all the pictures are generated by artificial intelligence.
- Creator
- Reanim Games
- Reviews
- 15
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
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all the pictures are generated by artificial intelligence.
The character portraits, certain 2D visual assets, and some of the underlying code in this game were created using generative AI tools as pre-generated content. These assets and scripts were manually reviewed, modified, and integrated by the developer to fit the game's style and mechanics. The game's narrative, core design, and choices are entirely human-created.
Characters and background scenes of the game were made using Generative AI, and while these are generated as placeholders - it's likely that I'll never have the money or time to commission real art. Prove me wrong.
This game was developed with the assistance of generative AI tools: - Game narratives, dialogue, and descriptive text were written collaboratively with AI assistance and edited by humans - Cover artwork was generated using AI image generation tools based on human-created prompts and edited by humans - Game code and engine systems were developed with AI programming assistance All AI-generated content was reviewed, edited, and curated by human developers to ensure quality and consistency.
This game uses generative artificial intelligence tools in the creation of visual assets, including character art and background illustrations. All AI-generated content has been reviewed, curated, and integrated into the game by the developer to ensure consistency with the artistic direction and narrative tone.
After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them. Similarly, certain background music pieces were developed with the help of generative AI tools. Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration.
Image generation for fictional players (“NEWgens”) – creating visual portraits for entirely fictional characters. Localization support – assisting in the translation and adaptation of in-game text into different languages.
Generative AI was used strictly as a technical tool to digitize original, hand-drawn pencil sketches. Each asset in the game reflects the developer’s physical drawings 1:1, with AI only assisting in the translation of paper lines into a clean digital format. No additional details or artistic elements were generated by the AI. All final styling, including the 'blueprint' aesthetic, was performed manually by the developer in graphic design software
COALCOM was built by a solo developer with 20+ years in the power industry. Generative AI was used to write and iterate on game code — it's what made finishing a +10-year project idea finally possible. Some written content, including store page copy and the game manual, was drafted with AI assistance and refined by the developer. The game design, mechanics, domain expertise, and voice are entirely human. The visual assets were not AI-generated.
all the pictures are generated by artificial intelligence.
The program code for this game is AI-generated, the character designs are AI-generated, and the text dialogues have been polished/edited with AI.
Some event CGs were initially created using generative AI tools, then manually edited and refined by the developer.
Some of the background images and sound effects in this game were initially created using AI generation tools.
The promotional assets used in the store for this free game (cover image and the screen animation in the trailer) were created with the help of artificial intelligence.
"We utilize AI tools for art styling and prototyping to optimize development efficiency and reduce costs. This ensures our small team can dedicate our limited manpower to conceptualizing and expanding the game's core content, ultimately delivering a much richer narrative depth and a significantly larger script."
The core textual content of this application, including the multilingual translations of the Tao Te Ching and the in-depth semantic analysis of each individual ancient Chinese character, is pre-generated utilizing advanced Large Language Models (such as Claude and Gemini). The powerful logical reasoning and cross-linguistic mapping capabilities of AI help us break down the barriers of language and time, delivering a highly accurate, modern deconstruction of classical Eastern philosophy from over two thousand years ago.
This game uses generative artificial intelligence as part of the development process. AI-assisted tools were used to help create certain narrative elements and voice-acted dialogue. All content was curated, reviewed, and integrated by the developer. The game does not generate content using AI during gameplay, and no external AI services are accessed while playing.
Gods of Angling uses customized, offline models for the purposes of certain image generation and enhancement.
Generative AI has been used to create some illustrations and visual assets in the game. All AI-generated content was created prior to release and is not generated during gameplay.
The game itself does not include AI content. But the pictures for the store page were made with help from AI.
游戏背景以及音乐采用AI生成素材,角色纯匠人打造无AI
I use Claude (Anthropic) to help scale development, like bug fixes, code modularization, and translations/localization. All game design, story, world-building, and creative decisions are mine alone. Claude does not make design or balance calls and is used in development only. There's no AI running in the shipped game itself and no player data is sent anywhere during play. Translations are AI-assisted and may contain errors. Please report any you find on our Discord. If any of this isn't for you, I wanted to make sure you saw this before purchase, just in case you are not comfortable with these tools.
This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay.
Generative AI content was used to create initial sketches for a portion of the artwork.
AI Assisted translations and writing AI Assisted code generation
Word Gladiator: Infinite Evolution" features a cutting-edge AI Forge powered by Gemini (by Google) models. This system dynamically generates customized vocabulary packs and real-time contextual example sentences based on the themes or keywords you provide. Whether you're practicing for an exam or exploring a specific interest, our AI ensures your learning material is infinite, personalized, and relevant. To maintain a safe and high-quality educational environment, all AI-generated content is passed through strict filters to ensure it remains appropriate and focused on your linguistic progress.
This game uses AI for Artworks and other Forms of Visual content, aswell as AI content for Soundwork.
AI used for generating faces of people
This game used generative AI tools during development to assist with the creation of some visual and text assets. All content was reviewed and finalized by the developer, and no AI is used during gameplay.
AI coding assistants were used during development. Shipped art and UI sound effects are licensed catalog assets (Game-Icons.net, Lucide, Kenney), not generative image or audio output. All assistant-produced code was reviewed and edited by the developer.
Some of the images in the game are created with AI
The images that make up Quiz Game Museum are created using generative AI and then retouched before being finalized for use.
Some content, including images and localization translations, was generated using AI.
I used AI as a helping tool for all aspects of the game, programming, art, and narration. This is the only way for me to make my vision come true in a reasonable time.
AI-generated illustrations are used in some of the game screen backgrounds.
Generative artificial intelligence tools were used during development to create visual assets, which were then manually edited and refined by the developer. All narrative content, dialogue, and story elements are written and curated by humans. No generative AI is used during gameplay.
Content: All the content in this game, the bros, their details, the game mechanics, game play, game ideas, narrative and wording throughout the game is all human created. Coding: The majority of the raw coding was done by ChatGpt. Artwork: All visuals, including sprites were created by DALL-E and ChatGPT. Music: All song lyrics and themes were human created. All the music creation was done by Suno. Voice Over: The tutorial voice over was done with ElevenLabs Studios.
Generative AI technology was used as an assistive tool during the development of this game for the following purposes: Background artwork creation assistance Game asset production assistance Programming and coding assistance All final content has been reviewed and refined by human developers before implementation.
Logo or image for the marketing
Generative AI usage is limited to coding assistance. All artwork, story, and audio assets were created by humans.
游戏所有生成式内容均为最新一代人工智能生成
Used for initial game assets (images, UI, music).
Ghostwriter's Pact uses AI as an engine to enable gameplay that would be impossible to achieve with traditional game development methods. The game is built on a "Hybrid AI" system designed to maximize player creativity while minimizing environmental impact and latency: 1. Pre-generated Content: To allow players to combine word cards into valid sentences, we used LLMs to pre-generate and validate a database of over 1 million properly structured sentences. It would be humanly impossible for a writing team to manually author this volume of text. By pre-generating this data, we ensure the core gameplay is instant, responsive, and does not require constant, energy-intensive API calls for every move the player makes. 2. Live Generation: When a player finalizes a story arc, the game connects to a live LLM to weave their sentences into a cohesive story. A secondary AI acts as a "Critic," evaluating the player's story for cohesiveness and creativity. Pre-generation of stories is impossible here, since players can mix sentences to create a near infinite amount of stories. 3. Visual Assets: The game's imagery was generated locally on developer hardware using custom-trained models (LoRAs) and workflows to ensure a consistent, stylized aesthetic that fits the game's theme.
This game makes limited use of generative artificial intelligence during development to assist with placeholder content and non critical descriptive text. All gameplay systems, mechanics, progression, and final in game content are designed, authored, and implemented by the developer. No generative AI is used during live gameplay, and no player data is collected or processed by AI systems.
AI was used to help develop the game and create the steam page. There is no use of AI to generate live content during the game.
Throughout the development of my game, I have (ironically) leveraged AI-based tools to assist myself with the code and made visual placeholders. The game was translated by AI. Many parts of the code were written by an AI and some problems were debugged with it's help. Thank You for your understanding :D
Generative AI was used to create a small portion of the visual content in a video segment. This is openly acknowledged in the game as part of the story.
As a two-person independent team with no dedicated art department or budget, we have utilized generative AI to create all visual assets within the game. This includes: Environment & Backgrounds: All village landscapes, interiors, and atmospheric backdrops depicting 1920s Anatolia. Character Portraits: All visual representations of the villagers and historical figures. UI & Icons: The majority of the user interface elements, icons, and parchment-style menus. Concept Art: All marketing materials and store page assets. We have carefully curated, edited, and integrated these AI-generated visuals to ensure they align with our specific historical narrative and charcoal-style aesthetic. Our use of this technology was the only way to bring our vision of this National Struggle story to life with the limited resources of a two-man studio.
本アプリでは、ローカル環境で動作するAIモデルを使用し、ユーザーが入力したテキストに対して会話文を生成します。 生成処理はすべてユーザーのデバイス内で完結し、外部サーバーへのデータ送信は行いません。 AIは主にキャラクターとの対話および作業支援コメントの生成に使用されます。 不適切または違法なコンテンツを生成しないよう設計されています。 また、ストアページに掲載している一部のビジュアルアセットには、AI技術を用いて制作したイラスト素材を使用しています。
This game was developed with the assistance of Generative AI tools which served as a coding co-pilot. The AI was used to assist in writing the simulation logic, database structure, and user interface code during the development phase. All generated code was reviewed, tested, and finalized by the developer. The game does not utilize live Generative AI during gameplay
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Flying over the penguin's hollow Store/marketing art | all the pictures are generated by artificial intelligence. | Reanim Games | 15 | Mar 18, 2026 | |
THE WITCH'S GRIMOIRE In-game content artcode | The character portraits, certain 2D visual assets, and some of the underlying code in this game were created using generative AI tools as pre-generated content. These assets and scripts were manually reviewed, modified, and integrated by the developer to fit the game's style and mechanics. The game's narrative, core design, and choices are entirely human-created. | Ismail Mehdi Gunel | - | Mar 18, 2026 | |
One Hundred Years Amazonian Dungeon In-game content art | Characters and background scenes of the game were made using Generative AI, and while these are generated as placeholders - it's likely that I'll never have the money or time to commission real art. Prove me wrong. | StarsickleGames | - | Mar 18, 2026 | |
Terminal Tales: An Interactive Fiction Anthology In-game content textartcode | This game was developed with the assistance of generative AI tools:
- Game narratives, dialogue, and descriptive text were written collaboratively with AI assistance and edited by humans
- Cover artwork was generated using AI image generation tools based on human-created prompts and edited by humans
- Game code and engine systems were developed with AI programming assistance
All AI-generated content was reviewed, edited, and curated by human developers to ensure quality and consistency. | NEWB GAMES, LLC | - | Mar 18, 2026 | |
Imperium Europae What Remains? In-game content art | This game uses generative artificial intelligence tools in the creation of visual assets, including character art and background illustrations. All AI-generated content has been reviewed, curated, and integrated into the game by the developer to ensure consistency with the artistic direction and narrative tone. | Simone Castaldo | - | Mar 18, 2026 | |
Mercury Elopement Syndrome In-game content artaudio | After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them.
Similarly, certain background music pieces were developed with the help of generative AI tools.
Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration. | Renka | 137 | Mar 18, 2026 | |
Rush B: Esports Manager In-game content arttext | Image generation for fictional players (“NEWgens”) – creating visual portraits for entirely fictional characters.
Localization support – assisting in the translation and adaptation of in-game text into different languages. | Lazy Penguin Studios | - | Mar 18, 2026 | |
Starship Contractor: Galactic Tycoon In-game content art | Generative AI was used strictly as a technical tool to digitize original, hand-drawn pencil sketches. Each asset in the game reflects the developer’s physical drawings 1:1, with AI only assisting in the translation of paper lines into a clean digital format. No additional details or artistic elements were generated by the AI. All final styling, including the 'blueprint' aesthetic, was performed manually by the developer in graphic design software | Decha Studio/Rashaun | - | Mar 18, 2026 | |
COALCOM: Power Station Dev only codetext | COALCOM was built by a solo developer with 20+ years in the power industry. Generative AI was used to write and iterate on game code — it's what made finishing a +10-year project idea finally possible. Some written content, including store page copy and the game manual, was drafted with AI assistance and refined by the developer. The game design, mechanics, domain expertise, and voice are entirely human. The visual assets were not AI-generated. | Pedro Matos | - | Mar 18, 2026 | |
Defective Detectives Store/marketing art | all the pictures are generated by artificial intelligence. | Reanim Games | 17 | Mar 18, 2026 | |
Midnight Food Truck In-game content codearttext | The program code for this game is AI-generated, the character designs are AI-generated, and the text dialogues have been polished/edited with AI. | eroAlucard | - | Mar 18, 2026 | |
Melting into Aoi’s World In-game content art | Some event CGs were initially created using generative AI tools, then manually edited and refined by the developer. | kimirinko. | - | Mar 18, 2026 | |
Backrooms Stories: The End In-game content artaudio | Some of the background images and sound effects in this game were initially created using AI generation tools. | liminal_games | - | Mar 18, 2026 | |
<Unknown_Terminal> Store/marketing art | The promotional assets used in the store for this free game (cover image and the screen animation in the trailer) were created with the help of artificial intelligence. | Stelex Software | 19 | Mar 18, 2026 | |
The American Dream: Past Due Dev only arttext | "We utilize AI tools for art styling and prototyping to optimize development efficiency and reduce costs. This ensures our small team can dedicate our limited manpower to conceptualizing and expanding the game's core content, ultimately delivering a much richer narrative depth and a significantly larger script." | Prometheus | - | Mar 18, 2026 | |
Tao In-game content text | The core textual content of this application, including the multilingual translations of the Tao Te Ching and the in-depth semantic analysis of each individual ancient Chinese character, is pre-generated utilizing advanced Large Language Models (such as Claude and Gemini). The powerful logical reasoning and cross-linguistic mapping capabilities of AI help us break down the barriers of language and time, delivering a highly accurate, modern deconstruction of classical Eastern philosophy from over two thousand years ago. | OpenTTC Project | - | Mar 18, 2026 | |
7 Days in Dystopia In-game content textaudio | This game uses generative artificial intelligence as part of the development process.
AI-assisted tools were used to help create certain narrative elements and voice-acted dialogue. All content was curated, reviewed, and integrated by the developer. The game does not generate content using AI during gameplay, and no external AI services are accessed while playing. | Yapability | - | Mar 18, 2026 | |
Gods of Angling Unclear art | Gods of Angling uses customized, offline models for the purposes of certain image generation and enhancement. | EarthBounder | 34 | Mar 18, 2026 | |
Holy Trial 1 In-game content art | Generative AI has been used to create some illustrations and visual assets in the game.
All AI-generated content was created prior to release and is not generated during gameplay. | 지식보관소 | - | Mar 18, 2026 | |
Aftermath 1944 Store/marketing art | The game itself does not include AI content. But the pictures for the store page were made with help from AI. | Offensive Player | - | Mar 18, 2026 | |
幻想家的白夜 In-game content artaudio | 游戏背景以及音乐采用AI生成素材,角色纯匠人打造无AI | 林诗语 | - | Mar 18, 2026 | |
Gargadusa's Tower In-game content codetext | I use Claude (Anthropic) to help scale development, like bug fixes, code modularization, and translations/localization. All game design, story, world-building, and creative decisions are mine alone. Claude does not make design or balance calls and is used in development only. There's no AI running in the shipped game itself and no player data is sent anywhere during play.
Translations are AI-assisted and may contain errors. Please report any you find on our Discord.
If any of this isn't for you, I wanted to make sure you saw this before purchase, just in case you are not comfortable with these tools. | The Math Team | 277 | Mar 18, 2026 | |
Last Decree In-game content textart | This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay. | Iron Crown Studio | - | Mar 18, 2026 | |
UR CHIMERIC SAI In-game content art | Generative AI content was used to create initial sketches for a portion of the artwork. | StarGazer | - | Mar 18, 2026 | |
Dead Intelligence: First Encounter In-game content textcode | AI Assisted translations and writing
AI Assisted code generation | xvc | - | Mar 18, 2026 | |
Word Gladiator: Infinite Evolution Live AI text | Word Gladiator: Infinite Evolution" features a cutting-edge AI Forge powered by Gemini (by Google) models. This system dynamically generates customized vocabulary packs and real-time contextual example sentences based on the themes or keywords you provide. Whether you're practicing for an exam or exploring a specific interest, our AI ensures your learning material is infinite, personalized, and relevant. To maintain a safe and high-quality educational environment, all AI-generated content is passed through strict filters to ensure it remains appropriate and focused on your linguistic progress. | Neon Forge Studio | - | Mar 18, 2026 | |
Categories In-game content artaudio | This game uses AI for Artworks and other Forms of Visual content, aswell as AI content for Soundwork. | Jonas Hörner | - | Mar 18, 2026 | |
Zero Trust In-game content art | AI used for generating faces of people | Tomáš Fišer | - | Mar 18, 2026 | |
The Most Boring Game In-game content arttext | This game used generative AI tools during development to assist with the creation of some visual and text assets. All content was reviewed and finalized by the developer, and no AI is used during gameplay. | Pixel4D | - | Mar 18, 2026 | |
System.Execute Dev only code | AI coding assistants were used during development. Shipped art and UI sound effects are licensed catalog assets (Game-Icons.net, Lucide, Kenney), not generative image or audio output. All assistant-produced code was reviewed and edited by the developer. | TMHS Digital | - | Mar 18, 2026 | |
MEME EXAM 2025 In-game content art | Some of the images in the game are created with AI | Piece Of Voxel | 123 | Mar 18, 2026 | |
QUIZ GAME MUSEUM In-game content art | The images that make up Quiz Game Museum are created using generative AI and then retouched before being finalized for use. | Game Museum | - | Mar 18, 2026 | |
电波挑战者 In-game content arttext | Some content, including images and localization translations, was generated using AI. | G-Dawn Studios | - | Mar 18, 2026 | |
DEI Manager Simulator In-game content arttextcode | I used AI as a helping tool for all aspects of the game, programming, art, and narration. This is the only way for me to make my vision come true in a reasonable time. | Facetious Labs | 15 | Mar 18, 2026 | |
八長調といにしえの楽譜 In-game content art | AI-generated illustrations are used in some of the game screen backgrounds. | 乾東 | - | Mar 18, 2026 | |
Reborn In-game content art | Generative artificial intelligence tools were used during development to create visual assets, which were then manually edited and refined by the developer. All narrative content, dialogue, and story elements are written and curated by humans. No generative AI is used during gameplay. | Gecko Gaming | - | Mar 18, 2026 | |
Heisen-Bro Hustler In-game content artcode | Content:
All the content in this game, the bros, their details, the game mechanics, game play, game ideas, narrative and wording throughout the game is all human created.
Coding:
The majority of the raw coding was done by ChatGpt.
Artwork:
All visuals, including sprites were created by DALL-E and ChatGPT.
Music:
All song lyrics and themes were human created. All the music creation was done by Suno.
Voice Over:
The tutorial voice over was done with ElevenLabs Studios. | Water Curtain Cave Productions | - | Mar 18, 2026 | |
夢酔のバーテンダー In-game content artcode | Generative AI technology was used as an assistive tool during the development of this game for the following purposes:
Background artwork creation assistance
Game asset production assistance
Programming and coding assistance
All final content has been reviewed and refined by human developers before implementation. | YMY GAME STUDIO | - | Mar 18, 2026 | |
Global Business Tycoon Store/marketing art | Logo or image for the marketing | Xiro's Studio | 12 | Mar 18, 2026 | |
沉入梦境 Dev only code | Generative AI usage is limited to coding assistance. All artwork, story, and audio assets were created by humans. | AuroraMend Studio | - | Mar 18, 2026 | |
永恒地牢与刹那之恋 Unclear | 游戏所有生成式内容均为最新一代人工智能生成 | zeros | - | Mar 18, 2026 | |
Hello, Runa! In-game content artaudio | Used for initial game assets (images, UI, music). | COMMAGAMES | - | Mar 18, 2026 | |
Ghostwriter's Pact Live AI textart | Ghostwriter's Pact uses AI as an engine to enable gameplay that would be impossible to achieve with traditional game development methods.
The game is built on a "Hybrid AI" system designed to maximize player creativity while minimizing environmental impact and latency:
1. Pre-generated Content: To allow players to combine word cards into valid sentences, we used LLMs to pre-generate and validate a database of over 1 million properly structured sentences. It would be humanly impossible for a writing team to manually author this volume of text. By pre-generating this data, we ensure the core gameplay is instant, responsive, and does not require constant, energy-intensive API calls for every move the player makes.
2. Live Generation: When a player finalizes a story arc, the game connects to a live LLM to weave their sentences into a cohesive story. A secondary AI acts as a "Critic," evaluating the player's story for cohesiveness and creativity. Pre-generation of stories is impossible here, since players can mix sentences to create a near infinite amount of stories.
3. Visual Assets: The game's imagery was generated locally on developer hardware using custom-trained models (LoRAs) and workflows to ensure a consistent, stylized aesthetic that fits the game's theme. | Swah Games | - | Mar 18, 2026 | |
RootKit In-game content text | This game makes limited use of generative artificial intelligence during development to assist with placeholder content and non critical descriptive text. All gameplay systems, mechanics, progression, and final in game content are designed, authored, and implemented by the developer. No generative AI is used during live gameplay, and no player data is collected or processed by AI systems. | Dan DePaulo | - | Mar 18, 2026 | |
CTRL+ESC Store/marketing | AI was used to help develop the game and create the steam page. There is no use of AI to generate live content during the game. | milkygroup | - | Mar 18, 2026 | |
RAM Clicker In-game content artcodetext | Throughout the development of my game, I have (ironically) leveraged AI-based tools to assist myself with the code and made visual placeholders. The game was translated by AI. Many parts of the code were written by an AI and some problems were debugged with it's help.
Thank You for your understanding :D | DesignationX | - | Mar 18, 2026 | |
I WILL DO IT SOON MAYBE LATER TOMORROW In-game content art | Generative AI was used to create a small portion of the visual content in a video segment. This is openly acknowledged in the game as part of the story. | S. Teifel | - | Mar 18, 2026 | |
Frostveil: The Last Winter In-game content art | As a two-person independent team with no dedicated art department or budget, we have utilized generative AI to create all visual assets within the game. This includes:
Environment & Backgrounds: All village landscapes, interiors, and atmospheric backdrops depicting 1920s Anatolia.
Character Portraits: All visual representations of the villagers and historical figures.
UI & Icons: The majority of the user interface elements, icons, and parchment-style menus.
Concept Art: All marketing materials and store page assets.
We have carefully curated, edited, and integrated these AI-generated visuals to ensure they align with our specific historical narrative and charcoal-style aesthetic. Our use of this technology was the only way to bring our vision of this National Struggle story to life with the limited resources of a two-man studio. | Alabarda Gaming | - | Mar 18, 2026 | |
AI'る。~ミライア・リンクス~ Live AI text | 本アプリでは、ローカル環境で動作するAIモデルを使用し、ユーザーが入力したテキストに対して会話文を生成します。
生成処理はすべてユーザーのデバイス内で完結し、外部サーバーへのデータ送信は行いません。
AIは主にキャラクターとの対話および作業支援コメントの生成に使用されます。
不適切または違法なコンテンツを生成しないよう設計されています。
また、ストアページに掲載している一部のビジュアルアセットには、AI技術を用いて制作したイラスト素材を使用しています。 | Studio51 inc. | - | Mar 18, 2026 | |
Coastal Summit Sports: College Hockey 26 Dev only code | This game was developed with the assistance of Generative AI tools which served as a coding co-pilot. The AI was used to assist in writing the simulation logic, database structure, and user interface code during the development phase. All generated code was reviewed, tested, and finalized by the developer. The game does not utilize live Generative AI during gameplay | Coastal Summit Sports | 17 | Mar 18, 2026 |