AI is used to assist the creation of some content in game. Icon art, 2d art, voice lines and music.
- Creator
- Hairy Penguin
- Reviews
- 46
- Added
- Mar 18, 2026
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AI is used to assist the creation of some content in game. Icon art, 2d art, voice lines and music.
AI was used to assist with game localization, and create certain user interface elements.
WUS features ai generated static 2D art
AI assisted frame animation
Some AI tools were used to help with early ideation in the development process. AI tools were also used to assist in up-rezzing our portraits and adding facial animations. Final assets were all painted by artists. We have not replaced any developers with AI and believe that talented people lie at the heart of exciting games.
Translations are AI generated. NOTHING else is AI generated!
Some AI-generated images are included
Some game and marketing content was translated with the assistance of AI tools.
This game utilizes AI-generated imagery only event pop-up illustrations (approximately 10~15 images) depicting scenarios like theft and plagues. All other visual assets, including key art and god depictions, are hand-crafted.
The game features a small local language model used to generate dynamic storylines and events based on character traits and relationships. Generative AI is also used to assist in the creation of various 2D textures, marketing materials, portraits and UI elements.
We want to emphasize that both human-art and AI-generated content are used in the event illustrations. At the time of writing this (pre-beta), some of the illustrations in the game are still early experiments and, as such, treated as placeholders. As artists, we fully understand that AI-generated imagery is a controversial topic at the moment. We felt that by using generated art, in addition to our own art, we could create a much more vivid and immersive experience for the player. We are fully open to discussing this further and elaborating on our approach.
The game uses pre-generated AI voice synthesis for pilot radio chatter and communication officer voice lines.
We confirm that AI-assisted tools were used in the development of our game. The specific scope and manner of use are as follows: 1. Type of AI-Generated Content: * Text Content: We used AI text-generation tools to assist in creating initial drafts for some of the in-game copy during the early conceptual stages of development. * This includes content for: * Background stories and design documents for boss characters, frigates, and other units. * Descriptive text for player skills. * Preliminary outlines and descriptions for the game's overall story background. * In-game text such as enemy names and skill descriptions. 2. Our Workflow and Human Oversight (The Key Part): * AI's role was that of an "Assistant Tool": The AI was used solely to generate preliminary, unpolished text drafts and inspiration based on core ideas and directions provided by our producers. * Deep Human Optimization and Review: All AI-generated text underwent strict review, selection, rewriting, and optimization by our producers and development team. We ensured: * Creative Direction: The final design direction and core ideas were entirely determined by the human team. * Content Ownership: We hold full and legal rights to all final content included in the game. The content, after profound human modification and optimization, is no longer a purely AI-generated product but the intellectual property of our team. * Quality and Compliance Control: We ensured all textual content met our quality standards and Steam's distribution rules, containing no infringing, offensive, or inappropriate material. 3. Commitment and Assurance: * We guarantee that the final version of the game does not directly include any unmodified AI-generated output. * We take full responsibility for all content in our game. In Summary: AI was used as a tool for assistance and inspiration during the design phase, but the final generation, approval, and copyright of all game content are the sole responsibility of our human development team.
Infrequent usage of placeholder character art, to be replaced as funding allows.
We have used an AI voice over for the tutorial and other voice prompts where its is anticipated we will need to quickly change the voice during Early Access due to player feedback.
AI-generated music will be used starting from the EA v0.61 update and in subsequent versions.
AI was used only to help generate some of the props for the game's cover, as well as to create text-to-voice lines for a couple of the robotic characters in the game.
AI was used to generate voiceover.
AI-generated voices are used in cutscenes.
AI is used to visualise some characters, locations, text, etc. for promotional materials and to enhance or support illustrations or textures. It is used sparingly to support and enhance rather than replace human effort.
This game used AI to help quickly iterate through designs for some UI elements using our own artwork as a baseline. AI is also used to help translate the game.
I used Midjourney to stylize an ingame screenshot to create capsule art. AI helped me contextually translate my game into other languages.
AI voice cloning has been used, however, all acting has been performed by the voice actor, only the voice has been changed through AI technology. ChatGPT was used to generate model numbers and descriptions for the in game parts store.
- Some artworks have been made with the help of the Midjourney AI tool. - The Map Data in some countries has been generated with the help of AI technology to recognize satellite images.
Some parts of the soundtrack and/or minor voiceline grunts have been created or enhanced by Artificial Intelligence.
Some visual and written elements—such as portraits, item icons, and quest text—were created or enhanced with the help of AI tools. These were based on original hand-drawn assets and carefully refined to match the game's overall style. The majority of in-game visuals remain fully handcrafted.
AI-generated images are used for the backgrounds of the Story Event Phases.
Generative AI was used as a supporting tool during the creation of some of the Steam Community assets, with all AI-generated images being carefully refined and significantly reworked by a professional graphic artist. The game itself (and all in-game artwork) was created entirely by human developers and artists, without the use of generative AI.
Warchief uses AI to generate UI unit images, enhancing the visual experience with dynamically created artwork. Each unit's appearance is crafted to fit seamlessly within the game's aesthetic, ensuring a fresh look.
Avatars were generated by AI
Artificial intelligence (AI) was used during the development of this game to generate English language voiceover.
Some artworks have been made with the help of the Midjourney AI tool.
We’ve utilized AI to assist in the creation of certain visual elements, such as asteroids and ships, which are featured in the game. These AI-generated assets were thoughtfully integrated to enhance your visual experience. Please note, AI is not involved in gameplay or player interactions.
Icons + Artists Paintover for 5 icons, out of 100s of artist icons
- Part of the original texts in the briefing were spellchecked, reviewed and slightly improved using AI text tools. Original texts written by the Team. Original research and writing was human-made.
We utilize AI-assisted tools to create some of the 2D artwork assets used within the game’s narrative sections. All generated art has been reviewed and refined by our development team to ensure quality and consistency with the game's world.
The game tutorial uses optional AI generated voiceover.
AI Generated: - Loading Screens - Store Graphical Assets - Achievements Icons. - Cinematics & Voice Overs.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Axom: Conquest In-game content artaudio | AI is used to assist the creation of some content in game. Icon art, 2d art, voice lines and music. | Hairy Penguin | 46 | Mar 18, 2026 | |
Assembly RTS - Unleash Your Forces In-game content textart | AI was used to assist with game localization, and create certain user interface elements. | Sean Nowotny | - | Mar 18, 2026 | |
Warlords Under Siege In-game content art | WUS features ai generated static 2D art | RedKar Devs | 432 | Mar 18, 2026 | |
铁骑少女(Cavalry Girls) In-game content art | AI assisted frame animation | 中子星游戏研究所 | 1.9k | Mar 18, 2026 | |
Stormgate In-game content art | Some AI tools were used to help with early ideation in the development process. AI tools were also used to assist in up-rezzing our portraits and adding facial animations. Final assets were all painted by artists. We have not replaced any developers with AI and believe that talented people lie at the heart of exciting games. | Frost Giant Studios | 5.6k | Mar 18, 2026 | |
This new City-Builder game In-game content text | Translations are AI generated. NOTHING else is AI generated! | Maffin | - | Mar 18, 2026 | |
Red Chaos - The Strict Order In-game content art | Some AI-generated images are included | Squarecut Games | 68 | Mar 18, 2026 | |
March of Giants In-game content text | Some game and marketing content was translated with the assistance of AI tools. | March of Giants Team | - | Mar 18, 2026 | |
Roman Triumph: Survival City Builder In-game content art | This game utilizes AI-generated imagery only event pop-up illustrations (approximately 10~15 images) depicting scenarios like theft and plagues.
All other visual assets, including key art and god depictions, are hand-crafted. | Coreffect Interactive | 718 | Mar 18, 2026 | |
Fall of an Empire Live AI arttext | The game features a small local language model used to generate dynamic storylines and events based on character traits and relationships. Generative AI is also used to assist in the creation of various 2D textures, marketing materials, portraits and UI elements. | JG Games | 68 | Mar 18, 2026 | |
Great Houses of Calderia In-game content art | We want to emphasize that both human-art and AI-generated content are used in the event illustrations. At the time of writing this (pre-beta), some of the illustrations in the game are still early experiments and, as such, treated as placeholders. As artists, we fully understand that AI-generated imagery is a controversial topic at the moment. We felt that by using generated art, in addition to our own art, we could create a much more vivid and immersive experience for the player. We are fully open to discussing this further and elaborating on our approach. | Resistance Games | 407 | Mar 18, 2026 | |
Space Reign In-game content audio | The game uses pre-generated AI voice synthesis for pilot radio chatter and communication officer voice lines. | Propulsive Games | 425 | Mar 18, 2026 | |
FlyingUniverse In-game content text | We confirm that AI-assisted tools were used in the development of our game. The specific scope and manner of use are as follows:
1. Type of AI-Generated Content:
* Text Content: We used AI text-generation tools to assist in creating initial drafts for some of the in-game copy during the early conceptual stages of development.
* This includes content for:
* Background stories and design documents for boss characters, frigates, and other units.
* Descriptive text for player skills.
* Preliminary outlines and descriptions for the game's overall story background.
* In-game text such as enemy names and skill descriptions.
2. Our Workflow and Human Oversight (The Key Part):
* AI's role was that of an "Assistant Tool": The AI was used solely to generate preliminary, unpolished text drafts and inspiration based on core ideas and directions provided by our producers.
* Deep Human Optimization and Review: All AI-generated text underwent strict review, selection, rewriting, and optimization by our producers and development team. We ensured:
* Creative Direction: The final design direction and core ideas were entirely determined by the human team.
* Content Ownership: We hold full and legal rights to all final content included in the game. The content, after profound human modification and optimization, is no longer a purely AI-generated product but the intellectual property of our team.
* Quality and Compliance Control: We ensured all textual content met our quality standards and Steam's distribution rules, containing no infringing, offensive, or inappropriate material.
3. Commitment and Assurance:
* We guarantee that the final version of the game does not directly include any unmodified AI-generated output.
* We take full responsibility for all content in our game.
In Summary: AI was used as a tool for assistance and inspiration during the design phase, but the final generation, approval, and copyright of all game content are the sole responsibility of our human development team. | Gold Orange Studio | - | Mar 18, 2026 | |
Annihilate The Spance Dev only art | Infrequent usage of placeholder character art, to be replaced as funding allows. | Skyglow Softworks | 343 | Mar 18, 2026 | |
Victory At Sea Atlantic In-game content audio | We have used an AI voice over for the tutorial and other voice prompts where its is anticipated we will need to quickly change the voice during Early Access due to player feedback. | Evil Twin Artworks | 84 | Mar 18, 2026 | |
New Home: Medieval Village In-game content audio | AI-generated music will be used starting from the EA v0.61 update and in subsequent versions. | Mustafa Caner Tonbul | 187 | Mar 18, 2026 | |
SYNCHRONIZERS: UNDEAD MARINES In-game content artaudiotext | AI was used only to help generate some of the props for the game's cover, as well as to create text-to-voice lines for a couple of the robotic characters in the game. | Ale Navarro | - | Mar 18, 2026 | |
Grimstar: Crystals are the New Oil! In-game content audio | AI was used to generate voiceover. | SvenRahn Games | 13 | Mar 18, 2026 | |
Tactics of World War One In-game content audio | AI-generated voices are used in cutscenes. | Headless Horseman Games | 10 | Mar 18, 2026 | |
Wizard's Wrath In-game content arttext | AI is used to visualise some characters, locations, text, etc. for promotional materials and to enhance or support illustrations or textures. It is used sparingly to support and enhance rather than replace human effort. | DragonfiAR | - | Mar 18, 2026 | |
Sins of a Solar Empire II In-game content arttext | This game used AI to help quickly iterate through designs for some UI elements using our own artwork as a baseline. AI is also used to help translate the game. | Ironclad Games Corporation | 5k | Mar 18, 2026 | |
Artificial Extinction 2 In-game content textart | I used Midjourney to stylize an ingame screenshot to create capsule art. AI helped me contextually translate my game into other languages. | 100Hr Games Inc | 100 | Mar 18, 2026 | |
HORROR TYCOON In-game content audiotext | AI voice cloning has been used, however, all acting has been performed by the voice actor, only the voice has been changed through AI technology.
ChatGPT was used to generate model numbers and descriptions for the in game parts store. | Smidge Games LLC | 91 | Mar 18, 2026 | |
Infection Free Zone In-game content art | - Some artworks have been made with the help of the Midjourney AI tool.
- The Map Data in some countries has been generated with the help of AI technology to recognize satellite images. | Jutsu Games | 7.1k | Mar 18, 2026 | |
Sherman Commander In-game content audio | Some parts of the soundtrack and/or minor voiceline grunts have been created or enhanced by Artificial Intelligence. | Iron Wolf Studio S.A. | 111 | Mar 18, 2026 | |
Sky Is Arrows In-game content arttext | Some visual and written elements—such as portraits, item icons, and quest text—were created or enhanced with the help of AI tools. These were based on original hand-drawn assets and carefully refined to match the game's overall style. The majority of in-game visuals remain fully handcrafted. | 2,000 Damage | - | Mar 18, 2026 | |
Lost Technology In-game content art | AI-generated images are used for the backgrounds of the Story Event Phases. | Studio 4D | 563 | Mar 18, 2026 | |
Men of War: Red Tide Store/marketing art | Generative AI was used as a supporting tool during the creation of some of the Steam Community assets, with all AI-generated images being carefully refined and significantly reworked by a professional graphic artist. The game itself (and all in-game artwork) was created entirely by human developers and artists, without the use of generative AI. | Fulqrum Publishing | 734 | Mar 18, 2026 | |
Warchief In-game content art | Warchief uses AI to generate UI unit images, enhancing the visual experience with dynamically created artwork. Each unit's appearance is crafted to fit seamlessly within the game's aesthetic, ensuring a fresh look. | Honikou Games | 70 | Mar 18, 2026 | |
Space Alliance: Frontier In-game content art | Avatars were generated by AI | Black Lime Studio | - | Mar 18, 2026 | |
Aztecs: The Last Sun | Artificial intelligence (AI) was used during the development of this game to generate English language voiceover. | Play2Chill S.A. | 87 | Mar 18, 2026 | |
King's Orders In-game content art | Some artworks have been made with the help of the Midjourney AI tool. | AFTERLIFE👻 | 256 | Mar 18, 2026 | |
Space Battle In-game content art | We’ve utilized AI to assist in the creation of certain visual elements, such as asteroids and ships, which are featured in the game. These AI-generated assets were thoughtfully integrated to enhance your visual experience. Please note, AI is not involved in gameplay or player interactions. | Adrián Corbalán | - | Mar 18, 2026 | |
Kingdoms Reborn In-game content art | Icons + Artists Paintover for 5 icons, out of 100s of artist icons | Earthshine | 4.4k | Mar 18, 2026 | |
Task Force Admiral In-game content text | - Part of the original texts in the briefing were spellchecked, reviewed and slightly improved using AI text tools. Original texts written by the Team. Original research and writing was human-made. | Drydock Dreams Games | 612 | Mar 18, 2026 | |
BLOCKLORDS In-game content art | We utilize AI-assisted tools to create some of the 2D artwork assets used within the game’s narrative sections. All generated art has been reviewed and refined by our development team to ensure quality and consistency with the game's world. | MetaKing Studios | 64 | Mar 18, 2026 | |
Industry Giant 4.0 In-game content audio | The game tutorial uses optional AI generated voiceover. | Don VS Dodo | 500 | Mar 17, 2026 | |
Ruzar - The Dark Stones In-game content artaudio | AI Generated:
- Loading Screens
- Store Graphical Assets
- Achievements Icons.
- Cinematics & Voice Overs. | Hammer Glass Studio Inc. | 20 | Mar 17, 2026 |