Two music tracks accompanying the in-game radio were created using generative AI.
- Creator
- Famous Games LLC
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Two music tracks accompanying the in-game radio were created using generative AI.
Except English, Translations to other Languages have been generated by Various LLMs. Greek and French have been checked by native speakers A small amount of Sound Effects have been generated by AI.
AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists.
Generative AI was used to create images, music and sound effects for the game.
AI used to create some sounds, images and help to fix scripts
The title animation was generated using AI
Character portraits, backgrounds, some in-game sprites, and parts of character dialogue were created using AI.
Artwork is AI generated.
We utilized AI tools to generate internal references for composition and framing. These outputs were then used as a base to manually create handcrafted pixel art assets, ensuring all final in-game visuals follow our custom palettes and artistic standards.
Created some game promotional images and icons using AI tools
Pixel art used in the game includes AI-modified variants of my own sketches.
AI-generated artifacts
NOTES: This work was set up in September 2022. For the purpose of conducting academic research on emerging technologies, AI image generation technology (which was still in its early stages of development at the time) was used to assist in processing the visual effects of some content, and an AI music generation tool was used to create the background music. In order to avoid the abuse of artificial intelligence generation tools, only the default data sets provided by AI tools are used during the development process. All usage methods include: 1. Process the real photos to create "alien" and "distorted" effects; 2. With the "abstract image generated based on the provided keywords", manually perform secondary design, reconstruction, and drawing; 3. Generate music clips that fit the atmosphere by adjusting parameters such as musical instruments used and pace, then perform secondary editing to them. All contents involving artificial intelligence were completed before 2023. After that, AI image generation technology has been completely stopped, no longer and will no longer continue to be used for development. For all AI-generated image assets utilized in the work, this work only reserves the right to use.
In the game, generative artificial intelligence has been used in terms of graphics, music, and overall feel.
AI was used for the visuals of this game.
游戏中卡牌角色立绘和战斗场景是由AI绘图生成
Some promotional images for store interfaces and library assets, as well as some icons and item models in the game, are generated by AI.
I have incorporated artificial intelligence elements into the promotional images of the store, which can make the store look more like what I hope and quickly visualize my ideas
The A.I. voice actors are generated from Replica Studios.
AI-generated art objects
BGM is generated by suno ai
some images are generated by ai
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Static art created by artists has been augmented by AI in minor cases.
AI will be used for marketing images on the game page and in the community center
Some secondary in-game materials, such as logos and posters, were initially AI-generated and later refined by our artists
The game icon was created with the use of AI. In addition, some ASCII images seen during gameplay are based on AI-generated imagery.
AI was used to create the MainMenu Banner.
AI generated music for the game
Images created with image generation AI are used as part of the texture of the 3D model.
AI was used to generate some images
In the third part of the game, the AI generates part of the image to express the influence of the products of the times on our understanding of the world.
AI is used for unit voice lines.
Roll the Die is an AI Midjourney that generates and uses board/story background images, character map token images.
Generated images for the trailer/intro video.
- Elzet's voice - Environment art for level loadscreen
The game uses AI to create some of the graphics.
Dall-E 3 was used to help generate the textures and pixel art, no artist prompts were used, just generic terms. Suno was used for the music.
AI is used to translate text where google translate fails us only.
We utilize generative AI technologies in the creation of various assets. This typically involves ideating content and generating visual reference materials. AI has been employed to produce some backgrounds and music, although the backgrounds have been subsequently modified.
游戏中部分道具图标和文本,以及部分背景音乐由AI生成。
This game makes usage of generative AI in various forms. - Image generators for marketing/store page materials and loading screens in game. - Sound generators and text to speech models for robotic announcer voice and some of the SFX. - 3D model generation for a limited subset of assets.
Concept arts in this game are generated by Stable Diffusion.
AI for Language translation and promotional images
AI generation for the store page and any Steam community assets or marketing materials has been done by the developer.
During the development of the game, the generation of music samples was used, as well as the generation of image elements for character avatars and team emblems.
Artwork and textures use generative AI
Some of the cutscene manga and 2D art for the main menu background were generated by AI.
Inventory icons and Steam capsule images.
Using AI to generate visual posters and visual elements used for marketing purposes
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Blight Night In-game content audio | Two music tracks accompanying the in-game radio were created using generative AI. | Famous Games LLC | - | Mar 18, 2026 | |
Transfer In-game content textaudio | Except English, Translations to other Languages have been generated by Various LLMs. Greek and French have been checked by native speakers
A small amount of Sound Effects have been generated by AI. | Maximus Aktypis | - | Mar 18, 2026 | |
Arcane Afterfall In-game content textart | AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists. | Nokhook Entertainment | 734 | Mar 18, 2026 | |
Machinefall In-game content artaudio | Generative AI was used to create images, music and sound effects for the game. | by Jan Zizka | 98 | Mar 18, 2026 | |
MARINES VS GOD In-game content artaudiocode | AI used to create some sounds, images and help to fix scripts | Marines vs God team | - | Mar 18, 2026 | |
poopoowar Store/marketing art | The title animation was generated using AI | 张程 | - | Mar 18, 2026 | |
The Last Dig In-game content arttext | Character portraits, backgrounds, some in-game sprites, and parts of character dialogue were created using AI. | Chuckle Interactive | - | Mar 18, 2026 | |
Z Diaries Store/marketing art | Artwork is AI generated. | Nexus Media | - | Mar 18, 2026 | |
1989 After the War In-game content art | We utilized AI tools to generate internal references for composition and framing. These outputs were then used as a base to manually create handcrafted pixel art assets, ensuring all final in-game visuals follow our custom palettes and artistic standards. | SEEP | 15 | Mar 18, 2026 | |
Sea Of Radiation 2 In-game content art | Created some game promotional images and icons using AI tools | NightWalker | 91 | Mar 18, 2026 | |
Widget Inc. In-game content art | Pixel art used in the game includes AI-modified variants of my own sketches. | Leaping Turtle | 748 | Mar 18, 2026 | |
AI-generated artifacts | XENO | - | Mar 18, 2026 | ||
RECORD_DrowsyVortex In-game content artaudio | NOTES: This work was set up in September 2022. For the purpose of conducting academic research on emerging technologies, AI image generation technology (which was still in its early stages of development at the time) was used to assist in processing the visual effects of some content, and an AI music generation tool was used to create the background music. In order to avoid the abuse of artificial intelligence generation tools, only the default data sets provided by AI tools are used during the development process. All usage methods include:
1. Process the real photos to create "alien" and "distorted" effects;
2. With the "abstract image generated based on the provided keywords", manually perform secondary design, reconstruction, and drawing;
3. Generate music clips that fit the atmosphere by adjusting parameters such as musical instruments used and pace, then perform secondary editing to them.
All contents involving artificial intelligence were completed before 2023. After that, AI image generation technology has been completely stopped, no longer and will no longer continue to be used for development.
For all AI-generated image assets utilized in the work, this work only reserves the right to use. | LunarHillz | 46 | Mar 18, 2026 | |
Arq Of The Abyss In-game content artaudio | In the game, generative artificial intelligence has been used in terms of graphics, music, and overall feel. | ShiftWave Games | - | Mar 18, 2026 | |
The Crimson Call In-game content art | AI was used for the visuals of this game. | Fatih Mert | 28 | Mar 18, 2026 | |
塔防神马都是浮云 In-game content art | 游戏中卡牌角色立绘和战斗场景是由AI绘图生成 | 北京策马文化传媒有限公司 | - | Mar 18, 2026 | |
Cage City In-game content art | Some promotional images for store interfaces and library assets, as well as some icons and item models in the game, are generated by AI. | Virtual Blocks | - | Mar 18, 2026 | |
They Are Rising Store/marketing art | I have incorporated artificial intelligence elements into the promotional images of the store, which can make the store look more like what I hope and quickly visualize my ideas | zj | - | Mar 18, 2026 | |
Strange Horizons In-game content audio | The A.I. voice actors are generated from Replica Studios. | Dark Panda | - | Mar 18, 2026 | |
The Last FARMER - Prologue In-game content art | AI-generated art objects | Geekon | 90 | Mar 18, 2026 | |
Employee Rules of the Night Strings In-game content audio | BGM is generated by suno ai | 夜弦酒吧 | - | Mar 18, 2026 | |
Rise of Deads | some images are generated by ai | M CHETIN | - | Mar 18, 2026 | |
Difficult times Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 13 | Mar 18, 2026 | |
Outbreak: Shades of Horror Chromatic Split In-game content art | Static art created by artists has been augmented by AI in minor cases. | Dead Drop Studios LLC | 23 | Mar 18, 2026 | |
T.D.Z. 4 Chapter 1 - Arrival Store/marketing art | AI will be used for marketing images on the game page and in the community center | Team GZ, VADIM CHURILOV | 35 | Mar 18, 2026 | |
PIONER In-game content art | Some secondary in-game materials, such as logos and posters, were initially AI-generated and later refined by our artists | GFAGAMES | 1.2k | Mar 18, 2026 | |
ZOMBETES In-game content art | The game icon was created with the use of AI. In addition, some ASCII images seen during gameplay are based on AI-generated imagery. | The Sounding Wave | - | Mar 18, 2026 | |
Day of Invasion: Reloaded Store/marketing art | AI was used to create the MainMenu Banner. | ReHoGa Interactive | - | Mar 18, 2026 | |
Surrounded by Death In-game content audio | AI generated music for the game | Mozonia | - | Mar 18, 2026 | |
MOTTAINAI GHOST In-game content art | Images created with image generation AI are used as part of the texture of the 3D model. | woof Inc. | 12 | Mar 18, 2026 | |
Merman Jump King Unclear art | AI was used to generate some images | HangYi | - | Mar 18, 2026 | |
MOLY In-game content art | In the third part of the game, the AI generates part of the image to express the influence of the products of the times on our understanding of the world. | Molies | - | Mar 18, 2026 | |
Project Cheese In-game content audio | AI is used for unit voice lines. | Paweł Murias | - | Mar 18, 2026 | |
How We Die: Prologue In-game content art | Roll the Die is an AI Midjourney that generates and uses board/story background images, character map token images. | Doublsb Soft | 16 | Mar 18, 2026 | |
Brickoid Store/marketing art | Generated images for the trailer/intro video. | Francis Girard | - | Mar 18, 2026 | |
Meat Fest In-game content audioart | - Elzet's voice
- Environment art for level loadscreen | Egor Gritsenko | 11 | Mar 18, 2026 | |
You know my name? In-game content art | The game uses AI to create some of the graphics. | Mystael studio | 192 | Mar 18, 2026 | |
Mekkablood: Quarry Assault In-game content artaudio | Dall-E 3 was used to help generate the textures and pixel art, no artist prompts were used, just generic terms. Suno was used for the music. | KRUMB Games | 47 | Mar 18, 2026 | |
Breeze of Ashes In-game content text | AI is used to translate text where google translate fails us only. | Chocolate Ship Games | - | Mar 18, 2026 | |
Shadow of The Forerunner In-game content artaudio | We utilize generative AI technologies in the creation of various assets. This typically involves ideating content and generating visual reference materials. AI has been employed to produce some backgrounds and music, although the backgrounds have been subsequently modified. | Arcon LMD | - | Mar 18, 2026 | |
天地不仁 In-game content arttextaudio | 游戏中部分道具图标和文本,以及部分背景音乐由AI生成。 | 天坑修造 | - | Mar 18, 2026 | |
Modern Zombie Defense In-game content artaudiotext | This game makes usage of generative AI in various forms.
- Image generators for marketing/store page materials and loading screens in game.
- Sound generators and text to speech models for robotic announcer voice and some of the SFX.
- 3D model generation for a limited subset of assets. | Eren Balatkan | - | Mar 18, 2026 | |
My Last Stand: Survivors In-game content art | Concept arts in this game are generated by Stable Diffusion. | ZHR | - | Mar 18, 2026 | |
重返地球 In-game content textart | AI for Language translation and promotional images | Jiangzuogongfang Shanghai Game Co.,Ltd | 114 | Mar 18, 2026 | |
King of Snatchers Store/marketing art | AI generation for the store page and any Steam community assets or marketing materials has been done by the developer. | CubaoBITS | - | Mar 18, 2026 | |
Skateballers In-game content audioart | During the development of the game, the generation of music samples was used, as well as the generation of image elements for character avatars and team emblems. | Istrebitel RX2 | - | Mar 18, 2026 | |
Zenith Heroes In-game content art | Artwork and textures use generative AI | Dog Food Games | - | Mar 18, 2026 | |
Down Abyss In-game content art | Some of the cutscene manga and 2D art for the main menu background were generated by AI. | Siren's Echoes | 14 | Mar 18, 2026 | |
Garden Apocalypse In-game content art | Inventory icons and Steam capsule images. | OMEGABYTE | - | Mar 18, 2026 | |
Endeavor In-game content art | Using AI to generate visual posters and visual elements used for marketing purposes | Shrey Games Inc. | - | Mar 18, 2026 |