Background images and UI icons are generated using AI.
- Creator
- Zeroth Arche
- Reviews
- -
- Added
- Mar 18, 2026
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Background images and UI icons are generated using AI.
美术方面,部分背景图片采用了AI辅助
[About the Developer]We are TEAM OLDBOY, a group of developers with over 20 years of experience, experimenting with various complex genres through the integration of AI technology.[AI Disclosure]Throughout our development pipeline—spanning planning, art, and programming—we have utilized AI agents and generative AI technologies. Specifically, they were used to generate character dialogue based on narrative settings, create character concepts and art, produce ending animation sequences, and compose music and voice-overs.While we leverage AI to streamline production, every element has been meticulously reviewed and finalized by our human developers to ensure our core creative philosophy is reflected in the final product.Dialogue Generation: AI was used to generate character scripts and dialogues based on each character's unique personality and traits.Visual Assets: A portion of the character illustrations and the ending animation sequences were created using generative AI tools.Audio & Voice: The game's background music and character voice-overs (dubbing) were produced through AI-powered audio technology.General Development: Generative AI was integrated into the overall development workflow to enhance efficiency in a short-term development environment.
Generative AI has been used to create some illustrations and visual assets in the game. All AI-generated content was created prior to release and is not generated during gameplay.
AI was used to create the teaser animation, as well as to create references for some images.
We use pre-generated AI assets for background images. However, we do not use any raw AI-generated content directly. All AI-generated images are strictly used only as a base and are manually retouched and polished by human artists
游戏背景以及音乐采用AI生成素材,角色纯匠人打造无AI
Some store assets and partial UI assets in this game have been visually enhanced using artificial intelligence (AI).
All images within the game were generated using a neural network.
The game utilizes AI-generated art and music assets, and employs AI to polish the text.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
This game uses generative AI tools to assist in creating some pre-generated background images and concept art during development. All AI-generated assets were heavily edited and refined by human artists to ensure originality and quality. No live/in-game AI generation is used. No external AI services are connected during gameplay.
The goal of AI's use during our production was for it to be used sparingly, and speed up production of elements deemed trivial in that they don't affect the intrinsic spirit of the game or artstyle. AI was used in the generation of some textures and objects that were later composited to create scene backgrounds (similar to the photo-bashing technique used by concept artists). Lastly, some voices and voice lines were generated by text-to-speech tools.
Generative AI content was used to create initial sketches for a portion of the artwork.
AI Assisted translations and writing AI Assisted code generation
AI tools were used to enhance, sharpen and upscale images. Some backgrounds were generated using AI.
Generative artificial intelligence is utilized in game development for the artistic creation of images rendering scenic spots and historical sites and horses.
A portion of the images in this game were AI-generated.
What was made by AI: the graphics (still images) of this game. What was not made by AI: everything else (programming, image editing, animations, soundtrack, sound effects and story are all done by a person).
All video content and other related materials of this product are first AI-generated and then manually adjusted.
* NOTE: The Story, Video and Voices in the game are FULLY A.I. Generated. *
Character sprites and CGs are created with AI assistance.
Artwork and narrative elements in Lyra Signal were created with the assistance of generative AI tools. All content has been carefully reviewed by the development team to maintain the story, atmosphere, and quality of the game experience.
Some cutscenes and the game title are AI-generated images.
AI was used to generate the images in the game and the logo. AI was used to correct grammar errors.
This game utilizes pre-generated AI content in the following areas: Artwork: The game's cover art and certain promotional assets were created using AI generation tools. Audio: Character voice-overs and the in-game soundtrack (radio music) were generated using AI tools. All AI-generated assets have been manually reviewed, edited, and curated by the developer to ensure they fit the game's narrative and artistic quality.
AI Content Disclosure Some visual assets in this game were generated using AI-assisted tools and then curated, edited, and integrated by the developer. All characters, locations, and artwork are original and fictional. AI tools were used only during development for pre-rendered assets. No AI-generated content is created during gameplay.
Generative artificial intelligence tools were used during development to create visual assets, which were then manually edited and refined by the developer. All narrative content, dialogue, and story elements are written and curated by humans. No generative AI is used during gameplay.
AI-generated content is used in the backgrounds and in-game images of this title.
Generative AI technology was used as an assistive tool during the development of this game for the following purposes: Background artwork creation assistance Game asset production assistance Programming and coding assistance All final content has been reviewed and refined by human developers before implementation.
Some of graphic materials were created with the help of AI-based tools
Generative AI usage is limited to coding assistance. All artwork, story, and audio assets were created by humans.
游戏所有生成式内容均为最新一代人工智能生成
Only a portion of the visual materials used AI tools for assistance. Every piece has been meticulously hand-edited and adjusted to meet the specific stylistic needs of the story.
Some text and images on the game and store pages are generated by AI
Some artwork in this game was created with AI assistance and edited by the developer.
Used for initial game assets (images, UI, music).
[AI Content Disclosure]This game utilizes generative AI tools to assist in the creation of visual assets (backgrounds, characters), background music, and parts of the narrative script.All AI-generated content has been manually reviewed, edited, and refined by the human developer to ensure it aligns with the game's "Japanese Gothic" aesthetic and story. We define this collaborative process between human creativity and AI as "Vibe Coding."
Character images in this game were created using AI.
Generative AI was used to create a small portion of the visual content in a video segment. This is openly acknowledged in the game as part of the story.
Some images in this game are generated using AI.
Hi to All, the examples assets are all Ai generated. We Hope in the future givinghuman made assets.
Generative AI tools were used to create some pre-rendered visual assets, including promotional artwork and certain in-game images. These assets are created in advance and integrated into the game. No AI-generated content is created dynamically during gameplay, and all game systems, mechanics, and code are created manually.
As a two-person independent team with no dedicated art department or budget, we have utilized generative AI to create all visual assets within the game. This includes: Environment & Backgrounds: All village landscapes, interiors, and atmospheric backdrops depicting 1920s Anatolia. Character Portraits: All visual representations of the villagers and historical figures. UI & Icons: The majority of the user interface elements, icons, and parchment-style menus. Concept Art: All marketing materials and store page assets. We have carefully curated, edited, and integrated these AI-generated visuals to ensure they align with our specific historical narrative and charcoal-style aesthetic. Our use of this technology was the only way to bring our vision of this National Struggle story to life with the limited resources of a two-man studio.
“Some of the in-game 2D artwork was created with the assistance of generative AI tools.”
This game uses live-generated AI to power the dialogue of the suspects. When you type a question, the response is generated in real-time, ensuring that suspects react dynamically to your specific accusations and evidence. An active internet connection is required to play.
- AI evaluates player-entered text to determine story branching and outcomes. - Generative AI is used in the creation of certain graphic and music assets.
Several drawings of inventory items are provided by AI.
AI-assisted content was used during development and was manually reviewed and curated by the development team.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
末法的海螺聲 In-game content art | Background images and UI icons are generated using AI. | Zeroth Arche | - | Mar 18, 2026 | |
LONG PIECE! In-game content art | 美术方面,部分背景图片采用了AI辅助 | 午休社/Noon Time Rest Studio | - | Mar 18, 2026 | |
Fated All-In: Casino 5 Queens In-game content textartaudio | [About the Developer]We are TEAM OLDBOY, a group of developers with over 20 years of experience, experimenting with various complex genres through the integration of AI technology.[AI Disclosure]Throughout our development pipeline—spanning planning, art, and programming—we have utilized AI agents and generative AI technologies. Specifically, they were used to generate character dialogue based on narrative settings, create character concepts and art, produce ending animation sequences, and compose music and voice-overs.While we leverage AI to streamline production, every element has been meticulously reviewed and finalized by our human developers to ensure our core creative philosophy is reflected in the final product.Dialogue Generation: AI was used to generate character scripts and dialogues based on each character's unique personality and traits.Visual Assets: A portion of the character illustrations and the ending animation sequences were created using generative AI tools.Audio & Voice: The game's background music and character voice-overs (dubbing) were produced through AI-powered audio technology.General Development: Generative AI was integrated into the overall development workflow to enhance efficiency in a short-term development environment. | TEAM OLDBOY_Levi | - | Mar 18, 2026 | |
Holy Trial 1 In-game content art | Generative AI has been used to create some illustrations and visual assets in the game.
All AI-generated content was created prior to release and is not generated during gameplay. | 지식보관소 | - | Mar 18, 2026 | |
NEUROBROOD In-game content art | AI was used to create the teaser animation, as well as to create references for some images. | Enrei Studios | - | Mar 18, 2026 | |
연무 In-game content art | We use pre-generated AI assets for background images. However, we do not use any raw AI-generated content directly. All AI-generated images are strictly used only as a base and are manually retouched and polished by human artists | HollowGuys | - | Mar 18, 2026 | |
幻想家的白夜 In-game content artaudio | 游戏背景以及音乐采用AI生成素材,角色纯匠人打造无AI | 林诗语 | - | Mar 18, 2026 | |
你好,你配吗? Store/marketing art | Some store assets and partial UI assets in this game have been visually enhanced using artificial intelligence (AI). | MYSTERY CROWN | - | Mar 18, 2026 | |
WarmInside In-game content art | All images within the game were generated using a neural network. | Valera Entertainment | - | Mar 18, 2026 | |
猫猫的摸鱼日记 In-game content artaudiotext | The game utilizes AI-generated art and music assets, and employs AI to polish the text. | 与子同舟工作室 | - | Mar 18, 2026 | |
The charming and beautiful proprietress In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK20006 | - | Mar 18, 2026 | |
I am a bad guy in school bullying In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK20007 | - | Mar 18, 2026 | |
我主沉浮-Master of Fate's Tides In-game content art | This game uses generative AI tools to assist in creating some pre-generated background images and concept art during development. All AI-generated assets were heavily edited and refined by human artists to ensure originality and quality. No live/in-game AI generation is used. No external AI services are connected during gameplay. | 马鹏飞 | - | Mar 18, 2026 | |
Love You To Pieces In-game content artaudio | The goal of AI's use during our production was for it to be used sparingly, and speed up production of elements deemed trivial in that they don't affect the intrinsic spirit of the game or artstyle.
AI was used in the generation of some textures and objects that were later composited to create scene backgrounds (similar to the photo-bashing technique used by concept artists).
Lastly, some voices and voice lines were generated by text-to-speech tools. | Soulsoftea | - | Mar 18, 2026 | |
UR CHIMERIC SAI In-game content art | Generative AI content was used to create initial sketches for a portion of the artwork. | StarGazer | - | Mar 18, 2026 | |
Dead Intelligence: First Encounter In-game content textcode | AI Assisted translations and writing
AI Assisted code generation | xvc | - | Mar 18, 2026 | |
Starhound: War On The Frontier In-game content art | AI tools were used to enhance, sharpen and upscale images. Some backgrounds were generated using AI. | Mars Equinox | - | Mar 18, 2026 | |
Bo Le Judging Horses In-game content art | Generative artificial intelligence is utilized in game development for the artistic creation of images rendering scenic spots and historical sites and horses. | SUNYU | - | Mar 18, 2026 | |
魔法少女会计师的复仇 In-game content art | A portion of the images in this game were AI-generated. | Drilling Wood For Fire | - | Mar 18, 2026 | |
Artificial Humanity In-game content art | What was made by AI: the graphics (still images) of this game.
What was not made by AI: everything else (programming, image editing, animations, soundtrack, sound effects and story are all done by a person). | rluzzion_studios | - | Mar 18, 2026 | |
蛇女村:祭品 Store/marketing art | All video content and other related materials of this product are first AI-generated and then manually adjusted. | MYSTERY CROWN | - | Mar 18, 2026 | |
A.I.ttorney In-game content textaudio | * NOTE: The Story, Video and Voices in the game are FULLY A.I. Generated. * | Archor Wright | - | Mar 18, 2026 | |
The Azure One In-game content art | Character sprites and CGs are created with AI assistance. | 好运风(Breezeborne Games) | 57 | Mar 18, 2026 | |
The Lyra Signal In-game content arttext | Artwork and narrative elements in Lyra Signal were created with the assistance of generative AI tools. All content has been carefully reviewed by the development team to maintain the story, atmosphere, and quality of the game experience. | ESTREA | - | Mar 18, 2026 | |
Another Red Riding Hood Story - 另一个小红帽的故事 - Cô Bé Quàng Khăn Đỏ Store/marketing art | Some cutscenes and the game title are AI-generated images. | Succubella Games | - | Mar 18, 2026 | |
Echo In-game content arttext | AI was used to generate the images in the game and the logo.
AI was used to correct grammar errors. | VisualNovelGames | - | Mar 18, 2026 | |
DATE TEACHER In-game content artaudio | This game utilizes pre-generated AI content in the following areas:
Artwork: The game's cover art and certain promotional assets were created using AI generation tools.
Audio: Character voice-overs and the in-game soundtrack (radio music) were generated using AI tools.
All AI-generated assets have been manually reviewed, edited, and curated by the developer to ensure they fit the game's narrative and artistic quality. | Onur Gencay GÖKÇE | - | Mar 18, 2026 | |
Between In-game content art | AI Content Disclosure
Some visual assets in this game were generated using AI-assisted tools and then curated, edited, and integrated by the developer. All characters, locations, and artwork are original and fictional.
AI tools were used only during development for pre-rendered assets. No AI-generated content is created during gameplay. | Stillroom | - | Mar 18, 2026 | |
Reborn In-game content art | Generative artificial intelligence tools were used during development to create visual assets, which were then manually edited and refined by the developer. All narrative content, dialogue, and story elements are written and curated by humans. No generative AI is used during gameplay. | Gecko Gaming | - | Mar 18, 2026 | |
灰色の空で大手を振るう In-game content art | AI-generated content is used in the backgrounds and in-game images of this title. | mokosoft | - | Mar 18, 2026 | |
夢酔のバーテンダー In-game content artcode | Generative AI technology was used as an assistive tool during the development of this game for the following purposes:
Background artwork creation assistance
Game asset production assistance
Programming and coding assistance
All final content has been reviewed and refined by human developers before implementation. | YMY GAME STUDIO | - | Mar 18, 2026 | |
SHNEINE PEPE WTFA Store/marketing art | Some of graphic materials were created with the help of AI-based tools | Meme Slop | - | Mar 18, 2026 | |
沉入梦境 Dev only code | Generative AI usage is limited to coding assistance. All artwork, story, and audio assets were created by humans. | AuroraMend Studio | - | Mar 18, 2026 | |
永恒地牢与刹那之恋 Unclear | 游戏所有生成式内容均为最新一代人工智能生成 | zeros | - | Mar 18, 2026 | |
夏日水果糖 In-game content art | Only a portion of the visual materials used AI tools for assistance. Every piece has been meticulously hand-edited and adjusted to meet the specific stylistic needs of the story. | MxJ | - | Mar 18, 2026 | |
之人重生 Store/marketing textart | Some text and images on the game and store pages are generated by AI | 从零通关 | - | Mar 18, 2026 | |
A Quiet Place Between Us In-game content art | Some artwork in this game was created with AI assistance and edited by the developer. | Papersoul Games | - | Mar 18, 2026 | |
Hello, Runa! In-game content artaudio | Used for initial game assets (images, UI, music). | COMMAGAMES | - | Mar 18, 2026 | |
KAGARIBI In-game content artaudiotext | [AI Content Disclosure]This game utilizes generative AI tools to assist in the creation of visual assets (backgrounds, characters), background music, and parts of the narrative script.All AI-generated content has been manually reviewed, edited, and refined by the human developer to ensure it aligns with the game's "Japanese Gothic" aesthetic and story. We define this collaborative process between human creativity and AI as "Vibe Coding." | NewForeverSTUDIO | - | Mar 18, 2026 | |
Isekai Mage Girl Gacha Pull Simulator: Elemental Card Collection In-game content art | Character images in this game were created using AI. | Violet Soft | - | Mar 18, 2026 | |
I WILL DO IT SOON MAYBE LATER TOMORROW In-game content art | Generative AI was used to create a small portion of the visual content in a video segment. This is openly acknowledged in the game as part of the story. | S. Teifel | - | Mar 18, 2026 | |
明末:干柴烈火 In-game content art | Some images in this game are generated using AI. | Drilling Wood For Fire | - | Mar 18, 2026 | |
Visual Novel Nodal Editor In-game content art | Hi to All, the examples assets are all Ai generated.
We Hope in the future givinghuman made assets. | Red-Cyclops | - | Mar 18, 2026 | |
Rise of the Insurged In-game content art | Generative AI tools were used to create some pre-rendered visual assets, including promotional artwork and certain in-game images. These assets are created in advance and integrated into the game. No AI-generated content is created dynamically during gameplay, and all game systems, mechanics, and code are created manually. | Destiny Forge Studio | - | Mar 18, 2026 | |
Frostveil: The Last Winter In-game content art | As a two-person independent team with no dedicated art department or budget, we have utilized generative AI to create all visual assets within the game. This includes:
Environment & Backgrounds: All village landscapes, interiors, and atmospheric backdrops depicting 1920s Anatolia.
Character Portraits: All visual representations of the villagers and historical figures.
UI & Icons: The majority of the user interface elements, icons, and parchment-style menus.
Concept Art: All marketing materials and store page assets.
We have carefully curated, edited, and integrated these AI-generated visuals to ensure they align with our specific historical narrative and charcoal-style aesthetic. Our use of this technology was the only way to bring our vision of this National Struggle story to life with the limited resources of a two-man studio. | Alabarda Gaming | - | Mar 18, 2026 | |
吞天食地666(二)卧龙传 In-game content art | “Some of the in-game 2D artwork was created with the assistance of generative AI tools.” | YUANG CHEN | - | Mar 18, 2026 | |
Detective Turtletop: Who Killed Harambe? Live AI text | This game uses live-generated AI to power the dialogue of the suspects. When you type a question, the response is generated in real-time, ensuring that suspects react dynamically to your specific accusations and evidence. An active internet connection is required to play. | Turtletop Software | - | Mar 18, 2026 | |
ネムルへの手紙 Live AI textartaudio | - AI evaluates player-entered text to determine story branching and outcomes.
- Generative AI is used in the creation of certain graphic and music assets. | Laineus | - | Mar 18, 2026 | |
Lost on Cow Island In-game content art | Several drawings of inventory items are provided by AI. | Tessier/Ashpool | - | Mar 18, 2026 | |
《比特尔特岛:与她们共度的日常》 Dev only | AI-assisted content was used during development and was manually reviewed and curated by the development team. | 比特尔特制作组 | - | Mar 18, 2026 |