The game features generative artificial intelligence to voice the opening cut scene.
- Creator
- Mongrels Team
- Reviews
- -
- Added
- Mar 18, 2026
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The game features generative artificial intelligence to voice the opening cut scene.
As per your review, capsule art is generated with AI. However, this was created by our designer as we own the .psd file.
This game used some AI generated ghost images.
AI art is used for the capsule and for some in-game backgrounds such as the background at the general store and blacksmith.
This game uses a locally-run language model to power live, on-device conversations with an AI character — no data leaves your computer. All visual and audio assets are human-made or commercially licensed. A small number of assets used AI generation as an early drafting tool; each was subsequently revised and finalized by human artists to meet our visual and quality standards.
A small portion of visual effects and sound effects were created with the assistance of AI.
Artificial intelligence (AI) was used for generating initial sketches of backgrounds in some game scenes.
Our character drawings were generated by AI and then manually redrawn . The scenes were created by using real-life photos and hand-painted by AI.
There is an NPC in the very ending of this game, She will give the players some paintings of mountains/rivers/ships as gifts when player has reached 100% of game progress, that paintings are generated by AI. Game's Title, Library Capsule, Library Hero, Store Capsule Main, Store Broadcast of the store page are all pre-generated AIGC.
The AI was used to generate character and some of in-game background and story illustrations.
Generative AI has been used to help create most of backgrounds, cgs and soundtrack.
The trees in the Germany Stage (shown in the first trailer) were generated with retro-diffusion. I intend to replace them with hand-drawn trees in the final game. There's also the "modern art" enemy that has ai-generated images displayed inside a frame. Besides that everything is hand made.
Some textures were created using AI.
Using "https://stablediffusionweb.com/" 8 screenshots were created for the initial story in the game, as well as the developer's logo on the start screen.
The in-game content only utilizes AI technology for some pre-rendered elements. During the real-time operation of the game, AI technology is not utilized. Assets such as images and voiceovers are pre-rendered using AI in this game, while the rest are not.
I use AI-generated pre-rendered images for the Desktop Backgrounds in the game. This is to provide the player with a more unique, customizable experience over their in-game computer. I also use AI-generated pre-rendered images for character photos/portraits when needed. All images do not resemble or impersonate any person, living or dead.
Our game incorporates AI-assisted visual resources within the User Interface, such as icons and decorations. These assets are either enhanced with AI tools or use AI-generated visuals as a starting point for further development. However, no in-game resources are purely AI-generated; all visuals went through our 2D Artist to ensure originality and quality
AI usage limited to some UI images and store page assets only.
AI has been used to generate a specific image on a flyer object.
Some images in the game and promotional materials are made/modified using AI.
It uses AI generated voices, for better gaming experiences
Some art assets are generated by artificial intelligence.
I use the service to generate artificial intelligence voices for characters. The voice generation process does not occur in real-time, but rather beforehand, allowing me to test and evaluate the content before using it in the game. Additionally, I implement appropriate preventive measures to ensure that the generated content is suitable and compliant with legal requirements and Steam standards
AI was used for the opening images and cutscene animation.
AI art was used to draw the professional character avatars, but the original AI content will be replaced later with the update.
Artificial Intelligence was used in the creation of the game to create the pictures.
A small set of images in the game has been made using AI. I am planning to replace these.
Some item ICONS, card ICONS and characters were designed with AI-assisted. The scenes were designed with AI-assisted.
This game uses AI-assisted tools during development, including text translation and visual enhancement as part of the artwork creation process. All in-game content and artworks are reviewed, edited, and finalized by the developer. The game does not use AI to generate or modify content during gameplay.
The game features narrative scenes where speech texts appear in front of an image. The background images during the narrative scenes were created by artificial intelligence. Some songs on the soundtrack were also done by A.I. As a solo developer, this feature was essential for the project's realization.
Images of trailer and Voice cover of HQ are AI pre-rendered
The game uses AI-generated music for the in-game radio and AI-created images for posters and billboards.
The visualisation of the characters for dialog portraits is accomplished with the help of AI generated imaging.
We've generated some of the pictures of characters with ai. The characters you can interact with in the game.
Custom AI Game image graphics
Character Portrats
We used AI-generated images as a basis for some of the images on the store page and made manual modifications
I use ai tool to create the HDR environment map for depth.
Voices in conversations with characters in the game were not made with voice actors but with pre generated AI voices. The dialogue is original.
Game sounds and character concepts are AI generated
AI has been used for some unique textures and photo adjustments. No assets are created AI exclusively.
This game involves localization works (Russian, Korean) generated from GPT.
Used to generate store and library images. And a few images for menu in game.
AI generated images are only used for the store page, art, and logos in the game.
Some visual assets — such as community materials, marketing content, and select transition screens — were created with limited AI assistance. All final in-game art is created by our artists.
We used a Text To Speech model to generate audio for all the concepts, examples and quizzes.
Only Graphical Images on the Steam store page & library. NOT Actually screenshots or footage of the game, Those ARE UNALTERED.
AI tools were utilized sparingly to assist in early development of some background images. All AI-assisted content has been heavily refined and painted over by the artist.
Images on the Storefront are generated by Leonardo.ai. Nothing in the game was generated by an AI.
GlitchSPANKR was handcrafted. We used AI audio sparingly and purposefully: We remixed our own original tracks into ambient variations (e.g. a French-style version of “Friend”). A handful of songs had lyrics we wrote and used AI to help generate their music, which we refined and often re-recorded ourselves. One minor joke character uses an AI voice by design.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Foulbreaker In-game content audio | The game features generative artificial intelligence to voice the opening cut scene. | Mongrels Team | - | Mar 18, 2026 | |
Beastie's Shelter Dev only art | As per your review, capsule art is generated with AI.
However, this was created by our designer as we own the .psd file. | INNOVATIVE DIGITAL SOLUTIONS | - | Mar 18, 2026 | |
Hospital 666 In-game content art | This game used some AI generated ghost images. | Lokin | 1.2k | Mar 18, 2026 | |
Game Changer: Zenith In-game content art | AI art is used for the capsule and for some in-game backgrounds such as the background at the general store and blacksmith. | Philip Wolfe | - | Mar 18, 2026 | |
In Waiting Live AI arttext | This game uses a locally-run language model to power live, on-device conversations with an AI character — no data leaves your computer. All visual and audio assets are human-made or commercially licensed. A small number of assets used AI generation as an early drafting tool; each was subsequently revised and finalized by human artists to meet our visual and quality standards. | CynicalMonkeys | - | Mar 18, 2026 | |
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I intend to replace them with hand-drawn trees in the final game.
There's also the "modern art" enemy that has ai-generated images displayed inside a frame.
Besides that everything is hand made. | Studio DynoStorm | - | Mar 18, 2026 | |
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I also use AI-generated pre-rendered images for character photos/portraits when needed.
All images do not resemble or impersonate any person, living or dead. | Edgebyter_ | - | Mar 18, 2026 | |
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O Conto de (Seu Nome) In-game content artaudio | The game features narrative scenes where speech texts appear in front of an image.
The background images during the narrative scenes were created by artificial intelligence.
Some songs on the soundtrack were also done by A.I.
As a solo developer, this feature was essential for the project's realization. | Apolo Games | - | Mar 18, 2026 | |
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Blood On The Thames In-game content art | AI has been used for some unique textures and photo adjustments. No assets are created AI exclusively. | Team Firestorm | 16 | Mar 18, 2026 | |
Hopeless Sea In-game content text | This game involves localization works (Russian, Korean) generated from GPT. | Potato Cat | 26 | Mar 18, 2026 | |
Lunar Resilience In-game content art | Used to generate store and library images. And a few images for menu in game. | Beonin Studios | - | Mar 18, 2026 | |
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Westland Survival In-game content art | Some visual assets — such as community materials, marketing content, and select transition screens — were created with limited AI assistance. All final in-game art is created by our artists. | Helio Games | 533 | Mar 18, 2026 | |
Yuke and the Book of Yokai In-game content audio | We used a Text To Speech model to generate audio for all the concepts, examples and quizzes. | lpares12 | 26 | Mar 18, 2026 | |
Avelia In-game content art | Only Graphical Images on the Steam store page & library.
NOT Actually screenshots or footage of the game, Those ARE UNALTERED. | Avelia Entertainment | - | Mar 18, 2026 | |
Shepherd's Eye Dev only art | AI tools were utilized sparingly to assist in early development of some background images. All AI-assisted content has been heavily refined and painted over by the artist. | Studio Adamina | - | Mar 18, 2026 | |
GrigoriNightDragon Store/marketing art | Images on the Storefront are generated by Leonardo.ai.
Nothing in the game was generated by an AI. | GrigoriNightDragon.com | - | Mar 18, 2026 | |
GlitchSPANKR In-game content audiotext | GlitchSPANKR was handcrafted. We used AI audio sparingly and purposefully:
We remixed our own original tracks into ambient variations (e.g. a French-style version of “Friend”).
A handful of songs had lyrics we wrote and used AI to help generate their music, which we refined and often re-recorded ourselves.
One minor joke character uses an AI voice by design. | Mahelyk | 264 | Mar 18, 2026 |