November 23, 2026
Indexed June 3, 2026
View on Steam

Disclosure analysis

AI content is included in the game

AI tools were used to generate the soundtrack and sound effects, and for AI-translated localization.

Process
AI-generated, then edited
Live AI during play
No
Evidence & analysis details
Evidence used
“The soundtrack and sound effects were made using AI tools”
“Localization for non-English languages was AI-translated”
Model-reported confidence
95% A model estimate, not a measured accuracy rate or a human review score.

Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.

AI Usage Disclosure

The soundtrack and sound effects were made using AI tools, then edited and mixed by hand to fit the game. Localization for non-English languages was AI-translated.

Highlights are auto-detected and may not be fully accurate. Report an issue

This disclosure in context

How comparisons work

Compare this developer’s disclosure with 26,062 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.

AI-assisted content in the game
70.9%
18,003 of 25,398 disclosures with structured analysis.
Compare this group
Audio
26.2%
6,839 of 26,062 indexed disclosures mention this category.
Compare this category
Writing or localization
27.9%
7,279 of 26,062 indexed disclosures mention this category.
Compare this category

Categories can overlap. A disclosure may mention several types of AI use.

Source and record

First indexed
Jun 3, 2026
Source last checked
Jul 9, 2026
Automatic analysis updated
Jul 6, 2026
Recorded text changes
3 Read the history

The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.

Disclosure History

Captured versions of the developer’s statement. This record can miss changes between checks and does not establish when AI use began.

Pre-Generated Content: I used generative AI tools in the creation of the following content that ships with Circuit Keep: - Music (in-game soundtrack) - Sound effects (AI-generated parts were mixed, edited, and finalized by hand) I reviewed, curated, and integrated all AI-generated assets myself, editing or post-processing them where appropriate before shipping. I used established commercial generative tools that grant the right to use their outputs commercially, and I reviewed outputs to reduce the risk of infringing any third party's rights. All in-game gameplay content — UI, module and enemy visuals, particle effects, level layouts, tutorial copy, glossary, and narrative text — was designed, written, and curated by me. I used AI coding assistants to help implement the code that renders this content, consistent with Steam's exclusion of AI development tools from this disclosure. Live-Generated Content: None. Circuit Keep does not generate any content using AI at runtime; all assets are baked into the build.

Pre-Generated Content: - Localization for non-English languages - Music (in-game soundtrack) - Sound effects (AI-generated parts were mixed, edited, and finalized by hand) I reviewed, curated, and integrated all AI-generated assets myself, editing or post-processing them where appropriate before shipping.

The soundtrack and sound effects were made using AI tools, then edited and mixed by hand to fit the game. Localization for non-English languages was AI-translated and reviewed by hand.

The soundtrack and sound effects were made using AI tools, then edited and mixed by hand to fit the game. Localization for non-English languages was AI-translated.