AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Psychological Horror
TitleDisclosureCreatorSrcReviewsAdded
Anomagram
In-game content
art
- Character photos and video clips shown in the in-game Stories feed were generated using AI tools (image and video generation), then reviewed, edited, and composited by the developer to fit the game's art direction. - AI-assisted tools were used in parts of the development process.
Hot Tea Works
-Jul 13, 2026
The Unworty
In-game content
art
Some of the paintings featured in the game were partially generated using generative AI.
Meetkow
-Jul 13, 2026
Пятизвёздочный курьер и туман, воняющий мертвечиной
In-game content
codeaudio
In this game, AI was used to generate code and music. It served as an auxiliary tool for composing backgrounds.
ZarUmbra
-Jul 11, 2026
怪異対策特異機関ー幻視天研所ー
In-game content
codetext
This game uses AI assistance as a support tool for efficient development. Scope of AI Use - Assistance with programming and code implementation - Drafting and style adjustment for English localization - Drafting and editing of some in-game text, including Observation Records in the Anomaly Codex, command reaction text, countermeasure procedures, and other text related to gameplay explanations and strategy - Drafting, editing, and proofreading of general text such as social media announcements, descriptions, and notices Scope Where AI Is Not Used Character images, Anomaly images, background images, Steam capsule images, audio, and BGM are created by the developer or use licensed distributed assets. No AI-generated assets are used for these materials. Content Created and Managed by the Developer The story, worldbuilding, characters, basic Anomaly concepts, and the folklore and supplementary materials related to the Anomalies are independently created by the developer. Game design and various specifications are also determined by the developer. For any content created with AI assistance, the final decision on whether to use the text, as well as quality control, is handled by the developer.
月兎立地区域
-Jul 11, 2026
GLANCED
In-game content
art
Even if we prefer manual craft & procedural generation, some 3d Models/Cinematics in this game were created with the assistance of AI generative tools during production. However, think AI more as an automation/interpolation tool to win time and focus on gamers really want: innovative gameplay and FUN!
VOXELMANA
-Jul 11, 2026
O Labirinto
In-game content
arttext
Some of the game's 3D models (characters, monsters, and items) were created using the generative AI tool. Some in-game text translations were produced with AI assistance. All of this content was pre-generated during development, and we hold the appropriate rights to use it in the game.
Matheuzera Games
-Jul 9, 2026
DUAT
In-game content
art
Generative AI was used to assist in creating certain environmental textures, decorative artwork, and promotional materials. All gameplay systems, programming, level design, puzzles, story, and core game content were created by the developer and manually integrated into the game
Night2Night Studios
-Jul 9, 2026
Have Fun Exploring
In-game content
artaudio
Certain in-game images were generated using generative AI. Some sound effects were created using generative AI.
Brettitude Studio
-Jul 9, 2026
EXORCISMUS: Vade Retro Satana
In-game content
artaudiocode
Human-crafted with AI assistance. Generative AI was used to assist with selected programming tasks (such as code optimization and debugging), create or enhance some voice-over and audio elements, and help refine selected graphical assets. All AI-generated content was reviewed, edited, integrated, and finalized by the developer.
Airem
-Jul 9, 2026
Impostor Syndrom
In-game content
art
Some of the game's 2D artwork — including character selection images and user interface elements — was created with the help of generative AI tools. All AI-generated assets were reviewed and curated by our team before being included in the game.
Alphgocipher
-Jul 9, 2026
The Victim: The Evidence
In-game content
art
Some backgrounds and sprites in this game have been generated or edited using artificial intelligence tools. Various visual elements, including modified images and photographs, are combined to create a deliberately disturbing and unsettling atmosphere.
Plume Maladroite
-Jul 8, 2026
Panopticon
text
We used a Gen AI powered tool to localize the following: - (in some languages) In-game text - (in some languages) Steam store descriptions We plan to replace these with human translation and LQA when we can afford it. Until then, we are using Gen AI temporarily.
Achimphang Studio
38Jul 8, 2026
A Night Duty
text
We used a Gen AI powered tool to localize the following: - (in some languages) In-game text - (in some languages) Steam store descriptions We plan to replace these with human translation and LQA when we can afford it. Until then, we are using Gen AI temporarily.
Achimphang Studio
96Jul 8, 2026
Forest Escape: Last Train
Store/marketing
artaudio
The pre-rendered cinematics and/or voiceovers may include AI-generated or AI-enhanced content.
Frag Lab, LLC
-Jul 8, 2026
Grandpa Nightmare
In-game content
art
My game uses artificial intelligence tools to assist in the creation of certain visual assets, including a number of images and illustrations used in the game's library assets and promotional materials.
Wally7
-Jul 8, 2026
SESTRY
In-game content
artaudiotext
Pre-generated AI content: character art, backgrounds, icons and key art images, music and sound effects, and portions of the story text were created with generative AI tools (Google Gemini, fal.ai, Anthropic Claude) and were reviewed and edited by the developers. No AI content is generated at runtime.
Industrial Miracle
-Jul 8, 2026
To Home
Store/marketing
art
AI used in the creation of some graphic resources
Hoon Arcade
-Jul 7, 2026
Ofuda Placement Service
In-game content
text
Generative AI was used as an assistive tool for proofreading in-game text and store page text, as well as for English and Korean localization. All final content was reviewed and edited by the developer. No AI-generated images, audio, or 3D models are used. The game does not use generative AI to create content in real time during gameplay.
NaviiNoah
-Jul 7, 2026
Next Station is...
In-game content
artaudio
Selected in-game textures were created using generative AI, and some voice lines were generated using AI voice tools.
Kura Games
-Jul 7, 2026
The Long Awakening
In-game content
art
Portions of this game’s visual assets were created using AI generation tools.
He Ziwei
-Jul 6, 2026
Don't Make a Sound
In-game content
text
For the store page and in-game multilingual texts, the Simplified Chinese version was written entirely by the developer. All other languages (Traditional Chinese, English, Russian, French, Japanese, and Latin American Spanish) were translated with the assistance of generative AI. All core content of the game (mechanic design, scene construction, character and story development, art assets, and audio) was independently created by the developer. AI was used solely for language localization and did not participate in the generation of any other content.
落梅序
-Jul 4, 2026
克苏鲁圆桌 Cthulhu Round Table
Dev only
This game adopts a small amount of generative AI in the early stage of its workflow.
Xiangsu Guangyu Software Studio
-Jul 4, 2026
cutichoria
In-game content
textcode
AI was used to assist with some translations and programming. All artwork and story content were created by human.
PurpleSealJam
-Jul 3, 2026
石中剑
In-game content
codetext
[1]我使用了AI的部分:代码、数值平衡设计、阅读历史资料、货币汇率设计。已经根据steam的要求在商店页面写明,游戏内“游玩前须知”也有说明,介意请停止游玩。[2]不涉及任何AI的部分:剧本、音乐、背景、图标、立绘等一切图像资产均不涉及任何AI;详见致谢页面,未提及的资产均为我手工自制或者来自Creative Common 0 License,所以这部分请勿盗用。[3]没有标注作者的代码部分、数值等均开源,你可以直接解包拿走用。注意JS和方糖自定义宏代码并非为了所有游戏设计,搬之前仔细看一下避免造成困扰。
The Hollow Gateway
-Jul 3, 2026
VOS: First Faiths
In-game content
artaudio
As a solo independent project, generative AI tools were used as a foundation for the initial creation of visual and audio assets. Please note that every asset has been systematically retouched, edited, and hand-refined to ensure unique artistic consistency and to bring the raw vision of First Faiths to life.
Digital HOR
-Jul 3, 2026
はい/いいえ
Live AI
text
In this game, questions and answers (yes/no) are sent to Amazon Bedrock to generate in-game text. Personal information like your name is not sent. Progress data is saved on your device.
直手有為
-Jul 3, 2026
Liminal Protocol
art
Generative AI was used during the development of this game to assist with: - Generating static illustrations for in-game achievement icons.
Rabbit House Games
-Jul 2, 2026
Tower 6: Last Signal
In-game content
audiotextart
This game uses pre-generated AI-assisted content in a limited way. Some selected audio assets and minor in-game written/visual elements may have been created or edited with AI-assisted tools during development. The game does not use live-generated AI during gameplay and does not connect to any external AI service during gameplay.
Panagiotis Ntailianis
-Jul 2, 2026
Purefire Life Stream
In-game content
art
This game used AI for certain paintings of the penthouse.
NYTRAX
-Jul 2, 2026
Lawnmower Game
In-game content
art
Community items were generated using artificial intelligence.
Tero Lunkka
310Jul 1, 2026
Brain Bomb
In-game content
artaudio
Generative artificial intelligence was used in the creation of some images and video assets in the game. The production process of the promotional images on the store page utilized generative artificial intelligence. The voice-over materials for the game were produced using generative artificial intelligence.
Sea of Ghosts
-Jul 1, 2026
The Farm of the Living
In-game content
arttext
The game has AI-generated content - Images in the banners on the page - Images during the game - Translations and editing support
PlayBook
-Jul 1, 2026
N-OS: Desktop Story
In-game content
artaudiotext
Generative AI tools were used during development to assist with the creation of some pre-generated visual assets, audio, written content, and localization. All AI-assisted content was reviewed and edited by the developer before being included in the game. The game does not generate content during gameplay.
Andrii Danchuk
-Jun 29, 2026
Forsaken Fleet
In-game content
artaudio
Generative AI was used only for limited enhancements to marketing visuals, texture edits, and selected SFX. Gameplay systems and mechanics do not rely on AI-generated content. All generated assets are owned and licensed by us.
Zakym s. r. o.
-Jun 28, 2026
Scary Stories: Grotesque
In-game content
art
AI-generated images have been modified and retouched before use.
Game Museum
-Jun 28, 2026
除靈館
In-game content
arttextcode
Approximately 90% of Haunted House's content (art, text, narrative, game design, and code) is AI-generated, using ComfyUI / Stable Diffusion with custom LoRA, LLMs, and AI coding assistants. All AI outputs are reviewed, edited, and integrated by Hoppy, the sole developer. Music and sound effects are licensed, not AI-generated. No voice acting. Final creative direction and decisions are by Hoppy.
改變娛樂工作室
-Jun 28, 2026
Laundromat Anomaly
textaudio
Portions of the localization, textures, and sound effects in this product were created with the assistance of artificial intelligence (AI).
Overay Inc.
-Jun 28, 2026
The Unseeing
In-game content
audio
We don't use Generative AI for code and development itself but we use it for Voice Overs and as a research helper
AgniGames
-Jun 28, 2026
O.M.E.N. | Synthetic Genesis
In-game content
textcode
Generative AI was used as an assistant during development for drafting and editing store-page text, brainstorming, and code assistance. Final game assets, gameplay, implementation, and creative direction are reviewed and edited by the developer. No live-generated AI content is used during gameplay.
The Observable Multiverse
-Jun 28, 2026
Cues From The Past
In-game content
audio
Some assets in this game were assisted by generative AI tools during development, including parts of the audio and other elements.
Zrmdov
-Jun 28, 2026
Lune 13
In-game content
art
AI-generated 3D models are used in the final scene of the game. AI-generated 2D artwork is used in the backstory scenes.
Saphielle
-Jun 28, 2026
FOCUS
In-game content
art
FOCUS uses generative AI to assist in creating some in-game texture/background assets and the store capsule art. These are hand-edited and finalized by the developer. All design, code, and gameplay are human-made, and no AI content is generated at runtime.
kuma-hacker
-Jun 28, 2026
7743
In-game content
art
7743 includes a small handful of AI generated art. This includes, and is limited to only textures. The degree of AI generated textures within 7743 is likely less than 5%
Stanislaw Truchowski
-Jun 28, 2026
Echo's of the Dark Part 2 Escaping From Asylum
In-game content
art
Some visual assets and promotional artwork used in this game and on its Steam store page were created with the assistance of generative AI tools. All AI-generated content was reviewed, edited, and curated by the developer before being included in the final product.
JaiKrishna T
-Jun 28, 2026
Entered
In-game content
art
Generative AI was used in the creation of some graphic assets. These assets were further processed using filters and adjustments to better suit the game's visual style.
Installing something
-Jun 28, 2026
Echoes of Memory
In-game content
arttext
Some background elements were partially generated using AI. Localization into languages other than German was carried out with the help of AI. AI was used as a development aid (to help implement certain systems in the game). I am a solo indie developer and wanted to tell an engaging horror story set in an anime/Japanese-inspired world. Without AI, I unfortunately would never have been able to create a project like this!
JonnyProductions
-Jun 28, 2026
Dream Cola
Store/marketing
art
Some visual assets, promotional images, and design elements used in Dream Cola were created or assisted with generative AI tools. All AI-generated content was reviewed, modified, and integrated by the developer to fit the game's artistic direction.
a3muy Studio
-Jun 28, 2026
LostEcho
In-game content
artaudio
Art assets in this game, such as achievement icons, were created with the assistance of GPT-based image generation tools. The background music was composed using Suno AI. All AI-generated content has been reviewed and approved by human developers.
DominamCheng
-Jun 28, 2026
Floor 12: The Delivery
In-game content
text
AI was used to translate the game's texts into other languages.
Gvn Games
-Jun 28, 2026
Placefall
In-game content
artaudio
In this game, some visuals and sounds were generated by artificial intelligence.
Halvenor
-Jun 28, 2026
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