intelligence was used in the production of the game to modulate voices and generate songs.
Some store imagery (capsule art) was created with AI image generation tools. Game text translations for non-English/Turkish languages were assisted by AI translation, with manual review
game logo and menu images made with ai software
UI and Logo
Some promotional and store assets for My Scout Life including Steam capsule and library images were created or refined using generative AI tools, combined with manual editing and layout. A portion of in-game imagery was also produced or assisted with generative AI, then reviewed and integrated into the game. No generative AI is used for real-time gameplay logic, match simulation, or core scouting/academy systems; it applies to visual assets and marketing art as described above. We will keep this statement updated if our use of AI-assisted content changes.
Generative AI was only used for some in-game decorative wall paintings and to assist with the store page text/translations. All core gameplay, main art, animations, and coding are human created.
Developer's Note: This is a solo-developed indie game, and the developer is not a professional artist. Therefore, generative AI was used during the production of art assets.
I utilized generative artificial intelligence (AI) tools during the development of this game. The specific applications are as follows: Art & Visual Assets: Generative AI was used to create a portion of the in-game images, textures, and visual concept art. All such assets were subsequently refined and optimized manually. Music & Sound Effects: Certain background music and audio assets were generated using AI tools to enhance the overall auditory experience. Programming & Development: AI-generated code snippets were integrated into the development process, and AI tools were utilized to assist in code optimization and troubleshooting of game logic.
Some visual and audio assets in this game were created with the assistance of generative AI tools. All content was reviewed, edited, and integrated by the developer to ensure quality and consistency.
Artwork & Visual Assets: Generative AI was used to assist in creating and iterating on pixel art style for UI elements and environmental backgrounds.
To further enrich the unique world and atmosphere of this game, we utilized AI technology to assist in creating the background artwork and soundtrack. AI was primarily used as a sketching tool to draft initial ideas. All final assets implemented in the game underwent detailed retouching and careful direction by the developer, meticulously polished to seamlessly blend into the game's distinct vibe.
The hamster character artwork and visual assets used in this game were created with the assistance of AI image generation tools. No AI is used to generate content during gameplay.
The store's promotional page uses images generated by Tencent Yuanbao as material.
Some visual assets in the game were partially generated using AI tools and further edited by the developer. No AI-generated content is created during gameplay.
AI generated content was used during development for concept art, promotional graphics, marketing materials, and placeholder assets. The game does not use live AI generated content during gameplay.
AI-generated art object
Artificial intelligence tools were used during the development of this game. AI-assisted tools were utilized in certain parts of the coding process and for generating some visual assets. All AI-generated content has been reviewed, modified, and integrated by the developer to ensure consistency and quality.
Some 2D assets and audio used in the game were created with the assistance of AI tools and later reviewed, edited, and integrated by the developers as part of the final game content.
This game includes AI-assisted visual content, including character portraits and promotional assets. All content has been significantly modified, reviewed, and curated by the developer to ensure originality and avoid resemblance to any real individuals. The game does not depict or reference real persons.
Translation (it will change in the future)
AI tools were used to accelerate game development and localization. No real-time AI generation during gameplay. The game contains a humorous nod to AI culture inspired by the development process.
Generative AI was used to assist in the creation of certain pre-rendered store assets and promotional images for the Steam store page. No generative AI is used during gameplay, and the game does not rely on live AI-generated content.
Generative AI was used in the making of the main menu artwork. No other generative AI is used in the game.
Generative AI was used to create the game's cover art.
Some elements of the game were created by SI.
Some store artwork images were created using AI tools.
Some visual assets such as fictional product packaging, posters, decorative graphics, icons and marketing materials were created with the help of generative AI and then reviewed/edited before being included in the game.
Pics are generated with AI
AI-generated content used only for Steam page
Some in-game assets, including certain images, graphics, and 3D meshes, were created or assisted using AI tools.
This game uses pre-generated AI-assisted images only in the opening video. The AI-assisted content is limited to pre-rendered video material included in the game build. It is not used in the store page trailer, screenshots, Steam community assets, or other marketing materials. The game does not use live generative AI. No AI content is generated during gameplay, and players cannot enter prompts or otherwise cause new AI-generated content to be created. All AI-assisted images used in the opening video have been reviewed and edited by the developer to ensure they are appropriate for the game, consistent with the game's content disclosures, and do not intentionally include illegal or infringing content.
Some UI and interface elements were created with AI assistance and refined by the developer.
During the development of this game, generative AI tools were utilized to assist with coding and to help design the User Interface elements.
One illustration (diary screen) was created with the assistance of AI tools. Localization was assisted by AI tools.
AI-generated art objects
AI-generated art objects
This game utilizes generative AI tools to assist in the creation of certain content during development, including the following: * Art / Images: Some in-game assets and promotional materials were generated using Nano Banana. All AI-generated visuals were manually edited, integrated, and refined to ensure visual consistency and quality. * Music / Audio: Some background music tracks were generated using Suno and were subsequently manually adjusted, mixed, and refined. * Code / Logic: AI coding assistants were used to help generate portions of programming logic and code. All final code was manually reviewed and modified by the development team. All AI-generated content has been manually reviewed and edited before release and does not contain illegal or inappropriate material. This game does not include live-generated AI content. All AI-assisted assets are pre-generated and finalized during development.
AI-generated art objects
AI-generated art objects
CielChan uses generative AI to create real-time conversation responses and voice synthesis. By default, a local AI model generates text responses, and bundled TTS engines convert those responses to speech directly on your device. All core functionality is fully available offline, and no internet connection is required to use the application. Optional cloud-based AI and voice features are available for advanced users. When enabled, these features may send text or audio data to selected third-party providers using user-provided API keys. The AI model, voice synthesis, and core systems are included in the download, allowing CielChan to function independently offline.
We used AI to help create the images for our game's Steam page.
The images in this game were generated using artificial intelligence.
The characters appearing in this work use appearances generated by AI as **non-existent humans**, based on images that are permitted for commercial use.
Some localization for languages other than Japanese was initially created using machine translation tools. These translations may be revised or replaced with human translations in future updates. No AI-generated content was used for the game's artwork, audio, or story.
This product uses artificial intelligence to generate in real time the language, voice, actions and other content of the character(s).
We only used AI-generated content for Steam capsule images.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Last Blue ―世界の終りで青春を― In-game content audioart | ・Create sounds using AI
・Background image for illustration | afterglow games | - | May 23, 2026 | |
Toxic Corp In-game content art | Some minor sprites were AI-generated by the developer and then manually edited. | Yes Men Studios LLC | - | May 23, 2026 | |
䁛𩲏模拟器——你身边的鬼故事合集 In-game content codearttext | Code, images, and text content are generated with AI assistance. | 整个好活 | - | May 23, 2026 | |
쓰까냥 (Mix a Meow) In-game content artaudio | Mix a Meow uses AI generation tools to create some assets, including character illustrations, icons, music, and sound effects. All character concepts and design directions were crafted by the developer; AI was used as a tool to bring them to life. No content is generated by AI during gameplay — all AI-assisted assets were reviewed and finalized by the developer before release. | BLANK ANSWER | - | May 23, 2026 | |
Cheap Car Repair: Welcome to Nowhere In-game content audio | Artificial intelligence was used in the production of the game to modulate voices and generate songs. | Little Dog Games | 522 | May 23, 2026 | |
Neo Capitalist - Stock Market Survival Simulator In-game content arttext | Some store imagery (capsule art) was created with AI image generation tools. Game text translations for non-English/Turkish languages were assisted by AI translation, with manual review | Paper Plane Logic | - | May 23, 2026 | |
Cool Thief Guy Store/marketing art | game logo and menu images made with ai software | Manturo Studios | - | May 23, 2026 | |
Nail It Or Fail It art | UI and Logo | PoderGames | - | May 23, 2026 | |
My Scout Life In-game content art | Some promotional and store assets for My Scout Life including Steam capsule and library images were created or refined using generative AI tools, combined with manual editing and layout. A portion of in-game imagery was also produced or assisted with generative AI, then reviewed and integrated into the game. No generative AI is used for real-time gameplay logic, match simulation, or core scouting/academy systems; it applies to visual assets and marketing art as described above. We will keep this statement updated if our use of AI-assisted content changes. | Rakun Interactive | - | May 23, 2026 | |
Izakaya Diaries - Sushi Restaurant Simulator In-game content arttext | Generative AI was only used for some in-game decorative wall paintings and to assist with the store page text/translations. All core gameplay, main art, animations, and coding are human created. | Space Muffins | - | May 23, 2026 | |
领导来了Boss is coming In-game content art | Developer's Note: This is a solo-developed indie game, and the developer is not a professional artist. Therefore, generative AI was used during the production of art assets. | Van's Studio | - | May 23, 2026 | |
Magical Girl OS 98 In-game content artaudiocode | I utilized generative artificial intelligence (AI) tools during the development of this game. The specific applications are as follows:
Art & Visual Assets: Generative AI was used to create a portion of the in-game images, textures, and visual concept art. All such assets were subsequently refined and optimized manually.
Music & Sound Effects: Certain background music and audio assets were generated using AI tools to enhance the overall auditory experience.
Programming & Development: AI-generated code snippets were integrated into the development process, and AI tools were utilized to assist in code optimization and troubleshooting of game logic. | Magical Girl Studio | - | May 23, 2026 | |
Nytherra In-game content artaudio | Some visual and audio assets in this game were created with the assistance of generative AI tools. All content was reviewed, edited, and integrated by the developer to ensure quality and consistency. | Winsmoke | - | May 23, 2026 | |
Project Crypto In-game content art | Artwork & Visual Assets: Generative AI was used to assist in creating and iterating on pixel art style for UI elements and environmental backgrounds. | CarrotMango | - | May 23, 2026 | |
시작의 소녀 In-game content artaudio | To further enrich the unique world and atmosphere of this game, we utilized AI technology to assist in creating the background artwork and soundtrack.
AI was primarily used as a sketching tool to draft initial ideas. All final assets implemented in the game underwent detailed retouching and careful direction by the developer, meticulously polished to seamlessly blend into the game's distinct vibe. | Banghakdays | - | May 23, 2026 | |
Hamster Pet: Desktop Companion In-game content art | The hamster character artwork and visual assets used in this game were created with the assistance of AI image generation tools. No AI is used to generate content during gameplay. | Jose Galvizu | 13 | May 23, 2026 | |
CrazyLobster Store/marketing art | The store's promotional page uses images generated by Tencent Yuanbao as material. | Shenzhen Yiling Industrial Design Center | - | May 23, 2026 | |
Master the Track In-game content art | Some visual assets in the game were partially generated using AI tools and further edited by the developer. No AI-generated content is created during gameplay. | MadMoose Softworks | - | May 23, 2026 | |
BünzliFight: Swiss City Simulator Store/marketing art | AI generated content was used during development for concept art, promotional graphics, marketing materials, and placeholder assets.
The game does not use live AI generated content during gameplay. | Bünzli Studios | - | May 23, 2026 | |
Budget Renovation Simulator In-game content art | AI-generated art object | Paradigm Lust | - | May 23, 2026 | |
Stamped : Visa Officer In-game content artcode | Artificial intelligence tools were used during the development of this game.
AI-assisted tools were utilized in certain parts of the coding process and for generating some visual assets.
All AI-generated content has been reviewed, modified, and integrated by the developer to ensure consistency and quality. | Dogukan Demirkilic | - | May 23, 2026 | |
Medic Simulator: Combat Zone In-game content artaudio | Some 2D assets and audio used in the game were created with the assistance of AI tools and later reviewed, edited, and integrated by the developers as part of the final game content. | Code Lab | - | May 23, 2026 | |
SIM Election USA In-game content art | This game includes AI-assisted visual content, including character portraits and promotional assets. All content has been significantly modified, reviewed, and curated by the developer to ensure originality and avoid resemblance to any real individuals. The game does not depict or reference real persons. | SunsixStudios | - | May 23, 2026 | |
Stamperor! The Jester's Decree text | Translation (it will change in the future) | Moon Mind Studio | - | May 23, 2026 | |
Physician Simulator In-game content text | AI tools were used to accelerate game development and localization.
No real-time AI generation during gameplay.
The game contains a humorous nod to AI culture inspired by the development process. | Pavel Shishkin | - | May 23, 2026 | |
Pick Them Up! Store/marketing art | Generative AI was used to assist in the creation of certain pre-rendered store assets and promotional images for the Steam store page. No generative AI is used during gameplay, and the game does not rely on live AI-generated content. | JWG | - | May 23, 2026 | |
Tell the Ocean Store/marketing art | Generative AI was used in the making of the main menu artwork. No other generative AI is used in the game. | Patrick Gallaway | - | May 23, 2026 | |
Unclaimed: Loot or Junk Store/marketing art | Generative AI was used to create the game's cover art. | NipoBox | - | May 23, 2026 | |
Soviet Shop Simulator Unclear | Some elements of the game were created by SI. | Purple Color Games | - | May 23, 2026 | |
Medieval Castle Simulator Store/marketing art | Some store artwork images were created using AI tools. | Outerlynx | - | May 23, 2026 | |
Nerd Shop Simulator In-game content art | Some visual assets such as fictional product packaging, posters, decorative graphics, icons and marketing materials were created with the help of generative AI and then reviewed/edited before being included in the game. | Patrick Schlothmann | - | May 23, 2026 | |
Claim Denied! Store/marketing art | Pics are generated with AI | SunsixStudios | - | May 23, 2026 | |
Fish House Simulator Store/marketing arttext | AI-generated content used only for Steam page | Nine Studio | - | May 23, 2026 | |
Brewery Simulator In-game content art | Some in-game assets, including certain images, graphics, and 3D meshes, were created or assisted using AI tools. | MDCode Forge | - | May 23, 2026 | |
はじめての出産 In-game content art | This game uses pre-generated AI-assisted images only in the opening video.
The AI-assisted content is limited to pre-rendered video material included in the game build. It is not used in the store page trailer, screenshots, Steam community assets, or other marketing materials.
The game does not use live generative AI. No AI content is generated during gameplay, and players cannot enter prompts or otherwise cause new AI-generated content to be created.
All AI-assisted images used in the opening video have been reviewed and edited by the developer to ensure they are appropriate for the game, consistent with the game's content disclosures, and do not intentionally include illegal or infringing content. | エムテラス | - | May 23, 2026 | |
Gamarra - Street Vendor Simulator In-game content art | Some UI and interface elements were created with AI assistance and refined by the developer. | Kiyana Studios | - | May 23, 2026 | |
Paws and Shine Dev only codeart | During the development of this game, generative AI tools were utilized to assist with coding and to help design the User Interface elements. | Mert Emir Erte | - | May 23, 2026 | |
とぼとぼリカバリー In-game content arttext | One illustration (diary screen) was created with the assistance of AI tools. Localization was assisted by AI tools. | りんだ | - | May 23, 2026 | |
House Cleaner Simulator In-game content art | AI-generated art objects | TESTAGAMERCREATIONS | - | May 23, 2026 | |
Auto Shop Simulator In-game content art | AI-generated art objects | TESTAGAMERCREATIONS | - | May 23, 2026 | |
咔擦果切 In-game content artaudiocode | This game utilizes generative AI tools to assist in the creation of certain content during development, including the following:
* Art / Images: Some in-game assets and promotional materials were generated using Nano Banana. All AI-generated visuals were manually edited, integrated, and refined to ensure visual consistency and quality.
* Music / Audio: Some background music tracks were generated using Suno and were subsequently manually adjusted, mixed, and refined.
* Code / Logic: AI coding assistants were used to help generate portions of programming logic and code. All final code was manually reviewed and modified by the development team.
All AI-generated content has been manually reviewed and edited before release and does not contain illegal or inappropriate material.
This game does not include live-generated AI content. All AI-assisted assets are pre-generated and finalized during development. | XingYao | - | May 23, 2026 | |
Titanic Survival Simulator In-game content art | AI-generated art objects | SOFTWARE TECHNOLOGIES | - | May 23, 2026 | |
Mafia Business Simulator In-game content art | AI-generated art objects | Play Games | - | May 23, 2026 | |
CielChan Live AI textaudio | CielChan uses generative AI to create real-time conversation responses and voice synthesis. By default, a local AI model generates text responses, and bundled TTS engines convert those responses to speech directly on your device.
All core functionality is fully available offline, and no internet connection is required to use the application.
Optional cloud-based AI and voice features are available for advanced users. When enabled, these features may send text or audio data to selected third-party providers using user-provided API keys.
The AI model, voice synthesis, and core systems are included in the download, allowing CielChan to function independently offline. | Elushis | 15 | May 23, 2026 | |
Master Alchemist Simulator Store/marketing art | We used AI to help create the images for our game's Steam page. | Bohem Games | - | May 23, 2026 | |
Judge SIM In-game content art | The images in this game were generated using artificial intelligence. | sunsistudios | - | May 23, 2026 | |
Realize in Peace art | The characters appearing in this work use appearances generated by AI as **non-existent humans**, based on images that are permitted for commercial use. | YOWPY games | - | May 23, 2026 | |
Yuremizu: Hold It Through the Shift In-game content text | Some localization for languages other than Japanese was initially created using machine translation tools.
These translations may be revised or replaced with human translations in future updates.
No AI-generated content was used for the game's artwork, audio, or story. | Yaminato Aoi | 31 | May 23, 2026 | |
星夜颂歌 Celestial Reverie Live AI textaudioart | This product uses artificial intelligence to generate in real time the language, voice, actions and other content of the character(s). | SingularDance | - | May 23, 2026 | |
Monstera Store/marketing art | We only used AI-generated content for Steam capsule images. | Mu Co | - | May 23, 2026 |