The audio of the character dialogues is generated with AI(TTS). This only happens once(if at all) when creating a new game version.
- Creator
- DropC Gamestudio
- Reviews
- -
- Added
- Mar 18, 2026
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The audio of the character dialogues is generated with AI(TTS). This only happens once(if at all) when creating a new game version.
Mainly used AI to generate character portraits, scene concept art, and basic UI elements.
Graphics.
ChatGPT has been used for translating the game and making some of it's features.
Used minimal AI to assist in the creation.
AI was used for interface language translation.
The background images and candy pictures are pre-rendered AI art.
The cover image of the store page was generated by AI.
The cover image of the store page was generated by AI.
Generative AI tools were used to assist in the creation of some in-game art assets, such as icons, textures, and concept art. All AI-assisted assets were reviewed and refined by our team before implementation.
Some of the image materials were created using AI and were subsequently refined with detailed edits
Using AI to generate code and texture.
Kayotica includes a unique AI-driven detective system. During certain scenes, players talk to the AI who takes a role of a characters. The AI is limited to the story world and cannot go outside the game’s narrative. Player choices in these moments influence relationships and the upcoming story choices. Some images in the game are AI-generated but are consistent with our characters and our color chart.
Only a presentation and a few minor images under 2 minutes in duration.
AI-assisted music and sound effects are used to support development as a solo developer, under proper licensing.
We currently use placeholder AI card art assets for playtesting only and fully intend to replace all AI art with artist rendered assets
Part of visual assets in game background was generated by AI.
Some promotional images and parts of the in-game text translations were created with the help of AI tools, but all content was reviewed and finalized by the development team.
Art is supported with AI and is hand edited and finalized by an artist. Localization uses AI.
This game was created with the help of AI tools to assist in areas such as translation, and development support. All creative decisions were made by the human developer.
Art and Graphics for Arena II were generated using AI models.
Trailers and marketing material have IA generated images.
I personally designed the game characters by drawing them myself, and then used AI to assist with the coloring.
AI has been used to streamline coding and development.
This game uses AI-assisted tools to generate certain visual assets, such as character portraits and concept art. These assets were curated and refined by the developer to ensure quality and originality.
The store page materials, game main interface background image, loading interface background image, and card artwork are all generated by artificial intelligence
Background image generated by AI.
Only capsule images (capsules, banners, logo) were partially generated with AI. All assets were manually edited to meet commercial and copyright standards.
Image compositions contain AI generated graphical elements.
Mini Scouts uses generative AI tools to create certain visual assets, including hero sprites, backgrounds, and select promotional images for the store page. All AI-generated content is pre-rendered, reviewed, and edited by a human being before inclusion in the game or marketing materials. Now, we know that AI art cannot and should not compete with human art. Hence, we'd love to bring aboard interested human artists so we can replace our gen-AI assets with assets made with love by human beings!❤️
We used AI for some images and code lines and musics. Chat GPT, Suno and Cursor helped me for this project.
Some images and icons in the game were generated with AI and post-processed manually. In-game music and voice-overs are AI generated. More details on my use of AI in my devlog: https://lemuria.org/devlogs/ta-07/
The following localizations (in-game and store page) are created with the assist of generative artificial intelligence: - French - German - Japanese - Korean - Portuguese (Brazil) - Russian - Spanish The logo for the game studio "Dumen Games" is created with the assist of generative artificial intelligence.
We use AI tools to generate some images used in the game and to assist with generating source code.
AI was used to create a reference base, enhance images, and generate some individual elements and objects. All outputs were then manually refined and polished by artists. The game also includes AI-generated video content; however, all characters depicted are unique and have been fully hand-polished by the artist to ensure originality and quality.
The puzzle pictures in the game and the promotional videos in the store are all generated by AI.
The puzzle pictures in the game and the promotional videos in the store are all generated by AI.
The puzzle pictures in the game and the promotional videos in the store are all generated by AI.
The puzzle pictures in the game and the promotional videos in the store are all generated by AI.
AI used to create graphics in store
The code implementation of this game uses AI to assist in development and improve efficiency.
With the help of the AI chatbot, you can generate analyses and varied comments on your games and, if required, listen to them in different languages.
In this game, AI was used for the skill cards used by characters, and it was temporarily used before being updated with hand-drawn images.
In the game, AI technology was used to assist in generating the majority of the art and audio assets, specifically the UI, character illustrations, background illustrations, and background music. To achieve the desired visual effect, I will manually make secondary modifications to the generated assets after they are produced. I am fully aware that AI-generated work cannot compare to the creations of outstanding artists and musicians, and I completely understand any attitude you may hold toward AI. If you are still willing to give this game a try, I would like to explain: I apologize that, as an independent developer, from a financial standpoint, it has become difficult for me to afford a large amount of art and music content. However, this does not mean I will treat this work lightly. I have already conducted multiple rounds of optimization and replacement for the game's art and music, and this work will continue. I will bring my sincerity and dedication, within the limits of my ability, to gradually pursue results that are more satisfying to everyone.
Some Game Assets Were Initially Designed And Planned Manually, Then Generated With Ai Assistance In The Mid-Stages, And Finally Edited Manually Using Relevant Professional Software. The Aim Is To Present The Game'S Vision To Players In A Better Way.
Created game icons using AI.
We used AI tools (such as ChatGPT or Claude) to assist to a certain extent with C++ and Blueprint scripting during development. No AI-generated content is present in the final game assets. All visual, audio, and narrative content was created by the development team.
Character voices are synthesized with the Voice Synthesizer VOICEVOX, and the Japanese translation is provided by the machine translator DeepL. Neither of these uses generate content in real-time. No sprites, code, ideas, music, or any other elements not mentioned were made with AI.
Using AI for Generating Art and assets
We used text generation AI to enable NPCs to generate real-time behavior and more vivid conversations
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Dicefall In-game content audio | The audio of the character dialogues is generated with AI(TTS). This only happens once(if at all) when creating a new game version. | DropC Gamestudio | - | Mar 18, 2026 | |
The Last Purge In-game content art | Mainly used AI to generate character portraits, scene concept art, and basic UI elements. | Third Singular | - | Mar 18, 2026 | |
CurrentDay Unclear | Graphics. | HB Studio | 11 | Mar 18, 2026 | |
Defend the Castle In-game content text | ChatGPT has been used for translating the game and making some of it's features. | Linus Walter | 28 | Mar 18, 2026 | |
画剑 Unclear | Used minimal AI to assist in the creation. | RoeBox | - | Mar 18, 2026 | |
Magic Cat In-game content text | AI was used for interface language translation. | Hakimi Game | - | Mar 18, 2026 | |
Sweetie Candy Maze: Orange In-game content art | The background images and candy pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
Sudoku-9 Store/marketing art | The cover image of the store page was generated by AI. | ggame | - | Mar 18, 2026 | |
Sudoku-X Store/marketing art | The cover image of the store page was generated by AI. | ggame | - | Mar 18, 2026 | |
钓鱼牌 In-game content art | Generative AI tools were used to assist in the creation of some in-game art assets, such as icons, textures, and concept art. All AI-assisted assets were reviewed and refined by our team before implementation. | JianBingGaming | - | Mar 18, 2026 | |
Lila's Atelier Store/marketing art | Some of the image materials were created using AI and were subsequently refined with detailed edits | HSIEH FUAN | - | Mar 18, 2026 | |
Mage of Tempest Castle In-game content artcode | Using AI to generate code and texture. | Donnie Lee | - | Mar 18, 2026 | |
Kayotica Live AI text | Kayotica includes a unique AI-driven detective system. During certain scenes, players talk to the AI who takes a role of a characters. The AI is limited to the story world and cannot go outside the game’s narrative. Player choices in these moments influence relationships and the upcoming story choices.
Some images in the game are AI-generated but are consistent with our characters and our color chart. | Kicksoft Studio | - | Mar 18, 2026 | |
Mnemocyne complex Store/marketing art | Only a presentation and a few minor images under 2 minutes in duration. | Jesking | - | Mar 18, 2026 | |
Hotdog Hazards In-game content audio | AI-assisted music and sound effects are used to support development as a solo developer, under proper licensing. | Reece Lostitch | - | Mar 18, 2026 | |
Blightfell Dev only art | We currently use placeholder AI card art assets for playtesting only and fully intend to replace all AI art with artist rendered assets | Merlyn Labs | - | Mar 18, 2026 | |
灰海迷城 In-game content art | Part of visual assets in game background was generated by AI. | Coladice Studio | - | Mar 18, 2026 | |
Day Trading Simulator In-game content text | Some promotional images and parts of the in-game text translations were created with the help of AI tools, but all content was reviewed and finalized by the development team. | Hazelnut Lab | - | Mar 18, 2026 | |
Auto Jurassic Knights In-game content arttext | Art is supported with AI and is hand edited and finalized by an artist. Localization uses AI. | Proelium Games | - | Mar 18, 2026 | |
ShellPieces In-game content text | This game was created with the help of AI tools to assist in areas such as translation, and development support. All creative decisions were made by the human developer. | NoWords | - | Mar 18, 2026 | |
Arena II In-game content art | Art and Graphics for Arena II were generated using AI models. | 30 Minute Games | - | Mar 18, 2026 | |
Grind Hero Store/marketing art | Trailers and marketing material have IA generated images. | Xtreaming | 265 | Mar 18, 2026 | |
群名兵册weapons In-game content art | I personally designed the game characters by drawing them myself, and then used AI to assist with the coloring. | CHANG LE | 20 | Mar 18, 2026 | |
XD CLICKER Dev only code | AI has been used to streamline coding and development. | Zapt5454 | - | Mar 18, 2026 | |
守个蛋 In-game content art | This game uses AI-assisted tools to generate certain visual assets, such as character portraits and concept art. These assets were curated and refined by the developer to ensure quality and originality. | Ychicken | 16 | Mar 18, 2026 | |
Throne of Capital In-game content art | The store page materials, game main interface background image, loading interface background image, and card artwork are all generated by artificial intelligence | bulanke | - | Mar 18, 2026 | |
The Grass Reaper Store/marketing art | Background image generated by AI. | Canary Yellow Games | 13 | Mar 18, 2026 | |
Combo Master Store/marketing art | Only capsule images (capsules, banners, logo) were partially generated with AI.
All assets were manually edited to meet commercial and copyright standards. | JunSsangGaming | 14 | Mar 18, 2026 | |
Aegis Protocol In-game content art | Image compositions contain AI generated graphical elements. | Reliq | - | Mar 18, 2026 | |
Mini Scouts In-game content art | Mini Scouts uses generative AI tools to create certain visual assets, including hero sprites, backgrounds, and select promotional images for the store page. All AI-generated content is pre-rendered, reviewed, and edited by a human being before inclusion in the game or marketing materials.
Now, we know that AI art cannot and should not compete with human art. Hence, we'd love to bring aboard interested human artists so we can replace our gen-AI assets with assets made with love by human beings!❤️ | KANTH Games | - | Mar 18, 2026 | |
Ocean of Vengeance In-game content artcodeaudio | We used AI for some images and code lines and musics.
Chat GPT, Suno and Cursor helped me for this project. | Voidvania | - | Mar 18, 2026 | |
Trade Anchor In-game content artaudio | Some images and icons in the game were generated with AI and post-processed manually.
In-game music and voice-overs are AI generated.
More details on my use of AI in my devlog: https://lemuria.org/devlogs/ta-07/ | Lemuria | - | Mar 18, 2026 | |
Box or Void In-game content textart | The following localizations (in-game and store page) are created with the assist of generative artificial intelligence:
- French
- German
- Japanese
- Korean
- Portuguese (Brazil)
- Russian
- Spanish
The logo for the game studio "Dumen Games" is created with the assist of generative artificial intelligence. | Dumen Games | - | Mar 18, 2026 | |
ANT WORK In-game content artcode | We use AI tools to generate some images used in the game and to assist with generating source code. | taishol | - | Mar 18, 2026 | |
Memory Trap: Hidden Protocol In-game content art | AI was used to create a reference base, enhance images, and generate some individual elements and objects. All outputs were then manually refined and polished by artists. The game also includes AI-generated video content; however, all characters depicted are unique and have been fully hand-polished by the artist to ensure originality and quality. | Maple Play Interactive | - | Mar 18, 2026 | |
Moxie Store/marketing art | The puzzle pictures in the game and the promotional videos in the store are all generated by AI. | ggame | - | Mar 18, 2026 | |
Fitly Store/marketing art | The puzzle pictures in the game and the promotional videos in the store are all generated by AI. | ggame | - | Mar 18, 2026 | |
Pixelo Store/marketing art | The puzzle pictures in the game and the promotional videos in the store are all generated by AI. | ggame | - | Mar 18, 2026 | |
Snaplt Store/marketing art | The puzzle pictures in the game and the promotional videos in the store are all generated by AI. | ggame | - | Mar 18, 2026 | |
Fly to Death: Jump or Die In-game content art | AI used to create graphics in store | PHTCompany | 11 | Mar 18, 2026 | |
ScreenWolf Dev only code | The code implementation of this game uses AI to assist in development and improve efficiency. | pinkcandyzhou | - | Mar 18, 2026 | |
Fritz - Your chess coach 2 Live AI textaudio | With the help of the AI chatbot, you can generate analyses and varied comments on your games and, if required, listen to them in different languages. | ChessBase GmbH | - | Mar 18, 2026 | |
Witch Atelier In-game content art | In this game, AI was used for the skill cards used by characters, and it was temporarily used before being updated with hand-drawn images. | Witch Atelier | - | Mar 18, 2026 | |
Cardtonia In-game content artaudio | In the game, AI technology was used to assist in generating the majority of the art and audio assets, specifically the UI, character illustrations, background illustrations, and background music. To achieve the desired visual effect, I will manually make secondary modifications to the generated assets after they are produced.
I am fully aware that AI-generated work cannot compare to the creations of outstanding artists and musicians, and I completely understand any attitude you may hold toward AI. If you are still willing to give this game a try, I would like to explain:
I apologize that, as an independent developer, from a financial standpoint, it has become difficult for me to afford a large amount of art and music content. However, this does not mean I will treat this work lightly. I have already conducted multiple rounds of optimization and replacement for the game's art and music, and this work will continue. I will bring my sincerity and dedication, within the limits of my ability, to gradually pursue results that are more satisfying to everyone. | 高手麦克 | - | Mar 18, 2026 | |
Pixel Tank Wars In-game content art | Some Game Assets Were Initially Designed And Planned Manually, Then Generated With Ai Assistance In The Mid-Stages, And Finally Edited Manually Using Relevant Professional Software. The Aim Is To Present The Game'S Vision To Players In A Better Way. | GGOLDBIG | - | Mar 18, 2026 | |
天外来客 In-game content art | Created game icons using AI. | Malingshulaile | - | Mar 18, 2026 | |
Wires And Whiskers Dev only code | We used AI tools (such as ChatGPT or Claude) to assist to a certain extent with C++ and Blueprint scripting during development. No AI-generated content is present in the final game assets. All visual, audio, and narrative content was created by the development team. | Yohann Blanchard | 1.6k | Mar 18, 2026 | |
The Zundungeon In-game content audiotext | Character voices are synthesized with the Voice Synthesizer VOICEVOX, and the Japanese translation is provided by the machine translator DeepL. Neither of these uses generate content in real-time. No sprites, code, ideas, music, or any other elements not mentioned were made with AI. | Wispyworks | - | Mar 18, 2026 | |
Wolvenrise In-game content art | Using AI for Generating Art and assets | WildDream Studio | - | Mar 18, 2026 | |
芽灵小屋 Live AI text | We used text generation AI to enable NPCs to generate real-time behavior and more vivid conversations | Xingzhe Game | - | Mar 18, 2026 |