This game contains AI generated images and design for the UI elements.
- Creator
- Ragdoll Games
- Reviews
- -
- Added
- Jul 6, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
This game contains AI generated images and design for the UI elements.
Generative artificial intelligence was used in capsule arts.
All AI-generated content in this game (including videos, store page images, background music, etc.) is generated by the developer locally using legally authorized AI tools, and has undergone deep manual modification, optimization, and integration. We do not provide players with any AI generation tools or real-time generation features, so there is no risk of players generating copyrighted material. All materials are created by the developer themselves or processed based on legally authorized resources, ensuring no infringement of any third-party copyrights. All AI-assisted generated materials are manually reviewed and modified by the developer before use, ensuring that the final presented content complies with Steam content policies and copyright requirements; Strictly avoid using copyrighted training data or materials as AI input; The game does not contain any user-generated content (UGC) or AI generation tools, and players cannot generate new materials in the game; If there are future updates, we will continue to comply with Steam's relevant rules and update the content questionnaire in a timely manner.
Generative AI tools were used to create the game's promotional logo, steam achievement icons, and background music prior to development
Most interfaces utilize AI technology
The graphics for the Steam library were created using AI
Development/Pre-Generated AI Use Disclosure: During the development process, Generative AI tools were used to assist in the creation of game assets. Specifically, portions of the game props, enemy models, 2D user interface elements, and background music/audio were developed with the assistance of AI tools. All of these assets have undergone a thorough review, manual optimization, and integration through our standard development pipeline to ensure they match the game's unique artistic style and high-quality standards. None of the AI-assisted content infringes upon any third-party copyrights or contains any restricted elements. The final game complies entirely with Steam's content policies.
AI-assisted tools were used to support the development of some programming elements in the game.
Generative AI tools (Leonardo.ai, Meshy.ai) are used to create some pre-rendered art assets and 3D model prototypes, which are then edited and art-directed by the developer. AI audio tools are used for some sound assets. All AI-generated content is reviewed and integrated by the developer; we have rights to use these outputs commercially per the tools' licensing terms.
I've used Claude Code for everything
The capsule images and promotional artworks on the Steam store page of this game are AI-generated. All images have been manually adjusted in composition, refined in details and post-processed with text addition, without any copyrighted third-party materials. No real-time AI content generation during gameplay.
Some assets/models and textures in this game were generated using artificial intelligence (AI) tools.
We use claude/codex to help us translate our story to other languages. Members of the development team speak these languages: - English - Romanian Outside of these languages, all story is translated with the help of AI. The narrative itself is being written by one of the developers and without the help of AI
We used Generative AI to create additional and original character designs or to create objects such as obstacles.
Some store page marketing images, capsule assets, and promotional screenshots were created or edited with generative AI and then reviewed and adjusted for layout, sizing, and text. The game does not use live generative AI during gameplay, and it does not connect to any third-party AI service while players are playing.
Some promotional art assets and in-game artwork were created with the assistance of AI image generation tools. All AI-generated output was reviewed, edited, and curated by the development team before inclusion.
AI has been used to translate the game in multiple languages so the story can be enjoyed by more people.
Generative AI (a large language model) was used to assist in drafting text content — store page descriptions, in-game text, and marketing copy — and to assist with code. All output was reviewed and edited by the developer. Game art is from licensed/CC0 asset packs and procedural rendering; audio is procedurally synthesized. No AI-generated imagery or audio ships in the game, and no AI is generated live at runtime.
Some 2D store and marketing assets — such as store capsule images, achievement icons, and key art — were created using AI image-generation tools and then refined and composited by hand. All gameplay, code, level design, and game systems are made by the developer without generative AI. All AI-assisted assets are reviewed to ensure they are appropriate and comply with Steam's rules.
This game uses AI-generated voice acting for its characters.
English (AI Disclosure) This game includes AI-assisted NPC dialogue and text generation to create dynamic conversations and world events. AI-generated text is reviewed and integrated by the developer before release. The game does not generate images, audio, or code on the player's device. AI is used to enhance dialogue variety and immersive world interactions while core gameplay, progression, and game systems are designed by the developer.
Generative AI tools are used to assist in drafting text and setting up this Steam store page, as well as marketing materials.
Generative AI was used during the development of Slippery to assist in creating certain static visual assets, including [store page artwork / background images / character concepts / UI elements]. All AI-generated content was reviewed, modified, and integrated by hand to match the game's overall visual style. The game does not generate any AI content in real-time during gameplay.
This game uses generative AI tools to create some visual assets and background images. All AI-generated content has been reviewed and edited by the developer.
During the development of this game, generative AI tools were used to assist in creating specific 2D visual assets. This includes decorative murals on environmental walls (such as character paintings) and certain UI icons for the achievement system. The core content of the game, including all 3D level design, physics-based climbing mechanics, the economic system, and core programming, was entirely handcrafted and developed by the creator. We are committed to providing players with a pure, hardcore, and challenging vertical parkour experience.
制作了游戏宣传图,以及一部分角色肖像
The new Steam capsule and library images were created using AI.
Library capsule images and achievement icons were generated using AI.
AI tools were used during development to assist with the creation of some capsule images and illustrations. No live-generated AI content is used.
Localisation: The game's interface text was localised into 11 languages (French, Spanish (Latin America), Italian, German, Portuguese (Brazil), Russian, Simplified Chinese, Korean, Japanese, Polish, Turkish) with the assistance of AI tools. All original English source text was written by the developer. Voice-over: Some in-game voice-over was created using AI voice generation, used alongside recordings from real voice artists. Music: Two background music tracks heard on in-game radios were generated with AI tools, then filtered and edited by the developer in FL Studio. Store art: The capsule artwork combines a hand-made logo created by a commissioned artist with an AI-generated background.
Some of the game's visual assets (boss artwork, item icons, background illustrations) and store page imagery were created using generative AI tools, then integrated and refined by hand. Gameplay design, balancing, and integration are done manually.
Generative AI may be used for certain promotional materials and future story-related visual content. All AI-assisted content is reviewed and edited by the developer before being included in the game or store page.
Used for text translation.
Generative AI was used to assist in the creation of certain UI icons and interface artwork. All generated content was reviewed, modified, and integrated by the developer before being used in the game.
Images and Music made by AI are in game. Images for UI, and almost all music in game.
Images GPT-2
OST is AI-Generated
Some of the promotional images were generated by AI.
Poster, Background Image, Avatar
Some sound effects and models were created with the assistance of AI tools.
AI-generated 3D models are used in the final scene of the game. AI-generated 2D artwork is used in the backstory scenes.
PropHaunt uses generative AI tools only to assist in creating part of its store page artwork and promotional materials (such as the logo and key art). No AI-generated content is produced live during gameplay, and the game does not connect to any external AI service while you play. All in-game assets — characters, environments, props, audio, and UI — are hand-crafted or sourced from licensed asset packs.
Some in-game visual assets contain text translated with the assistance of AI tools
A.I. was used to help create promotional imagery for the game.
The Inducted uses generative AI tools in a limited capacity. Some user interface icons and elements in-game were created with the assistance of generative AI. Additionally, the store capsule artwork was composed by a professional artist who incorporated some AI-generated elements among hand-crafted components. All gameplay, characters, environments, and audio are created without generative AI.
All images and sounds in the game are generated by AI.
The game currently makes use of AI assistance in creating the 3D models for placeholder assets for Early Access.
We used generative AI tools in a limited capacity during development: some store page descriptions and marketing texts were drafted with AI assistance and finalized with human editing. Some non-Chinese localization texts were translated using AI and reviewed by humans. All core gameplay, programming, and level design were created by the developers.Some in-game artwork / background music was created with the assistance of generative AI tools.
As a small independent development team, we used generative AI as a supporting production tool during development. All creative direction, game design, asset selection, editing, integration, and final approval were handled by the development team. AI-generated material was reviewed and modified by the developers before being included in the game. The game does not generate AI content during gameplay.
The game uses some icons and visuals that were previously created with artificial intelligence (some in-game visuals and capsule image, etc...)
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Next Room In-game content art | This game contains AI generated images and design for the UI elements. | Ragdoll Games | - | Jul 6, 2026 | |
Kitty Party Store/marketing art | Generative artificial intelligence was used in capsule arts. | Wonderful Corp | - | Jul 6, 2026 | |
Demon God Story In-game content artaudio | All AI-generated content in this game (including videos, store page images, background music, etc.) is generated by the developer locally using legally authorized AI tools, and has undergone deep manual modification, optimization, and integration.
We do not provide players with any AI generation tools or real-time generation features, so there is no risk of players generating copyrighted material.
All materials are created by the developer themselves or processed based on legally authorized resources, ensuring no infringement of any third-party copyrights.
All AI-assisted generated materials are manually reviewed and modified by the developer before use, ensuring that the final presented content complies with Steam content policies and copyright requirements;
Strictly avoid using copyrighted training data or materials as AI input;
The game does not contain any user-generated content (UGC) or AI generation tools, and players cannot generate new materials in the game;
If there are future updates, we will continue to comply with Steam's relevant rules and update the content questionnaire in a timely manner. | XY GAME | - | Jul 6, 2026 | |
Mayhem Duck Simulator In-game content artaudio | Generative AI tools were used to create the game's promotional logo, steam achievement icons, and background music prior to development | Glare Games | - | Jul 6, 2026 | |
The Messenger from Athens at Marathon Unclear | Most interfaces utilize AI technology | Qingdao Qilin Ark Network Technology | - | Jul 6, 2026 | |
Tank Store/marketing art | The graphics for the Steam library were created using AI | Tank Master | - | Jul 5, 2026 | |
The Ninth Cycle In-game content artaudio | Development/Pre-Generated AI Use Disclosure:
During the development process, Generative AI tools were used to assist in the creation of game assets. Specifically, portions of the game props, enemy models, 2D user interface elements, and background music/audio were developed with the assistance of AI tools.
All of these assets have undergone a thorough review, manual optimization, and integration through our standard development pipeline to ensure they match the game's unique artistic style and high-quality standards.
None of the AI-assisted content infringes upon any third-party copyrights or contains any restricted elements. The final game complies entirely with Steam's content policies. | TidesArt | - | Jul 5, 2026 | |
Naya: The Forgotten Path Dev only code | AI-assisted tools were used to support the development of some programming elements in the game. | L.S.F | - | Jul 5, 2026 | |
Lawn Mower Mayhem In-game content artaudio | Generative AI tools (Leonardo.ai, Meshy.ai) are used to create some pre-rendered art assets and 3D model prototypes, which are then edited and art-directed by the developer. AI audio tools are used for some sound assets. All AI-generated content is reviewed and integrated by the developer; we have rights to use these outputs commercially per the tools' licensing terms. | Patrick Scott Studios | - | Jul 4, 2026 | |
0N35H07 Dev only codeartaudiotext | I've used Claude Code for everything | watooh | - | Jul 4, 2026 | |
封神演义沙盘模拟器 Store/marketing art | The capsule images and promotional artworks on the Steam store page of this game are AI-generated. All images have been manually adjusted in composition, refined in details and post-processed with text addition, without any copyrighted third-party materials. No real-time AI content generation during gameplay. | 风驰电掣的土豆 | - | Jul 4, 2026 | |
CyberRunner: Data Dash In-game content art | Some assets/models and textures in this game were generated using artificial intelligence (AI) tools. | Playthrough Experience | - | Jul 4, 2026 | |
Dungeons & Donuts In-game content text | We use claude/codex to help us translate our story to other languages. Members of the development team speak these languages:
- English
- Romanian
Outside of these languages, all story is translated with the help of AI. The narrative itself is being written by one of the developers and without the help of AI | Sas & Sons Game Studio Inc | 15 | Jul 4, 2026 | |
PROWLER PURGE In-game content art | We used Generative AI to create additional and original character designs or to create objects such as obstacles. | Once Studio | - | Jul 3, 2026 | |
Mow My World Store/marketing art | Some store page marketing images, capsule assets, and promotional screenshots were created or edited with generative AI and then reviewed and adjusted for layout, sizing, and text. The game does not use live generative AI during gameplay, and it does not connect to any third-party AI service while players are playing. | BotDance LLC | - | Jul 3, 2026 | |
Zerion: Infinite Space art | Some promotional art assets and in-game
artwork were created with the assistance of AI image generation tools.
All AI-generated output was reviewed, edited, and curated by the development
team before inclusion. | Gilberto Avalos | - | Jul 3, 2026 | |
The Left Behind In-game content text | AI has been used to translate the game in multiple languages so the story can be enjoyed by more people. | Extrude | - | Jul 3, 2026 | |
WALLOP In-game content textcode | Generative AI (a large language model) was used to assist in drafting text content — store page descriptions, in-game text, and marketing copy — and to assist with code. All output was reviewed and edited by the developer. Game art is from licensed/CC0 asset packs and procedural rendering; audio is procedurally synthesized. No AI-generated imagery or audio ships in the game, and no AI is generated live at runtime. | Pizza Hero Gaming | - | Jul 3, 2026 | |
ECHO:VORTEX In-game content art | Some 2D store and marketing assets — such as store capsule images, achievement icons, and key art — were created using AI image-generation tools and then refined and composited by hand. All gameplay, code, level design, and game systems are made by the developer without generative AI. All AI-assisted assets are reviewed to ensure they are appropriate and comply with Steam's rules. | ghost08165 | - | Jul 3, 2026 | |
Night Shift In-game content audio | This game uses AI-generated voice acting for its characters. | Batu | - | Jul 3, 2026 | |
GEKOKUJO: Vagrant Crown Live AI text | English (AI Disclosure)
This game includes AI-assisted NPC dialogue and text generation to create dynamic conversations and world events. AI-generated text is reviewed and integrated by the developer before release.
The game does not generate images, audio, or code on the player's device. AI is used to enhance dialogue variety and immersive world interactions while core gameplay, progression, and game systems are designed by the developer. | Shirokuro Games | - | Jul 2, 2026 | |
GilongWorld Store/marketing text | Generative AI tools are used to assist in drafting text and setting up this Steam store page, as well as marketing materials. | Long Gil Studio | - | Jul 2, 2026 | |
Slippery In-game content art | Generative AI was used during the development of Slippery to assist in creating certain static visual assets, including [store page artwork / background images / character concepts / UI elements]. All AI-generated content was reviewed, modified, and integrated by hand to match the game's overall visual style. The game does not generate any AI content in real-time during gameplay. | Artem Hnidobor | - | Jul 2, 2026 | |
Hexborne In-game content art | This game uses generative AI tools to create some visual assets and background images. All AI-generated content has been reviewed and edited by the developer. | BlowYAmind | - | Jul 1, 2026 | |
极度攀爬 In-game content art | During the development of this game, generative AI tools were used to assist in creating specific 2D visual assets. This includes decorative murals on environmental walls (such as character paintings) and certain UI icons for the achievement system.
The core content of the game, including all 3D level design, physics-based climbing mechanics, the economic system, and core programming, was entirely handcrafted and developed by the creator. We are committed to providing players with a pure, hardcore, and challenging vertical parkour experience. | Social Cat | - | Jun 30, 2026 | |
至高传奇 Store/marketing art | 制作了游戏宣传图,以及一部分角色肖像 | 超巨大战喵 | - | Jun 30, 2026 | |
The Soldiers Factory Store/marketing art | The new Steam capsule and library images were created using AI. | Christian Bommert | - | Jun 30, 2026 | |
The Obsession In-game content art | Library capsule images and achievement icons were generated using AI. | O.D Games | - | Jun 30, 2026 | |
Nowhere Dawn Store/marketing art | AI tools were used during development to assist with the creation of some capsule images and illustrations.
No live-generated AI content is used. | GiantK Games | - | Jun 29, 2026 | |
Dread Protocol In-game content textaudio | Localisation: The game's interface text was localised into 11 languages (French, Spanish (Latin America), Italian, German, Portuguese (Brazil), Russian, Simplified Chinese, Korean, Japanese, Polish, Turkish) with the assistance of AI tools. All original English source text was written by the developer.
Voice-over: Some in-game voice-over was created using AI voice generation, used alongside recordings from real voice artists.
Music: Two background music tracks heard on in-game radios were generated with AI tools, then filtered and edited by the developer in FL Studio.
Store art: The capsule artwork combines a hand-made logo created by a commissioned artist with an AI-generated background. | Meat Lab | 21 | Jun 28, 2026 | |
Arenfall In-game content art | Some of the game's visual assets (boss artwork, item icons, background illustrations) and store page imagery were created using generative AI tools, then integrated and refined by hand. Gameplay design, balancing, and integration are done manually. | Enjoy | - | Jun 28, 2026 | |
Warehouse Simulator In-game content art | Generative AI may be used for certain promotional materials and future story-related visual content. All AI-assisted content is reviewed and edited by the developer before being included in the game or store page. | Aulryght | - | Jun 28, 2026 | |
BRAYZ In-game content text | Used for text translation. | studio nu | - | Jun 28, 2026 | |
Lords of the World In-game content art | Generative AI was used to assist in the creation of certain UI icons and interface artwork. All generated content was reviewed, modified, and integrated by the developer before being used in the game. | GVA Games | - | Jun 28, 2026 | |
A Cube's Choice In-game content artaudio | Images and Music made by AI are in game. Images for UI, and almost all music in game. | J-echo Entertainment | - | Jun 28, 2026 | |
SKINSHIFT TOGETHER Unclear text | Images GPT-2 | SKINSHIFT | - | Jun 28, 2026 | |
Comfort Food: A Taste of Courage In-game content audio | OST is AI-Generated | Horrorverse | - | Jun 28, 2026 | |
ISLAND:THE LAST Store/marketing art | Some of the promotional images were generated by AI. | 7 FUNNY | - | Jun 28, 2026 | |
The Rise Of The Undead art | Poster, Background Image, Avatar | FENGRUI | - | Jun 28, 2026 | |
Ravengate: The King’s Last March In-game content audioart | Some sound effects and models were created with the assistance of AI tools. | Ravengate Games | - | Jun 28, 2026 | |
Lune 13 In-game content art | AI-generated 3D models are used in the final scene of the game.
AI-generated 2D artwork is used in the backstory scenes. | Saphielle | - | Jun 28, 2026 | |
PropHaunt Store/marketing art | PropHaunt uses generative AI tools only to assist in creating part of its store page artwork and promotional materials (such as the logo and key art). No AI-generated content is produced live during gameplay, and the game does not connect to any external AI service while you play. All in-game assets — characters, environments, props, audio, and UI — are hand-crafted or sourced from licensed asset packs. | FeuoZz | - | Jun 28, 2026 | |
Gone Exploring In-game content textart | Some in-game visual assets contain text translated with the assistance of AI tools | BCRC | - | Jun 28, 2026 | |
Enchanted Oceans Store/marketing art | A.I. was used to help create promotional imagery for the game. | Maritima Games | - | Jun 28, 2026 | |
The Inducted In-game content art | The Inducted uses generative AI tools in a limited capacity. Some user interface icons and elements in-game were created with the assistance of generative AI. Additionally, the store capsule artwork was composed by a professional artist who incorporated some AI-generated elements among hand-crafted components. All gameplay, characters, environments, and audio are created without generative AI. | Vilo Games | - | Jun 28, 2026 | |
绿茵少女 In-game content artaudio | All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | Jun 28, 2026 | |
LowRanger In-game content art | The game currently makes use of AI assistance in creating the 3D models for placeholder assets for Early Access. | LowRangerDev | - | Jun 28, 2026 | |
异界碎片 In-game content text | We used generative AI tools in a limited capacity during development: some store page descriptions and marketing texts were drafted with AI assistance and finalized with human editing. Some non-Chinese localization texts were translated using AI and reviewed by humans. All core gameplay, programming, and level design were created by the developers.Some in-game artwork / background music was created with the assistance of generative AI tools. | loveveryb | - | Jun 28, 2026 | |
Mangrove Express In-game content arttextcode | As a small independent development team, we used generative AI as a supporting production tool during development.
All creative direction, game design, asset selection, editing, integration, and final approval were handled by the development team. AI-generated material was reviewed and modified by the developers before being included in the game.
The game does not generate AI content during gameplay. | Dig Up Indie | - | Jun 28, 2026 | |
Sheep Move Together In-game content art | The game uses some icons and visuals that were previously created with artificial intelligence (some in-game visuals and capsule image, etc...) | Shepherd | 10 | Jun 28, 2026 |