Public Steam disclosure research25,994 disclosures tracked
Where do games disclose AI use?
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Generative AI was used to create a small number of pre-rendered images used in optional easter eggs and hidden content. The core gameplay, programming, design, and the majority of the game’s assets were created manually by the developer. The game does not use real-time AI-generated content or AI-driven gameplay systems.
Generative AI was used to create initial game art concepts and certain marketing materials. Final in-game assets were reviewed and modified by the development team.
AI tools were utilized during the development of this application for programming code architecture, store description translations, and the creation of core visual content including avatar illustrations, outfits, and graphic assets.
Based on these AI-generated visuals, we carefully handcrafted the layered asset separation and implemented real-time motion synchronization with keyboard and gamepad inputs to optimize it as a streamer tool.
We have conducted thorough reviews regarding rights and usage to ensure that users can safely and freely use these avatars, including for commercial streaming purposes.
This game uses generative AI (KlingAI) to create artwork, including characters and backgrounds. These images are directed, selected, and adjusted by the developer before being incorporated into the game.
All scenario text and scripts are written entirely by a human author. No generative AI is used for the writing.
The music is composed by a human and produced using a DAW (Cakewalk) and singing-voice synthesis software (VoiSona). No generative AI is used in the music production.
Visuals:
This game features cinematic visuals crafted through 3D modeling and digital composition, with Photoshop's Generative Fill used selectively for background enhancements and asset integration.
Music:
The soundtrack includes cover versions of the original theme composed by Yasunori Shiono, arranged using Suno with the composer's permission.
This game contains pre-generated AI-assisted content, including certain audio assets and development/testing assistance used during production. No live-generated AI content is included in gameplay.
I use ElevenLabs to create sound effects as well as the voice changing effects. I recorded the lines in the game and used ElevenLabs to alter my voice into the characters you will here in this game. The main character Mesh, some interactable mesh's as well as the main entity within this game were initially generated in MeshyAI and edited by myself in Blender.
Generative Artificial Intelligence used in this game includes:
- Sound Effects (SFX)
- BGM cover (AI covers based on medley composed by Author)
- Refining textures, icons
1. The game code was pre-generated by AI in an IDE tool and then manually reviewed.
2. Some sound effects and music were generated as MIDI files from a large language model and then manually modified in music editing software.
3. Art assets were initially generated by online AI. All generated images were manually selected and modified to ensure they conformed to the overall art style of the game.
Empire Together uses generative AI to enrich the gameplay experience. AI is used to dynamically generate character dialogue, quest descriptions, and event text, delivering a more varied and immersive narrative experience. All generated content is supervised and reviewed by our team to ensure consistency with the game's universe.
This game includes some visual and audio contents created with the assistance of generative A.I. All content included in the final release was curated, edited, and integrated by the developer as part of the creative process. The game engine and logic is 100% human created.
Some voice dialogue and a small number of in-game icons were created or assisted by generative AI tools. All such content has been reviewed and edited by the development team before being included in the game.
Some background environments and character animations in this game were created with the assistance of AI generation tools. All AI-generated content has been reviewed, edited, and integrated by the development team to ensure quality and consistency with the game's artistic vision.
Generative AI was used in the creation and editing of some visual assets, promotional materials, and other creative content appearing in the game and on the store page. All final content was reviewed, edited, and implemented by the developer.
Authorisation Engine uses generative AI tools during development to assist with selected pre-generated assets and production materials, including some store artwork and audio/localization workflow support. All such content is reviewed and curated before inclusion. The game does not live-generate gameplay content with AI at runtime.
Due to the small scale of the project, many visual assets in the current demo were created using AI-assisted image generation tools, with additional manual editing and selection by the developer.
Some assets may be replaced or redrawn in future versions during development.
Character design,character writing, story structure, dialogue, game design, and overall direction were totally created by the developer.
This is a small independent narrative project focused primarily on storytelling and atmosphere.Thank you for playing, reading, and supporting the project.
Some of the in-game 2D textures and visual effects were created using AI-based tools. These elements are modified in terms of art and development throughout the production process to ensure they meet our quality standards and creative vision.
This game utilizes pre-generated AI content across multiple disciplines, including visual assets, code optimization, and audio design. These tools were used strictly to assist a solo developer in the production process. All AI-assisted assets have been thoroughly vetted to ensure they adhere to copyright and intellectual property standards, and no live-generation tools are present in the build.
[AI-Generated Content Disclosure]This game uses AI-assisted tools during development for content generation and optimization. All AI-generated content has been reviewed, revised, and finalized by the human development team. Specific usage is disclosed below:[Text]· Portions of script drafts and dialogue have been refined with AI assistance, with all final versions rewritten and proofread by human writers.· Multi-language localization (English, Japanese, Russian, French, Spanish) was produced via AI translation followed by human proofreading and correction.[Art]· Some character portraits, CG illustrations, and background concepts were initially drafted with AI assistance, then redrawn, retouched, colored, and finalized by human artists.· Certain UI elements and icons were AI-assisted and subsequently adjusted by hand.[Audio]· Some background music (BGM) tracks were generated with AI assistance, then curated and post-processed by humans.· All character voice acting is performed by real human voice actors. No AI voice synthesis is used.
Grok Imagine was used during development to generate environment backgrounds, level assets, and character concept art. All assets have been curated and integrated manually into the 2D engine.
Suno AI was used to compose the atmospheric music tracks and soundtracks for the different realms of the game.
The soundtrack and sound effects were made using AI tools, then edited and mixed by hand to fit the game. Localization for non-English languages was AI-translated.
Generative AI was used during development for two background illustrations and to draft some in-game UI and popup text, which the developer then reviewed and shipped. The game does not use AI to generate content during gameplay.
We used ai to assist us on music and art because we are poor and not capable of this yet. We will strive to remove or reduce ai to a minimum once we are financially capable.
Some visual assets, concept materials, and marketing images may use generative AI during the production process. All final assets used in the game and store page are reviewed, selected, and edited by the developer before publication. The game does not generate AI content during gameplay.
Generative AI was used to develop a portion of the content of this game. Specifically it was used for development assistance, some music and art assets.
Some visual assets, including certain images and 3D models, were created or assisted using generative AI tools. All assets were reviewed and edited by the developer before being added to the game.
Generative AI was used to create a small number of pre-rendered images used in optional easter eggs and hidden content. The core gameplay, programming, design, and the majority of the game’s assets were created manually by the developer. The game does not use real-time AI-generated content or AI-driven gameplay systems.
Generative AI was used to create initial game art concepts and certain marketing materials. Final in-game assets were reviewed and modified by the development team.
AI tools were utilized during the development of this application for programming code architecture, store description translations, and the creation of core visual content including avatar illustrations, outfits, and graphic assets.
Based on these AI-generated visuals, we carefully handcrafted the layered asset separation and implemented real-time motion synchronization with keyboard and gamepad inputs to optimize it as a streamer tool.
We have conducted thorough reviews regarding rights and usage to ensure that users can safely and freely use these avatars, including for commercial streaming purposes.
This game uses generative AI (KlingAI) to create artwork, including characters and backgrounds. These images are directed, selected, and adjusted by the developer before being incorporated into the game.
All scenario text and scripts are written entirely by a human author. No generative AI is used for the writing.
The music is composed by a human and produced using a DAW (Cakewalk) and singing-voice synthesis software (VoiSona). No generative AI is used in the music production.
Visuals:
This game features cinematic visuals crafted through 3D modeling and digital composition, with Photoshop's Generative Fill used selectively for background enhancements and asset integration.
Music:
The soundtrack includes cover versions of the original theme composed by Yasunori Shiono, arranged using Suno with the composer's permission.
This game contains pre-generated AI-assisted content, including certain audio assets and development/testing assistance used during production. No live-generated AI content is included in gameplay.
I use ElevenLabs to create sound effects as well as the voice changing effects. I recorded the lines in the game and used ElevenLabs to alter my voice into the characters you will here in this game. The main character Mesh, some interactable mesh's as well as the main entity within this game were initially generated in MeshyAI and edited by myself in Blender.
Generative Artificial Intelligence used in this game includes:
- Sound Effects (SFX)
- BGM cover (AI covers based on medley composed by Author)
- Refining textures, icons
1. The game code was pre-generated by AI in an IDE tool and then manually reviewed.
2. Some sound effects and music were generated as MIDI files from a large language model and then manually modified in music editing software.
3. Art assets were initially generated by online AI. All generated images were manually selected and modified to ensure they conformed to the overall art style of the game.
Empire Together uses generative AI to enrich the gameplay experience. AI is used to dynamically generate character dialogue, quest descriptions, and event text, delivering a more varied and immersive narrative experience. All generated content is supervised and reviewed by our team to ensure consistency with the game's universe.
This game includes some visual and audio contents created with the assistance of generative A.I. All content included in the final release was curated, edited, and integrated by the developer as part of the creative process. The game engine and logic is 100% human created.
Some voice dialogue and a small number of in-game icons were created or assisted by generative AI tools. All such content has been reviewed and edited by the development team before being included in the game.
Some background environments and character animations in this game were created with the assistance of AI generation tools. All AI-generated content has been reviewed, edited, and integrated by the development team to ensure quality and consistency with the game's artistic vision.
Generative AI was used in the creation and editing of some visual assets, promotional materials, and other creative content appearing in the game and on the store page. All final content was reviewed, edited, and implemented by the developer.
Authorisation Engine uses generative AI tools during development to assist with selected pre-generated assets and production materials, including some store artwork and audio/localization workflow support. All such content is reviewed and curated before inclusion. The game does not live-generate gameplay content with AI at runtime.
Due to the small scale of the project, many visual assets in the current demo were created using AI-assisted image generation tools, with additional manual editing and selection by the developer.
Some assets may be replaced or redrawn in future versions during development.
Character design,character writing, story structure, dialogue, game design, and overall direction were totally created by the developer.
This is a small independent narrative project focused primarily on storytelling and atmosphere.Thank you for playing, reading, and supporting the project.
Some of the in-game 2D textures and visual effects were created using AI-based tools. These elements are modified in terms of art and development throughout the production process to ensure they meet our quality standards and creative vision.
This game utilizes pre-generated AI content across multiple disciplines, including visual assets, code optimization, and audio design. These tools were used strictly to assist a solo developer in the production process. All AI-assisted assets have been thoroughly vetted to ensure they adhere to copyright and intellectual property standards, and no live-generation tools are present in the build.
[AI-Generated Content Disclosure]This game uses AI-assisted tools during development for content generation and optimization. All AI-generated content has been reviewed, revised, and finalized by the human development team. Specific usage is disclosed below:[Text]· Portions of script drafts and dialogue have been refined with AI assistance, with all final versions rewritten and proofread by human writers.· Multi-language localization (English, Japanese, Russian, French, Spanish) was produced via AI translation followed by human proofreading and correction.[Art]· Some character portraits, CG illustrations, and background concepts were initially drafted with AI assistance, then redrawn, retouched, colored, and finalized by human artists.· Certain UI elements and icons were AI-assisted and subsequently adjusted by hand.[Audio]· Some background music (BGM) tracks were generated with AI assistance, then curated and post-processed by humans.· All character voice acting is performed by real human voice actors. No AI voice synthesis is used.
Grok Imagine was used during development to generate environment backgrounds, level assets, and character concept art. All assets have been curated and integrated manually into the 2D engine.
Suno AI was used to compose the atmospheric music tracks and soundtracks for the different realms of the game.
The soundtrack and sound effects were made using AI tools, then edited and mixed by hand to fit the game. Localization for non-English languages was AI-translated.
Generative AI was used during development for two background illustrations and to draft some in-game UI and popup text, which the developer then reviewed and shipped. The game does not use AI to generate content during gameplay.
We used ai to assist us on music and art because we are poor and not capable of this yet. We will strive to remove or reduce ai to a minimum once we are financially capable.
Some visual assets, concept materials, and marketing images may use generative AI during the production process. All final assets used in the game and store page are reviewed, selected, and edited by the developer before publication. The game does not generate AI content during gameplay.
Generative AI was used to develop a portion of the content of this game. Specifically it was used for development assistance, some music and art assets.
Some visual assets, including certain images and 3D models, were created or assisted using generative AI tools. All assets were reviewed and edited by the developer before being added to the game.