AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

19127
19,127
disclosures tracked
+401 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Text-Based
TitleDisclosureCreatorSrcReviewsAdded
Incremental Donuts
In-game content
artaudiocode
This game was developed with the assistance of AI tools. Some visual and audio assets were created using generative AI tools, then reviewed, selected, and refined by the developer. Portions of the game's code were written with the assistance of AI coding tools under the developer's direction and review. Game design, systems, balance, and all final decisions are the developer's own. No AI content is generated live within the game.
MuckMedia
-Aug 12, 2026
フォントのげぇむ ~Which I Master~
In-game content
art
In this game, we used Adobe Firefly to generate and edit some of the backgrounds, live-action footage, and effects materials.
happyyylemon8
-Aug 11, 2026
RLG:Origins
Live AI
text
RLG:Origins uses a locally operated generative AI model during play to interpret free-form player input and generate GM narration and character dialogue. AI-generated text does not establish game facts or decide outcomes. A separate deterministic rules system validates actions and controls game-state changes. Generation takes place on the player's device, and player input is not sent to an external AI service.
Stardust Factory Studio
-Aug 11, 2026
a dead astronaut in space
Unclear
artaudio
some music and images
a dead astronaut
-Aug 11, 2026
Ticker & Trade
In-game content
artcode
The developer uses generative artificial intelligence to create some portions of the game including code and artwork. All creative decisions and testing have been performed by the developer.
jamminTheDev LLC
-Aug 11, 2026
Where I am Not
In-game content
art
Some visual assets used in the game were edited with the assistance of AI-based tools and subsequently refined and integrated into the project by the developer.
ZioCane
-Aug 11, 2026
Cryptogram
In-game content
text
AI is used for localization purposes. All graphics are human made.
MrCakeSlayer
-Aug 11, 2026
莫待无花空折枝:做题家的 Git 重启日志
In-game content
artaudiotext
本游戏包含预先生成的 AI 内容:全部 CG、立绘与商店宣传美术由 AI 图像工具生成,背景音乐由 AI 音乐工具生成,均经人工筛选与修整。剧情大纲、人物与全部情感内核由作者本人创作,行文借助 AI 润色并经人工逐句审校。游戏不包含任何实时生成的 AI 内容。
西江仙客
-Aug 11, 2026
STO:REAM AI Voice Adventure
Live AI
text
Generative artificial intelligence is used in this game for the following purposes: ・Interpretation of fluctuations in input voice instructions ・Flavor text regarding actions during the adventure
パティオ
-Aug 11, 2026
Tropical Romance
In-game content
arttext
Generative AI Usage - Reference for some backgrounds and CG compositions - Editing and proofreading of some text - Assistance with English and Japanese localization All final content was created, reviewed, and/or revised by the developer.
NewooGames
-Aug 10, 2026
Curse of the Ancient Grimoire
In-game content
art
Some code elements and visual assets in Curse of the Ancient Grimoire were created or refined with the assistance of generative AI tools, including character portraits, monster images, scene illustrations, and store capsule artwork. All AI-assisted assets were reviewed, selected, edited, and integrated by the developer. Generative AI is not used during gameplay to create dynamic content, dialogue, player-facing text, decisions, or game mechanics. Generative AI is not used during gameplay to create dynamic content, dialogue, player-facing text, decisions, or game mechanics.
Jiri Sladek
-Aug 8, 2026
For the Fatherland: Chronicle of Park Chung-hee
In-game content
artaudiotext
Assisted by AI for code development, optimization, bug fixing, select visual assets, music creation, and English localization.
Fultuka
-Aug 8, 2026
HR Hell
In-game content
art
This game uses generative AI to create some of its visual assets, including artwork, background imagery, and marketing graphics. All AI-generated images are reviewed and edited by a human before release.
playerboot
-Aug 8, 2026
Kihaven
In-game content
arttext
Generative AI is used in the development of this game for asset creation (including store visuals) and localization (language translation).
Kiradise
-Aug 8, 2026
Code: Infinity
Unclear
Including AI-generated content
The Hell
-Aug 8, 2026
Algorithms
Dev only
Test cases, hints, solutions, testing and validation was assisted by artificial intelligence.
Chilling Moose Games
-Aug 7, 2026
1.44MB RESCUE
In-game content
audioarttext
AI tools were used during development to help compose the soundtrack, draw the pixel art, and draft text (including localization and this store page), all under human direction — every piece was reviewed, curated, and approved by the developer. All content is fixed at build time; the game contains no live or runtime AI generation.
Soarinto Inc.
-Aug 7, 2026
Crimson Engines
In-game content
art
"We utilized generative AI tools to assist in the creation of 2D art assets, including in-game enemy portraits, familiar graphics, and the background illustrations, banners, and logo artwork displayed on our Steam Store page and library graphics."
Alphasin
-Aug 7, 2026
Observation Protocol
In-game content
art
Some UI elements and 2D visual assets were created with the assistance of generative AI tools and then manually edited and refined in Photoshop. All AI-assisted content has been reviewed by the developer to ensure it does not infringe on third-party intellectual property.
Vastlyth
-Aug 7, 2026
Immortal Zenith: Idle to Ascension
In-game content
art
Many of the game's visual assets were initially created with the assistance of generative AI as part of the concepting and asset production process. All AI-generated content was reviewed, curated, and refined by the developer to ensure it matched the game's artistic style and quality standards. Gameplay systems, design, balance, writing, and overall creative direction were developed by the developer.
InZanityX
-Aug 7, 2026
恐怖夜話 第二夜
In-game content
artaudiocode
AI tools were used to assist with certain programming tasks and the creation of assets, including background images, music, and sound effects. No AI-generated assets are used as-is; all have been manually modified, composited, and edited before being incorporated into the game.
ひめこ
-Aug 7, 2026
Sandbox Jianghu: Walk My Own Path
Dev only
code
This game uses AI-assisted tools solely for programming and logic development. AI helped generate some basic code frameworks, but all core game logic was manually written, tested, and optimized.
ayan
-Aug 7, 2026
Road to FIRE
In-game content
artaudiotext
This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game.
P.E.G
-Aug 7, 2026
君と最後の放課後
In-game content
artaudiotext
This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game.
P.E.G
-Aug 7, 2026
TMR simulator
Store/marketing
artcode
Ai使用声明 1.书籍部分:基于原著、电影、网络已有的设定、在图书店拍的照片或者文手老师的文字设定,用ai生成3/4侧比较写实的书籍照片。其余部分为手绘。有一些基于参考图片。 2.协助代码
YUTOO
-Aug 7, 2026
修真日志
Live AI
textart
This game includes optional, locally-run AI features — no internet required, no data collected: Text Generation: A local language model periodically generates short in-game story events based on the player's writing activity. Image Generation: A local model creates ink-wash style illustrations for key milestones. All AI runs offline on the player's machine. The game falls back to hand-written content when AI is unavailable.
Chilin Studio
-Aug 7, 2026
AmaTisMo
Dev only
code
Generative AI tools were used only as a development assistant to help prototype and refine accessibility-related code and interface behavior. The game does not include AI-generated narrative, artwork, audio, characters, translations, or live-generated AI content.
VegetinES
-Aug 7, 2026
妹控即是正义第一季
In-game content
arttext
This is a visual novel independently developed by an individual with no budget. It is based on an existing novel, with parts of the narrative text synthesized and refined using AI, which has been repeatedly checked, edited, and approved by the developer. The game's scenes and character models are also AI-generated, and have undergone extensive debugging, deletion, revision, and final confirmation before release to ensure compliance and quality.
Cai Jiahe
-Aug 7, 2026
Chief Cenab : Şahmaran
In-game content
audio
AI was primarily used to assist in the creation of the game's music and sound effects. Most of the music tracks and sound effects were generated using AI tools and then edited and adapted for use in the game. All visual assets, characters, environments, puzzles, story, and gameplay mechanics were created and designed manually by the developer.
Umut KAYA
-Aug 6, 2026
Pivot
In-game content
codeart
Generative AI was used as a development aid to assist with parts of the game's user interface and some programming tasks during development. All AI-assisted code and assets have been reviewed, modified, and integrated by the developer. The game's design, gameplay systems, creative direction, and final implementation are the developer's own. Pivot does not use generative AI during gameplay, and players cannot generate AI-created content in-game.
Kickbäck Studios
-Aug 5, 2026
OtherWorld: Infinite Loop
In-game content
text
Some of this game's localized text was translated with AI assistance. All translated content has been manually reviewed and proofread to ensure quality and accuracy, and does not contain any illegal or infringing material.
Vegecat Games
-Aug 5, 2026
The Helios Accord
In-game content
text
Generative AI tools assisted with parts of the development, iteration, and production process. The foundation of The Helios Accord—including its original concept, core ideas, world, systems, and narrative—was conceived, designed, and originally written by me. I direct, review, revise, and take responsibility for all AI-assisted material included in the game and its store presentation
ZOA LLC
-Aug 5, 2026
Mercenary Guild Manager
In-game content
art
Some of the game’s visual assets were created with the assistance of generative AI. All generated artwork is reviewed, edited, refined, and adapted by the development team to maintain a consistent visual identity and ensure that it matches the game’s artistic direction and design choices. This approach was necessary due to the high cost of commissioning the full amount of artwork required from one or more professional artists or illustrators. Using AI-assisted tools helped keep the project financially viable, speed up production, and bring the game to players sooner while preserving a cohesive and recognizable style.
Code Dunamis
-Aug 5, 2026
Tomorrow Never Comes
In-game content
artaudio
Some visual and audio assets were created or assisted using AI tools, then selected, edited, and integrated by the developer. The game's story, gameplay mechanics, dialogue, programming, and overall design were created by the developer.
Xamo Games
-Aug 5, 2026
The Last Night of Olivia Harrow
In-game content
art
Some of the pictures used in this game we're created with the assistance of A.I.
Cipher & Clue
-Aug 5, 2026
Idle Titans
Store/marketing
art
AI was used in the creation of store assets for marketing purposes.
8bit 'n More
-Aug 5, 2026
Kron Wars
In-game content
art
Some visual assets in Kron Wars — including spaceship designs, environment artwork, and promotional videos — were created with the assistance of generative AI tools. All AI-generated content has been reviewed, curated, and integrated by our development team. No AI is used to generate gameplay content, in-game text, or player-facing decisions at runtime.
Alien Bulb
-Aug 5, 2026
CivEconomy - Future Leader
Live AI
textart
CivEconomy: Future Leader uses locally-running AI for two optional gameplay features. All AI processing runs entirely on the player's machine — no data is sent to external servers. Text AI (Command Processing): An on-device language model (Llama 3.2 1B via Ollama) interprets natural language player commands and classifies them into game actions. A keyword-matching fallback system works identically without AI enabled. Image AI (Chieftain Portraits): An on-device Stable Diffusion 1.5 model generates decorative chieftain portrait images. These are purely cosmetic with no gameplay impact. Both features are completely optional. The game is fully functional and playable without any AI features active.
lekCurts Studio
-Aug 5, 2026
견우의 사랑
In-game content
artaudio
During development, generative AI tools were used in the production of selected character sprites, backgrounds, CG illustrations, UI artwork, title logos, icons, and music. All AI-assisted assets were generated before release. The developer selected, directed, edited, composited, resized, recolored, and integrated these assets into the final game. Some production assets were also created directly or obtained from commercially licensed stock sources. No generative AI runs during gameplay, and players cannot generate AI content through the game.
Moru Games
-Aug 4, 2026
Koruzan
In-game content
art
Some of the game's visual assets — UI textures, illustrations, icons and marketing artwork — were created with the assistance of generative AI tools, then manually curated, edited and integrated by the developer. All game design, writing, code and systems are human-made. No AI content is generated at runtime.
Koruzan Games
-Aug 4, 2026
Takeout Mania
Dev only
AI was used throughout to assist in the development of this game.
Alagesia
-Aug 4, 2026
Path to Power
In-game content
arttextcode
During the development of this game, generative AI technologies were utilized as auxiliary tools to optimize production and enhance the overall quality of the final product. AI was used in the following areas: Visual Art & Assets: Generative tools were used during the concept art stage to create baseline character portraits, user interface elements, and background images of government offices. All AI-generated assets underwent manual digital painting, color correction, and stylization to fit the game's distinct, gritty political noir atmosphere. Text & Narrative Design: AI assistants were employed for copyediting, historical context verification, dialogue polishing, and structuring large volumes of text to ensure the narrative feels immersive, realistic, and deeply engaging. Coding & Scripting: AI tools helped optimize Godot engine source code, identify bugs, and accelerate the technical implementation of dynamic UI systems. Important Note: The game contains only pre-generated content. There is no live-generated AI content running during gameplay. The game experience is fully deterministic, stable, and hardcoded within the final build by the developer.
Smiret Games
-Aug 4, 2026
Quillzyra
Live AI
textart
Quillzyra: Character Studio uses generative AI locally on the user's computer to create and interact with fictional characters. The application may generate character dialogue, personality text, memory summaries, character descriptions, and optional 2D character portraits based on user input. The AI features are intended for fictional character creation, simulation, and conversation. The application does not rely on an external AI service during gameplay.
Apexmind
-Aug 4, 2026
Father Forgets
In-game content
arttext
Generative AI tools were used during development to create visual assets and assist with game localization. All AI-generated or AI-assisted content was created before release. The game does not generate any content in real time during gameplay.
Worlds In Portal
-Aug 4, 2026
Streaming Platform Manager
Unclear
This title includes content created with the assistance of AI tools.
Empera Games
-Aug 4, 2026
Project DeepWeb: Eternal Nightmare
In-game content
art
Minor portions of visual assets were created with the assistance of generative AI. We are actively removing these assets from the game.
NightCat Studios
-Aug 3, 2026
Hacker vs IT
Dev only
code
I asked to AI review my code and do some fixes, because 6000 code lines in C++ is kinda easy to lose yourself.
Sapphirus Production
-Aug 2, 2026
Bible Quiz Trivia - Do you know your Bible?
In-game content
textart
Some questions and answers in our quiz game are generated using AI. Additionally, we utilized pre-generated AI images included in the capsules and for in-game assets.
Cray8eve Games
-Aug 2, 2026
StorySmith
Live AI
text
StorySmith uses generative AI to write its stories live as you and your Twitch chat make choices. The AI model runs locally on your machine by default, with an optional bring-your-own-key cloud option — so your playthroughs stay private and no two are ever the same.
BigD Games
-Aug 2, 2026
The Last Train: End of the Line
In-game content
arttext
Pre-generated generative AI tools were used during development to assist in creating and editing some 2D visual assets, including backgrounds, character images, scene variations, and promotional artwork. AI tools were also used to assist with drafting, editing, and localization of some text. All final content was selected, reviewed, and edited by the developer before inclusion. No generative AI is used during gameplay, and players cannot generate content in the game.
Ilya Binus
-Aug 1, 2026
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