At the current stage the game contains AI-generated voice acting and a single AI-generated image asset. This *may* change in the finished version.
- Creator
- SENGAMI
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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At the current stage the game contains AI-generated voice acting and a single AI-generated image asset. This *may* change in the finished version.
This game currently features AI-generated voiceovers to bring its characters and story to life. As a solo developer working on my first project, this was the most feasible option during development. A post-release roadmap will be published, where I plan to transition to fully voiced lines by real voice actors as soon as resources allow.
Suck Up! uses advanced AI to create dynamic gameplay. Players interact with AI characters using their voice, and the AI responds in real time based on tone and strategy. With unique personalities and behaviors, the AI challenges players to outwit them, ensuring immersive and unpredictable experiences.
Pre-rendered media for game
The design, audio, and background music for some of the collection items in this game were created by a generative AI.
I will use AI to create pre rendered images to enhance the game's image quality.
Some images and some voice-over in the game are made with generative AI
Some of the original paintings and BGM in the game are generated by AI; Some of the original paintings were generated by MJ and manually revised; All music is generated, filtered, and tuned by Suno AI;
Only the key (capsule) art for the game is AI generated.
All background images are AI generated.
Used for image illustrations, icons, etc.
- AI voice generation tools were used to create pre-generated character voice lines for in-game dialogue. - AI translation tools were used during development to create draft localization text for languages other than Arabic and English. These draft translations are included in the demo as AI-assisted draft localizations for UI, font, and text-length testing, and to help evaluate requirements for possible future professional human localization.
Unyha uses AI to generate stories about the players' characters, their heirlooms, and the world.
Some of the beauty shots of our heroes have been enhanced using AI. Also, some of the UI and cutscene elements have been created using AI.
Some graphical assets in game are made by pre-rendering AI
The cover photo of our game was created using artificial intelligence technology. Other than that, there is no other use of artificial intelligence in our game.
Our character drawings are generated by AI and then manually redrawn by Tutujiang Studio. The scene part is made by using real-life photos and using AI to render them with strokes
The game does not contain AI generated content. All art, music, sound effects and all other assets are crafted by human hands. The intro video on the store page contains an AI generated voice.
We used AI to create capsules for the Steam page and we used voice acting that has AI.
AI-generated art is from https://modelslab.com and NPC chat is via ChatGPT.
A large majority of the images, textures, items, and characters are generated by hand or AI in post-production. Real artists contributed to designing some of the game's characters, items, and textures, which were then enhanced by AI. Working with a very small team allows us to push the boundaries of game development.
AI content is used to generate some promotional material such as some art work/concepts, and art for our logo.
Generative AI was used as a step in the development of some texture and model assets.
Voice-over for NPCs.
Used in the production process of background illustrations.
Used for creating the game banner
Some of game's sound effects, music and textures are AI-generated
We use edited images that incorporate AI-generated pictures for posters and product labels within the game.
Way Nd Choice uses pre-made illustrations using Midjourney because the developer can't draw. All of the illustrations in the game were created without retouching using a text-generated illustration program and are not aimed at a specific person's art style. Other than the main illustrations, the UI, code, and sound effects are AI-agnostic.
Some capsule images were made with AI
Some of the area images are made using Midjourney.
AI is used for parts of the English localization and for localization into other languages.
We used image generation for concept art, some 2D assets, promo materials, and voice acting for AI characters.
Ai procedural weather system
The game will provide an opportunity to try yourself in a story led by a non-human. The AI explained exactly how it would act and interact with the player if they had a certain personality. And we recreated it in a game. All dialogue with the player is written by AI.
Artificial intelligence was used to create the images.
There is one Image on the Top that is Partially AI generated, and there are 2 songs in the game that are AI... but nothing else.
concept art for pictures, posters
Our Policy for AI Use Even if, and disclose from time to time that, we use AI in some of our products, it never means that our product consists of AI-generated content, which is simply impossible but may be presumed by some people. We continue our due diligence and necessary efforts to come up with the best content. AI is a field that we keep track of and welcome curiously and excitedly. It is something not the world gives us but what we get from the world according to our requirements. However, We always consider the rights of commercial and ethical use of AI. Therefore, we subscribe to their content, pay their respective fee, and keep their receipts/licenses. In this game, we use a few asset generators like open-source make-human generations or some publicly available animations or the generators of the asset store such as the Spaceship Generator or Character Creator 2d, which we have purchased, and which have been around for many years. These assets allow us to design or randomly generate our character models according to our requirements. We are also working on the trailer of the game which might include some elements that we make by distorting some AI images.
Character portraits, in-game prerenders, key art, and scare screens are currently rendered with Midjourney AI. Some of this content may be replaced with human-drawn art if the budget can be found between now and the final release planned for 7/14/24.
Our Policy for AI Use Even if, and disclose from time to time that, we use AI in some of our products, it never means that our product consists of AI-generated content, which is simply impossible but may be presumed by some people. We continue our due diligence and necessary efforts to come up with the best content. AI is a field that we keep track of and welcome curiously and excitedly. It is something not the world gives us but what we get from the world according to our requirements. However, We always consider the rights of commercial and ethical use of AI. Therefore, we subscribe to their content, pay their respective fee, and keep their receipts/licenses. How may we use AI? We may use outsourced AI in a number of different ways in addition to our own in-game AI mechanics, as it gives us uniqueness and originality as we like, and as long as its content is compliant with our above policy: Sound files: We have a large collection of audio clips we have purchased and keep purchasing. We also have the means to make our own sound files. Sometimes we may also use AI-made sounds to make audio clips as well if we fail to find what we are looking for in our archive. Graphics: We may use AI for some of our graphical assets. We have various means like software with which we can create characters, particularly our animated characters in the trailers and cutscenes, which are our own unique designs. We may use AI in this particular game in relation to the environment and some of the ancillary icons, finishings, and corrections. Ideas: We may chat with AI about whether an idea is suitable for the current genre we are working on. However, we plan to discontinue this use of AI as it lacks originality. For example, when we asked for the names of two female characters for a fantasy game, AI suggested “Anya and Ayleen.” They are obviously names used before and we needed to change the names of our two characters. The above use of our AI may naturally appear on our store page as we include fragments from our game to introduce and promote it. This policy may be subject to change depending on the developments, ethical considerations, and circumstances regarding the use of AI in the future.
Card item ICONS in the game are generated by ai
AI-assisted tools were used for background adjustments in the store page images.
Some of the images in the game are generated by AI
AI-generated and modified imagery for backgrounds and gameplay elements
used to generate images chat jpt
Some images like paintings or puzzles are currently AI generated. Maybe they will be removed later on. Some voicelines has been enhanced through AI.
Some backgrounds and store assets have been generated combining artwork and pictures created by the AI
Some of the spaceship and UI assets in the game are produced with artificial intelligence. The designs of these assets were made by us, but their shape, color and size were enriched with artificial intelligence.
All the graphics in the game were created with AI, so backgrounds, portraits and inventory objects are all part of it. Text and music are done in the traditional way.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Ash the Cat In-game content audioart | At the current stage the game contains AI-generated voice acting and a single AI-generated image asset. This *may* change in the finished version. | SENGAMI | - | Mar 18, 2026 | |
Blood Sins In-game content audio | This game currently features AI-generated voiceovers to bring its characters and story to life. As a solo developer working on my first project, this was the most feasible option during development.
A post-release roadmap will be published, where I plan to transition to fully voiced lines by real voice actors as soon as resources allow. | JGG Log Studio | 14 | Mar 18, 2026 | |
Suck Up! Live AI text | Suck Up! uses advanced AI to create dynamic gameplay. Players interact with AI characters using their voice, and the AI responds in real time based on tone and strategy. With unique personalities and behaviors, the AI challenges players to outwit them, ensuring immersive and unpredictable experiences. | Proxima | 174 | Mar 18, 2026 | |
SEKA II Unclear | Pre-rendered media for game | asxgames | - | Mar 18, 2026 | |
FALLEN : Fatal Force In-game content artaudio | The design, audio, and background music for some of the collection items in this game were created by a generative AI. | GOOFEES | - | Mar 18, 2026 | |
Sea and adventure Store/marketing art | I will use AI to create pre rendered images to enhance the game's image quality. | KathoWa | - | Mar 18, 2026 | |
Rusted Sea In-game content artaudio | Some images and some voice-over in the game are made with generative AI | Meerkatapult Games | - | Mar 18, 2026 | |
黑公司:上班 In-game content artaudio | Some of the original paintings and BGM in the game are generated by AI;
Some of the original paintings were generated by MJ and manually revised;
All music is generated, filtered, and tuned by Suno AI; | MengErGou Personal Game Studio | - | Mar 18, 2026 | |
Grand Emprise 2: Portals Apart Store/marketing art | Only the key (capsule) art for the game is AI generated. | Tbjbu2 | 71 | Mar 18, 2026 | |
MY ANIMA BOY In-game content art | All background images are AI generated. | KITTYPOOL | - | Mar 18, 2026 | |
Elder Magic Squad In-game content art | Used for image illustrations, icons, etc. | Night Four Games | - | Mar 18, 2026 | |
Revenge Crystal Project In-game content audiotext | - AI voice generation tools were used to create pre-generated character voice lines for in-game dialogue.
- AI translation tools were used during development to create draft localization text for languages other than Arabic and English. These draft translations are included in the demo as AI-assisted draft localizations for UI, font, and text-length testing, and to help evaluate requirements for possible future professional human localization. | SAMx003 Games | - | Mar 18, 2026 | |
Unyha Live AI text | Unyha uses AI to generate stories about the players' characters, their heirlooms, and the world. | Realspawn Studios | - | Mar 18, 2026 | |
Umbra: The Last Summoner In-game content art | Some of the beauty shots of our heroes have been enhanced using AI. Also, some of the UI and cutscene elements have been created using AI. | EpiRPG | 57 | Mar 18, 2026 | |
Berserk High In-game content art | Some graphical assets in game are made by pre-rendering AI | WrongTaken | - | Mar 18, 2026 | |
Escape Zombie Maze Store/marketing art | The cover photo of our game was created using artificial intelligence technology. Other than that, there is no other use of artificial intelligence in our game. | VELİ ARIK | - | Mar 18, 2026 | |
花母 In-game content art | Our character drawings are generated by AI and then manually redrawn by Tutujiang Studio. The scene part is made by using real-life photos and using AI to render them with strokes | e-sheep | 51 | Mar 18, 2026 | |
Holomancer In-game content audio | The game does not contain AI generated content.
All art, music, sound effects and all other assets are crafted by human hands.
The intro video on the store page contains an AI generated voice. | Darkware | - | Mar 18, 2026 | |
Warhawk Down In-game content audioart | We used AI to create capsules for the Steam page and we used voice acting that has AI. | AtomicDuck | - | Mar 18, 2026 | |
Nulandia Live AI arttext | AI-generated art is from https://modelslab.com and NPC chat is via ChatGPT. | Impulse Communications, Inc. | - | Mar 18, 2026 | |
Iskelonia In-game content art | A large majority of the images, textures, items, and characters are generated by hand or AI in post-production.
Real artists contributed to designing some of the game's characters, items, and textures, which were then enhanced by AI.
Working with a very small team allows us to push the boundaries of game development. | Elisabeth Mila Rose | - | Mar 18, 2026 | |
The Resonant Store/marketing art | AI content is used to generate some promotional material such as some art work/concepts, and art for our logo. | Resonant Studios | - | Mar 18, 2026 | |
Sidereal In-game content art | Generative AI was used as a step in the development of some texture and model assets. | r7321 | 32 | Mar 18, 2026 | |
Poly Roam In-game content audio | Voice-over for NPCs. | NightTime Co. | 105 | Mar 18, 2026 | |
Cthulhu Mythos ADV The Isle Of Ubohoth Unclear art | Used in the production process of background illustrations. | Gotcha Gotcha Games | 32 | Mar 18, 2026 | |
Space Accident VR Store/marketing art | Used for creating the game banner | VR-WRG | 235 | Mar 18, 2026 | |
Space Freighter In-game content audioart | Some of game's sound effects, music and textures are AI-generated | Susmers | - | Mar 18, 2026 | |
鳴蟇村 In-game content art | We use edited images that incorporate AI-generated pictures for posters and product labels within the game. | DorsalFin Studio | 37 | Mar 18, 2026 | |
Way Nd Choice In-game content art | Way Nd Choice uses pre-made illustrations using Midjourney because the developer can't draw. All of the illustrations in the game were created without retouching using a text-generated illustration program and are not aimed at a specific person's art style. Other than the main illustrations, the UI, code, and sound effects are AI-agnostic. | GamjaGames | 12 | Mar 18, 2026 | |
Castle of Lord Velimir Store/marketing art | Some capsule images were made with AI | GM hack | - | Mar 18, 2026 | |
Idlescape Store/marketing art | Some of the area images are made using Midjourney. | Idlescape Oy | - | Mar 18, 2026 | |
The Little Witch and The Lost Memories In-game content text | AI is used for parts of the English localization and for localization into other languages. | Studio Asahi | 18 | Mar 18, 2026 | |
14:Overmind In-game content artaudio | We used image generation for concept art, some 2D assets, promo materials, and voice acting for AI characters. | Next Genium | - | Mar 18, 2026 | |
Unreal Kingdoms Live AI | Ai procedural weather system | Cyber Apes Yacht Club | - | Mar 18, 2026 | |
KILL AI Live AI text | The game will provide an opportunity to try yourself in a story led by a non-human.
The AI explained exactly how it would act and interact with the player if they had a certain personality. And we recreated it in a game. All dialogue with the player is written by AI. | GGA-S | - | Mar 18, 2026 | |
Zopa Unclear art | Artificial intelligence was used to create the images. | Frosted Wings Studio | 24 | Mar 18, 2026 | |
Robot Dragon Eagle In-game content artaudio | There is one Image on the Top that is Partially AI generated, and there are 2 songs in the game that are AI... but nothing else. | Auspicious INC. | - | Mar 18, 2026 | |
grave desecrator Store/marketing art | concept art for pictures, posters | huascar el vicioso | - | Mar 18, 2026 | |
Hellsting In-game content art | Our Policy for AI Use
Even if, and disclose from time to time that, we use AI in some of our products, it never means that our product consists of AI-generated content, which is simply impossible but may be presumed by some people. We continue our due diligence and necessary efforts to come up with the best content.
AI is a field that we keep track of and welcome curiously and excitedly. It is something not the world gives us but what we get from the world according to our requirements.
However,
We always consider the rights of commercial and ethical use of AI. Therefore, we subscribe to their content, pay their respective fee, and keep their receipts/licenses.
In this game, we use a few asset generators like open-source make-human generations or some publicly available animations or the generators of the asset store such as the Spaceship Generator or Character Creator 2d, which we have purchased, and which have been around for many years. These assets allow us to design or randomly generate our character models according to our requirements. We are also working on the trailer of the game which might include some elements that we make by distorting some AI images. | DreamMasters Studio | - | Mar 18, 2026 | |
Backstage: Murdered Sleep In-game content art | Character portraits, in-game prerenders, key art, and scare screens are currently rendered with Midjourney AI. Some of this content may be replaced with human-drawn art if the budget can be found between now and the final release planned for 7/14/24. | invisible inc games | - | Mar 18, 2026 | |
Heroes of Higher Realms In-game content audioart | Our Policy for AI Use
Even if, and disclose from time to time that, we use AI in some of our products, it never means that our product consists of AI-generated content, which is simply impossible but may be presumed by some people. We continue our due diligence and necessary efforts to come up with the best content.
AI is a field that we keep track of and welcome curiously and excitedly. It is something not the world gives us but what we get from the world according to our requirements.
However,
We always consider the rights of commercial and ethical use of AI. Therefore, we subscribe to their content, pay their respective fee, and keep their receipts/licenses.
How may we use AI?
We may use outsourced AI in a number of different ways in addition to our own in-game AI mechanics, as it gives us uniqueness and originality as we like, and as long as its content is compliant with our above policy:
Sound files: We have a large collection of audio clips we have purchased and keep purchasing. We also have the means to make our own sound files. Sometimes we may also use AI-made sounds to make audio clips as well if we fail to find what we are looking for in our archive.
Graphics: We may use AI for some of our graphical assets. We have various means like software with which we can create characters, particularly our animated characters in the trailers and cutscenes, which are our own unique designs. We may use AI in this particular game in relation to the environment and some of the ancillary icons, finishings, and corrections.
Ideas: We may chat with AI about whether an idea is suitable for the current genre we are working on. However, we plan to discontinue this use of AI as it lacks originality. For example, when we asked for the names of two female characters for a fantasy game, AI suggested “Anya and Ayleen.” They are obviously names used before and we needed to change the names of our two characters.
The above use of our AI may naturally appear on our store page as we include fragments from our game to introduce and promote it.
This policy may be subject to change depending on the developments, ethical considerations, and circumstances regarding the use of AI in the future. | DreamMasters Studio | - | Mar 18, 2026 | |
迷阵追缉 In-game content art | Card item ICONS in the game are generated by ai | 董国政 | - | Mar 18, 2026 | |
Red's Ascent Store/marketing art | AI-assisted tools were used for background adjustments in the store page images. | Özgür Çallı | - | Mar 18, 2026 | |
开局抽取超级天赋 In-game content art | Some of the images in the game are generated by AI | 清回 | 25 | Mar 18, 2026 | |
Galaxy Legion: Apotheosis In-game content art | AI-generated and modified imagery for backgrounds and gameplay elements | Eris Media | - | Mar 18, 2026 | |
Dangerous FightCIA Unclear art | used to generate images chat jpt | SHM | - | Mar 18, 2026 | |
Bionics In-game content artaudio | Some images like paintings or puzzles are currently AI generated. Maybe they will be removed later on.
Some voicelines has been enhanced through AI. | Tylobix UG (haftungsbeschränkt) | - | Mar 18, 2026 | |
Stealth Raider Store/marketing art | Some backgrounds and store assets have been generated combining artwork and pictures created by the AI | Orazio Principe | - | Mar 18, 2026 | |
AstroPanic In-game content art | Some of the spaceship and UI assets in the game are produced with artificial intelligence. The designs of these assets were made by us, but their shape, color and size were enriched with artificial intelligence. | Celestial Alpaca Studios | - | Mar 18, 2026 | |
I'm a Rocker! In-game content art | All the graphics in the game were created with AI, so backgrounds, portraits and inventory objects are all part of it. Text and music are done in the traditional way. | Teleport Games | - | Mar 18, 2026 |