Generative AI tools were used to assist in creating some visual effects for store page assets. The game itself is primarily handcrafted.
- Creator
- Tazdingol
- Reviews
- -
- Added
- Jun 3, 2026
Public Steam disclosure research 26,011 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
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Interactive or runtime AI features disclosed by the developer.
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Generative AI tools were used to assist in creating some visual effects for store page assets. The game itself is primarily handcrafted.
Some art and audio assets in this game were created with the assistance of generative AI tools, reviewed and integrated by the developer.
Generative AI was used for certain programming elements in this game, including moving platforms and parts of the enemy AI behavior.
WizKitty uses generative AI-assisted artwork for some visual assets. These assets were creatively directed, curated, edited, and integrated by the developer to fit the game’s visual style. WizKitty does not use live generative AI during gameplay.
This game uses AI-generated content for card artwork and visual assets. Some translations were assisted by AI tools and reviewed for accuracy.
AI was used to generate images for the game's Steam page, as well as some images in the game's notes and credits.
Generative AI has been used to create or enhance image material for the game and market assets.
The Story, Music, Concept, Graphics, Video, as well as the Player have been A.I. Generated.
Generative AI tools were used during parts of the development process.
The visuals created for Steam were designed with the help of artificial intelligence. In-game and store page translations were done using artificial intelligence. Partial support was provided.
This game is based on the novel "The Right of Choice" by Zep Forever. The game features original writing and storylines created by the author. All images, videos, and voice acting were pre-generated using AI tools during the development process. No AI generation occurs live or in real-time while playing the game. All assets are static files included in the build.
The background music (BGM) tracks and some key visual art assets included in this application were created using AI generation tools.
Demon Rising uses generative AI for part of its content: Live-generated narrative — The game includes a local AI language model that runs fully offline on your PC; no internet connection is required and no data is sent anywhere. During play it generates dynamic dialogue for your demon officers, war-council debates, prisoner interrogations and boss encounters, keeping conversations varied across runs. All generated text is constrained by the game's prompts to in-game characters and situations and is bounded by built-in safeguards. If the AI model is unavailable, the game automatically falls back to hand-written dialogue, so the full game is playable either way. Pre-generated artwork — Some character portraits and illustrations were created with the help of AI image-generation tools, then selected and edited by the developer. All AI-assisted content is curated and reviewed by the developer.
Some artwork, visual assets, and music were created with the assistance of AI generation tools during development.
Artwork, sound, story, localization, and store assets
The art assets, source code, and portions of the related content in this game were primarily created with the assistance of artificial intelligence (AI), including but not limited to character designs, environment assets, UI elements, text assistance, and programming development. The developer reviewed, adjusted, and integrated the generated content for the final production and release of the game.
Artificial intelligence was used for some of the graphic assets and sounds.
Some of the English text content and translations in this game were created with the help of generative AI tools. All text has been reviewed and edited by our development team to ensure accuracy and educational quality.
Since our artistic skills don't quite allow us to realize everything we have in mind, we use AI to create some visuals, but we also try to edit them so as not to degrade the gaming experience.
There are AI voices in certain parts of the game: TikTok-style narration voice in the Tiktok parody intro, retro robotic text-to-speech voices for a character, etc...
I'm a solo developer using Generative AI as a supportive tool to realize my gameplay vision. The game has been crafted with human intent and is still firmly anchored in manual craftsmanship. Generative AI has helped with coding, some art assets, and the recording of voiceover narration.
Generative AI was used to create a small number of pre-rendered images used in optional easter eggs and hidden content. The core gameplay, programming, design, and the majority of the game’s assets were created manually by the developer. The game does not use real-time AI-generated content or AI-driven gameplay systems.
A handful of store and marketing assets for IsoDead TD — achievement icons, store and library capsule artwork, and the stylized lettering used in the trailer — were created with the assistance of generative AI tools and then reviewed and edited by the developer. All in-game content (pixel art, animation, music, code, and gameplay) is hand-crafted without generative AI, and no AI-generated content is created while the game is running.
Help in creating images
Help in creating images
Help in creating images
Help in creating images
Generative AI was used to create initial game art concepts and certain marketing materials. Final in-game assets were reviewed and modified by the development team.
The video game -unfortunately- has used AI for in-game image generations such as portraits and paintings only.
AI tools were utilized during the development of this application for programming code architecture, store description translations, and the creation of core visual content including avatar illustrations, outfits, and graphic assets. Based on these AI-generated visuals, we carefully handcrafted the layered asset separation and implemented real-time motion synchronization with keyboard and gamepad inputs to optimize it as a streamer tool. We have conducted thorough reviews regarding rights and usage to ensure that users can safely and freely use these avatars, including for commercial streaming purposes.
This game uses generative AI (KlingAI) to create artwork, including characters and backgrounds. These images are directed, selected, and adjusted by the developer before being incorporated into the game. All scenario text and scripts are written entirely by a human author. No generative AI is used for the writing. The music is composed by a human and produced using a DAW (Cakewalk) and singing-voice synthesis software (VoiSona). No generative AI is used in the music production.
Visuals: This game features cinematic visuals crafted through 3D modeling and digital composition, with Photoshop's Generative Fill used selectively for background enhancements and asset integration. Music: The soundtrack includes cover versions of the original theme composed by Yasunori Shiono, arranged using Suno with the composer's permission.
The videos seen in game have been generated thanks to multiple AI tools.
This game uses AI tools to assist with some translation, programming, and asset creation.
This game contains pre-generated AI-assisted content, including certain audio assets and development/testing assistance used during production. No live-generated AI content is included in gameplay.
Generative Artificial Intelligence used in this game includes: - Sound Effects (SFX) - BGM cover (AI covers based on medley composed by Author) - Refining textures, icons
1. The game code was pre-generated by AI in an IDE tool and then manually reviewed. 2. Some sound effects and music were generated as MIDI files from a large language model and then manually modified in music editing software. 3. Art assets were initially generated by online AI. All generated images were manually selected and modified to ensure they conformed to the overall art style of the game.
Empire Together uses generative AI to enrich the gameplay experience. AI is used to dynamically generate character dialogue, quest descriptions, and event text, delivering a more varied and immersive narrative experience. All generated content is supervised and reviewed by our team to ensure consistency with the game's universe.
This game includes some visual and audio contents created with the assistance of generative A.I. All content included in the final release was curated, edited, and integrated by the developer as part of the creative process. The game engine and logic is 100% human created.
Used as placeholders (Cinematics, music & some soundfx.)
This game uses AI for art and multilingual translation
Some voice dialogue and a small number of in-game icons were created or assisted by generative AI tools. All such content has been reviewed and edited by the development team before being included in the game.
Generative AI tools were used to assist with parts of the game's visual concepts and promotional materials. All final content was reviewed and edited by the developer.
Some background environments and character animations in this game were created with the assistance of AI generation tools. All AI-generated content has been reviewed, edited, and integrated by the development team to ensure quality and consistency with the game's artistic vision.
Translated by AI to several languages. Simple cards and UI are generated by AI too.
This game uses generative AI to power the companion's real-time conversation, personality responses, and contextual awareness. The AI model (e.g. GPT-4, Qwen, or any user-configured LLM) generates all dialogue and responses dynamically at runtime. AI-generated speech synthesis (TTS) and speech recognition (ASR) are also used for voice interaction. No AI-generated art assets or pre-rendered content are included — all AI usage occurs live during gameplay based on the player's own API configuration.
Generative AI was used in the creation and editing of some visual assets, promotional materials, and other creative content appearing in the game and on the store page. All final content was reviewed, edited, and implemented by the developer.
Authorisation Engine uses generative AI tools during development to assist with selected pre-generated assets and production materials, including some store artwork and audio/localization workflow support. All such content is reviewed and curated before inclusion. The game does not live-generate gameplay content with AI at runtime.
Generative AI tools were used to assist with certain promotional artwork, visual assets and marketing materials.
Some visual assets and images in the game were created or assisted using AI-generated tools.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Colony of the Forsaken Store/marketing art | Generative AI tools were used to assist in creating some visual effects for store page assets.
The game itself is primarily handcrafted. | Tazdingol | - | Jun 3, 2026 | |
ECHORIS In-game content artaudio | Some art and audio assets in this game were created with the assistance of generative AI tools, reviewed and integrated by the developer. | Strata Forge | - | Jun 3, 2026 | |
魔導少女イバラ In-game content code | Generative AI was used for certain programming elements in this game, including moving platforms and parts of the enemy AI behavior. | Halenill | - | Jun 3, 2026 | |
WizKitty and the Tower of Doom, Gloom, and Other Bad Stuff In-game content art | WizKitty uses generative AI-assisted artwork for some visual assets. These assets were creatively directed, curated, edited, and integrated by the developer to fit the game’s visual style. WizKitty does not use live generative AI during gameplay. | Imperfect Fun | - | Jun 3, 2026 | |
RPS Rumble! In-game content arttext | This game uses AI-generated content for card artwork and visual assets.
Some translations were assisted by AI tools and reviewed for accuracy. | CrSmoke86 | - | Jun 3, 2026 | |
The Wickers House In-game content art | AI was used to generate images for the game's Steam page, as well as some images in the game's notes and credits. | Marshmallow Games Studio | - | Jun 3, 2026 | |
Snapshot Survivor Store/marketing art | Generative AI has been used to create or enhance image material for the game and market assets. | Tiny Secret Games | - | Jun 3, 2026 | |
MixCD In-game content textaudioart | The Story, Music, Concept, Graphics, Video, as well as the Player have been A.I. Generated. | Archor Wright | - | Jun 3, 2026 | |
Japanese with Mayu Dev only | Generative AI tools were used during parts of the development process. | penguin on the hill | - | Jun 3, 2026 | |
S.H.I.F.T In-game content arttext | The visuals created for Steam were designed with the help of artificial intelligence. In-game and store page translations were done using artificial intelligence. Partial support was provided. | Editmode | - | Jun 3, 2026 | |
Chronicles of High Worlds 1 In-game content artaudiotext | This game is based on the novel "The Right of Choice" by Zep Forever.
The game features original writing and storylines created by the author.
All images, videos, and voice acting were pre-generated using AI tools during the development process. No AI generation occurs live or in real-time while playing the game. All assets are static files included in the build. | RLM4U Studio | - | Jun 3, 2026 | |
EClone Station In-game content audioart | The background music (BGM) tracks and some key visual art assets included in this application were created using AI generation tools. | EClone Games | - | Jun 3, 2026 | |
Demon Rising Live AI textart | Demon Rising uses generative AI for part of its content:
Live-generated narrative — The game includes a local AI language model that runs fully offline on your PC; no internet connection is required and no data is sent anywhere. During play it generates dynamic dialogue for your demon officers, war-council debates, prisoner interrogations and boss encounters, keeping conversations varied across runs. All generated text is constrained by the game's prompts to in-game characters and situations and is bounded by built-in safeguards. If the AI model is unavailable, the game automatically falls back to hand-written dialogue, so the full game is playable either way.
Pre-generated artwork — Some character portraits and illustrations were created with the help of AI image-generation tools, then selected and edited by the developer.
All AI-assisted content is curated and reviewed by the developer. | Demon Castle Games | - | Jun 3, 2026 | |
RobotSurvivors In-game content artaudio | Some artwork, visual assets, and music were created with the assistance of AI generation tools during development. | JadeLab | - | Jun 3, 2026 | |
Android Who Dreams of Stars In-game content artaudiotext | Artwork, sound, story, localization, and store assets | JinCycle | - | Jun 3, 2026 | |
Girls vs Goblins In-game content arttextcode | The art assets, source code, and portions of the related content in this game were primarily created with the assistance of artificial intelligence (AI), including but not limited to character designs, environment assets, UI elements, text assistance, and programming development. The developer reviewed, adjusted, and integrated the generated content for the final production and release of the game. | Maiden Realm | 19 | Jun 3, 2026 | |
Black Hole Idle In-game content artaudio | Artificial intelligence was used for some of the graphic assets and sounds. | Furkan Ozbek | - | Jun 3, 2026 | |
Play and Learn: English In-game content text | Some of the English text content and translations in this game were created with the help of generative AI tools. All text has been reviewed and edited by our development team to ensure accuracy and educational quality. | Recep Cinet | - | Jun 3, 2026 | |
Spherebound In-game content art | Since our artistic skills don't quite allow us to realize everything we have in mind, we use AI to create some visuals, but we also try to edit them so as not to degrade the gaming experience. | SandQuality | - | Jun 3, 2026 | |
The Twisted Zone In-game content audio | There are AI voices in certain parts of the game: TikTok-style narration voice in the Tiktok parody intro, retro robotic text-to-speech voices for a character, etc... | Twist And Scream | - | Jun 3, 2026 | |
On the Green: Endless Golf In-game content artaudiocode | I'm a solo developer using Generative AI as a supportive tool to realize my gameplay vision. The game has been crafted with human intent and is still firmly anchored in manual craftsmanship. Generative AI has helped with coding, some art assets, and the recording of voiceover narration. | Jamopolis | - | Jun 3, 2026 | |
Decline In-game content art | Generative AI was used to create a small number of pre-rendered images used in optional easter eggs and hidden content. The core gameplay, programming, design, and the majority of the game’s assets were created manually by the developer. The game does not use real-time AI-generated content or AI-driven gameplay systems. | Ronaldo Campos | - | Jun 3, 2026 | |
IsoDead TD Store/marketing art | A handful of store and marketing assets for IsoDead TD — achievement icons, store and library capsule artwork, and the stylized lettering used in the trailer — were created with the assistance of generative AI tools and then reviewed and edited by the developer. All in-game content (pixel art, animation, music, code, and gameplay) is hand-crafted without generative AI, and no AI-generated content is created while the game is running. | Thiago do Amarante Farias | - | Jun 3, 2026 | |
Puzzles Mountain Unclear art | Help in creating images | IR Studio | - | Jun 3, 2026 | |
Puzzles Desert Unclear art | Help in creating images | IR Studio | - | Jun 3, 2026 | |
Puzzles Forest Unclear art | Help in creating images | IR Studio | - | Jun 3, 2026 | |
Puzzles Dino Unclear art | Help in creating images | IR Studio | - | Jun 3, 2026 | |
OmNomNom In-game content art | Generative AI was used to create initial game art concepts and certain marketing materials. Final in-game assets were reviewed and modified by the development team. | Echo Titan | - | Jun 3, 2026 | |
A Possum's Favorite Game In-game content art | The video game -unfortunately- has used AI for in-game image generations such as portraits and paintings only. | Through The Peephole | - | Jun 3, 2026 | |
Q-pid In-game content arttext | AI tools were utilized during the development of this application for programming code architecture, store description translations, and the creation of core visual content including avatar illustrations, outfits, and graphic assets.
Based on these AI-generated visuals, we carefully handcrafted the layered asset separation and implemented real-time motion synchronization with keyboard and gamepad inputs to optimize it as a streamer tool.
We have conducted thorough reviews regarding rights and usage to ensure that users can safely and freely use these avatars, including for commercial streaming purposes. | Bib Land | - | Jun 3, 2026 | |
Blue Hawaii Aniki's Soft Ore Demand vol.3 In-game content art | This game uses generative AI (KlingAI) to create artwork, including characters and backgrounds. These images are directed, selected, and adjusted by the developer before being incorporated into the game.
All scenario text and scripts are written entirely by a human author. No generative AI is used for the writing.
The music is composed by a human and produced using a DAW (Cakewalk) and singing-voice synthesis software (VoiSona). No generative AI is used in the music production. | Kirishima Shoichi | - | Jun 3, 2026 | |
紅蜘蛛2/Red Spider2 リマスター版 制作応援 ver. In-game content artaudio | Visuals:
This game features cinematic visuals crafted through 3D modeling and digital composition, with Photoshop's Generative Fill used selectively for background enhancements and asset integration.
Music:
The soundtrack includes cover versions of the original theme composed by Yasunori Shiono, arranged using Suno with the composer's permission. | studio wasp | - | Jun 3, 2026 | |
+=- In-game content art | The videos seen in game have been generated thanks to multiple AI tools. | +=- Studio | - | Jun 3, 2026 | |
The Organ Woman | 臓器女 In-game content textcodeart | This game uses AI tools to assist with some translation, programming, and asset creation. | RAYBIS GAMES | - | Jun 3, 2026 | |
Claw Machine Shop Simulator In-game content audio | This game contains pre-generated AI-assisted content, including certain audio assets and development/testing assistance used during production. No live-generated AI content is included in gameplay. | Dawn | - | Jun 3, 2026 | |
Road to the Grand Master In-game content audioart | Generative Artificial Intelligence used in this game includes:
- Sound Effects (SFX)
- BGM cover (AI covers based on medley composed by Author)
- Refining textures, icons | Kuantum Sim Games Inc. | - | Jun 3, 2026 | |
Forbidden Codex In-game content audioart | 1. The game code was pre-generated by AI in an IDE tool and then manually reviewed.
2. Some sound effects and music were generated as MIDI files from a large language model and then manually modified in music editing software.
3. Art assets were initially generated by online AI. All generated images were manually selected and modified to ensure they conformed to the overall art style of the game. | ZhaoWang | - | Jun 3, 2026 | |
Empire Together In-game content text | Empire Together uses generative AI to enrich the gameplay experience. AI is used to dynamically generate character dialogue, quest descriptions, and event text, delivering a more varied and immersive narrative experience. All generated content is supervised and reviewed by our team to ensure consistency with the game's universe. | Magistrox | - | Jun 3, 2026 | |
Castle Ruglia In-game content artaudio | This game includes some visual and audio contents created with the assistance of generative A.I. All content included in the final release was curated, edited, and integrated by the developer as part of the creative process. The game engine and logic is 100% human created. | ShareDev Technologies | - | Jun 3, 2026 | |
Cubic Haikus: Hikikomori In-game content artaudio | Used as placeholders (Cinematics, music & some soundfx.) | JOOKITOOZ | - | Jun 3, 2026 | |
Bug Buster Bros In-game content arttext | This game uses AI for art and multilingual translation | LeapSoft | - | Jun 3, 2026 | |
城市派对 In-game content audioart | Some voice dialogue and a small number of in-game icons were created or assisted by generative AI tools. All such content has been reviewed and edited by the development team before being included in the game. | Jieqi Network | - | Jun 3, 2026 | |
대장간 고양이 Store/marketing art | Generative AI tools were used to assist with parts of the game's visual concepts and promotional materials. All final content was reviewed and edited by the developer. | Zami | - | Jun 3, 2026 | |
Aspectless One In-game content art | Some background environments and character animations in this game were created with the assistance of AI generation tools. All AI-generated content has been reviewed, edited, and integrated by the development team to ensure quality and consistency with the game's artistic vision. | Omnia | - | Jun 3, 2026 | |
Autobus - The Card Game In-game content textart | Translated by AI to several languages. Simple cards and UI are generated by AI too. | Jan Kuta | - | Jun 3, 2026 | |
Aimi Desktop Friends Live AI textaudio | This game uses generative AI to power the companion's real-time conversation, personality responses, and contextual awareness. The AI model (e.g. GPT-4, Qwen, or any user-configured LLM) generates all dialogue and responses dynamically at runtime. AI-generated speech synthesis (TTS) and speech recognition (ASR) are also used for voice interaction. No AI-generated art assets or pre-rendered content are included — all AI usage occurs live during gameplay based on the player's own API configuration. | weijin tech | - | Jun 3, 2026 | |
Go Trump GO! In-game content art | Generative AI was used in the creation and editing of some visual assets, promotional materials, and other creative content appearing in the game and on the store page. All final content was reviewed, edited, and implemented by the developer. | DOWELL DIGITAL LLC | - | Jun 3, 2026 | |
Authorisation Engine In-game content artaudiotext | Authorisation Engine uses generative AI tools during development to assist with selected pre-generated assets and production materials, including some store artwork and audio/localization workflow support. All such content is reviewed and curated before inclusion. The game does not live-generate gameplay content with AI at runtime. | Javier de No | - | Jun 3, 2026 | |
Cricket Management 26 Store/marketing art | Generative AI tools were used to assist with certain promotional artwork, visual assets and marketing materials. | Wilks Studios | 35 | Jun 3, 2026 | |
Dig into the core In-game content art | Some visual assets and images in the game were created or assisted using AI-generated tools. | Karsten Eckert | 11 | Jun 3, 2026 |