November 23, 2026
Indexed June 3, 2026
View on Steam

Disclosure Analysis

AI tools were used to generate the soundtrack and sound effects, and for AI-translated localization.

Where AI appears
AI-made content in the game
Content mentioned
Audio Localization
Method disclosed
Generated content Edited content Translated
Evidence

The soundtrack and sound effects were made using AI tools

Auto-classified from the public disclosure. Raw disclosure remains the source of truth.

AI Usage Disclosure

The soundtrack and sound effects were made using AI tools, then edited and mixed by hand to fit the game. Localization for non-English languages was AI-translated.

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Disclosure History

Pre-Generated Content: I used generative AI tools in the creation of the following content that ships with Circuit Keep: - Music (in-game soundtrack) - Sound effects (AI-generated parts were mixed, edited, and finalized by hand) I reviewed, curated, and integrated all AI-generated assets myself, editing or post-processing them where appropriate before shipping. I used established commercial generative tools that grant the right to use their outputs commercially, and I reviewed outputs to reduce the risk of infringing any third party's rights. All in-game gameplay content — UI, module and enemy visuals, particle effects, level layouts, tutorial copy, glossary, and narrative text — was designed, written, and curated by me. I used AI coding assistants to help implement the code that renders this content, consistent with Steam's exclusion of AI development tools from this disclosure. Live-Generated Content: None. Circuit Keep does not generate any content using AI at runtime; all assets are baked into the build.

Pre-Generated Content: - Localization for non-English languages - Music (in-game soundtrack) - Sound effects (AI-generated parts were mixed, edited, and finalized by hand) I reviewed, curated, and integrated all AI-generated assets myself, editing or post-processing them where appropriate before shipping.

The soundtrack and sound effects were made using AI tools, then edited and mixed by hand to fit the game. Localization for non-English languages was AI-translated and reviewed by hand.

The soundtrack and sound effects were made using AI tools, then edited and mixed by hand to fit the game. Localization for non-English languages was AI-translated.