The game contains 60+ unique pre-rendered team logos that were AI generated to maintain a consistent look for our leagues debut.
- Creator
- Madstages
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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The game contains 60+ unique pre-rendered team logos that were AI generated to maintain a consistent look for our leagues debut.
Some team logos were created with the assistance of artificial intelligence and later manually refined. Promotional images were not generated by AI, but AI tools were used to adjust their final appearance. The main theme music was composed using an AI tool (Suno). No AI-generated content is created during gameplay.
This game is the result of individual development. AI was used as a supportive tool for brainstorming, as well as for experimentation in programming, graphics, and music. No AI-generated content was included in the game without modification: every element was revised, edited, and manually refined for the final version.
Some voiceovers and select images in this game were created using AI-assisted tools, such as ElevenLabs for voice acting and other image-generation tools during development. All AI-generated content was produced before release and is fully pre-rendered — no generative AI runs in real time during gameplay. All content is fixed in the shipped build and reviewed to comply with copyright and content guidelines.
AI was used to assist in the creation some of the store page marketing materials
No art, code or anything related to the game has used generative AI. If AI was used at all, it was to optimize repetitive tasks.
AI generate content in pre-rendered video
With the help of the AI chatbot, you can generate analyses and varied comments on your games and, if required, listen to them in different languages.
We used AI to generate spotter phrases based upon the voices of real-life NASCAR spotters, with their approval. We also used AI to generate crew member photos.
Ai used mildy for art
The game is created by myself. Hand made logic, scripting, scenario, animation and music. As a solo developer, AI was carefully used to help me creating only 3D models and some illustrations.
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Food Fight features artwork developed with generative AI.
Some of the images in the game are created with AI
Generative AI was used only for the localization of in-game and store text into languages not natively spoken by the developer.
Code and store page artwork is made with AI assistance.
A small number of sound effects were generated using AI. Please note all voice acting in the game was created and performed by human actors. AI was also used to translate the game from English to other languages.
使用AI生成游戏部分资源图片
AI was used to generate some graphic content (as logos, pictures) of Speedway Club Manager 2025
The game's store capsule image was created using AI tools. This is limited to promotional artwork only and does not affect the gameplay or in-game content.
We use AI-generated background images, icons, and sounds within the game.
This game use generative artificial intelligence to generate content for the storepage and marketing materials.
AI visuals Backgrounds
Our team uses AI in the development of some in-game content and in the production of short-lived promotional materials. AI tooling is used to modify original content prepared by our art team and is subject to manual revision by our artists.
Occasional AI for some prototype backgrounds will be visible in demo until 3D model are added to the game.
Some store artwork (such as capsule images and promotional banners) was created using AI tools and manually edited. The game content itself does not use AI-generated assets.
Battle Babes features artwork developed with generative AI.
Some in-game text and sound assets were generated with the help of AI tools, primarily to assist with ideation and early drafts. All final content has been reviewed, edited by human developers. AI was also used during the concept phase of artwork to explore visual directions, but final visuals were created or finalized by human artists. No AI is used to generate content or code during live gameplay.
In the process of writing the code, building the game world, as well as creating graphics and publishing the game, hints (as a consultation) from artificial intelligence were used. The main character is fully voiced by AI.
There is one soundtrack option for our own made (instrumental) songs and there are optional music styles you can unlock, these are all made using ai (including singing with funny mythic skijumping songs). Some 3d environment parts were made using ai. The portraits of the sponsors and trainers were made with ai. We do not have or use any AI Live / Online features, we only used it to help us to produce content parts that we control and improve before adding it to our game.
A neural network was used to create music and ambient
Artificial Intelligence was used to create the content of the game page in the store
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Dialogue generation, neural translation
The character standing illustrations and cover characters in the game utilize AI model-generated character images for their creation.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Some art assets are made with AI
The Steam Capsule Art is AI generated
Some visual concepts, store art assets, and most of the gameplay scripting were created with the assistance of AI tools to support solo development and explore creative ideas more efficiently. All final in-game content has been reviewed, tested, and implemented manually.
AI was used for debugging
In this game, AI was used to portray the characters.
art assets generated by artificial intelligence.
Used for creating the game banner
Some capsule images are a mixture of AI generated and human generated content.
Some of the images, as well as all the music in the game, were created using AI.
Used for creating the game banner
some of the game textures generated with AI assisted tools
Some of the textures used in game are AI generated.
Using AI models for generating pictures, 3d models e.t.c
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Stadium VR In-game content art | The game contains 60+ unique pre-rendered team logos that were AI generated to maintain a consistent look for our leagues debut. | Madstages | - | Mar 18, 2026 | |
BasketBlow In-game content artaudio | Some team logos were created with the assistance of artificial intelligence and later manually refined. Promotional images were not generated by AI, but AI tools were used to adjust their final appearance. The main theme music was composed using an AI tool (Suno). No AI-generated content is created during gameplay. | Ledicia Interactiva | - | Mar 18, 2026 | |
Block_Blaster_Pinball In-game content textcodeartaudio | This game is the result of individual development. AI was used as a supportive tool for brainstorming, as well as for experimentation in programming, graphics, and music. No AI-generated content was included in the game without modification: every element was revised, edited, and manually refined for the final version. | Nobody Nothing | - | Mar 18, 2026 | |
The Caretaker’s Lease In-game content audioart | Some voiceovers and select images in this game were created using AI-assisted tools, such as ElevenLabs for voice acting and other image-generation tools during development. All AI-generated content was produced before release and is fully pre-rendered — no generative AI runs in real time during gameplay. All content is fixed in the shipped build and reviewed to comply with copyright and content guidelines. | Invisible Ghost Studios LLC | - | Mar 18, 2026 | |
Drive Me Nutz Store/marketing art | AI was used to assist in the creation some of the store page marketing materials | GameSmith.tech | - | Mar 18, 2026 | |
Gridiron Remastered Dev only | No art, code or anything related to the game has used generative AI. If AI was used at all, it was to optimize repetitive tasks. | 1336 Studios Inc. | - | Mar 18, 2026 | |
Everest: Real Climbing Simulator Store/marketing art | AI generate content in pre-rendered video | Funcity | 36 | Mar 18, 2026 | |
Fritz - Your chess coach 2 Live AI textaudio | With the help of the AI chatbot, you can generate analyses and varied comments on your games and, if required, listen to them in different languages. | ChessBase GmbH | - | Mar 18, 2026 | |
NASCAR 25 In-game content textart | We used AI to generate spotter phrases based upon the voices of real-life NASCAR spotters, with their approval. We also used AI to generate crew member photos. | iRacing.com Motorsport Simulations, LLC | 1.6k | Mar 18, 2026 | |
CyberPong AI Unclear art | Ai used mildy for art | kosafo | - | Mar 18, 2026 | |
Sector 92 In-game content art | The game is created by myself.
Hand made logic, scripting, scenario, animation and music.
As a solo developer, AI was carefully used to help me creating only 3D models and some illustrations. | Katane Production | - | Mar 18, 2026 | |
Gold Defence Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 20 | Mar 18, 2026 | |
Food Fight In-game content art | Food Fight features artwork developed with generative AI. | Recoil Mojo | - | Mar 18, 2026 | |
MEMOLOGY: WAR OF ITALIAN MEMES In-game content art | Some of the images in the game are created with AI | Piece Of Voxel | 43 | Mar 18, 2026 | |
Football Academy Manager In-game content text | Generative AI was used only for the localization of in-game and store text into languages not natively spoken by the developer. | Hubi | 220 | Mar 18, 2026 | |
Golf Of America Store/marketing codeart | Code and store page artwork is made with AI assistance. | Tegridy Made Games | - | Mar 18, 2026 | |
Totally Fair Boxing In-game content audiotext | A small number of sound effects were generated using AI. Please note all voice acting in the game was created and performed by human actors. AI was also used to translate the game from English to other languages. | CoDeanGames | - | Mar 18, 2026 | |
肉鸽麻将 In-game content art | 使用AI生成游戏部分资源图片 | 刘欣 | - | Mar 18, 2026 | |
Speedway Club Manager 25 Store/marketing art | AI was used to generate some graphic content (as logos, pictures) of Speedway Club Manager 2025 | Marcin Dopierała | 97 | Mar 18, 2026 | |
Ultimate Dunk Shooter In-game content art | The game's store capsule image was created using AI tools. This is limited to promotional artwork only and does not affect the gameplay or in-game content. | Berke Uruş | - | Mar 18, 2026 | |
Pro Eleven In-game content artaudio | We use AI-generated background images, icons, and sounds within the game. | DONTEL | 91 | Mar 18, 2026 | |
Touhou Volleyball In-game content arttext | This game use generative artificial intelligence to generate content for the storepage and marketing materials. | FIVE DUCK GAMES | 35 | Mar 18, 2026 | |
Motorbike Shop Simulator 2025 Unclear art | AI visuals Backgrounds | MacMouse | - | Mar 18, 2026 | |
Dragon Ace Casino In-game content art | Our team uses AI in the development of some in-game content and in the production of short-lived promotional materials. AI tooling is used to modify original content prepared by our art team and is subject to manual revision by our artists. | GameSpring Inc. | 23 | Mar 18, 2026 | |
Director Manager Total In-game content art | Occasional AI for some prototype backgrounds will be visible in demo until 3D model are added to the game. | Nightwolf Games | - | Mar 18, 2026 | |
Dhadoom! Store/marketing art | Some store artwork (such as capsule images and promotional banners) was created using AI tools and manually edited. The game content itself does not use AI-generated assets. | Ravi Gyani | - | Mar 18, 2026 | |
Battle Babes 3 In-game content art | Battle Babes features artwork developed with generative AI. | Recoil Mojo | - | Mar 18, 2026 | |
Countryballs: Power Protocol In-game content textaudioart | Some in-game text and sound assets were generated with the help of AI tools, primarily to assist with ideation and early drafts. All final content has been reviewed, edited by human developers. AI was also used during the concept phase of artwork to explore visual directions, but final visuals were created or finalized by human artists. No AI is used to generate content or code during live gameplay. | KNK DEVELOP | 159 | Mar 18, 2026 | |
Only Jump On Pogo In-game content artaudiocode | In the process of writing the code, building the game world, as well as creating graphics and publishing the game, hints (as a consultation) from artificial intelligence were used. The main character is fully voiced by AI. | Chewie Games | - | Mar 18, 2026 | |
Ultimate Mythic Ski Jumping League In-game content audioart | There is one soundtrack option for our own made (instrumental) songs and there are optional music styles you can unlock, these are all made using ai (including singing with funny mythic skijumping songs).
Some 3d environment parts were made using ai.
The portraits of the sponsors and trainers were made with ai. We do not have or use any AI Live / Online features, we only used it to help us to produce content parts that we control and improve before adding it to our game. | Eric Behme | - | Mar 18, 2026 | |
Hookah Simulator In-game content audio | A neural network was used to create music and ambient | WarpGameStudio | - | Mar 18, 2026 | |
Stepfight Store/marketing text | Artificial Intelligence was used to create the content of the game page in the store | Gamesforgames | 10 | Mar 18, 2026 | |
Happy Piggy 2 Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 13 | Mar 18, 2026 | |
Rust Rides In-game content text | Dialogue generation, neural translation | ZOAZ | - | Mar 18, 2026 | |
美少女网球 art | The character standing illustrations and cover characters in the game utilize AI model-generated character images for their creation. | DoroGAME | - | Mar 18, 2026 | |
8 Ball by Pokerist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | 101 | Mar 18, 2026 | |
Plink by Pokerist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | 58 | Mar 18, 2026 | |
CyclingArcadeRaceSimulator In-game content art | Some art assets are made with AI | Andreas Otten | 10 | Mar 18, 2026 | |
Craball Store/marketing art | The Steam Capsule Art is AI generated | TheLonelyGameDev | 21 | Mar 18, 2026 | |
Rot Runner In-game content artcode | Some visual concepts, store art assets, and most of the gameplay scripting were created with the assistance of AI tools to support solo development and explore creative ideas more efficiently. All final in-game content has been reviewed, tested, and implemented manually. | XS2PULZ | - | Mar 18, 2026 | |
Vortha Dev only code | AI was used for debugging | GM hack | - | Mar 18, 2026 | |
Simulator RKM In-game content art | In this game, AI was used to portray the characters. | IRENU | 10 | Mar 18, 2026 | |
Cop Rush In-game content art | art assets generated by artificial intelligence. | ZERO5GAMES | 99 | Mar 18, 2026 | |
Synthwave Burnout VR Store/marketing art | Used for creating the game banner | VR-WRG | - | Mar 18, 2026 | |
Fishing Friends Store/marketing art | Some capsule images are a mixture of AI generated and human generated content. | Robot Riot | 50 | Mar 18, 2026 | |
MEMOLOGY: ITALIAN BRAINROT In-game content artaudio | Some of the images, as well as all the music in the game, were created using AI. | hannibalnotdead | 138 | Mar 18, 2026 | |
Gangsters Way Store/marketing art | Used for creating the game banner | Whale Rock Games | - | Mar 18, 2026 | |
Delta In-game content art | some of the game textures generated with AI assisted tools | 0xc3pti0n | - | Mar 18, 2026 | |
Quizrealms: From Stone to Steam In-game content art | Some of the textures used in game are AI generated. | White City Crew | - | Mar 18, 2026 | |
Italian Brainrot: Arena Unclear art | Using AI models for generating pictures, 3d models e.t.c | Exbyte Studios | - | Mar 18, 2026 |