Public Steam disclosure research25,383 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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This index adds cross-game classifications and statistics to
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Artificial Intelligence tools (LLMs) were used strictly and exclusively to assist in the translation of interface texts and menus into multiple languages, allowing the game to be accessible to more people. Everything else in the game: art, 3D models, textures, sounds, music, game design, and programming, was 100% created by humans, with absolutely no AI generation.
Some scene illustrations and character artwork in this game were created using AI image generation tools as pre-generated assets. All AI-generated content was reviewed, curated, and integrated by the development team. No AI content is generated in real time during gameplay.
Generative AI tools were used in the creation of player-facing audio and visual assets in this game. This includes AI-assisted music generation and AI-assisted image/animation processing used for in-game materials. The game does not generate content live during play.
We use generative AI tools to create and enhance various in-game assets, including environmental textures and marketing materials such as store banners. This helps us achieve a higher level of visual detail and atmosphere in the game world.
This game uses generative AI tools during development to assist in the creation of certain pre-rendered visual assets such as textures and images. All AI-assisted content was directed, reviewed, and refined by the developer to ensure it aligns with the game’s artistic vision and quality standards. The game does not use live-generated AI content during gameplay.
This game uses AI-generated voice performances for certain in-game recordings. All narrative design, gameplay systems, and environmental content were created and implemented by the developer.
Some visual and audio assets in Gerze: The Deep were created or enhanced with the assistance of AI-based tools during development. These tools helped generate or refine certain textures, images, sound elements, and environmental details. All AI-assisted content was reviewed, edited, and integrated by the developer. AI was not used to generate gameplay, code, or real-time content.
In the production of certain visual assets for this title (including in-game images and store page/promotional images), we have used generative AI as an auxiliary tool.
These assets are not used as-is; they undergo content verification and necessary adjustments before implementation.
This game uses generative AI tools to create a small number of environmental textures and 3D props.
All AI-generated assets were manually reviewed, edited and integrated by the developer.
The accompanying background voice, as well as certain sound effects, background music, and atmospheric audio elements, were created using ElevenLabs (text-to-speech and audio generation). The AI is used exclusively for voice and sound synthesis.
No other content (images, models, textures, story, or visual assets) was generated using AI. All other elements are either handcrafted or properly licensed.
The developer confirms that the use of AI complies with Steam’s guidelines and does not infringe on any copyrights.
AI tools were used to assist in creating selected promotional store assets. These materials were later edited, refined, and finalized by human creators.
In-game videos used for simulating "web cam" or in house cameras are AI generated and than processed by code to get an ASCSII video. Translations of the game into all supported languages were produced with the assistance of large language models
Some development tasks, including early draft generation and translation assistance, involved generative AI tools. All narrative content, character writing, and dialogue were written and substantially revised by the developer.
The game utilizes generative AI tools to assist in the creative process. This includes generating assets such as 2D artwork/textures, 3D model concepts, coding scripts assistance, and background music/audio elements. All AI-generated content has been manually reviewed and edited by the developer to ensure it fits the game's artistic vision and standards.
This game uses AI-assisted tools as part of the production pipeline for selected visual assets and audio. Final assets are directed, edited, selected, integrated, and reviewed by Moire X Studio.
During the development of the game, generative artificial intelligence tools were partially used.
AI was used to help create some graphic elements. All the results were finalized and integrated manually by the developers in accordance with the artistic vision of the project.
Generative AI is not used to create user-generated content in real time during gameplay.
This game was developed with the assistance of generative AI tools:
- Game narratives, dialogue, and descriptive text were written collaboratively with AI assistance and edited by humans
- Cover artwork was generated using AI image generation tools based on human-created prompts and edited by humans
- Game code and engine systems were developed with AI programming assistance
All AI-generated content was reviewed, edited, and curated by human developers to ensure quality and consistency.
After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them.
Similarly, certain background music pieces were developed with the help of generative AI tools.
Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration.
This game includes pre-generated assets created with generative AI tools during development. Visual artwork was generated using Midjourney and music was generated using Suno, and these assets were curated and integrated by the developer as part of the game's creative pipeline.
The narrative, game design, and dialogue were written by the developer, and the game runs on a custom-built engine developed specifically for this project.
The game does not generate AI content dynamically during gameplay.
- Character profile images were generated using AI tools, then reviewed and edited by the developer to fit the game's art direction.
- AI-assisted tools were used in parts of the development process.
- No AI content is generated during gameplay. All in-game experiences are designed and curated by the developer.
Some environmental posters visible in the game were initially created using generative AI tools and then manually edited and integrated by the developer. These assets are static decorative elements and do not affect gameplay or narrative systems.
We use AI tools to generate English voiceovers. These voice lines were manually tuned and refined (using SSML) to ensure emotional accuracy and quality. Additionally, some 2D assets, including UI elements and model textures, were created with the assistance of AI generation tools.
We created some images in the game using AI, but most of them are handmade. The game cover has been enhanced with AI.
Some sound effects were created using AI.
Inside Wave understands the concerns surrounding generative AI. Since the Inside Wave is currently a solo developer, AI is applied in areas that are impossible or extremely difficult to implement effectively without additional resources and specialists.
Some visual and marketing materials for Regret To Inform were assisted by generative AI tools. All generated content was reviewed, edited, and integrated by the developer to ensure consistency with the game's artistic direction and quality standards.
Some visual assets in this game, such as paintings and certain 3D models, were created using generative AI tools and then manually refined and integrated by the developer to fit the game. All such content is created during development and is not generated dynamically during gameplay.
This game is independently developed by a single creator. To achieve the desired artistic style, AI was used to assist in the creation process, with a small portion of materials being purely hand-drawn. All content has been modified and integrated by the developer to ensure accuracy in expression.
Artificial Intelligence tools (LLMs) were used strictly and exclusively to assist in the translation of interface texts and menus into multiple languages, allowing the game to be accessible to more people. Everything else in the game: art, 3D models, textures, sounds, music, game design, and programming, was 100% created by humans, with absolutely no AI generation.
Some scene illustrations and character artwork in this game were created using AI image generation tools as pre-generated assets. All AI-generated content was reviewed, curated, and integrated by the development team. No AI content is generated in real time during gameplay.
Generative AI tools were used in the creation of player-facing audio and visual assets in this game. This includes AI-assisted music generation and AI-assisted image/animation processing used for in-game materials. The game does not generate content live during play.
We use generative AI tools to create and enhance various in-game assets, including environmental textures and marketing materials such as store banners. This helps us achieve a higher level of visual detail and atmosphere in the game world.
This game uses generative AI tools during development to assist in the creation of certain pre-rendered visual assets such as textures and images. All AI-assisted content was directed, reviewed, and refined by the developer to ensure it aligns with the game’s artistic vision and quality standards. The game does not use live-generated AI content during gameplay.
This game uses AI-generated voice performances for certain in-game recordings. All narrative design, gameplay systems, and environmental content were created and implemented by the developer.
Some visual and audio assets in Gerze: The Deep were created or enhanced with the assistance of AI-based tools during development. These tools helped generate or refine certain textures, images, sound elements, and environmental details. All AI-assisted content was reviewed, edited, and integrated by the developer. AI was not used to generate gameplay, code, or real-time content.
In the production of certain visual assets for this title (including in-game images and store page/promotional images), we have used generative AI as an auxiliary tool.
These assets are not used as-is; they undergo content verification and necessary adjustments before implementation.
This game uses generative AI tools to create a small number of environmental textures and 3D props.
All AI-generated assets were manually reviewed, edited and integrated by the developer.
The accompanying background voice, as well as certain sound effects, background music, and atmospheric audio elements, were created using ElevenLabs (text-to-speech and audio generation). The AI is used exclusively for voice and sound synthesis.
No other content (images, models, textures, story, or visual assets) was generated using AI. All other elements are either handcrafted or properly licensed.
The developer confirms that the use of AI complies with Steam’s guidelines and does not infringe on any copyrights.
AI tools were used to assist in creating selected promotional store assets. These materials were later edited, refined, and finalized by human creators.
In-game videos used for simulating "web cam" or in house cameras are AI generated and than processed by code to get an ASCSII video. Translations of the game into all supported languages were produced with the assistance of large language models
Some development tasks, including early draft generation and translation assistance, involved generative AI tools. All narrative content, character writing, and dialogue were written and substantially revised by the developer.
The game utilizes generative AI tools to assist in the creative process. This includes generating assets such as 2D artwork/textures, 3D model concepts, coding scripts assistance, and background music/audio elements. All AI-generated content has been manually reviewed and edited by the developer to ensure it fits the game's artistic vision and standards.
This game uses AI-assisted tools as part of the production pipeline for selected visual assets and audio. Final assets are directed, edited, selected, integrated, and reviewed by Moire X Studio.
During the development of the game, generative artificial intelligence tools were partially used.
AI was used to help create some graphic elements. All the results were finalized and integrated manually by the developers in accordance with the artistic vision of the project.
Generative AI is not used to create user-generated content in real time during gameplay.
This game was developed with the assistance of generative AI tools:
- Game narratives, dialogue, and descriptive text were written collaboratively with AI assistance and edited by humans
- Cover artwork was generated using AI image generation tools based on human-created prompts and edited by humans
- Game code and engine systems were developed with AI programming assistance
All AI-generated content was reviewed, edited, and curated by human developers to ensure quality and consistency.
After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them.
Similarly, certain background music pieces were developed with the help of generative AI tools.
Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration.
This game includes pre-generated assets created with generative AI tools during development. Visual artwork was generated using Midjourney and music was generated using Suno, and these assets were curated and integrated by the developer as part of the game's creative pipeline.
The narrative, game design, and dialogue were written by the developer, and the game runs on a custom-built engine developed specifically for this project.
The game does not generate AI content dynamically during gameplay.
- Character profile images were generated using AI tools, then reviewed and edited by the developer to fit the game's art direction.
- AI-assisted tools were used in parts of the development process.
- No AI content is generated during gameplay. All in-game experiences are designed and curated by the developer.
Some environmental posters visible in the game were initially created using generative AI tools and then manually edited and integrated by the developer. These assets are static decorative elements and do not affect gameplay or narrative systems.
We use AI tools to generate English voiceovers. These voice lines were manually tuned and refined (using SSML) to ensure emotional accuracy and quality. Additionally, some 2D assets, including UI elements and model textures, were created with the assistance of AI generation tools.
We created some images in the game using AI, but most of them are handmade. The game cover has been enhanced with AI.
Some sound effects were created using AI.
Inside Wave understands the concerns surrounding generative AI. Since the Inside Wave is currently a solo developer, AI is applied in areas that are impossible or extremely difficult to implement effectively without additional resources and specialists.
Some visual and marketing materials for Regret To Inform were assisted by generative AI tools. All generated content was reviewed, edited, and integrated by the developer to ensure consistency with the game's artistic direction and quality standards.
Some visual assets in this game, such as paintings and certain 3D models, were created using generative AI tools and then manually refined and integrated by the developer to fit the game. All such content is created during development and is not generated dynamically during gameplay.
This game is independently developed by a single creator. To achieve the desired artistic style, AI was used to assist in the creation process, with a small portion of materials being purely hand-drawn. All content has been modified and integrated by the developer to ensure accuracy in expression.